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PostPosted: Mon Apr 21, 2008 10:00 pm 
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Kommunist
Kommunist
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Joined: Sun May 27, 2007 10:31 pm
Posts: 62
Location: im in ur system hackin ur games
Title: Liquid Metal
For those curious, Dark/Primal Dialga's hex is 0x228. It IS recruit able, too.

All following codes made by me.

For moves, replace the xxx with a hex value between 001 and 21E. If I get around to it before someone else I'll make the Hex list.

Darkness Version (YFYE-853A344D)
Code:
Have Every Pokemon - Ignores 'you' and your 'partner' and the 4 people on your team (or, more simply, the first 6 on the first page of the list):

To use this correctly, you must use one of the two following code pieces then the third code piece (Male/Female and the one that makes them exist); It's meant to slow the game to encourage you to save and quit and remove the code after getting the desired effects, because if you try and put a pokemon on your team that was hacked up, it has a tendency to freeze unless you save and remove the code first.
722AD1F4 00000215
74000100 6F00000c
022A3404 00000000
DA000000 022A3404
C0000000 00000214
D4000000 00000001
D7000000 022A3404
DC000000 0000004A
D2000000 00000000
// Must use or one following this; Sets the Pokemon values. Default gender as Male unless they have only one gender.

722AD1F4 000004D6
74000100 6F00000c
022A3404 00000258
DA000000 022A3404
C0000000 00000214
D4000000 00000001
D7000000 022A3404
DC000000 0000004A
D2000000 00000000
// Must use or previous one; Sets the Pokemon values. Default gender as Female, though if they only have one gender it may make them genderless. (Ex: Latias)

722AD1EC 00000001
C0000000 00000216
022A33FC 00010001
DC000000 0000004C
D2000000 00000000
// Must use; Makes the Pokemon exist

722AD160 000003E7
C0000000 0000021A
122A32D8 000003E7
DC000000 0000004C
D2000000 00000000
722AD162 000003E7
C0000000 0000021A
122A32DA 000003E7
DC000000 0000004C
D2000000 00000000
// Optional, but suggested; Sets HP and IQ to Max

722AD164 0000FFFF
C0000000 0000021A
122A32DC 0000FFFF
DC000000 0000004C
D2000000 00000000
722AD166 0000FFFF
C0000000 0000021A
122A32DE 0000FFFF
DC000000 0000004C
D2000000 00000000
// Optional, but suggested; Sets Attack, Defense, Special Attack, and Special Defense to Max

722AD169 000000FF
C0000000 0000021A
222A32E1 00000088
DC000000 0000004C
D2000000 00000000
// Optional, but suggested; Raises EXP so pokemon can raise around 15 or so levels

722AD289 000000A4
C0000000 00000216
222A3401 000000A4
DC000000 0000004C
D2000000 00000000
// Optional; Sets joined-at location to "Unknown"

722AD288 0000A400
C0000000 00000216
122A3400 0000A400
DC000000 0000004C
D2000000 00000000
// Optional; Sets joined-at location to "Unknown" and level to 0

822A343E 00000001
C0000000 00000216
122A343E 00000000
DC000000 0000004C
D2000000 00000000
// Optional; Makes all names blank for those who don't like mis-named things, only works if you use it before the other codes OR if you have a Bulbasaur before hacking it.

022AD238 00010001
222AD23D 000000A4
022AD240 00000228
122AD244 000003E7
122AD246 000003E7
022AD248 FFFFFFFF
222AD24D 000000FF
// Includes Primal Dialga

Code:
9,999,999 Poke$ on you at all times:
0229C060 0098967F

Wind Never Stirs:
121ACAFE 000003E8

Constant Pokemon Spawn:
221ACAFC 0000003F

Pokemon Never Spawn:
221ACAFC 00000001

Press Y to Restore Belly:
927FFFA8 F7FF0000
121ACCC2 0000270e
121ACCC6 0000270f
D2000000 00000000

L+Up to Increase Floor in Dungeon
74000100 ff00000c
94000130 fdbf0000
dB000000 021ACAE1
d4000000 00000001
d8000000 021ACAE1
d2000000 00000000

L+Down to Decrease Floor in Dungeon
74000100 ff00000c
94000130 fd7f0000
dB000000 021ACAE1
d4000000 000000FF
d8000000 021ACAE1
d2000000 00000000

L+Right to 'Increase' Dungeon
74000100 ff00000c
94000130 fdef0000
dB000000 021ACAE0
d4000000 00000001
d8000000 021ACAE0
d2000000 00000000

L+Left to 'Decrease' Dungeon
74000100 ff00000c
94000130 fddf0000
dB000000 021ACAE0
d4000000 000000FF
d8000000 021ACAE0
d2000000 00000000

Code:
Pokemon 1:

Inf./Max HP:
121ACb92 000003E7
121ACb94 000003E7

255 Attack:
221ACB9C 000000FF

255 Sp. Attack:
221ACB9D 000000FF

255 Defense:
221ACB9E 000000FF

255 Sp. Defense:
221ACB9F 000000FF

Joined at Modifier:
221ACBC8 000000xx

Holding Item:
121ACBE2 00000101
121ACBE6 00000xxx
121ACBE8 00000xxx

Max IQ:
121ACB90 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021ACBA0 00FFFFFF
D2000000 00000000

Move 1:
121ACCA4 00000xxx

Move 2:
121ACCAC 00000xxx

Move 3:
121ACCB4 00000xxx

Move 4:
121ACCBC 00000xxx

Type 1:
221ACBDE 000000xx

Type 2:
221ACBDF 000000xx

Ability 1:
221ACBE0 000000xx

Ability 2:
221ACBE1 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221ACCA6 00000063
221ACCAE 00000063
221ACCB6 00000063
221ACCBE 00000063
D2000000 00000000
Code:
Pokemon 2:

Inf./Max HP:
121ACDC2 000003E7
121ACDC4 000003E7

255 Attack:
221ACDCC 000000FF

255 Sp. Attack:
221ACDCD 000000FF

255 Defense:
221ACDCE 000000FF

255 Sp. Defense:
221ACDCF 000000FF

Joined at Modifier:
221ACDF8 000000xx

Holding Item:
121ACE12 00000101
121ACE16 00000xxx
121ACE18 00000xxx

Max IQ:
121ACDC0 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021ACDD0 00FFFFFF
D2000000 00000000

Move 1:
121ACED4 00000xxx

Move 2:
121ACEDC 00000xxx

Move 3:
121ACEE4 00000xxx

Move 4:
121ACEEC 00000xxx

Type 1:
221ACE0E 000000xx

Type 2:
221ACE0F 000000xx

Ability 1:
221ACE10 000000xx

Ability 2:
221ACE11 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221ACED6 00000063
221ACEDE 00000063
221ACEE6 00000063
221ACEEE 00000063
D2000000 00000000
Code:
Pokemon 1 ON TEAM Name Modifier (Complex):

Yes, I realize I could shrink the overall code considerably. I just felt like doing it the easier way. But, really, would you rather input 3 lines of code to rename each pokemon for using the 'Have Every Pokemon' code, which would be well over 1200 lines of code, or would you like to use a, in total currently, 160 line code?
R+X+Up       - Letter 1 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A330E
94000130 FFBF0000
D4000000 00000001
D8000000 022A330E
D2000000 00000000

R+X+Down    - Letter 1 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A330E
94000130 FF7F0000
D4000000 000000FF
D8000000 022A330E
D2000000 00000000

R+X+Right    - Letter 2 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A330F
94000130 FFEF0000
D4000000 00000001
D8000000 022A330F
D2000000 00000000

R+X+Left    - Letter 2 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A330F
94000130 FFDF0000
D4000000 000000FF
D8000000 022A330F
D2000000 00000000

R+Y+Up      - Letter 3 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A3310
94000130 FFBF0000
D4000000 00000001
D8000000 022A3310
D2000000 00000000

R+Y+Down   - Letter 3 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A3310
94000130 FF7F0000
D4000000 000000FF
D8000000 022A3310
D2000000 00000000

R+Y+Right   - Letter 4 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A3311
94000130 FFEF0000
D4000000 00000001
D8000000 022A3311
D2000000 00000000

R+Y+Left   - Letter 4 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A3311
94000130 FFDF0000
D4000000 000000FF
D8000000 022A3311
D2000000 00000000

R+A+Up      - Letter 5 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A3312
94000130 FFBF0000
D4000000 00000001
D8000000 022A3312
D2000000 00000000

R+A+Down   - Letter 5 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A3312
94000130 FF7F0000
D4000000 000000FF
D8000000 022A3312
D2000000 00000000

R+A+Right   - Letter 6 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A3313
94000130 FFEF0000
D4000000 00000001
D8000000 022A3313
D2000000 00000000

R+A+Left   - Letter 6 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A3313
94000130 FFDF0000
D4000000 000000FF
D8000000 022A3313
D2000000 00000000

R+B+Up      - Letter 7 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A3314
94000130 FFBF0000
D4000000 00000001
D8000000 022A3314
D2000000 00000000

R+B+Down   - Letter 7 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A3314
94000130 FF7F0000
D4000000 000000FF
D8000000 022A3314
D2000000 00000000

R+B+Right   - Letter 8 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A3315
94000130 FFEF0000
D4000000 00000001
D8000000 022A3315
D2000000 00000000

R+B+Left   - Letter 8 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A3315
94000130 FFDF0000
D4000000 000000FF
D8000000 022A3315
D2000000 00000000

R+Select+Up   - Letter 9 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A3316
94000130 FFBF0000
D4000000 00000001
D8000000 022A3316
D2000000 00000000

R+Select+Down   - Letter 9 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A3316
94000130 FF7F0000
D4000000 000000FF
D8000000 022A3316
D2000000 00000000

R+Select+Right   - Letter 10 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A3317
94000130 FFEF0000
D4000000 00000001
D8000000 022A3317
D2000000 00000000

R+Select+Left   - Letter 10 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A3317
94000130 FFDF0000
D4000000 000000FF
D8000000 022A3317
D2000000 00000000
Code:
Pokemon 3:

Inf./Max HP:
121ACFF2 000003E7
121ACFF4 000003E7

255 Attack:
221ACFFC 000000FF

255 Sp. Attack:
221ACFFD 000000FF

255 Defense:
221ACFFE 000000FF

255 Sp. Defense:
221ACFFF 000000FF

Joined at Modifier:
221ACDF8 000000xx

Holding Item:
121AD042 00000101
121AD046 00000xxx
121AD048 00000xxx

Max IQ:
121ACFF0 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021AD000 00FFFFFF
D2000000 00000000

Move 1:
121AD104 00000xxx

Move 2:
121AD10C 00000xxx

Move 3:
121AD114 00000xxx

Move 4:
121AD11C 00000xxx

Type 1:
221AD03E 000000xx

Type 2:
221AD03F 000000xx

Ability 1:
221AD040 000000xx

Ability 2:
221AD041 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221AD106 00000063
221AD10E 00000063
221AD116 00000063
221AD11E 00000063
D2000000 00000000
Code:
Pokemon 4:

Inf./Max HP:
121AD222 000003E7
121AD224 000003E7

255 Attack:
221AD22C 000000FF

255 Sp. Attack:
221AD22D 000000FF

255 Defense:
221AD22E 000000FF

255 Sp. Defense:
221AD22F 000000FF

Joined at Modifier:
221ACDF8 000000xx

Holding Item:
121AD272 00000101
121AD276 00000xxx
121AD278 00000xxx

Max IQ:
121AD220 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021AD230 00FFFFFF
D2000000 00000000

Move 1:
121AD334 00000xxx

Move 2:
121AD33C 00000xxx

Move 3:
121AD344 00000xxx

Move 4:
121AD34C 00000xxx

Type 1:
221AD26E 000000xx

Type 2:
221AD26F 000000xx

Ability 1:
221AD270 000000xx

Ability 2:
221AD271 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221AD336 00000063
221AD33E 00000063
221AD346 00000063
221AD34E 00000063
D2000000 00000000

Code:
Enemy in Dungeon Modifier...: (Replace xxx with the pokemon's Hex; Only have tested 1-4 though.)
Enemy 1:
121AD446 00000xxx
121AD448 00000xxx

Enemy 2:
121AD676 00000xxx
121AD678 00000xxx

Enemy 3:
121AD8A6 00000xxx
121AD8A8 00000xxx

Enemy 4:
121ADAD6 00000xxx
121ADAD8 00000xxx

Enemy 5:
121ADD06 00000xxx
121ADD08 00000xxx

Enemy 6:
121ADF36 00000xxx
121ADF38 00000xxx

Enemy 7:
121AE166 00000xxx
121AE168 00000xxx

Enemy 8:
121AE396 00000xxx
121AE398 00000xxx

Enemy 9:
121AE5C6 00000xxx
121AE5C8 00000xxx

Enemy 10:
121AE7F6 00000xxx
121AE7F8 00000xxx

Enemy 11:
121AEA26 00000xxx
121AEA28 00000xxx

Enemy 12:
121AEC56 00000xxx
121AEC58 00000xxx

Enemy 13:
121AEE86 00000xxx
121AEE88 00000xxx

Enemy 14:
121AF0B6 00000xxx
121AF0B8 00000xxx

Enemy 15:
121AF2E6 00000xxx
121AF2E8 00000xxx

Enemy 16:
121AF516 00000xxx
121AF518 00000xxx

Code:
Item 1:
2229AE30 00000001
1229AE32 0000yyyy
1229AE34 00000xxx

Item 2:
2229AE36 00000001
1229AE38 0000yyyy
1229AE3A 00000xxx

Item 3:
2229AE3C 00000001
1229AE3E 0000yyyy
1229AE40 00000xxx

Item 4:
2229AE42 00000001
1229AE44 0000yyyy
1229AE46 00000xxx

Item 5:
2229AE48 00000001
1229AE4A 0000yyyy
1229AE4C 00000xxx

Item 6:
2229AE4E 00000001
1229AE50 0000yyyy
1229AE52 00000xxx

Item 7:
2229AE54 00000001
1229AE56 0000yyyy
1229AE58 00000xxx

Item 8:
2229AE5A 00000001
1229AE5C 0000yyyy
1229AE5E 00000xxx

Item 9:
2229AE60 00000001
1229AE62 0000yyyy
1229AE64 00000xxx

Item 10:
2229AE66 00000001
1229AE68 0000yyyy
1229AE6A 00000xxx

----------------------
Item 10:
Add six in hex normally to increase the slots.
______vv
2229AE66 00000001
1229AE68 0000yyyy
1229AE6A 00000xxx

EX.
This is slot 11 Mod
2229AE6C 00000001
1229AE6E 0000YYYY
1229AE70 00000XXX
----------------------

Replace 'yyyy' with the quantity and 'xxx' with the item HEX

Code:
Mission Board

First Mission (Found/Made by mastersord; Made neater by me, removed unnessesary code lines, since as far as I can see they do nothing except to farther change the Wonder Mail)
122AF220 0000zz04
122AF222 0000yyyy
122AF224 0000wwxx
122AF228 0000vvvv
122AF22C 00000uuu
122AF22E 00000ttt
122AF232 0000000s
122AF234 00000rrr
222AF238 000000qq

Second Mission
122AF240 0000zz04
122AF242 0000yyyy
122AF244 0000wwxx
122AF248 0000vvvv
122AF24C 00000uuu
122AF24E 00000ttt
122AF252 0000000s
122AF254 00000rrr
222AF258 000000qq

Third Mission
122AF260 0000zz04
122AF262 0000yyyy
122AF264 0000wwxx
122AF268 0000vvvv
122AF26C 00000uuu
122AF26E 00000ttt
122AF272 0000000s
122AF274 00000rrr
222AF278 000000qq

Fourth Mission
122AF280 0000zz04
122AF282 0000yyyy
122AF284 0000wwxx
122AF288 0000vvvv
122AF28C 00000uuu
122AF28E 00000ttt
122AF292 0000000s
122AF294 00000rrr
222AF298 000000qq

Fifth Mission
122AF2A0 0000zz04
122AF2A2 0000yyyy
122AF2A4 0000wwxx
122AF2A8 0000vvvv
122AF2AC 00000uuu
122AF2AE 00000ttt
122AF2B2 0000000s
122AF2B4 00000rrr
222AF2B8 000000qq

Sixth Mission
122AF2C0 0000zz04
122AF2C2 0000yyyy
122AF2C4 0000wwxx
122AF2C8 0000vvvv
122AF2CC 00000uuu
122AF2CE 00000ttt
122AF2D2 0000000s
122AF2D4 00000rrr
222AF2D8 000000qq

Seventh Mission
122AF2E0 0000zz04
122AF2E2 0000yyyy
122AF2E4 0000wwxx
122AF2E8 0000vvvv
122AF2EC 00000uuu
122AF2EE 00000ttt
122AF2F2 0000000s
122AF2F4 00000rrr
222AF2F8 000000qq

Eighth Mission
122AF300 0000zz04
122AF302 0000yyyy
122AF304 0000wwxx
122AF308 0000vvvv
122AF30C 00000uuu
122AF30E 00000ttt
122AF312 0000000s
122AF314 00000rrr
222AF318 000000qq

Code:
Onhand Jobs Modifier

First Mission
122AF320 0000zz04
122AF322 0000yyyy
122AF324 0000wwxx
122AF328 0000vvvv
122AF32C 00000uuu
122AF32E 00000ttt
122AF332 0000000s
122AF334 00000rrr
222AF338 000000qq

Second Mission
122AF340 0000zz04
122AF342 0000yyyy
122AF344 0000wwxx
122AF348 0000vvvv
122AF34C 00000uuu
122AF34E 00000ttt
122AF352 0000000s
122AF354 00000rrr
222AF358 000000qq

Third Mission
122AF360 0000zz04
122AF362 0000yyyy
122AF364 0000wwxx
122AF368 0000vvvv
122AF36C 00000uuu
122AF36E 00000ttt
122AF372 0000000s
122AF374 00000rrr
222AF378 000000qq

Fourth Mission
122AF380 0000zz04
122AF382 0000yyyy
122AF384 0000wwxx
122AF388 0000vvvv
122AF38C 00000uuu
122AF38E 00000ttt
122AF392 0000000s
122AF394 00000rrr
222AF398 000000qq

Fifth Mission
122AF3A0 0000zz04
122AF3A2 0000yyyy
122AF3A4 0000wwxx
122AF3A8 0000vvvv
122AF3AC 00000uuu
122AF3AE 00000ttt
122AF3B2 0000000s
122AF3B4 00000rrr
222AF3B8 000000qq

Sixth Mission
122AF3C0 0000zz04
122AF3C2 0000yyyy
122AF3C4 0000wwxx
122AF3C8 0000vvvv
122AF3CC 00000uuu
122AF3CE 00000ttt
122AF3D2 0000000s
122AF3D4 00000rrr
222AF3D8 000000qq

Seventh Mission
122AF3E0 0000zz04
122AF3E2 0000yyyy
122AF3E4 0000wwxx
122AF3E8 0000vvvv
122AF3EC 00000uuu
122AF3EE 00000ttt
122AF3F2 0000000s
122AF3F4 00000rrr
222AF3F8 000000qq

Eighth Mission
122AF400 0000zz04
122AF402 0000yyyy
122AF404 0000wwxx
122AF408 0000vvvv
122AF40C 00000uuu
122AF40E 00000ttt
122AF412 0000000s
122AF414 00000rrr
222AF418 000000qq

Code:
Outlaw Board Modifier

First Mission
122AF420 0000zz04
122AF422 0000yyyy
122AF424 0000wwxx
122AF428 0000vvvv
122AF42C 00000uuu
122AF42E 00000ttt
122AF432 0000000s
122AF434 00000rrr
222AF438 000000qq

Second Mission
122AF440 0000zz04
122AF442 0000yyyy
122AF444 0000wwxx
122AF448 0000vvvv
122AF44C 00000uuu
122AF44E 00000ttt
122AF452 0000000s
122AF454 00000rrr
222AF458 000000qq

Third Mission
122AF460 0000zz04
122AF462 0000yyyy
122AF464 0000wwxx
122AF468 0000vvvv
122AF46C 00000uuu
122AF46E 00000ttt
122AF472 0000000s
122AF474 00000rrr
222AF478 000000qq

Fourth Mission
122AF480 0000zz04
122AF482 0000yyyy
122AF484 0000wwxx
122AF488 0000vvvv
122AF48C 00000uuu
122AF48E 00000ttt
122AF492 0000000s
122AF494 00000rrr
222AF498 000000qq

Fifth Mission
122AF4A0 0000zz04
122AF4A2 0000yyyy
122AF4A4 0000wwxx
122AF4A8 0000vvvv
122AF4AC 00000uuu
122AF4AE 00000ttt
122AF4B2 0000000s
122AF4B4 00000rrr
222AF4B8 000000qq

Sixth Mission
122AF4C0 0000zz04
122AF4C2 0000yyyy
122AF4C4 0000wwxx
122AF4C8 0000vvvv
122AF4CC 00000uuu
122AF4CE 00000ttt
122AF4D2 0000000s
122AF4D4 00000rrr
222AF4D8 000000qq

Seventh Mission
122AF4E0 0000zz04
122AF4E2 0000yyyy
122AF4E4 0000wwxx
122AF4E8 0000vvvv
122AF4EC 00000uuu
122AF4EE 00000ttt
122AF4F2 0000000s
122AF4F4 00000rrr
222AF4F8 000000qq

Eighth Mission
122AF500 0000zz04
122AF502 0000yyyy
122AF504 0000wwxx
122AF508 0000vvvv
122AF50C 00000uuu
122AF50E 00000ttt
122AF512 0000000s
122AF514 00000rrr
222AF518 000000qq


Time Version (YFTE-ABF3F3F2)
Code:
Have Every Pokemon - Ignores 'you' and your 'partner' and the 4 people on your team (or, more simply, the first 6 on the first page of the list):

To use this correctly, you must use one of the two following code pieces then the third code piece (Male/Female and the one that makes them exist); It's meant to slow the game to encourage you to save and quit and remove the code after getting the desired effects, because if you try and put a pokemon on your team that was hacked up, it has a tendency to freeze unless you save and remove the code first.
722AD2B4 00000215
74000100 6F00000c
022A34C4 00000000
DA000000 022A34C4
C0000000 00000214
D4000000 00000001
D7000000 022A34C4
DC000000 0000004A
D2000000 00000000
// Must use or one following this; Sets the Pokemon values. Default gender as Male unless they have only one gender.

722AD2B4 000004D6
74000100 6F00000c
022A34C4 00000258
DA000000 022A34C4
C0000000 00000214
D4000000 00000001
D7000000 022A34C4
DC000000 0000004A
D2000000 00000000
// Must use or previous one; Sets the Pokemon values. Default gender as Female, though if they only have one gender it may make them genderless. (Ex: Latias)

722AD2AC 00000001
C0000000 00000216
022A32BC 00010001
DC000000 0000004C
D2000000 00000000
// Must use; Makes the Pokemon exist

722AD220 000003E7
C0000000 0000021A
122A3398 000003E7
DC000000 0000004C
D2000000 00000000
722AD222 000003E7
C0000000 0000021A
122A339A 000003E7
DC000000 0000004C
D2000000 00000000
// Optional, but suggested; Sets HP and IQ to Max

722AD164 0000FFFF
C0000000 0000021A
122A339C 0000FFFF
DC000000 0000004C
D2000000 00000000
722AD226 0000FFFF
C0000000 0000021A
122A339E 0000FFFF
DC000000 0000004C
D2000000 00000000
// Optional, but suggested; Sets Attack, Defense, Special Attack, and Special Defense to Max

722AD229 000000FF
C0000000 0000021A
222A33A1 00000088
DC000000 0000004C
D2000000 00000000
// Optional, but suggested; Raises EXP so pokemon can raise around 15 or so levels

722AD249 000000A4
C0000000 00000216
222A34C1 000000A4
DC000000 0000004C
D2000000 00000000
// Optional; Sets joined-at location to "Unknown"

722AD248 0000A400
C0000000 00000216
122A34C0 0000A400
DC000000 0000004C
D2000000 00000000
// Optional; Sets joined-at location to "Unknown" and level to 0

822A34FE 00000001
C0000000 00000216
122A34FE 00000000
DC000000 0000004C
D2000000 00000000
// Optional; Makes all names blank for those who don't like mis-named things, only works if you use it before the other codes OR if you have a Bulbasaur before hacking it.

022AD2F8 00010001
222AD2FD 000000A4
022AD300 00000228
122AD304 000003E7
122AD306 000003E7
022AD308 FFFFFFFF
222AD30D 000000FF
// Includes Primal Dialga

Code:
9,999,999 Poke$ on you at all times:
0229C120 0098967F

Wind Never Stirs:
121ACBBE 000003E8

Constant Pokemon Spawn:
221ACBBC 0000003F

Pokemon Never Spawn:
221ACBBC 00000001

Press Y to Restore Belly:
927FFFA8 F7FF0000
121ACD82 0000270e
121ACD86 0000270f
D2000000 00000000

L+Up to Increase Floor in Dungeon
74000100 ff00000c
94000130 fdbf0000
dB000000 021ACBA1
d4000000 00000001
d8000000 021ACBA1
d2000000 00000000

L+Down to Decrease Floor in Dungeon
74000100 ff00000c
94000130 fd7f0000
dB000000 021ACBA1
d4000000 000000FF
d8000000 021ACBA1
d2000000 00000000

L+Right to Increase Dungeon
74000100 ff00000c
94000130 fdef0000
dB000000 021ACBA0
d4000000 00000001
d8000000 021ACBA0
d2000000 00000000

L+Left to Decrease Dungeon
74000100 ff00000c
94000130 fddf0000
dB000000 021ACBA0
d4000000 000000FF
d8000000 021ACBA0
d2000000 00000000

Code:
Pokemon 1:

Inf./Max HP:
121ACC52 000003E7
121ACC54 000003E7

255 Attack:
221ACC5C 000000FF

255 Sp. Attack:
221ACC5D 000000FF

255 Defense:
221ACC5E 000000FF

255 Sp. Defense:
221ACC5F 000000FF

Joined at Modifier:
221ACC88 000000xx

Holding Item:
121ACCA2 00000101
121ACCA6 00000xxx
121ACCA8 00000xxx

Max IQ:
121ACC50 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021ACC60 00FFFFFF
D2000000 00000000

Move 1:
121ACD64 00000xxx

Move 2:
121ACD6C 00000xxx

Move 3:
121ACD74 00000xxx

Move 4:
121ACD7C 00000xxx

Type 1:
221ACC9E 000000xx

Type 2:
221ACC9F 000000xx

Ability 1:
221ACCA0 000000xx

Ability 2:
221ACCA1 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221ACD66 00000063
221ACD6E 00000063
221ACD76 00000063
221ACD7E 00000063
D2000000 00000000
Code:
Pokemon 2:

Inf./Max HP:
121ACE82 000003E7
121ACE84 000003E7

255 Attack:
221ACE8C 000000FF

255 Sp. Attack:
221ACE8D 000000FF

255 Defense:
221ACE8E 000000FF

255 Sp. Defense:
221ACE8F 000000FF

Joined at Modifier:
221ACEB8 000000xx

Holding Item:
121ACED2 00000101
121ACED6 00000xxx
121ACED8 00000xxx

Max IQ:
121ACE80 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021ACE90 00FFFFFF
D2000000 00000000

Move 1:
121ACF94 00000xxx

Move 2:
121ACF9C 00000xxx

Move 3:
121ACFA4 00000xxx

Move 4:
121ACFAC 00000xxx

Type 1:
221ACECE 000000xx

Type 2:
221ACECF 000000xx

Ability 1:
221ACED0 000000xx

Ability 2:
221ACED1 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221ACF96 00000063
221ACF9E 00000063
221ACFA6 00000063
221ACFAE 00000063
D2000000 00000000
Code:
Pokemon 1 ON TEAM Name Modifier (Complex):

Yes, I realize I could shrink the overall code considerably. I just felt like doing it the easier way. But, really, would you rather input 3 lines of code to rename each pokemon for using the 'Have Every Pokemon' code, which would be well over 1200 lines of code, or would you like to use a, in total currently, 160 line code?
R+X+Up       - Letter 1 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A33CE
94000130 FFBF0000
D4000000 00000001
D8000000 022A33CE
D2000000 00000000

R+X+Down    - Letter 1 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A33CE
94000130 FF7F0000
D4000000 000000FF
D8000000 022A33CE
D2000000 00000000

R+X+Right    - Letter 2 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A33CF
94000130 FFEF0000
D4000000 00000001
D8000000 022A33CF
D2000000 00000000

R+X+Left    - Letter 2 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 FBFF0000
DB000000 022A33CF
94000130 FFDF0000
D4000000 000000FF
D8000000 022A33CF
D2000000 00000000

R+Y+Up      - Letter 3 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A33D0
94000130 FFBF0000
D4000000 00000001
D8000000 022A33D0
D2000000 00000000

R+Y+Down   - Letter 3 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A33D0
94000130 FF7F0000
D4000000 000000FF
D8000000 022A33D0
D2000000 00000000

R+Y+Right   - Letter 4 (Up)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A33D1
94000130 FFEF0000
D4000000 00000001
D8000000 022A33D1
D2000000 00000000

R+Y+Left   - Letter 4 (Down)
74000100 ff00000c
94000130 FEFF0000
927FFFA8 F7FF0000
DB000000 022A33D1
94000130 FFDF0000
D4000000 000000FF
D8000000 022A33D1
D2000000 00000000

R+A+Up      - Letter 5 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A33D2
94000130 FFBF0000
D4000000 00000001
D8000000 022A33D2
D2000000 00000000

R+A+Down   - Letter 5 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A33D2
94000130 FF7F0000
D4000000 000000FF
D8000000 022A33D2
D2000000 00000000

R+A+Right   - Letter 6 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A33D3
94000130 FFEF0000
D4000000 00000001
D8000000 022A33D3
D2000000 00000000

R+A+Left   - Letter 6 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFE0000
DB000000 022A33D3
94000130 FFDF0000
D4000000 000000FF
D8000000 022A33D3
D2000000 00000000

R+B+Up      - Letter 7 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A33D4
94000130 FFBF0000
D4000000 00000001
D8000000 022A33D4
D2000000 00000000

R+B+Down   - Letter 7 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A33D4
94000130 FF7F0000
D4000000 000000FF
D8000000 022A33D4
D2000000 00000000

R+B+Right   - Letter 8 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A33D5
94000130 FFEF0000
D4000000 00000001
D8000000 022A33D5
D2000000 00000000

R+B+Left   - Letter 8 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFD0000
DB000000 022A33D5
94000130 FFDF0000
D4000000 000000FF
D8000000 022A33D5
D2000000 00000000

R+Select+Up   - Letter 9 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A33D6
94000130 FFBF0000
D4000000 00000001
D8000000 022A33D6
D2000000 00000000

R+Select+Down   - Letter 9 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A33D6
94000130 FF7F0000
D4000000 000000FF
D8000000 022A33D6
D2000000 00000000

R+Select+Right   - Letter 10 (Up)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A33D7
94000130 FFEF0000
D4000000 00000001
D8000000 022A33D7
D2000000 00000000

R+Select+Left   - Letter 10 (Down)
74000100 ff00000c
94000130 FEFF0000
94000130 FFFB0000
DB000000 022A33D7
94000130 FFDF0000
D4000000 000000FF
D8000000 022A33D7
D2000000 00000000
Code:
Pokemon 3:

Inf./Max HP:
121AD0B2 000003E7
121AD0B4 000003E7

255 Attack:
221AD0BC 000000FF

255 Sp. Attack:
221AD0BD 000000FF

255 Defense:
221AD0BE 000000FF

255 Sp. Defense:
221AD0BF 000000FF

Joined at Modifier:
221AD0E8 000000xx

Holding Item:
121AD102 00000101
121AD106 00000xxx
121AD108 00000xxx

Max IQ:
121AD0B0 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021AD0C0 00FFFFFF
D2000000 00000000

Move 1:
121AD1C4 00000xxx

Move 2:
121AD1CC 00000xxx

Move 3:
121AD1D4 00000xxx

Move 4:
121AD1DC 00000xxx

Type 1:
221AD0FE 000000xx

Type 2:
221AD0FF 000000xx

Ability 1:
221AD100 000000xx

Ability 2:
221AD101 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221AD1C6 00000063
221AD1CE 00000063
221AD1D6 00000063
221AD1DE 00000063
D2000000 00000000
Code:
Pokemon 4:

Inf./Max HP:
121AD2E2 000003E7
121AD2E4 000003E7

255 Attack:
221AD2EC 000000FF

255 Sp. Attack:
221AD2ED 000000FF

255 Defense:
221AD2EE 000000FF

255 Sp. Defense:
221AD2EF 000000FF

Joined at Modifier:
221AD318 000000xx

Holding Item:
121AD332 00000101
121AD336 00000xxx
121AD338 00000xxx

Max IQ:
121AD2E0 00007FFF

Massive EXP Gain(Hold R):
94000130 FEFF0000
021AD2F0 00FFFFFF
D2000000 00000000

Move 1:
121AD3F4 00000xxx

Move 2:
121AD3FC 00000xxx

Move 3:
121AD3F4 00000xxx

Move 4:
121AD3FC 00000xxx

Type 1:
221AD32E 000000xx

Type 2:
221AD32F 000000xx

Ability 1:
221AD330 000000xx

Ability 2:
221AD331 000000xx

Press Up to Restore PP:
94000130 FFBF0000
221AD3F6 00000063
221AD3FE 00000063
221AD406 00000063
221AD40E 00000063
D2000000 00000000

Code:
Enemy in Dungeon Modifier...: (Replace xxx with the pokemon's Hex)
Enemy 1:
121AD506 00000xxx
121AD508 00000xxx

Enemy 2:
121AD736 00000xxx
121AD738 00000xxx

Enemy 3:
121AD966 00000xxx
121AD968 00000xxx

Enemy 4:
121ADB96 00000xxx
121ADB98 00000xxx

Enemy 5:
121ADDC6 00000xxx
121ADDC8 00000xxx

Enemy 6:
121ADFF6 00000xxx
121ADFF8 00000xxx

Enemy 7:
121AE226 00000xxx
121AE228 00000xxx

Enemy 8:
121AE456 00000xxx
121AE458 00000xxx

Enemy 9:
121AE686 00000xxx
121AE688 00000xxx

Enemy 10:
121AE8B6 00000xxx
121AE8B8 00000xxx

Enemy 11:
121AEAE6 00000xxx
121AEAE8 00000xxx

Enemy 12:
121AED16 00000xxx
121AED18 00000xxx

Enemy 13:
121AEF46 00000xxx
121AEF48 00000xxx

Enemy 14:
121AF176 00000xxx
121AF178 00000xxx

Enemy 15:
121AF3A6 00000xxx
121AF3A8 00000xxx

Enemy 16:
121AF5D6 00000xxx
121AF5D8 00000xxx

Code:
Item 1:
2229AEF0 00000001
1229AEF2 0000yyyy
1229AEF4 00000xxx

Item 2:
2229AEF6 00000001
1229AEF8 0000yyyy
1229AEFA 00000xxx

Item 3:
2229AEFC 00000001
1229AEFE 0000yyyy
1229AF00 00000xxx

Item 4:
2229AF02 00000001
1229AF04 0000yyyy
1229AF06 00000xxx

Item 5:
2229AF08 00000001
1229AF0A 0000yyyy
1229AF0C 00000xxx

Item 6:
2229AF0E 00000001
1229AF10 0000yyyy
1229AF12 00000xxx

Item 7:
2229AF14 00000001
1229AF16 0000yyyy
1229AF18 00000xxx

Item 8:
2229AF1A 00000001
1229AF1C 0000yyyy
1229AF1E 00000xxx

Item 9:
2229AF20 00000001
1229AF22 0000yyyy
1229AF24 00000xxx

Item 10:
2229AF26 00000001
1229AF28 0000yyyy
1229AF2A 00000xxx

----------------------
Item 10:
Add six in hex normally to increase the slots.
______vv
2229AF26 00000001
1229AF28 0000yyyy
1229AF2A 00000xxx

EX.
This is slot 11 Mod
2229AF2C 00000001
1229AF2E 0000YYYY
1229AF30 00000XXX
----------------------

Replace 'yyyy' with the quantity and 'xxx' with the item HEX

Code:
Mission Board

First Mission
122AF2E0 0000zz04
122AF2E2 0000yyyy
122AF2E4 0000wwxx
122AF2E8 0000vvvv
122AF2EC 00000uuu
122AF2EE 00000ttt
122AF2F2 0000000s
122AF2F4 00000rrr
222AF2F8 000000qq

Second Mission
122AF300 0000zz04
122AF302 0000yyyy
122AF304 0000wwxx
122AF308 0000vvvv
122AF30C 00000uuu
122AF30E 00000ttt
122AF312 0000000s
122AF314 00000rrr
222AF318 000000qq

Third Mission
122AF320 0000zz04
122AF322 0000yyyy
122AF324 0000wwxx
122AF328 0000vvvv
122AF32C 00000uuu
122AF32E 00000ttt
122AF332 0000000s
122AF334 00000rrr
222AF338 000000qq

Fourth Mission
122AF340 0000zz04
122AF342 0000yyyy
122AF344 0000wwxx
122AF348 0000vvvv
122AF34C 00000uuu
122AF34E 00000ttt
122AF352 0000000s
122AF354 00000rrr
222AF358 000000qq

Fifth Mission
122AF360 0000zz04
122AF362 0000yyyy
122AF364 0000wwxx
122AF368 0000vvvv
122AF36C 00000uuu
122AF36E 00000ttt
122AF372 0000000s
122AF374 00000rrr
222AF378 000000qq

Sixth Mission
122AF380 0000zz04
122AF382 0000yyyy
122AF384 0000wwxx
122AF388 0000vvvv
122AF38C 00000uuu
122AF38E 00000ttt
122AF392 0000000s
122AF394 00000rrr
222AF398 000000qq

Seventh Mission
122AF3A0 0000zz04
122AF3A2 0000yyyy
122AF3A4 0000wwxx
122AF3A8 0000vvvv
122AF3AC 00000uuu
122AF3AE 00000ttt
122AF3B2 0000000s
122AF3B4 00000rrr
222AF3B8 000000qq

Eighth Mission
122AF3C0 0000zz04
122AF3C2 0000yyyy
122AF3C4 0000wwxx
122AF3C8 0000vvvv
122AF3CC 00000uuu
122AF3CE 00000ttt
122AF3D2 0000000s
122AF3D4 00000rrr
222AF3D8 000000qq

Code:
Onhand Jobs Modifier

First Mission
122AF3E0 0000zz04
122AF3E2 0000yyyy
122AF3E4 0000wwxx
122AF3E8 0000vvvv
122AF3EC 00000uuu
122AF3EE 00000ttt
122AF3F2 0000000s
122AF3F4 00000rrr
222AF3F8 000000qq

Second Mission
122AF400 0000zz04
122AF402 0000yyyy
122AF404 0000wwxx
122AF408 0000vvvv
122AF40C 00000uuu
122AF40E 00000ttt
122AF412 0000000s
122AF414 00000rrr
222AF418 000000qq

Third Mission
122AF420 0000zz04
122AF422 0000yyyy
122AF424 0000wwxx
122AF428 0000vvvv
122AF42C 00000uuu
122AF42E 00000ttt
122AF432 0000000s
122AF434 00000rrr
222AF438 000000qq

Fourth Mission
122AF440 0000zz04
122AF442 0000yyyy
122AF444 0000wwxx
122AF448 0000vvvv
122AF44C 00000uuu
122AF44E 00000ttt
122AF452 0000000s
122AF454 00000rrr
222AF458 000000qq

Fifth Mission
122AF460 0000zz04
122AF462 0000yyyy
122AF464 0000wwxx
122AF468 0000vvvv
122AF46C 00000uuu
122AF46E 00000ttt
122AF472 0000000s
122AF474 00000rrr
222AF478 000000qq

Sixth Mission
122AF480 0000zz04
122AF482 0000yyyy
122AF484 0000wwxx
122AF488 0000vvvv
122AF48C 00000uuu
122AF48E 00000ttt
122AF492 0000000s
122AF494 00000rrr
222AF498 000000qq

Seventh Mission
122AF4A0 0000zz04
122AF4A2 0000yyyy
122AF4A4 0000wwxx
122AF4A8 0000vvvv
122AF4AC 00000uuu
122AF4AE 00000ttt
122AF4B2 0000000s
122AF4B4 00000rrr
222AF4B8 000000qq

Eighth Mission
122AF4C0 0000zz04
122AF4C2 0000yyyy
122AF4C4 0000wwxx
122AF4C8 0000vvvv
122AF4CC 00000uuu
122AF4CE 00000ttt
122AF4D2 0000000s
122AF4D4 00000rrr
222AF4D8 000000qq

Code:
Outlaw Board Modifier

First Mission
122AF4E0 0000zz04
122AF4E2 0000yyyy
122AF4E4 0000wwxx
122AF4E8 0000vvvv
122AF4EC 00000uuu
122AF4EE 00000ttt
122AF4F2 0000000s
122AF4F4 00000rrr
222AF4F8 000000qq

Second Mission
122AF500 0000zz04
122AF502 0000yyyy
122AF504 0000wwxx
122AF508 0000vvvv
122AF50C 00000uuu
122AF50E 00000ttt
122AF512 0000000s
122AF514 00000rrr
222AF518 000000qq

Third Mission
122AF520 0000zz04
122AF522 0000yyyy
122AF524 0000wwxx
122AF528 0000vvvv
122AF52C 00000uuu
122AF52E 00000ttt
122AF532 0000000s
122AF534 00000rrr
222AF538 000000qq

Fourth Mission
122AF540 0000zz04
122AF542 0000yyyy
122AF544 0000wwxx
122AF548 0000vvvv
122AF54C 00000uuu
122AF54E 00000ttt
122AF552 0000000s
122AF554 00000rrr
222AF558 000000qq

Fifth Mission
122AF560 0000zz04
122AF562 0000yyyy
122AF564 0000wwxx
122AF568 0000vvvv
122AF56C 00000uuu
122AF56E 00000ttt
122AF572 0000000s
122AF574 00000rrr
222AF578 000000qq

Sixth Mission
122AF580 0000zz04
122AF582 0000yyyy
122AF584 0000wwxx
122AF588 0000vvvv
122AF58C 00000uuu
122AF58E 00000ttt
122AF592 0000000s
122AF594 00000rrr
222AF598 000000qq

Seventh Mission
122AF5A0 0000zz04
122AF5A2 0000yyyy
122AF5A4 0000wwxx
122AF5A8 0000vvvv
122AF5AC 00000uuu
122AF5AE 00000ttt
122AF5B2 0000000s
122AF5B4 00000rrr
222AF5B8 000000qq

Eighth Mission
122AF5C0 0000zz04
122AF5C2 0000yyyy
122AF5C4 0000wwxx
122AF5C8 0000vvvv
122AF5CC 00000uuu
122AF5CE 00000ttt
122AF5D2 0000000s
122AF5D4 00000rrr
222AF5D8 000000qq


Code:
Info for Mission Board Creation
Mission Type (zz):
01   - Rescue
02   - Escort to Client
03   - Explore with Client
04   - Prospect with Client
05   - Guide Client
06   - Find Item
07   - Deliver Item
08   - Search for Client (Floor is Hidden)
09   - Take Back Item from Client
0A   - Arrest client
0B+   - Search

Dungeon (xx)
Floor (ww)
(#1)Title Text of Mission (yyyy)
(#2)Title Text of Mission (vvvv)
Client (uuu)
Victim/Target (ttt)
Affects Reward of Mission; This also includes the recruited pokemon (Just use the same as uuu/ttt in that case) (rrr)
Reward Type (s):
0 - cash
1 - Cash + ?
2 - item
3 - item + ?
4 - ??? - Client Joins
5 - ??? - Get egg
6 - ??? - Client Joins

Restrictions (qq)


Ability Hex List
Type Hex List
Dungeon Hex List
Item Hex List
(Changed to link's due to the small bug with too big of posts)

I'll edit in more as I make them / others make them; With proper credit given of course.

Also note, most of the Darkness and all of the Time haven't been tested on an actual ARDS, only on the Trainer Toolkit (Though I suspect they should all still work)

Pardon the small font, but, yea...

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Last edited by Full Metal Kirby on Fri May 16, 2008 10:00 pm, edited 32 times in total.

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PostPosted: Tue Apr 22, 2008 7:18 am 
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Joined: Mon Apr 23, 2007 6:34 pm
Posts: 9
Would you happen to have. Subscription with the codes from this topic and the ones from the request one?


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PostPosted: Tue Apr 22, 2008 2:27 pm 
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Posts: 3
Title: Dark Master
i need subscription thing too


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PostPosted: Tue Apr 22, 2008 2:42 pm 
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Title: new here
for some reason inf hp didnt work on time ver. lol


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PostPosted: Tue Apr 22, 2008 2:50 pm 
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Posts: 11
Title: Mr. Hat
Here's a Hex to English Guide, very simple, no special characters.

http://www.dscoders.com/viewtopic.php?f=21&t=33

You should be able to view it without joining since it's an FAQ.


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PostPosted: Tue Apr 22, 2008 4:26 pm 
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Location: Vienna, West Virginia
Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP.

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PostPosted: Tue Apr 22, 2008 5:54 pm 
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Location: im in ur system hackin ur games
Title: Liquid Metal
mbruno wrote:
Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP.

Do you have the latest version of the ARDS? If so, that may be the problem; Since it seems to cause certain values to either write too far back or too far forward.

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PostPosted: Tue Apr 22, 2008 6:07 pm 
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Full Metal Kirby wrote:
mbruno wrote:
Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP.

Do you have the latest version of the ARDS? If so, that may be the problem; Since it seems to cause certain values to either write too far back or too far forward.


I've got version 1.54, is that the latest?

I know with other games Hp codes often need two lines, one line for current HP and a second line for maximum HP. Perhaps that's what's needed.

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PostPosted: Tue Apr 22, 2008 8:05 pm 
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mbruno wrote:
Full Metal Kirby wrote:
mbruno wrote:
Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP.

Do you have the latest version of the ARDS? If so, that may be the problem; Since it seems to cause certain values to either write too far back or too far forward.


I've got version 1.54, is that the latest?

I know with other games Hp codes often need two lines, one line for current HP and a second line for maximum HP. Perhaps that's what's needed.

Well, just for the sake of fixing it, that's what I'll do. First post will be editing asap.

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PostPosted: Tue Apr 22, 2008 8:24 pm 
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Full Metal Kirby wrote:
Well, just for the sake of fixing it, that's what I'll do. First post will be editing asap.


Just tried the edited HP code and they work perfectly. :)

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PostPosted: Tue Apr 22, 2008 9:08 pm 
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it work..^^

thank you,sir

you just complete my life..lol..jk


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PostPosted: Tue Apr 22, 2008 10:27 pm 
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There's a problem with the item codes if you try to use two consecutive slots.
Codes are correct though...


Last edited by guydude on Tue Apr 22, 2008 11:29 pm, edited 2 times in total.

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PostPosted: Tue Apr 22, 2008 10:34 pm 
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Title: Liquid Metal
guydude wrote:
There's a problem with the item codes if you try to use two consecutive slots.
I tried using a reviver seed in slot 1 and a wonder gummi in slot 2. Both work individually if you have only them turned on, but having both on results in a stick and a wonder gummi. Seems the second code is rewriting part of the first one somewhere.

Dunno why it does that. As I've said, the latest ARDS update seems to have screwed something up, since the way I have the coding it should do no such thing.

Take for example
Item 1:
0229AE30 yyyy0001 <-- This code is type 0, which takes up 4 bytes. (01 is byte 1, 00 is byte 2, yy is byte 3, yy is byte 4)
1229AE34 00000xxx <-- This code is type 1, which takes up 2 bytes. (xx is byte 1, 0x is byte 2)

Item 2:
0229AE36 yyyy0001 <-- Also code type 0.
1229AE3A 00000xxx <-- Also code type 1.

You'll notice that in the underlines, from 0 to 4 is 4 bytes, 4 to 6 is two bytes, and 6 to A is 4 bytes. There is no logical reason why it shouldn't work. As for increasing Item 2 to be higher and whatnot, it just throws it PAST the destined location, or doesn't move at all.

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PostPosted: Tue Apr 22, 2008 11:35 pm 
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After poking around a bit, the problem definitely lies with the newest ARDS update.
The only way I could get it to work so far is just by writing every 2 bytes manually
Code:
1229AE30 00000001
1229AE32 0000yyyy
1229AE34 00000xxx

So yea, if anyone else is having problems they will probably need to do this to get it to work.
Besides that, all of your other codes work fine, thanks a lot!


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PostPosted: Wed Apr 23, 2008 12:23 am 
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Full Metal Kirby wrote:
guydude wrote:
Item 2:
0229AE36 yyyy0001 <-- Also code type 0.
1229AE3A 00000xxx <-- Also code type 1.

You'll notice that in the underlines, from 0 to 4 is 4 bytes, 4 to 6 is two bytes, and 6 to A is 4 bytes. There is no logical reason why it shouldn't work. As for increasing Item 2 to be higher and whatnot, it just throws it PAST the destined location, or doesn't move at all.


There's nothing wrong with the new ARDS update. The reason the codes doesn't work is that because this one "0229AE36" cannot be use as 32bit (4bytes)
only codes that ends with 0,4,8, and C are 32bit capable.


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PostPosted: Wed Apr 23, 2008 8:05 am 
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I tried the XP codes for time, they work fine and send you to lvl 100.

And do you think you could come up with anything like "Full Storage Bank" with 99 of every item in there?
I know there was a code like that for the first PMD, but I dunno who did it.


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PostPosted: Wed Apr 23, 2008 10:12 am 
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Inf HP and Max IQ codes now make my game freezes every time I go to storage area, it was working perfectly before, I wonder why. I was playing Time version btw. I doesn't get this error in Darkness version.


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PostPosted: Wed Apr 23, 2008 12:23 pm 
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When will the Floor Up+Down code be fixed?
And the Easy Recruit code be made?


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PostPosted: Wed Apr 23, 2008 2:43 pm 
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Title: Liquid Metal
Huh? wrote:
When will the Floor Up+Down code be fixed?
And the Easy Recruit code be made?

Not sure on either, but at the moment I'm in the process of releasing Enemies 1-16 in Dungeon modifier codes; Therefore, everything would be the same if you used all 16 at once using the same pokemon; Though their sprites would be whatever they orig. would be until recruited or when attacking; Their abilities would be wrong too until recruited, and their moves would be wrong until you manually fix them. But their name would be correct all time and other effects they have (Passing through walls, etc) would also be correct.

As for the 4 byte modifier not being compatible with 6 and etc, I never had that problem before the latest update. But whatever, I'll just modify all the codes to only use 1 and 2 settings except when it can be avoided.

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PostPosted: Wed Apr 23, 2008 3:06 pm 
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Nice new code!


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PostPosted: Wed Apr 23, 2008 5:53 pm 
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Um, whenever i try to use the belly code it always freezes during cutscenes


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PostPosted: Wed Apr 23, 2008 6:30 pm 
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These codes are fantastic, but I seem to be at an impass. You see I'm at the part of the game in which you fight Palkia. However, after I beat the boss, a cut-scene occurs, and I'm then asked to save the game. After four consecutive tries, while using the Restore PP & Belly codes for Pokemon 1 & 2, Inf./Max HP for Pokemon 1 & 2, and Wind Never Stirrs codes, which I find fairly essential to the way I play, it freezes even if I de-activate them after the boss fight. Any suggestions?


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PostPosted: Wed Apr 23, 2008 8:25 pm 
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when is the easy team rank up coming?


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PostPosted: Wed Apr 23, 2008 8:38 pm 
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Title: Liquid Metal
GoldNIx207 wrote:
These codes are fantastic, but I seem to be at an impass. You see I'm at the part of the game in which you fight Palkia. However, after I beat the boss, a cut-scene occurs, and I'm then asked to save the game. After four consecutive tries, while using the Restore PP & Belly codes for Pokemon 1 & 2, Inf./Max HP for Pokemon 1 & 2, and Wind Never Stirrs codes, which I find fairly essential to the way I play, it freezes even if I de-activate them after the boss fight. Any suggestions?

Add an activator and deactivate them during the boss battle, since Nintendo had to be annoying and make cutscenes and whatnot take up the very parts of dungeon data that Wind Never Stirs, Belly, etc take up.

Easy Rank I shall do soon, expect it in a day or two.

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PostPosted: Thu Apr 24, 2008 6:11 am 
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About the PP thing. When you are in a dungeon and want to go up with that code, do you just need to walk up for it to activate?


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PostPosted: Thu Apr 24, 2008 6:52 am 
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Thanks for the codes. :D

Anyway...
Is there any code that give the certain amount of exp?
eg. give 1000exp [hold R]...

You know, like the Pearl/Diamond version code.


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PostPosted: Thu Apr 24, 2008 10:48 am 
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About the item mods, are they for the bag or for the storage? Also, Full Metal Kirby, I noticed you added codes for 255 in the various stats, but I think you left out 255 Speed.

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PostPosted: Thu Apr 24, 2008 12:17 pm 
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umm idk why but im not using dungeon enemy hex thing i turned off code but primal dialga is still showing up and im only getting 1 xp help???


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PostPosted: Thu Apr 24, 2008 12:35 pm 
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Title: Hm
If you want to play as Dark Dialga, just use this code. Combination of FNG's Hero modifier and FMK's info of the Dark Dialga's hex. Remember that you have to be in a dungeon for it to take effect.

Darkness Code:
Code:
122AD628 00000228


Time Code:
Code:
122AD6E8 00000228

I wonder if Nintendo purposely blocked big Pokemon from traveling to other locations...


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PostPosted: Thu Apr 24, 2008 2:21 pm 
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Title: Liquid Metal
Demonraiser wrote:
If you want to play as Dark Dialga, just use this code. Combination of FNG's Hero modifier and FMK's info of the Dark Dialga's hex. Remember that you have to be in a dungeon for it to take effect.

Darkness Code:
Code:
122AD628 00000228


Time Code:
Code:
122AD6E8 00000228

I wonder if Nintendo purposely blocked big Pokemon from traveling to other locations...

Just max it's IQ and give it the one ability that allows it to plow down walls after using an Enemy Mod. code to recruit it. You must have your team full of 4 pokemon to recruit Primal Dialga or else the game freezes.

Also, speed has no stat in PMD. For the PP, yes, that works, the items are for in dungeons, and you might have to reset to get rid of Primal/Dark Dialga, though going to another floor always works for me.

Edit: That and, big pokemon aren't blocked from moving to other locations.

Edit 2: Dungeon and Floor Mod. codes released.

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