Difference between revisions of "Mischief Makers v1.0 (U)/GameShark"
Line 18: | Line 18: | ||
| CodeName = Kill NPCs | | CodeName = Kill NPCs | ||
| CodeValue = 8106C2B0 1000 | | CodeValue = 8106C2B0 1000 | ||
− | | | + | | This code is freaking awesome D: |
}} | }} | ||
{{Code | {{Code | ||
| CodeName = Kill NPCs Bugfix | | CodeName = Kill NPCs Bugfix | ||
| CodeValue = 811A9694 2400 | | CodeValue = 811A9694 2400 | ||
− | | | + | | You will likely need this code to play level 1-5 when the above code is active. It will keep the children from having their HP set to 0 when they are rescued, which otherwise kills them and makes them get rescued twice (causes some pretty glitchy crap) |
}} | }} | ||
{{Code | {{Code | ||
| CodeName = Red Gems Gained Modifier | | CodeName = Red Gems Gained Modifier | ||
| CodeValue = 8102F8EE XXXX | | CodeValue = 8102F8EE XXXX | ||
− | | | + | | Changes only how many red gems you get for picking them up normally. |
}} | }} | ||
{{Code | {{Code | ||
| CodeName = Infinite Gun Time | | CodeName = Infinite Gun Time | ||
| CodeValue = 811A415A 0000 | | CodeValue = 811A415A 0000 | ||
− | | | + | | Guns will never expire. Adds 0 to timer instead of subtracting 1. |
}} | }} | ||
{{Code | {{Code | ||
| CodeName = Infinite Gun Time (Alternate) | | CodeName = Infinite Gun Time (Alternate) | ||
| CodeValue = 811A4160 2400 | | CodeValue = 811A4160 2400 | ||
− | | | + | | Guns will never expire. Eliminates original timer update write. |
}} | }} | ||
Revision as of 01:04, 13 October 2008
Contents
Hextator
Weapon Adding Code Suite
can be found at this link:
Video of the above code suite in action
can be found at this link:
http://www.youtube.com/watch?v=EBg00832C4w
Codes created in the process of making the weapon suite
{{{name}}}
This code is freaking awesome D:
{{{2}}}
{{{name}}}
You will likely need this code to play level 1-5 when the above code is active. It will keep the children from having their HP set to 0 when they are rescued, which otherwise kills them and makes them get rescued twice (causes some pretty glitchy crap)
{{{2}}}
{{{name}}}
Changes only how many red gems you get for picking them up normally.
{{{2}}}
{{{name}}}
Guns will never expire. Adds 0 to timer instead of subtracting 1.
{{{2}}}
{{{name}}}
Guns will never expire. Eliminates original timer update write.
{{{2}}}
Data collected in the process of making the weapon suite
Sprite Struct Map
Base = Sprite ID * 0x198 + 0x800ED000 Marina is sprite 0 Projectiles are loaded into sprite 1 through about 16 +0x080 Mode bits 3 AND 0x02: True if holding something +0x082 Mode bits 1 AND 0x01: True if can be damaged/able to talk AND 0x08: True grabbing something AND 0x80: True if invincible? +0x083 Mode bits 0 AND 0x20: True = facing left Writes have no effect AND 0x02: False = Can't move AND 0x01: False = Invisible +0x084 Halfword of what the sprite looks like See ***List 1 +0x088 Word of horizontal offset from center of screen 0xFF880000 to 0x980000 to be on screen +0x08C Word of vertical offset from center of screen 0xFF880000 to 0x680000 to be on screen +0x098 Another flag word: AND 0x00000002: True to use splash collision animation +0x09C Byte of red overlay +0x09D Byte of green overlay +0x09E Byte of blue overlay +0x09F Byte of opacity of sprite Sniper laser (Item 0x22 in ***List 3) uses 0x60 +0x0B4 Float of width scalar +0x0B8 Float of heigth scalar +0x0CC Flag word AND 0x00000004 and AND 0x00000001 must be set for Ninja stars to work properly +0x0D0 Byte of mode 3 to shoot a gun 4 to drop it +0x0D2 Halfword of sprite routine to use See ***List 3 +0x0D4 Halfword of hit stun remaining +0x0D6 Halfword of last sprite held Can telegrab with 0xA in 0x080 +0x0E0 Halfword of remaining health +0x0E2 Halfword of damage to receive +0x0E4 Halfword of damage to incur +0x0EC Word of horizontal speed +0x0F0 Word of vertical speed +0x150 For weapons: Word of fire delay Signed Firing resets to gun specific delay Guns will fire only if the timer counts down past 0 For characters: Word of damage handling flags AND 0x00000080: True if health is to reset to 0x4000 upon death False to kill +0x154 Word of red gem amount to give or receive +0x158 Byte of direction facing AND 0x03: 00b Right 01b Up 10b Left 11b Down +0x159 Byte of angle of counter clockwise deviation 0-90 degrees +0x16C Halfword of angle facing of held sprite 0x380-0xFF (0x400 loops to 0) for -45-90 +0x170 Halfword of position in animation cycle +0x17C Word of life remaining timer Signed < 0 = explode +0x180 Word of how the sprite shoots See ***List 2
Value Lists
***List 1 (Graphic IDs):
Note: Odd values look reversed and stupid
0x00D8 - Vash Clancer Laser 0x024A - Ninja Star 0x027A - Clan bomb 0x02C2 - Regular bullet (for some reason spawning sniper lasers uses this incorrect value) 0x1812 - Lunar's gun ;D 0x181C - Merco's lance ;D 0x3012 - Robot gun 0x3034 - Giant green jet pack clancer 0x305A - Machine gun 0x305C - One of those kick ass gatlings the robots use 0x305E - Another gat 0x3060 - Another gat 0x3062 - Missile pod 0x3064 - Homing missile 0x3066 - Looks like a rifle or a pole of some sort. 0x3068 - Some tiny claw thing. 0x306A - Umbrella 0x306C - Another umbrella. This time it isn't slanted. 0x306E - Looks like an unused rocket launcher. 0x3070 - A spring of some sort. 0x30B6 - Red grenade 0x30C6 - Spike bomb 0x30D8 - Sniper laser
***List 2 (Fire Types):
0x00 - Same as below. Not standard. 0x01 - Fires regular missiles. 0x02 - Fires machine gun shells. 0x03 - Fires triple burst machine gun shells. 0x04 - Same as previous, but a bit slower. Not standard. 0x05 - Fires homing missiles. 0x06 - Here and beyond does nothing.
***List 3 (Projectile Types):
0x0016 - Marina clones :D* 0x0018 - Clan pot :D* 0x001C - Clan ball* 0x001D - PHOENIX Gamma 0x0021 - THE Beastector 0x0022 - Sniper laser; always faces right? 0x0023 - Trip mines 0x0024 - Rifle laser 0x003C - Orb formed by catching opponent's laser; doesn't work outside of levels where this can't be done normally 0x003D - CERBERUS Alpha's small green blast; fires collectable red gems in other levels XD* 0x003F - Teran clan ball - won't transform outside of the Blockman level* 0x0040 - Super clan balls* 0x0043 - Red flower* 0x0045 - Clan bomb 0x0049 - Purple spike balls that move in a straight line* 0x004C - Purple spike balls that circle in place* 0x004E - Purple spike balls that bounce up and down* 0x004F - Purple cyclone spike balls* 0x0050 - Purple spike balls that bounce* 0x0062 - Small red laser shells fired by aerial clancers; same issue as with 0x22 0x0077 - Mute clancer 0x007B - Circling objects 0x007C - Unusable red gem* 0x0600 - Spike bomb 0x0903 - Armed robot 0x090C - This value makes you fire objects that fire objects. Kinky... 0x090D - Regular missiles; shoot too fast with fire type 2 and blow themselves up 0x090E - Regular machine gun shells 0x0A01 - Merco's lance 0x0F06 - CERBERUS Alpha's biggest beam; fires stupid statues in other levels :P 0x0F07 - CERBERUS Alpha's normal shells from Lunar's gun; fires useless machine parts in other levels 0x0F08 - CERBERUS Alpha's large orange blast; fires even more useless machine parts in other levels 0x0F13 - Lunar's gun 0x1603 - Boomerang; becomes left hand missile from THE Beastector 0x1604 - Shoots FIRE. YAY. Becomes right hand laser from THE Beastector* 0x1B07 - Small red laser fired by missiles in Missile Surf 0x1C07 - Jet pack clancer; bevavior pattern 0x0061 to ride 0x2000 - Clancer that throws red grenades 0x2600 - Spike bomb 0x2601 - Red grenade 0x2602 - Ninja star :D 0x2603 - Boomerang* 0x2604 - Fire*; standard value 0x2606 - Damn little statues again 0x2607 - More robot crap 0x9BAB - Missiles from CERBERUS Alpha that get bigger when shaken
Note: "*" - Will overflow sprite gen buffer and disallow projectile spawning
***List 3a (Projectile Types Condensed):
0022 - Sniper laser; always faces right? 0024 - Rifle laser 0045 - Clan bomb 004C - Purple spike balls that circle in place 0062 - Small red laser shells fired by aerial clancers; same issue as with 0x22 090D - Regular missiles; shoot too fast with fire type 2 and blow themselves up 090E - Regular machine gun shells 1603 - Boomerang 1604 - Shoots FIRE 2600 - Spike bomb 2601 - Red grenade 2602 - Ninja star :D