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PostPosted: Mon Mar 30, 2009 2:46 pm 
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Title: Taco Boy
Baka_Kyuubi84 wrote:
theredson wrote:
For the move modifier, how do we convert the 2 sets of 3 numbers into one 4 digit?
Sorry if that is a stupid question.


OK for this one use the "hex" values, the other set of numbers is regular decimal or Dex. Use dex to find the move number you are looking for then input the hex so for example you want your pokemon to learn judgement. You find judgement on the list.

Dex Hex Move Name
448 1C0 Chatter
449 1C1 Judgment
450 1C2 Bug Bite
451 1C3 Charge Beam

Now take the 1C1 and add a 0 to the beginning 01C1 then put this where the xxxx are in the code

920F0BFE 00000151 --> 920F0BFE 00000151
120F0BFC 0000XXXX --> 120F0BFC 000001C1
D2000000 00000000 --> D2000000 00000000



Good explanation, but just a little tip theredson.

The first set of numbers are the Decimal numbers, or the basic counting numbers you use daily:

Code:
 v
Dec Hex Move Name
448 1C0 Chatter
449 1C1 Judgment
450 1C2 Bug Bite
451 1C3 Charge Beam


The second column are Hexadecimal, or Hex numbers, they are numbers that are with base of 16, 0-F(0-15, a = 10, b = 11, 15 = F, 10 = 16) they are what programs use as a counting system.

Code:
     v
Dec Hex Move Name
448 1C0 Chatter
449 1C1 Judgment
450 1C2 Bug Bite
451 1C3 Charge Beam


Basically when it asked for a move number in a AR code you will just use the number in the Hex Column. The Dec column is just there you help you find the move in a long list.

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PostPosted: Mon Mar 30, 2009 2:58 pm 
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DeathKode wrote:
MGS4PS3 wrote:
Does anyone know what values I would need to change to change the effect of the vitamins?(so i can get 129 EVs, 252 EVs, etc)


If I'm correct, the last part of the code where you see "FF", that is 255 in hex. I might not be correct.


yup I had to change the FF
thanks


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PostPosted: Mon Mar 30, 2009 3:19 pm 
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Title: satoshi
Use TM17 instead. It's Protect, more Pokemon know that than do TM01. Almost all Pokemon can learn Protect, with the exception being Magikarp. But then, why would you want to teach anything to a Magikarp? Just wait until it evolves. Anyway, my point is use TM 17, it's better. And I've got the DP version for TM17 too:

94000130 fdff0000
B21c4d28 00000000
B0000004 00000000
94000130 feff0000
00000890 01d3005d
D0000000 00000000
Dc000000 00000892
F20f850c 00000002
D2000000 00000000


this code is just for d/p. so it will not work on platinum golfglo


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PostPosted: Mon Mar 30, 2009 3:33 pm 
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Title: golfglo
is there a heart scale move modifier code for platinum


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PostPosted: Mon Mar 30, 2009 3:35 pm 
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Has there been a code yet for max happiness for pokemon in party pokemon and Able to use item's in battle tower/battle frontier.


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PostPosted: Mon Mar 30, 2009 3:37 pm 
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Yes, it is a DP code. But if you wanna use it in DP, it works the same way as the TM01 version, except TM17 will teach the move instead of TM01.
Also, kind of off topic, but since you guys seem to know a lot about this: I'm planning on getting a flash cart soon. Which one is the best? Which one should I get? Is there one that justs stands out above the rest, destroying the competition? I've only ever heard of R4 carts, but it looks like there's more, and it looks like there's some better. But which is the best?


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PostPosted: Mon Mar 30, 2009 4:33 pm 
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Title: 0.o?? What?
unknown74 wrote:
Yes, it is a DP code. But if you wanna use it in DP, it works the same way as the TM01 version, except TM17 will teach the move instead of TM01.
Also, kind of off topic, but since you guys seem to know a lot about this: I'm planning on getting a flash cart soon. Which one is the best? Which one should I get? Is there one that justs stands out above the rest, destroying the competition? I've only ever heard of R4 carts, but it looks like there's more, and it looks like there's some better. But which is the best?

r4s are out of date, the manufacturers stopped supplying new firmware, the site itself is down as well... i've been told Supercard DSOne was good though...

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PostPosted: Mon Mar 30, 2009 5:41 pm 
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Title: Wannabe Hacker
Thanks. I did a little research on it, and saw two other names: EZ-Flash V and M3 Simply. How do these compare? And since DSi's have SD card slots, will it eliminate the need for flash carts? Or will there be new features available in flash carts for the DSi? This is the last question, I promise, then I'm baack on topic ;)


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PostPosted: Mon Mar 30, 2009 6:27 pm 
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Title: Taco Boy
unknown74 wrote:
Thanks. I did a little research on it, and saw two other names: EZ-Flash V and M3 Simply. How do these compare? And since DSi's have SD card slots, will it eliminate the need for flash carts? Or will there be new features available in flash carts for the DSi? This is the last question, I promise, then I'm baack on topic ;)


But you shouldn't even have deviated from the topic in the first place...

Anyway if i were you i would just wait for the DSi to actually be released in the US before i go looking for flashcarts for it. Just chill and wait awhile before you start worrying about them for the DSi.

And next time when you have a Q like this go to the Dial911 thread and ask there.

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PostPosted: Mon Mar 30, 2009 8:52 pm 
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Title: Got it memorized?
159 lines in the Regigigas Wondercard cheat.

Someone mind putting in some line markers into that so people that have no choice but to do manual input can keep track. And now, I do to take care of the near carpel tunnel I got from all of the screen poking. ><

Also to confirm, will the Regigigas code work before getting the Nat. Dex? I tried real quick before getting Mystery Gift activated and picking up the Nat. Dex and I got nothing.


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PostPosted: Mon Mar 30, 2009 9:25 pm 
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Title: Got it memorized?
YamiCJMErl.drk wrote:
Actually, I can say two things about it with 100% certainty:

1) It IS abominably long (especially if you have a 64-bit Vista system and can't use the ARDS computer-link program to speed up the typing process), but the guy who made it says that it's because it was made using Pokesav.

2) It actually DOES work (assuming the WHOLE CODE is input correctly--one wrong letter and you get a Bad Egg), you just have to make sure you do L+R twice--once at the Main Menu (for the Wonder Card), and once in front of a Poke Mart (to put the Mystery Gift Mailman in the Mart).

(Note that it still works even if you don't have the National Pokedex yet, Gigas's number just shows up as ???.)


I dont like to double post but exactly what menu do you hit the first L+R? I did it in the Mystery Gift and it crashed my game.


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PostPosted: Mon Mar 30, 2009 10:00 pm 
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Thanks a lot Baka_Kyuubi84 and KhaosKnight1, I knew that it was hex I was just unsure if what the 4th digit would have been. 0 would have been the logical assumption, so thanks for clarifying my lack of said logic.


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PostPosted: Mon Mar 30, 2009 10:40 pm 
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Title: Got it memorized?
Axel_Gunshin wrote:
YamiCJMErl.drk wrote:
Actually, I can say two things about it with 100% certainty:

1) It IS abominably long (especially if you have a 64-bit Vista system and can't use the ARDS computer-link program to speed up the typing process), but the guy who made it says that it's because it was made using Pokesav.

2) It actually DOES work (assuming the WHOLE CODE is input correctly--one wrong letter and you get a Bad Egg), you just have to make sure you do L+R twice--once at the Main Menu (for the Wonder Card), and once in front of a Poke Mart (to put the Mystery Gift Mailman in the Mart).

(Note that it still works even if you don't have the National Pokedex yet, Gigas's number just shows up as ???.)


I dont like to double post but exactly what menu do you hit the first L+R? I did it in the Mystery Gift and it crashed my game.


Let me correct myself and point out Regigigas code is 120+ lines and finally worked for me and looked legit.


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PostPosted: Mon Mar 30, 2009 11:07 pm 
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Title: The Lifestealer
Ok... there's a seriously strange clash between the shiney code and the nature modifier code. It's the only part of the wild pokemon modifier code that clashes with the shiney code. No matter what nature code you use, if you use the shiney code, it won't modify their natures. Wth?


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PostPosted: Tue Mar 31, 2009 4:45 am 
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A note to anyone who wishes to use the code for no Pokemon is Banned from the Battle Frontier:
Origin Forme Giratina loses its Griseous Orb and reverts to Another Forme and Skymin will return to being Shaymin, though it keeps its held item. Otherwise, the code works fine.


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PostPosted: Tue Mar 31, 2009 6:18 am 
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Axel_Gunshin wrote:
Axel_Gunshin wrote:
YamiCJMErl.drk wrote:
Actually, I can say two things about it with 100% certainty:

1) It IS abominably long (especially if you have a 64-bit Vista system and can't use the ARDS computer-link program to speed up the typing process), but the guy who made it says that it's because it was made using Pokesav.

2) It actually DOES work (assuming the WHOLE CODE is input correctly--one wrong letter and you get a Bad Egg), you just have to make sure you do L+R twice--once at the Main Menu (for the Wonder Card), and once in front of a Poke Mart (to put the Mystery Gift Mailman in the Mart).

(Note that it still works even if you don't have the National Pokedex yet, Gigas's number just shows up as ???.)


I dont like to double post but exactly what menu do you hit the first L+R? I did it in the Mystery Gift and it crashed my game.


Let me correct myself and point out Regigigas code is 120+ lines and finally worked for me and looked legit.


Kk, Kudos, but what Menu do you press L+R at for the Wondercard? is it the "PRESS START" Menu with the Pokemon! title? or after that, where you select your Save File or New game, ect.?
an Answer would be nice, thank you, Oh! And Before or after the National Dex will this work?


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PostPosted: Tue Mar 31, 2009 6:35 am 
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Title: I am the Al Kapwnage
Username213 wrote:
Kk, Kudos, but what Menu do you press L+R at for the Wondercard? is it the "PRESS START" Menu with the Pokemon! title? or after that, where you select your Save File or New game, ect.?
an Answer would be nice, thank you, Oh! And Before or after the National Dex will this work?

Start menu and it should work anytime but be safe and get nat dex first

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PostPosted: Tue Mar 31, 2009 6:55 am 
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Title: golfglo
what about the heart scale move modifier code for platinum


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PostPosted: Tue Mar 31, 2009 12:21 pm 
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Title: I am the Al Kapwnage
o yea got a question how do you change the move mod from TM 01 to TM 17 since i need to be TM 17 since TM 01 wont work on my poke

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PostPosted: Tue Mar 31, 2009 12:26 pm 
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Title: Got it memorized?
chickenxcouncil wrote:
Username213 wrote:
Kk, Kudos, but what Menu do you press L+R at for the Wondercard? is it the "PRESS START" Menu with the Pokemon! title? or after that, where you select your Save File or New game, ect.?
an Answer would be nice, thank you, Oh! And Before or after the National Dex will this work?

Start menu and it should work anytime but be safe and get nat dex first


When I used it and worked, I hit L+R at the main menu where you choose to continue your game and then outside of a pokemart.


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PostPosted: Tue Mar 31, 2009 12:28 pm 
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Title: Stupid Fox
chickenxcouncil wrote:
o yea got a question how do you change the move mod from TM 01 to TM 17 since i need to be TM 17 since TM 01 wont work on my poke


Use it with the code, Any Pokemon Can Learn Any TM/HM. That way you don't have to change it.

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OH by the way check out my cool code for Pokemon Platinum on youtube click here.


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PostPosted: Tue Mar 31, 2009 12:40 pm 
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Baka_Kyuubi84 wrote:
chickenxcouncil wrote:
o yea got a question how do you change the move mod from TM 01 to TM 17 since i need to be TM 17 since TM 01 wont work on my poke


Use it with the code, Any Pokemon Can Learn Any TM/HM. That way you don't have to change it.

ah thank you i didnt see that code

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PostPosted: Tue Mar 31, 2009 1:14 pm 
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Axel_Gunshin wrote:
chickenxcouncil wrote:
Username213 wrote:
Kk, Kudos, but what Menu do you press L+R at for the Wondercard? is it the "PRESS START" Menu with the Pokemon! title? or after that, where you select your Save File or New game, ect.?
an Answer would be nice, thank you, Oh! And Before or after the National Dex will this work?

Start menu and it should work anytime but be safe and get nat dex first


When I used it and worked, I hit L+R at the main menu where you choose to continue your game and then outside of a pokemart.


I can officially confirm this. It worked like a charm. Took me a while to enter it...luckily I just held the 'A' button down when I had several lines of the same digits. :P


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PostPosted: Tue Mar 31, 2009 1:24 pm 
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Title: Stupid Fox
Ok I need tester for some codes I will be posting, who wants to volunteer.

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PostPosted: Tue Mar 31, 2009 1:24 pm 
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Actually, you shouldn't even have to do it in the menus. In DP, if you press L+R anytime in the game, it will load the Wonder Card AND Mystery Gift to your game. Then you just have to go to the PokeMart. Should work the same way in Platinum.


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PostPosted: Tue Mar 31, 2009 1:35 pm 
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DeathTrip wrote:
Ok... there's a seriously strange clash between the shiney code and the nature modifier code. It's the only part of the wild pokemon modifier code that clashes with the shiney code. No matter what nature code you use, if you use the shiney code, it won't modify their natures. Wth?


Each pokemon you get has a unique PID number that determines its nature, ability (if it has more than one), gender (if any), and shininess. The shiny code and the nature code both modify this number so that the poke has the right characteristics. Probably what's happening is that the shiny code overwrites a part of the PID that the nature code already changed, so the nature changes as well.

If someone ever figures out all the PID algorithms for all the pokemon, then we'd be able to do it all at once. In the meantime, I just use Pokesav for editing any stats/natures/moves/IVs/anything.


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PostPosted: Tue Mar 31, 2009 1:58 pm 
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Title: Stupid Fox
Here you guys go, because it was requested so damn much.

Change TM17 Move *
920F0C1E 000000F0
120F0C1C 00000XXX
D2000000 00000000

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OH by the way check out my cool code for Pokemon Platinum on youtube click here.


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PostPosted: Tue Mar 31, 2009 2:06 pm 
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Title: Got it memorized?
Baka_Kyuubi84 wrote:
Here you guys go, because it was requested so damn much.

Change TM17 Move *
920F0C1E 000000F0
120F0C1C 00000XXX
D2000000 00000000

Maybe we should start making reports since there are so many requests in here now


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PostPosted: Tue Mar 31, 2009 2:38 pm 
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Title: golfglo
Can someone convert this code from D/P to Platinum?



94000130 fdff0000
B21c4d28 00000000
B0000004 00000000
94000130 feff0000
00000890 01d3005d
D0000000 00000000
Dc000000 00000892
F20f850c 00000002
D2000000 00000000


Press L + R, and you get 467 Heart Scales. Then toss Heart Scales till you get the number for the move. Then hold L and use TM 17 (Protect), and it will teach the move you chose instead of Protect. TM 17 because almost every Pokemon can learn it.
EXAMPLE: Press L + R. Throw out 407 Heart Scales. You have 60. Got to TMs. Hold L and teach TM 17 to Blissey. Blissey will learn Fissure.


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PostPosted: Tue Mar 31, 2009 3:54 pm 
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Baka_Kyuubi84 wrote:
RyanfromtheShire wrote:
Does anyone have a quick lvl up code or a rare candy code?


Yes I have an Exp code, that will get you from level 1 to about level 58 in one go.
::Mega EXP Gain
52240FB4 DBEF42AE
62101D40 00000000
B2101D40 00000000
00044914 0001FFFF
D2000000 00000000




Is there a way I can edit it to where I only gain 1 level per battle? Something like that?


edit: never mind, I found these over at gbatemp:

Code:
After Battle Exp Multiplier
x2
92241276 0000319C
02241278 60080040
0224127C 309C1C28
D0000000 00000000

x4
92241276 0000319C
02241278 60080080
0224127C 309C1C28
D0000000 00000000

x10
92241276 0000319C
02241278 600800C0
0224127C 309C1C28
D0000000 00000000

x16
92241276 0000319C
02241278 60080100
0224127C 309C1C28
D0000000 00000000

x32
92241276 0000319C
02241278 60080140
0224127C 309C1C28
D0000000 00000000

x64
92241276 0000319C
02241278 60080180
0224127C 309C1C28
D0000000 00000000

*Note when using multiplier if the experience obtain more than 1500 points will become 1 point
it might also affect the wild Pokemon's level you encounter


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