meru_uma wrote:
Maybe it's just me, but the Consumable Items (Recovery Items) don't show up in my Item Encyclopedia after I use the code.
Another thing that I've noticed is that when it is activated...
Potion/Hi-Potion
Ether/Hi-Ether
Have two sets, so the four of them repeat near the end of the menu for recovery items.
It also does the same with Accessories too, and adds two that I believe aren't usable/don't do anything.
'Accessory' and 'Seraph's Song'
The code posted by minion set the recovery item starting the 5th slot of recovery item window, not 1st. What this means is that when you press select at item screen, it sets the 5th item to potion, 6th to Mid-potion, etc. However, at the moment you press select you also forces the game to sort the item as well. As such, potion is moved to the first slot - while select is still being held - and the 5th slot is still modified as potion = thus you now have duplicate items.
Here is the item modifier code, created from Minion's codes. Test if it works and feel free to add to the digits:
Item Digits
Marked by Position with YY = amount, XX= item number
02072FC0 00YYXXXX = 1st position of recovery inventory
02072FC4 00YYXXXX = 2nd position
02072FC8 00YYXXXX = 3rd position
02072FCC 00YYXXXX = 4th position
02072FD0 00YYXXXX = 5th position
02072FD4 00YYXXXX = 6th position
02072FD8 00YYXXXX = 7th position
for any position after this, add 4hex
Item Digits:
4001 = Potion
4002 = Mid Potion
4003 = Hi-Potion
4004 = Ether
4005 = Mid Ether
4006 = Hi-Ether
4007 = Elixir
4008 = Turbo Ether
4009 = Megalixir
400A = Panacea
400B = Athenian Water
400C = Shelter
400D = Ambrosia (BUG)
400E = Lapis
400F = Barrier Sphere
4010 = Shield Sphere
4011 = Strength Capsule
4012 = Magic Capsule
4013 = Speed Capsule
... and so on.
could someone tell me the digits for the weapons menu, armor menu, and accessory menu as well? and while they're at it, the quantity digits for those as well?