Litterbox wrote:
Seriously.
The work being done in this thread is amazing. I've been dying for these codes since PS2, and to have them on the DS makes me all giddy. The fix you suggested worked like a charm, Mastersord. I'll be spending the next couple of hours probably writing up codes, and getting them applied to my characters. Again, I really appreciate all this!
Oh, and one question on a side note, since the code I have here is ALMOST 100% complete now.
Right now my Prism Ranger is proficient in swords, and other human things. Since he's technically a monster, should I re-make him using a Monster base, or do I need more codes to adjust his abilities so that he can use Monster Weapons? Basically, I'm trying to build a "legit" Prism Ranger that'll play like a Prism Ranger "should, and one that would generally pass for original. Thanks again, and keep up the great work!
Edit: I don't know if people keep editing, or in my excitement I just miss these things... But, I see you've started work on what appears to be the equip-type block. I'm going to give it a shot to see if this is what I think it is. I'm not really sure if this is what I think it is. So this may just make a mess of my character. But adding those codes in will give them proficiency in this types of items?
did you edit the class/title?
121D109C 000000F7 - Class (affects Stat aptitudes) (00F7 is the class value for Prism red)
221D10D6 00000000 - Class/title override or secondary title (set to 0000 for now)
If so, here is what also needs to be done:
SoundWaveSC00 wrote:
Hi guys I'm new to posting but I came across something interesting. When you put in mastersord's code to change the class (and battle sprite since it happened while both were active) and then reincarnate that character they become that particular class all around. I tried it with a Surt and the code was for Adell, but i ended up with a character with only 5 MV and 19 JM. When I reincarnated him all of the base stats including Counter, MV, and JM changed to Adell's base settings. I haven't tested whether or not the change works perfectly but it's something i wanted to point out. Thanks a lot for the codes mastersord!
so you can take your prism red and reincarnate him with the class and sprite mods activated, and his aptitudes and stats should be at what they're supposed to be.
If that still does not work, go to the map where you get to fight him, and throw him in the base pannel with the following code on when the fight starts.
Set all enemies HP and SP to 0(Press select to activate).
94000130 FFFB0000
C0000000 00000133
02233788 00000000
DC000000 00000800
D2000000 00000000
D0000000 00000000
94000130 FFFB0000
C0000000 00000133
0223378C 00000000
DC000000 00000800
D2000000 00000000
D0000000 00000000
in other words, hit select when the base pannel fight starts, and you'll get an instant win. Afterwords, prism red will be added to your roster with everything set up proper. Just heal up and he should be good. If the game still tells you he's an enemy, go to an easy stage and throw something into the base pannel to kill him again, beat the stage(make sure you left a character that can handle the stage, out of the base), and heal again.