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PostPosted: Wed Oct 22, 2008 9:37 pm 
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My thanxs to "Narin" =)

Castlevania: Order of Ecclesia (U)
Game id: YR9E 0DE73B3D

Invincibility
--- L+Up Activate, L+Down Deactivate ---

94000130 FDBF0000
121098E2 00000709
221098E4 0000000B
D2000000 00000000
94000130 FD7F0000
121098E2 00000000
221098E4 00000000
D2000000 00000000

Money 99999999
--- Press SELECT ---
94000130 FFFB0000
02100310 05F5E0FF
D2000000 00000000

Max Kills on all Attack Types
--- press SELECT ---
94000130 FFFB0000
D5000000 0000FFFF
C0000000 00000006
D7000000 0210031C
D2000000 00000000
D2000000 00000000

All Glyphs
--- press SELECT ---
94000130 FFFB0000
D5000000 00000091
C0000000 0000004E
D8000000 021003EA
D2000000 00000000


All Equipments x9
--- press SELECT ---
94000130 FFFB0000
D5000000 00000099
C0000000 00000079
D8000000 021004CF
D2000000 00000000




All Relics
--- Press SELECT ---
94000130 FFFB0000
02100458 D1D1D1D1
1210045C 0000D1D1
D2000000 00000000


All Use Items x9
--- press SELECT ---
94000130 FFFB0000
D5000000 00009999
C0000000 00000037
D7000000 0210045E
D2000000 00000000

All Maps 100%
--- press SELECT ---
94000130 FFFB0000
D5000000 000000FF
C0000000 00000168
D8000000 02100144
D2000000 00000000


Kills x99999
--- press SELECT ---
94000130 FFFB0000
021005E8 0001869F
D2000000 00000000


Complete Enemies List
--- press SELECT ---
94000130 FFFB0000
02100344 FFFFFFFF
02100348 FFFFFFFF
0210034C FFFFFFFF
02100350 FFFFFFFF
D2000000 00000000


Complete Enemies' Drop List
--- press SELECT ---
94000130 FFFB0000
D5000000 000000FF
C0000000 0000001C
D8000000 02100354
D2000000 00000000
D2000000 00000000


Complete Villagers List
--- press SELECT ---
94000130 FFFB0000
02100388 FFFFFFFF
0210038C FFFFFFFF
12100390 0000FFFF
22100392 000000FF
D2000000 00000000


Infinite Double Jumps (Press B)
94000130 FFFD0000
22109932 00000001
D2000000 00000000


Secret Modes Unlocked
121DD060 0000FFFF


All Skills
--- Press Select ---
94000130 FFFB0000
D5000000 00000091
C0000000 0000004E
D8000000 021003EA
D2000000 00000000


Max Current HP
121002B4 0000270F


Max HP
121002B6 0000270F


Infinite HP
DA000000 021002B6
D7000000 021002B4
D2000000 00000000

Press SELECT to Refill HP

94000130 FFFB0000
DA000000 021002B6
D7000000 021002B4
D2000000 00000000


Max Current MP
121002B8 0000270F


Max MP
121002BA 0000270F


Infinite MP
DA000000 021002BA
D7000000 021002B8
D2000000 00000000


Press SELECT to Refill MP

94000130 FFFB0000
DA000000 021002BA
D7000000 021002B8
D2000000 00000000

Max Current Heart
121002BC 000003E7

Max Heart
121002BE 000003E7

Infinite Heart

DA000000 021002BE
D7000000 021002BC
D2000000 00000000

Exp 9999999
--- press SELECT ---
94000130 FFFB0000
0210030C 0098967F
D2000000 00000000


Lv 99
221002B0 00000063

STR 999
120FFD38 000003E7

CON 999
120FFD3A 000003E7
INT 999
120FFD3C 000003E7


MND 999
120FFD3E 000003E7


LCK 999
120FFD40 000003E7


LCK 10999
120FFD40 0000270F


DS Lite Backlight Control
--- Hold L+R+SELECT then press UP to increase brightness or DOWN to decrease brightness ---
94000130 FCFB0000
023FE074 012FFF11
E0000000 000000A8
E28F0001 E12FFF10
A21AB5F0 88234C24
80138811 D02A428B
25803490 F0002000
1C06F82A F0002004
2703F826 21404007
D003420B 420B2180
E018D00C 4231210C
2F03D006 1C79D013
F0002004 E00EF816
E0094331 438E210C
2F001C31 1E79D004
F0002004 E002F80A
F0002000 BCF0F806
4718BC08 30800000
88222100 D1FC422A
80224A08 88208060
D1FC4228 80220C12
88228061 D1FC422A
21FF8860 47704008
04000130 80028802
023FE074 E3520003
D2000000 00000000


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PostPosted: Fri Oct 24, 2008 12:46 pm 
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Code:
0x021098E5 - Byte of hitstun
   A flag controls whether this value is pertinent
   If the flag says the value is in use, values greater than 0 grant invincibility
   Invincibility is only for immunity to contact with enemies;
   enemy attacks will still do damage

Infinite Hitstun:

221098E5 000000FF

Infinite Boss Rush Time:

021092B4 00000000

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PostPosted: Fri Oct 24, 2008 6:39 pm 
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Anyone find a checksum bypass? Some of the codes cause the game to delete the save because it finds it invalid.


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PostPosted: Fri Oct 24, 2008 9:29 pm 
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If that's what's happening, it's not being emulated. I would think it would be considering how far no$gba 2.6a has come, but I guess not.

Which codes are causing the problem?

Also, the Villagers Complete (or whatever the code is called) code doesn't work for me.

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PostPosted: Fri Oct 24, 2008 10:19 pm 
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With the complete enemy drop list....it doesn't seem to show the last drop for an enemy if it has it. There are 3 spots for a drop to appear, and only the top two spots are shown by code, and not the third one. Is anyone able to fix the code please to correct this? Thanks!


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PostPosted: Sat Oct 25, 2008 9:17 am 
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Posts: 1328
With all the 32767 luck spam I've been doing, I've gotten all drops but the Wallman's in my enemy list.

If I can fight the Wallman again, I might be able to get his drop and do a diff to see where the glyph drop info flags are.

Except they should be right next to everything else!

Hopefully I find something to the effect of getting his glyph info to show up using a code in the process of dumping the drop rate data.

Edit:

Still haven't found drop rates, or why dropped glyphs aren't being displayed by the complete enemy drop list code.

But I did learn all this:

Code:
Deprecated (click to go to update)

I just got 3 Robe Decolletes from Zombies.

Code:
Zombies drop Eyes of God or the Devil:

020B6390 01040103
120B63A2 0000FFFF

Code:
Deprecated (click to go to update)

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Last edited by Hextator on Fri Nov 14, 2008 12:51 pm, edited 2 times in total.

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PostPosted: Sat Oct 25, 2008 1:31 pm 
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Any code modifying stats causes the corruption or any code not using a joker in my experience, I've reproduced the effect in no$ 2.6a.


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PostPosted: Sat Oct 25, 2008 4:38 pm 
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I think I might know what it is.

I don't change the values of my stats until I'm actually in the game.

I was told that the game does a weird thing with the battery file upon start up, and having the codes on probably interferes with it.

I hope the other codes I've posted aren't affected by this.

I use Cheat Engine instead of an AR emulation app, so I'm not really using codes. An actual AR would be writing before the game even began execution, I believe.

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PostPosted: Sat Oct 25, 2008 6:11 pm 
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Title: 三角会のボス
Does anyone know which codes will corrupt the save data?


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PostPosted: Sat Oct 25, 2008 7:07 pm 
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Pasky wrote:
Any code modifying stats causes the corruption or any code not using a joker in my experience, I've reproduced the effect in no$ 2.6a.

v_V

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PostPosted: Sat Oct 25, 2008 7:28 pm 
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Run the game with no$gba and go to the code address on emuhaste, hasteds or any memory viewer you use. If there's data on top of the code address (not 00000000) before you load a save file then that code will like to corrupt your save file.
ex. Max GP
No problems with stats code.


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PostPosted: Sat Oct 25, 2008 9:44 pm 
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Title: 三角会のボス
So far I've been jokering most of the codes I used, so I'm still okay for now.

Also some of the monsters don't really drop the glyphs. You have to wait for them to cast it and then you steal it.


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PostPosted: Sun Oct 26, 2008 12:11 pm 
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Do the infinite HP/MP/Heart codes also corrupt the saves?

If so, rather than using a "Press Select to refill" version of each code, it might be more intuitive to use some free memory to set a custom boolean byte, then check if that byte is true to enable the normal infinite code and skip the code if it's false.

Of course, this free variable has to also be one that doesn't corrupt the save.

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PostPosted: Sun Oct 26, 2008 6:28 pm 
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Title: The HENTAI M@ster
back after some time lol

anyway, codes for cb users on my page >> http://www.codemasters-project.net/memb ... /2809.html

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PostPosted: Sun Oct 26, 2008 6:41 pm 
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Hiei-YYH wrote:
back after some time lol

anyway, codes for cb users on my page >> http://www.codemasters-project.net/memb ... /2809.html
Do those codes corrupt save data? I don't feel like entering codes if they won't work.


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PostPosted: Sun Oct 26, 2008 6:45 pm 
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Title: The HENTAI M@ster
well, i just hacked these while playing a new game, which codes usually corrupt your save data? so maybe i can check out

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PostPosted: Sun Oct 26, 2008 7:14 pm 
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Judging by the AR codes, max gp 02100310
Max Hearts 121002BE 000003E7
and the first set of max stat
2210031C 270F270F
22100320 270F270F
22100324 270F270F
12100328 0000270F

Would corrupt the save file if you overwrite existing data over those addresses before you load your save file.


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PostPosted: Sun Oct 26, 2008 7:30 pm 
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Location: Makai
Title: The HENTAI M@ster
gardevor wrote:
Judging by the AR codes, max gp 02100310
Max Hearts 121002BE 000003E7
and the first set of max stat
2210031C 270F270F
22100320 270F270F
22100324 270F270F
12100328 0000270F

Would corrupt the save file if you overwrite existing data over those addresses before you load your save file.


so, only these?

Max Gold
Max Hearts
Max Stats

I'll try hacking a "bypass hacked save" by tomorrow if no one else do it, now I have some work to do... see ya guys later

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PostPosted: Sun Oct 26, 2008 11:45 pm 
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Those are a few that I've checked with emuhaste that has data over those addresses when you load the game. If a bypass check takes some time to do, just use an IF code or button activator should save some time :)


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PostPosted: Mon Oct 27, 2008 1:09 pm 
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Hiei-YYH wrote:
well, i just hacked these while playing a new game, which codes usually corrupt your save data? so maybe i can check out
Most of the AR codes erase your data, and the CB codes might too. I don't want to spend time entering them if they just erase my data.


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PostPosted: Tue Oct 28, 2008 11:52 am 
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Title: The HENTAI M@ster
Hum, the whole check is done at the BIOS ARM 9 ROM, i don't think AR or CB can write there, maybe kenobi can say something about that. I'll add some checks in my codes anyway.

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PostPosted: Wed Oct 29, 2008 6:58 pm 
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I made these in a few minutes and someone confirmed they worked brilliantly:

Code:
//Initialize
52000000 E7FFDEFF
02000000 DEADBEEF
02000004 00000000
D0000000 00000000

//Activate
52000000 DEADBEEF
94000130 FCFF0000
02000004 00000001
D2000000 00000000

//Deactivate
52000000 DEADBEEF
94000130 FFFC0000
02000004 00000000
D2000000 00000000

//Inf. HP
52000004 00000001
DA000000 021002B6
D7000000 021002B4
D2000000 00000000

//Inf. MP
52000004 00000001
DA000000 021002BA
D7000000 021002B8
D2000000 00000000

//Inf. Heart
52000004 00000001
DA000000 021002BE
D7000000 021002BC
D2000000 00000000

L+R to activate and A+B to deactivate.

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PostPosted: Wed Oct 29, 2008 8:47 pm 
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Zeld wrote:
I made these in a few minutes and someone confirmed they worked brilliantly:

Code:
//Initialize
52000000 E7FFDEFF
02000000 [b]DEADBEEF[/b]
02000004 00000000
D0000000 00000000

//Activate
52000000 [b]DEADBEEF[/b]
94000130 FCFF0000
02000004 00000001
D2000000 00000000

//Deactivate
52000000 DEADBEEF
94000130 FFFC0000
02000004 00000000
D2000000 00000000

//Inf. HP
52000004 00000001
DA000000 021002B6
D7000000 021002B4
D2000000 00000000

//Inf. MP
52000004 00000001
DA000000 021002BA
D7000000 021002B8
D2000000 00000000

//Inf. Heart
52000004 00000001
DA000000 021002BE
D7000000 021002BC
D2000000 00000000

L+R to activate and A+B to deactivate.




lulz


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PostPosted: Thu Oct 30, 2008 5:28 am 
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Title: Cookie
Does anyone have the codes for all use items which are not story related, I dont want Max Hp, MP, Hearts up in my item list... Also i donly like the mouse or the collar either...


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PostPosted: Thu Oct 30, 2008 8:24 pm 
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Title: Script Monkey
Ok folks, I went through and fixed up all the codes. All the codes should now work without corrupting your save, even the Infinite HP/MP/Hearts/Hold and the Stat codes. I also went and fixed up a few buggy codes as well as added quite a few more not listed in the post above. You can find them all in the cheat database I maintain at http://cheats.gbatemp.net

What I ask of you is can you please test the codes and see if you can find any cheats I happen to have missed and let me know? Once people have verified they are safe, I'll post them all here to the public. :)

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PostPosted: Thu Oct 30, 2008 10:03 pm 
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Location: Mario Raceway, 1509.831, 217.198, -564.429
Title: Mario Kart 64 Hacker
Hiei-YYH wrote:
Hum, the whole check is done at the BIOS ARM 9 ROM, i don't think AR or CB can write there, maybe kenobi can say something about that. I'll add some checks in my codes anyway.
The BIOS is read-only and built into the CPU, so it could only be using one of the provided checksum functions. Just find the SWI that calls it.

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PostPosted: Fri Oct 31, 2008 12:14 am 
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I usually see SWIs in a SWI table.

I recommend editing the compare instruction that compares what is returned by the SWI after finding it, as hurting the SWI could yield unwanted results.

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PostPosted: Sat Nov 01, 2008 5:23 pm 
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Rollin'

Code:
Dominus Union doesn't kill you:

020A7764 E1A00000
020A766C E1A00000

0x020A7764 sets a bit in a variable that is updated
   that keeps Shanoa from doing certain things after using the Dominus union
0x020A766C is a call to the routine for handling auto-game-over

.org               0x020A766C
bl               0x0204E92C

Code:
.thumb
.org               0x020001AE
swi   #0x0E            @GetCRC16

.org               0x0202D048
blx               0x020001AE
ldr   r1,   =#0x0211F0E2      @
mov   r2,   r4,   lsl   #0x2
ldrh   r1,   [r1,   r2]      @
cmp   r0,   r1         @The deadly compare
moveq   r0,   #0x1         @The sentence, part 1
.org               0x0202D060
movne   r0,   #0x0         @The sentence, part 2

Checksum bypass:

2202D060 00000001

Code:
0x021002C0 - Halfword of Y equip for current Glyph Sleeve
   Unsigned
   Modifies Albus's R button glyph
      Default 0x1E

0x021002C2 - Halfword of X equip for current Glyph Sleeve
   Unsigned
   Modifies Albus's union glyph
      Default 0x2D

0x021002C4 - Halfword of R equip for current Glyph Sleeve
   Unsigned
   Modifies Albus's Y button glyph
      Default 0x18

0x021002C6 - Halfword of current Glyph Union selected
   Unsigned
   Modifies Albus's X button glyph
      Default 0x1A

~~~~~~~~~~~~~~~

0x021002E8 - Halfword of R equip for Glyph Sleeve B
   Unsigned

.org               0x022C2070
cmp   r0,   #0x3         @Checks for an attempt to use Volaticus
@---------------------------------------@to disable it for the Training Hall

Can use Volaticus in Training Hall:

222C2072 00000070

Code:
0x0215A8E4 - Bool of language setting
   False for Japanese
   True for English

Force Japanese Language:

2215A8E4 00000000

Update: Checksum bypass code tested and working (all of Datel's codes can be used now...how ironic, Datel stole the code after seeing me post it to cover up their failure!).

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Last edited by Hextator on Wed Nov 12, 2008 9:10 am, edited 1 time in total.

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PostPosted: Mon Nov 10, 2008 11:09 am 
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Title: Guardian of the Realms
Hiei-YYH wrote:
back after some time lol

anyway, codes for cb users on my page >> http://www.codemasters-project.net/memb ... /2809.html

are those codes V2 codebreaker codes?


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PostPosted: Tue Nov 11, 2008 6:35 pm 
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Don't use a code if you don't know where it came from

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