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PostPosted: Thu Jul 17, 2008 11:37 am 
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Title: LORDKAIZER
Ok so the only code we really need now is the ALL ABILITY WAVES COST 1 LINK POWER TO EQUIP or something like that can reduce the cost of dose waves & also has anyone figure out that code than can remove the limits on GIGA(more than 5) cards in the folder,thank u guys for your hard work


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PostPosted: Thu Jul 17, 2008 3:13 pm 
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-900 000 zenny code
-s ranking always code


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PostPosted: Fri Jul 18, 2008 1:07 am 
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ShootingStar, try this and tell me if it works. It probably won't, considering it was quickly converted from the Japanese version code, and there's no way to know for sure that it's actually supposed to be an "always S rank" code without testing it, considering Google couldn't translate that part of it. However, looking at the name "S BASUTINGUREBERU" (note the S) and the code ("OA" seems like the right value S would be located considering busting levels go from 1-10 and then S. In theory, in Hex, Busting level 1 would be 0x0, busting level 10 would be 0x9, and thusly S would be 0x0A). This is all theoretical, though, so no guarantees. Nevertheless, tell me if it works:

Always S Rank in Battle
9219ACBA 00000100
2219ACB9 0000000A
D0000000 00000000

I've added Gardevor's and B. Luminos's new codes to the front page. If there's enough demand, I might end up making an .xml file of all of those codes...


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PostPosted: Fri Jul 18, 2008 6:02 am 
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Title: T3h Voice of T3h Forest
omegakyogre wrote:
ShootingStar, try this and tell me if it works. It probably won't, considering it was quickly converted from the Japanese version code, and there's no way to know for sure that it's actually supposed to be an "always S rank" code without testing it, considering Google couldn't translate that part of it. However, looking at the name "S BASUTINGUREBERU" (note the S) and the code ("OA" seems like the right value S would be located considering busting levels go from 1-10 and then S. In theory, in Hex, Busting level 1 would be 0x0, busting level 10 would be 0x9, and thusly S would be 0x0A). This is all theoretical, though, so no guarantees. Nevertheless, tell me if it works:

Always S Rank in Battle
9219ACBA 00000100
2219ACB9 0000000A
D0000000 00000000

I've added Gardevor's and B. Luminos's new codes to the front page. If there's enough demand, I might end up making an .xml file of all of those codes...



he's offline, so I'll try the code.

EDIT: it doesn't work (not a surprise)
because Falzar FZ (guy who made that indie frag code)
has already made an S rank code on his site.
I'll need to ask his permission to post it though. be right back...

EDIT 2: he said OK,

S rank
(made by Falzar FZ, please do not redistribute without proper credits)
2219B099 0000000A




by the way, I'm wondering,
what are those 9219ACBA 00000100 and 921B8AFC 00000001 lines for?

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PostPosted: Fri Jul 18, 2008 10:25 am 
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SerebiiSerebii wrote:
omegakyogre wrote:
ShootingStar, try this and tell me if it works. It probably won't, considering it was quickly converted from the Japanese version code, and there's no way to know for sure that it's actually supposed to be an "always S rank" code without testing it, considering Google couldn't translate that part of it. However, looking at the name "S BASUTINGUREBERU" (note the S) and the code ("OA" seems like the right value S would be located considering busting levels go from 1-10 and then S. In theory, in Hex, Busting level 1 would be 0x0, busting level 10 would be 0x9, and thusly S would be 0x0A). This is all theoretical, though, so no guarantees. Nevertheless, tell me if it works:

Always S Rank in Battle
9219ACBA 00000100
2219ACB9 0000000A
D0000000 00000000

I've added Gardevor's and B. Luminos's new codes to the front page. If there's enough demand, I might end up making an .xml file of all of those codes...



he's offline, so I'll try the code.

EDIT: it doesn't work (not a surprise)
because Falzar FZ (guy who made that indie frag code)
has already made an S rank code on his site.
I'll need to ask his permission to post it though. be right back...

EDIT 2: he said OK,

S rank
(made by Falzar FZ, please do not redistribute without proper credits)
2219B099 0000000A

by the way, I'm wondering,
what are those 9219ACBA 00000100 and 921B8AFC 00000001 lines for?


I don't know where you got that second line from, but the first line in the code I posted (again, this is theoretical) should make the Action Replay check if Megaman is in battle before activating the code. His code is very similar to the one I posted, but Star Force is a little wierd in that it's offsets between regions vary from place to place. Anyway, thanks for the code. Not to be a bother, but could you test this code, as well? I basically combined his code with the japanese code, so that the condition check is still there in his working code. It should be more stable. Tell me if it works.

S Rank (more stable?)
9219B09A 00000100
2219B099 0000000A
D0000000 00000000


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PostPosted: Fri Jul 18, 2008 3:31 pm 
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Thanks for adding my code, Omega. ^_^

Any luck on successfully converting a 9999 Damage code? The was one posted before, but wiith the 5840 method, it still doesn't work. It HAS to be a code type 1, because the hexidecimal that it is writing is 4 characters, hence 270F will fit.


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PostPosted: Fri Jul 18, 2008 4:44 pm 
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can someone please make a 950000 or 975000 code? i desperately want it... :(


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PostPosted: Sat Jul 19, 2008 3:12 am 
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Title: T3h Voice of T3h Forest
omegakyogre wrote:
S Rank (more stable?)


still works, don't really see much difference though.

(and i got that second one from that buster code)



ShootingStars wrote:
can someone please make a 950000 code? i desperately want it... :(


copied, word for word, from Falzar FZ's site:
(WITH HIS PERMISSION, of course)

========================================

commenting on omegakyogres 999999 zenny code:
0211D2B4 023E6AAF
02119488 000F423F

if you tried to change this code, you may find yourself ending up with 0 zenny, this is because you need to change the first row as well. (there is a pattern, but its weird, see for yourself if you want to)

all these are made with that pattern i was talking about
(feel free to try figure out the pattern)

Falzar FZ ^_^


999995
0211D2B4 023E6AAB
02119488 000F423B

996999
0211D2B4 023E1E17
02119488 000F3687

993999
0211D2B4 023E025F
02119488 000F2ACF

993995
0211D2B4 023E025B
02119488 000F2ACB

990999
0211D2B4 023E3787
02119488 000F1F17

950000
0211D2B4 023F5660
02119488 000E7EF0


949050
0211D2B4 023F53AA
02119488 000E7B3A

948995
0211D2B4 023F5393
02119488 000E7B03

210
0211D2B4 02312842
02119488 000000D2

50
0211D2B4 023128A2
02119488 00000032

0
0211D2B4 02312890
02119488 00000000


=============================================

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"All Credit goes to the maker of these codes." is NOT a good way to give credits... You must mention specific names in credits!


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PostPosted: Sat Jul 19, 2008 12:10 pm 
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thanks serebii.
by the way, I was wondering if these codes would DC you in WIFI...
-max zenny / w.e. zenny
-all abilities
-all-cards + fixer
-all sub-cards
-all weapons of omega-xi


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PostPosted: Sat Jul 19, 2008 7:23 pm 
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Title: The HENTAI M@ster
i said already when the japanese version got released, the zenny is checked and logically orred and then compared with the value at 0x0211D2B4. If the value doesn't match, you'll get 0 zenny... lol stupid protection.

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PostPosted: Sun Jul 20, 2008 12:11 pm 
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EDIT: Wrong post. Sorry.


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PostPosted: Sun Jul 20, 2008 3:10 pm 
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ShootingStars wrote:
can someone please make a 950000 or 975000 code? i desperately want it... :(


I've just gotta ask, ShootingStars, what is wrong with having 999999 zenny?

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PostPosted: Sun Jul 20, 2008 10:11 pm 
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mbruno wrote:
ShootingStars wrote:
can someone please make a 950000 or 975000 code? i desperately want it... :(


I've just gotta ask, ShootingStars, what is wrong with having 999999 zenny?


um it makes it obviously look like you cheated. :P
and has that annoying 9 at the end arg.


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PostPosted: Sun Jul 20, 2008 10:54 pm 
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Title: The HENTAI M@ster
ShootingStars wrote:
mbruno wrote:
ShootingStars wrote:
can someone please make a 950000 or 975000 code? i desperately want it... :(


I've just gotta ask, ShootingStars, what is wrong with having 999999 zenny?


um it makes it obviously look like you cheated. :P
and has that annoying 9 at the end arg.


lol @ you

so with 900k+ zenny (but not exactly 999999 which you can simply buy something to decrease it) make everyone think you haven't cheated?

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PostPosted: Mon Jul 21, 2008 9:25 am 
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If you aren't competent enough to be able to change the code to do that yourself then you aren't competent enough to have people think you aren't cheating.

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PostPosted: Mon Jul 21, 2008 2:44 pm 
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I did try, but never knew about the first code. I didn't know I had to chagne that too.


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PostPosted: Wed Jul 23, 2008 12:02 pm 
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9211DE90 00000001
1219A494 0000270F
1219A498 0000270F
1219A49C 0000270F
D2000000 00000000

This would be the translated 9999 Damage code, UNLESS I have to translate the Activator as well. That would be...

921236D0 00000001
1219A494 0000270F
1219A498 0000270F
1219A49C 0000270F
D2000000 00000000

...which neither of them work. Could someone tell me what I'm doing wrong?


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PostPosted: Wed Jul 30, 2008 1:24 am 
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Title: The Swordmaster Digimon
Is there a code to make all abilities cost 1 LP code yet?


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PostPosted: Wed Jul 30, 2008 6:24 pm 
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Once I get back from my vacation, I might be able to work out a 9999 damage code. Until then, be patient.

SerebiiSerebii wrote:
omegakyogre wrote:
S Rank (more stable?)


still works, don't really see much difference though.

(and i got that second one from that buster code)



Having an activator on top of that code is simple a safety measure. It makes sure the code only activates when it is needed, and therefore is less likely to mess up your game. We wouldn't want that, would we?

-Omnimon-X- wrote:
Is there a code to make all abilities cost 1 LP code yet?


Apparently not. Why do you need it, anyway? We have the Link Power codes. You may not be able to equip every single last ability, but who cares? You can still equip loads more than the next, non-cheating guy. You have two options: 1: Be patient and wait for someone to hack the code for you, or 2: Hack it yourself. If you can't hack it yourself, you only have option 1...


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PostPosted: Wed Jul 30, 2008 9:02 pm 
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Title: The Swordmaster Digimon
Not exactly, the 999+ LP code only keeps going until your LP is 1300 which is the max you can get in the game without AR.


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PostPosted: Thu Jul 31, 2008 12:56 am 
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-Omnimon-X- wrote:
Not exactly, the 999+ LP code only keeps going until your LP is 1300 which is the max you can get in the game without AR.


You didn't read my post correctly. I posted your argument in it:

omegakyogre wrote:
You may not be able to equip every single last ability,


I understand that Link Power maxes out at 1300, and, therefore, you may not be able to equip every single last ability all at once, (and my counter argument followed:)

Quote:
but who cares? You can still equip loads more than the next, non-cheating guy. You have two options: 1: Be patient and wait for someone to hack the code for you, or 2: Hack it yourself. If you can't hack it yourself, you only have option 1...


In short: We all know the Link Power caps at 1300 and prevents you from activating too many of them at once. Deal with it until we fix it, or hack it yourself. That "hack it yourself" part is what got me into hacking the DS in the first place, and it really isn't that hard to do basic stuff like that... (Granted, that particular code is only basic in theory.)


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PostPosted: Sun Aug 03, 2008 3:00 pm 
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Title: The Swordmaster Digimon
Couldn't anyone make a Remaining LP modifier?
I tried to make one but I couldn't find the address for Remaining LP


EDIT:

I found the addresses I needed

000FD3E8 00000514
001A0EF8 00000514


But when I activate the code using the code searcher I have to leave then go back to the ability menu for it to take effect and even after that if I use more than what my LP allows me then it will say -??? ?? being how much I went over by even though its at 1300.
Also this code doesnt work when I use it on AR. Is there any way to make it stay at 1300 permanetly without any errors and turn this into a code that works on AR?


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PostPosted: Mon Aug 04, 2008 7:49 am 
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Title: christinaishot
What hack cards. I out have all battle chips. I see no hacked cards.. would le mu(giga card) and the tribe king(mega card), would those be considered hacked cards?


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PostPosted: Mon Aug 04, 2008 9:40 am 
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Title: strong
about all the codes for all the battle cards except blue text cards are hacked cards and must be used with all cards code fixer or it will go ??? and gone


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PostPosted: Mon Aug 04, 2008 1:02 pm 
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Title: christinaishot
oh kkk gotcha


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PostPosted: Tue Aug 05, 2008 5:52 am 
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if you use the "all cards code" and then use the "Use hacked cards in battle" and save does that mean the cards will always work or do you still need the "Use hacked cards in battle" code to make them work everytime you play


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PostPosted: Tue Aug 05, 2008 9:37 am 
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Title: strong
lol for me i always need it even if you save because it always go ??? without action replay so i think you will always need it to use them.


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PostPosted: Tue Aug 05, 2008 10:50 am 
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Title: Awesomeness
too bad there's no all cards code that would work without using your ar the second time you play,
the first game had one


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PostPosted: Tue Aug 05, 2008 11:14 am 
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Title: Awesomeness
Can any1 post a code to undo the all cards ar code cuz i don't want to never be able to battle with cards that just go ????


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PostPosted: Tue Aug 05, 2008 5:10 pm 
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Title: Awesomeness
B. Luminos wrote:
AH! I was playing around in the 12190000 line to see what value changes the damage.

I didn't find it, sadly, but I found something equally as cool!

Code:
94000130 FFFB0000
C0000000 00000500
12195000 0000270F
DC000000 00000004
D2000000 00000000

This code will make the stage disappear, and when any card that stops time or does a MegaAttack is used, the field will reappear, but in an inverted style. Basically, the code changes the camera view of the stage, allowing weird effects to happen. Nothing game-crashing though.

94000130 FFFB0000
C0000000 00000500
12195253 0000XXXX
DC000000 00000004
D2000000 00000000

Those that have been asking for a savable All Cards Code, I present what I think will work. It changes the Card Drop value, allowing you to get whatever cards you want with simple value toying. I know 0001 is Cannon, and 270F is the Hertz's Reflect Ability.

The way I see it, is that the cards gained by battle are thought of as legit cards, and so, if the drop is altered by codes, no one technically *hacked* the cards.

But what if you have previously hacked cards? Is the "legit card" okay to use, or must you use the AR again, every time? Well, I don't know. But to be on the safe side, you might want to clear your pack:

94000130 FFFB0000
C0000000 00007D5
22119C56 00000000
DC000000 00000004
D2000000 00000000


All codes in this post, except for the Clear Pack Code, were tested and pronounced working by yours truly.


I'm soso sorry for triple posting! But the clear your pack code won't work!

94000130 FFFB0000
C0000000 00007D5 <---- This line only has 7 hex numbers, not 8! Help!
22119C56 00000000
DC000000 00000004
D2000000 00000000[/code]


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