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PostPosted: Sat Jun 28, 2008 2:37 pm 
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Give me the site to learning Converting and I will master it In a 1-2Hours Promise


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PostPosted: Sat Jun 28, 2008 2:38 pm 
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GAH My Head Hurts...... Converting the No Random Battle Code* is Hard for me XDDDD


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PostPosted: Sat Jun 28, 2008 3:02 pm 
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Title: daddytang
can someone post the all cards code translated please


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PostPosted: Sat Jun 28, 2008 3:06 pm 
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I think I did okay on converting. Yet to test though.

So if I got it right, I would add 5840 as hex to the Japanese address (Which I did in the Windows Hex Calculator), but NOT to the code addresses that start with D2?

Testing now, and I can help convert them if some people are INSANELY lazy, because to me it seems that simply adding the value of 5840 to the addresses is easy enough, just tedious.


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PostPosted: Sat Jun 28, 2008 3:10 pm 
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omg, i just successfully converted the "All Cards" code!
It's very easy to convert, but a little time consuming with big codes...

but I still have more to learn since Omega gave us the "+0x5840" thing and I want to learn how he came to this. Im sure adding that hex number will only work for MMSF2.

Anyways another hint , correct me if im wrong, add 0x5840 to CERTAIN parts on the "Left Side"

Ex:


(Japanese No Random Battles Code) (Credits to Hiei-YYH)
94000130 FFBB0000
12012D04 00002000
D2000000 00000000
94000130 FF7B0000
12012D04 00001808
D2000000]00000000

All the parts bolded, you would convert, so it would look like


(US No Random Battles Code) (Credits to OMegaKyogre)
94000130 FFBB0000
12018544 00002000
D2000000 00000000
94000130 FF7B0000
12018544 00001808
D2000000 00000000

Notice how the bolded parts changed and I left out the parts you leave. I just gave you guy s a VERYYY big hint or I think I even gave you guys the whole tutorial on how to convert for this specific game.

Omega, please correct me if I am wrong. Im only a nub xD


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PostPosted: Sat Jun 28, 2008 3:53 pm 
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D2000000 00000000

I think this adress makes the code inputs again. Correct me please.


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PostPosted: Sat Jun 28, 2008 4:00 pm 
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lol..I honestly don't get it...

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PostPosted: Sat Jun 28, 2008 4:02 pm 
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Title: FrozenLight
cool i think i got it xDD


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PostPosted: Sat Jun 28, 2008 4:06 pm 
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That's absolutely right, Gaming Dude. I see an opportunity to actually teach some of you something, here... Here's how to convert a code between regions.

Step 1) First, you'll need to figure out the numerical difference between the addresses of the two regions. That difference will be the same for all codes. I've done this step for you. The difference between the Japanese addresses and the English addresses in THIS game is 0x5840. Notice the prefix "0x". '0x' implies that the number after it is in Hexadecimal, or, uses a Base-16 form of counting. 1-10 would be 1-2-3-4-5-6-7-8-9-A-B-C-D-E-F-10... and so on and so forth.

Step 2) Let's find an Action Replay code we want to convert. For the purposes of this example, I'll be using a PART of the "Press L+R to Have All Cards" code.
94000130 FCFF0000
C0000000 00000092
2211441A 00000063
DC000000 00000004
D2000000 00000000

Step 3) Now, a more difficult part for beginners. Which sections of this code should we be adding 0x5840 to? We'll use a reference of Action Replay code types, located here. Now, let's look at each individual line...

3a) 94000130 FCFF0000 //This line is what's called a "Button Activator." The following code will ONLY activate while you are pressing L+R. I could go into more details, but we don't need to. The address of this code (located AFTER the first "9"; it's 0x4000130) is universal; the address doesn't point anywhere inside the game, but the DS itself. Therefore, we do not need to convert it. Leave this line as-is.

3b) C0000000 00000092 //The code type is "C". Let's check the reference and look for that code type... Ah! We see that this is code type defines the start of a loop; this code will repeat 0x92 times. As you can see, there is no address in this code. We leave it as-is.

3c) 2211441A 00000063 // Ah HA! If we check our reference for the code type "2" (Do you see a pattern here? The code type is defined by the first 1 or 2 numbers in the code line. Lines that contain an address will usually only contain 1 letter, as that's all that will fit. Thus, the code type is "2"), we see that this is an 8-bit write code. It will write 0x63 to the address 0x211441A. See? An address! We must take out our trusty Windows Calculator, put it in Hex mode, and type in this address. Once we've typed in the address, we will add 0x5840 (remember, we're still in Hex mode) to that address. We end up with 0x2119C5A. So, 0x211441A in the Japanese version is actually 0x2119C5A in the US version. The right side of this code line contains the value to write, not an address, so we leave that side as-is.

3d)DC000000 00000004 //The code type "DC" adds a number to the "offset", which I won't bother explaining to you right now. Basically, if you use this combined with the Loop code, you can save yourself many, many lines of codes. (The offset gets added again and again, and the offset will change the address you write to...) No address is involved with this line. We will leave it as-is.

3e)D2000000 00000000 //This code's type is "D2". It marks the end of a loop, which means once the code sees this type, it will go back and repeat starting at the defined beginning (the code with the type C), and, once the code has looped a certain number of times (in this case 0x92 times), the code will end. This code also clears the offset back to zero, so other codes can be run along with this one without any problems. Again, there is no address here. We leave it as-is.

So, as it turns out, we only had to change one half of a code line. How hard was that? Once you learn how to do it, you can convert many, many codes very quickly.


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PostPosted: Sat Jun 28, 2008 4:12 pm 
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Ah, I understand. So basically, we do the same thing with all the other codes that are very similar to that because of the address?

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PostPosted: Sat Jun 28, 2008 4:12 pm 
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King Rhyono's was slightly easier to understand......


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PostPosted: Sat Jun 28, 2008 4:16 pm 
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alchemistEXE wrote:
King Rhyono's was slightly easier to understand......


It probably was. There were a lot of things that I skipped telling you because I'm working under a time constraint. If you take the time to read that code type list you should be able to know which lines to change and which to leave. You can apply that method of converting to pretty much any code there is.

Infinity-X wrote:
Ah, I understand. So basically, we do the same thing with all the other codes that are very similar to that because of the address?


Or, any code you want to convert. If you see a code type you aren't familiar with, look it up, but it's generally fairly easy to spot the difference between an address to convert and a value, code type, etc. to leave unchanged.


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PostPosted: Sat Jun 28, 2008 4:18 pm 
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Title: FrozenLight
thanks omega for posting that, good thing you posted it cause i just finish converting it and the only thing i mess up on was the C0000000 and DC000000 thought u had to add 0x584 to them xD just fixed it ^^ many thanks

EDIT: yay got they work for me ^^


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PostPosted: Sat Jun 28, 2008 4:25 pm 
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Hey omega, does your All cards code work? Just asking.


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PostPosted: Sat Jun 28, 2008 4:40 pm 
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Title: Keisuke
Omega can you make a AR code for getting the Event Chips please >..<


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PostPosted: Sat Jun 28, 2008 4:41 pm 
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thanks for the tut dude. I got the All Battle Cards working! Now I understand.

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PostPosted: Sat Jun 28, 2008 4:44 pm 
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thanks for that omegakyogre,

figured it out earlier today after seeing some of your explainations. Very cool stuff. Only thing I'm wondering is if theirs a star card one, the all cards gives everything except those ones.


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PostPosted: Sat Jun 28, 2008 4:45 pm 
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HokageXHero wrote:
Omega can you make a AR code for getting the Event Chips please >..<

Read the pages before idiot. I posted a link to them.


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PostPosted: Sat Jun 28, 2008 4:49 pm 
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Ryo2810 wrote:
thanks for that omegakyogre,

figured it out earlier today after seeing some of your explainations. Very cool stuff. Only thing I'm wondering is if theirs a star card one, the all cards gives everything except those ones.


Yes there is, and I posted a link to a site that contained the Japanese codes for those cards on one of my earlier posts.

I have a question for anyone who got their All Cards codes working. When you use them in battle, do they actually show up, or do they just show '????'?


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PostPosted: Sat Jun 28, 2008 4:58 pm 
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Title: Keisuke
alchemistEXE wrote:
HokageXHero wrote:
Omega can you make a AR code for getting the Event Chips please >..<

Read the pages before idiot. I posted a link to them.


X__X Oh sorry. No need to get bitchy >.>


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PostPosted: Sat Jun 28, 2008 5:04 pm 
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omegakyogre wrote:
Ryo2810 wrote:
thanks for that omegakyogre,

figured it out earlier today after seeing some of your explainations. Very cool stuff. Only thing I'm wondering is if theirs a star card one, the all cards gives everything except those ones.


Yes there is, and I posted a link to a site that contained the Japanese codes for those cards on one of my earlier posts.

I have a question for anyone who got their All Cards codes working. When you use them in battle, do they actually show up, or do they just show '????'?

Well, that link didn't work..It only links to the main site.
try this one

http://translate.google.com/translate?u ... l=ja&tl=en


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PostPosted: Sat Jun 28, 2008 5:12 pm 
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omegakyogre wrote:
Ryo2810 wrote:
thanks for that omegakyogre,

figured it out earlier today after seeing some of your explainations. Very cool stuff. Only thing I'm wondering is if theirs a star card one, the all cards gives everything except those ones.


Yes there is, and I posted a link to a site that contained the Japanese codes for those cards on one of my earlier posts.

I have a question for anyone who got their All Cards codes working. When you use them in battle, do they actually show up, or do they just show '????'?

Actually, some do, some don't.


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PostPosted: Sat Jun 28, 2008 5:13 pm 
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gardevor wrote:
Well, that link didn't work..It only links to the main site.
try this one

http://translate.google.com/translate?u ... l=ja&tl=en


Ya, I found those. Problem I'm seeing is that I can't find the original all chips code anywhere so I don't believe these are the same.


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PostPosted: Sat Jun 28, 2008 5:15 pm 
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omegakyogre wrote:
Ryo2810 wrote:
thanks for that omegakyogre,

figured it out earlier today after seeing some of your explainations. Very cool stuff. Only thing I'm wondering is if theirs a star card one, the all cards gives everything except those ones.


Yes there is, and I posted a link to a site that contained the Japanese codes for those cards on one of my earlier posts.

I have a question for anyone who got their All Cards codes working. When you use them in battle, do they actually show up, or do they just show '????'?



I used it. The "illegal" cards do show up as ??? and if used, they go "poof". I haven't used it with the "Use Illegal Cards" code yet, but I will soon. I just wanna experiemnt a little xD


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PostPosted: Sat Jun 28, 2008 5:24 pm 
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+999 MEINKYARABURAZAKIZUNARYOKU
This gives the link power right, or does it make you give off 999 link power? I know Kizuna Ryoku means link power.


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PostPosted: Sat Jun 28, 2008 5:30 pm 
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GamingDude133769 wrote:
omegakyogre wrote:
Ryo2810 wrote:
thanks for that omegakyogre,

figured it out earlier today after seeing some of your explainations. Very cool stuff. Only thing I'm wondering is if theirs a star card one, the all cards gives everything except those ones.


Yes there is, and I posted a link to a site that contained the Japanese codes for those cards on one of my earlier posts.

I have a question for anyone who got their All Cards codes working. When you use them in battle, do they actually show up, or do they just show '????'?



I used it. The "illegal" cards do show up as ??? and if used, they go "poof". I haven't used it with the "Use Illegal Cards" code yet, but I will soon. I just wanna experiemnt a little xD


Actually, for me, the cards that are highlighted blue are the ones that work for me and the ones that are supposed to be normal (as in white text) go poof on me.


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PostPosted: Sat Jun 28, 2008 5:33 pm 
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ATTENTION ALL BUMS WHO ARE TOO LAZY TO CONVERT THE ALL BATTLE CARD CODE (:P)

Use Battle Cards in Battle
94000130 FFFB0000
C0000000 000001C1
2211A26A 00000063
DC000000 00000004
D2000000 00000000
D0000000 00000000

Have All Cards
Press L+R

94000130 FCFF0000
C0000000 00000092
22119C5A 00000063
DC000000 00000004
D2000000 00000000
94000130 FCFF0000
C0000000 00000029
22119F26 00000063
DC000000 00000004
D2000000 00000000
94000130 FCFF0000
C0000000 0000000E
22119FEE 00000063
DC000000 00000004
D2000000 00000000
94000130 FCFF0000
C0000000 0000005B
2211A03E 00000063
DC000000 00000004
D2000000 00000000
94000130 FCFF0000
C0000000 0000000E
2211A1CE 00000063
DC000000 00000004
D2000000 00000000

Link Power +999
121145BC 000003E7
12114D58 000003E7
121154F4 000003E7
12115C90 000003E7
1211642C 000003E7
12116BC8 000003E7

Converted by me!
I can confirm they work.

Now a question about the invicibility code...
Invincible
921B26B0 00000001
DA000000 0219AFF2<--Loads the halfword at [XXXXXXXX+offset] and stores it in the'Dx data register'.
D7000000 0219AFF0<--Writes the 'Dx data' halfword to [XXXXXXXX+offset], and increments the offset by 2.
D2000000 00000000

I don't know which one to edit. I'm supposed to edit the DA address right?

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PostPosted: Sat Jun 28, 2008 5:44 pm 
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All sub cards x 99
02119AF0 63636363
02119AF4 63636363
12119AF8 00006363

Base HP Maxed out 1000
02119B00 00002D00

Tested and works for me


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PostPosted: Sat Jun 28, 2008 5:54 pm 
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When you input the all cards code, it also completes the library and when you complete the library you get S, M and G Comp Star icon. I don't see those on the New Game/Continue screen anywhere...


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PostPosted: Sat Jun 28, 2008 5:54 pm 
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Infinity-X, YOU MOFO!!! I converted the damn code minutes be4 you posted that! YOU WASTED MAH TIME!!!


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