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PostPosted: Sun May 25, 2008 9:54 am 
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Title: Lawl
EDIT 2:

Both codes work for K-buto only, but none of the other units.


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PostPosted: Sun May 25, 2008 11:26 am 
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Drone Equipment Modifiers

021E483D 00XXYYZZ \\K-Buto
021E4859 00XXYYZZ \\Y-Ite
021E4875 00XXYYZZ \\A-Geeto
021E4891 00XXYYZZ \\Hicar-E
021E48AD 00XXYYZZ \\Honey-B
021E48C9 00XXYYZZ \\D-Scythe
021E48E5 00XXYYZZ \\Clove-R
021E4901 00XXYYZZ \\Hopp-R
021E491D 00XXYYZZ \\Friz-B
021E4939 00XXYYZZ \\Sev-N
021E4955 00XXYYZZ \\Grand-E
021E4971 00XXYYZZ \\R-Nej
021E498D 00XXYYZZ \\Nyght-R
021E49A9 00XXYYZZ \\Jet-I
021E49C5 00XXYYZZ \\Kris-T

Replace XX with the value of the Melee
part you want equipped
Replace YY with the value of the CANNON
part you want equipped
Replace ZZ with the value of the GUN
part you want equipped


Code:
00 - Nothing

K-Buto only -Melee-

01 - Pronged Horn
02 - Buzzsaw Horn
03 - Power Horn
04 - A-Air Horn (Anti-Air)
05 - Electro Horn (Beam)
06 - Axe Horn
07 - Twin Lancers (Mov+1)

Y-Ite only -Melee-

08 - Straw Whip
09 - Straw Whip 2
0A - Flower Bit (Beam; Gun+130)

A-Geeto only -Melee-

0B - Blade
0C - Heavy Blade
0D - Power Blade
0E - A-Air Blade (Anti-Air)
0F - Beam Blade (Beam)
10 - Broad Blade
11 - Dragon Blade (Mov+1)

Hicar-E only -Cannon-

12 - Aura Beam (Beam)
13 - Aura Beam 2 (Beam)
14 - Aura Beam 3 (Beam)

Honey-B only -Melee-

15 - Tail Needle
16 - Tail Drill
17 - Spiked Needle
18 - A-Air Lance (Anti-Air)
19 - Beam Lance (Beam)

D-Scythe only -Melee-

1A - Twin Scythes
1B - Twin Saws
1C - Broad Axe
1D - Energy Hammer (HP-Rec 10)
1E - Blast Scythe (Beam)
1F - Twin Hammers
20 - Death Scythe

Clove-R only -Melee-

21 - Mixer Fang

Clove-R only -Gun-

22 - Gatling Wing
23 - Cannon Wing

Grand-E only -Melee-

24 - Blunt Spike
25 - Claw Spike
26 - Energy Spike (HP-Rec 10)
27 - A-Air Spike (Anti-Air)
28 - Electro Spike (Beam)

R-Nej only -Melee-

29 - Crescent Fang
2A - Spiked Fang
2B - Shark Fang (Mov+1)

R-Nej only -Gun-

2C - Side Cannon
2D - Side Cannon 2
2E - Beam Cannon (Beam)

Nyght-R only -Melee-

2F - Nipper Fang
30 - Crash Fang
31 - Battle Fang
32 - A-Air Fang
33 - Drill Fang

Jet-I only -Melee-

34 - Saw Bumper
35 - Blade Bumper
36 - Iron Bumper
37 - A-Air Bumper (Anti-Air)
38 - Beam Bumper (Beam)

Kris-T only -Cannon-

39 - Cluster Bomb

Scorpion Drone only? -Gun- *I think*

3A - Gun Barrel (Beam)

Scorpion Drone only -Melee- *I think*

3B - Death Shear
3C - Death Claw

Scorpion Drone only? -Cannon-? *I think?*

3D - Death Needle
3E - Death Drill

Scorpion Drone only? -Gun- *I think*

3F - Death Gatling
40 - Death Beam (Beam)

Waterbug only

41 - Waterbug Shear
42 - Waterbug Claw


Strider only

43 - Strider Spike
44 - Strider Blades

Ant only

45 - Ant Fang
46 - Ant Fang 2
47 - Ant Fang Beam (Beam)

Mosquito only

48 - Mosquito Lance
49 - Mosquito Drill

Dor-O only -Cannon-

4A - Snail Gun
4B - Snail Turrets
4C - Huge Snail Gun (Mov+1)

4D~50 are dummy weapons.

Generic weapons -Melee-

51 - Drill
52 - Heavy Drill
53 - Quadra Drill
54 - Power Bumper
55 - Slash Fang
56 - Scrap Fang
57 - Power Dozer
58 - Steam Roller
59 - Battle Axe
5A - Falchion
5B - Antenna
5C - Antenna 2
5D - Antenna 3
5E - Stabilizer
5F - Stabilizer 2
60 - Stabilizer 3
61 - FCS
62 - FCS Mach 2
63 - FCS Mach 3
64 - Laser Sight
65 - Sonar
66 - Turret Scope
67 - Overdrive 30
68 - Overdrive 50
69 - Overdrive 70
6A - Barrier
6B - Barrier 2
6C - Barrier 3
6D - Thorax Armor
6E - Thorax Armor 2
6F - Thorax Armor 3
70 - Power Armor
71 - Power Armor 2
72 - Power Armor 3
73 - Converter
74 - Converter 2
75 - Hot Lips (Looks exactly how it reads... XD)
76 - Crusher (Heh... it's a foot. Mov+1)

77~78 are dummy weapons.

Generic weapons -Cannon-

79 - Cannon
7A - Dual Cannons
7B - Tri Cannons
7C - Howitzer
7D - Howitzer 2
7E - Howitzer 3
7F - Catapult
80 - Catapult 2
81 - Catapult 3
82 - Bazooka
83 - Mega Bazooka
84 - Giga Bazooka
85 - Missiles x2
86 - Missiles x3
87 - Missiles x4
88 - Megamotor 20
89 - Megamotor 40
8A - Megamotor 60
8B - Hawkeye
8C - Hawkeye 2
8D - Hawkeye 3
8E - EnergyTank 80
8F - EnergyTank 120
90 - EnergyTank 160
91 - Radar
92 - Radar 2
93 - Radar 3
94 - Mega Cannon
95 - Mega Cannon 2
96 - Mega Cannon 3
97 - Winding Key
98 - Concrete Pipe (with a kitten on top o.O)
99 - Banner (HP-Rec 15)

A0 crashes the game.

Generic weapons -Gun-

A1 - Machine Gun
A2 - Vulcan
A3 - Vulcan 2
A4 - Blast Gun (Beam)
A5 - Blast Gun 2 (Beam)
A6 - Blast Gun 3 (Beam)
A7 - Booster (Mov+1)
A8 - Booster 2 (Mov+2)
A9 - Booster 3 (Mov+2)
AA - Balancers
AB - Mega Balancers
AC - Giga Balancers
AD - Radar Wing
AE - Radar Wing 2
AF - Radar Wing 3
B0 - Accelerator 20
B1 - Accelerator 40
B2 - Accelerator 60
B3 - A-Air System (Anti-Air)
B4 - A-Air System 2 (Anti-Air)
B5 - A-Air System 3 (Anti-Air)
B6 - Side Armor
B7 - Side Armor 2
B8 - Side Armor 3
B9 - Reflector
BA - Reflector 2
BB - Reflector 3
BC - Auto-Repair (HP-Rec 10)
BD - Auto-Repair 2 (HP-Rec 20)
BE - Auto-Repair 3 (HP-Rec 30)
BF - Hybrid Armor
C0 - Energy Tank 150
C1 - Strobe
C2 - Machine Cannon
C3 - Vulcan 3
C4 - Gatling Beam (Beam)

C5~FF seem to all be dummy weapons; but I haven't
tested all of them.


Be warned; these codes will replace whatever your drone currently has equipped; you won't be able to get that part back unless you use the code to get it back or buy/find a new one.

Also, you should be able to equip parts not meant for whatever drone you are equipping it to no matter what. For instance: I haven't had any problems equipping a 3C - Death Claw (Melee +100) to K-Buto. HOWEVER, I DO NOT KNOW the effects of equipping a Gun to a Melee slot or a Cannon to a Melee slot (etc. etc.) and using them in battle. Use these codes at your own risk.

--

gardevor wrote:
someone test these on the DS

999 HP in battle Main Character
9209D514 00000040
62092090 00000000
B2092090 00000000
10000046 000003E7
D2000000 00000000

Push Select to Move Again (Main character)
94000130 FFFB0000
62092090 00000000
B2092090 00000000
2000004A 00000040
D2000000 00000000

how do you do Repeat Write when using pointers?


In theory: Shouldn't it be as simple as adding the loop code to the code along with the DC codetype to set the difference between drones? i.e:
(this is the HP code)
9209D514 00000040
62092090 00000000
B2092090 00000000
C0000000 000000XX <- I was thinking this would repeat 0x09 times since that's the maximum number of drones you can control (including Dor-O)
10000046 000003E7
DC000000 000000XX <- Obviously this would be the difference between drones' values.
D2000000 00000000

I didn't know how to find the offset between the drones because I'm too lazy to look for them right now :P, but it shouldn't be very hard.

No$Gba can handle the codes, so they might work; they just need the variables filled.


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PostPosted: Sun May 25, 2008 12:01 pm 
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omegakyogre wrote:

In theory: Shouldn't it be as simple as adding the loop code to the code along with the DC codetype to set the difference between drones? i.e:
(this is the HP code)
9209D514 00000040
62092090 00000000
B2092090 00000000
C0000000 000000XX <- I was thinking this would repeat 0x09 times since that's the maximum number of drones you can control (including Dor-O)
10000046 000003E7
DC000000 000000XX <- Obviously this would be the difference between drones' values.
D2000000 00000000

I didn't know how to find the offset between the drones because I'm too lazy to look for them right now :P, but it shouldn't be very hard.

No$Gba can handle the codes, so they might work; they just need the variables filled.

I've tried that and a few other combos in no$gba and it didn't work, that's why I asked...
even though there are 9 drones in battle, the address will stay the same for all drones even when you didn't choose them for battle so, the offset and # (total 16?) of drones will be the same as the orginal HP code.


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PostPosted: Sun May 25, 2008 4:00 pm 
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Actually, I'm pretty sure I got No$Gba to recognize the code if you put the beginning of the loop (C0) at the top of the codelist instead of being in the middle.


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PostPosted: Sun May 25, 2008 4:15 pm 
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The HP codes wont work for all characters cuz the address stats could go to the CPU side when you didn't have that certain character or a certain # of characters in battle unless a Condition code is used for each character. seems like only the main character code would stay the same.
So...

999 HP in battle Main Character (Heracros, Yamato)
9209D514 00000040
62092090 00000000
B2092090 00000000
10000046 000003E7
D2000000 00000000

push SELECT to Move Main Again character (Heracros, Yamato)
94000130 FFFB0000
62092090 00000000
B2092090 00000000
2000004A 00000040
D2000000 00000000

if you want to add the next character...use 10000046 +offset and insert it above the D2 line

and this should work for the 9,999 EXP code
9209D516 00000080
C0000000 0000000D
121E4834 0000270F
DC000000 0000001C
D2000000 00000000


Last edited by gardevor on Sun May 25, 2008 9:30 pm, edited 1 time in total.

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PostPosted: Sun May 25, 2008 8:47 pm 
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by any chance, will there be a all weapons code? its fine if you cant find it
but thx so much for the equirement codes^^


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PostPosted: Sun May 25, 2008 9:02 pm 
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someone test these to see if it freezes

999 Damage Attack
920C48D0 00000001
121E9578 000003E7
D2000000 00000000

999 Damage Counter
920C48CC 00002100
121E9574 000003E7
D2000000 00000000

Take No Damage When Counter
920C48CC 00002100
121E9578 00000000
D2000000 00000000

Take No Damage When Defend
920C48CC 00002200
121E9578 00000000
D2000000 00000000

Take No Damage When Evade failed
920C48CC 00002300
121E9578 00000000
D2000000 00000000

note: codes will cancel effect when a card is in play by you or enemy


Last edited by gardevor on Tue May 27, 2008 10:44 pm, edited 4 times in total.

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PostPosted: Sun May 25, 2008 9:47 pm 
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Deleted,so that not to make any confuse of the code above


Last edited by nickname121 on Mon May 26, 2008 6:12 pm, edited 1 time in total.

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PostPosted: Sun May 25, 2008 11:33 pm 
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oic thx...code updated, try it again


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PostPosted: Mon May 26, 2008 2:21 am 
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Deleted


Last edited by nickname121 on Mon May 26, 2008 6:00 pm, edited 1 time in total.

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PostPosted: Mon May 26, 2008 9:35 am 
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so, the code works and no freezes...? it's a Condition Code thing that only Melee attacks work

codes updated, now it should work on all attacks...Melee, Gun, Cannon

Weapons modifier
021e536d 000000xx.....+1hex for next slot...up to 021e53da
this page has the weapon values
http://charabox.2.pro.tok2.com/CoPaDS/c ... JN0_P.html


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PostPosted: Tue May 27, 2008 12:00 am 
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gardevor wrote:
Weapons modifier
021e536d 000000xx.....+1hex for next slot...up to 021e53da
this page has the weapon values
http://charabox.2.pro.tok2.com/CoPaDS/c ... JN0_P.html


Is that one for the weapons in your inventory instead of the weapons equipped?

Oh, sunnuva... I spent all that time testing each Hex value to compile that list of weapons... and it was done already. T_T

Next time I'll search first :\
--

I'll fix up the Weapons Equipped code tomorrow. Right now the addresses are wrong because I was too lazy to test them xD


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PostPosted: Tue May 27, 2008 12:07 am 
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gardevor wrote:
someone test these to see if it freezes

999 Damage Attack
920C48CE 00000100
121E9578 000003E7
D2000000 00000000

999 Damage Counter
920C48CC 00002100
121E9574 000003E7
D2000000 00000000

codes updated..now it should work on all attacks...


no it doesn't work, period.


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PostPosted: Tue May 27, 2008 12:49 am 
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lee3 wrote:
no it doesn't work, period.

Be more specific..Which Chapter?

Updated the damage codes a bit and with a note. Since both sides use the same address for damage in battle, it might not possible to find a perfect Conditional Code cuz the addresses are not fixed.


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PostPosted: Tue May 27, 2008 3:51 pm 
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gardevor wrote:
lee3 wrote:
no it doesn't work, period.

Be more specific..Which Chapter?

Updated the damage codes a bit and with a note. Since both sides use the same address for damage in battle, it might not possible to find a perfect Conditional Code cuz the addresses are not fixed.


badlands 31 it doesn't work, haven't test it on anything else.

Can you make it so that it's has an activation code?


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PostPosted: Tue May 27, 2008 10:33 pm 
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it's already been fixed, now it should work in all Stages
viewtopic.php?p=62948#p62948

a button activator would definitely solve the problem when cards are in play but is kinda dangerous since both you and the enemy uses the same address for damage, if you push the button at the wrong time then you get 999 damage instead. let me think about it....


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PostPosted: Tue May 27, 2008 11:36 pm 
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Title: Script Monkey
Hmm, wonder how feasible it would be to bypass the card minigames and have the cards work every time with full effects.

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PostPosted: Wed May 28, 2008 8:48 am 
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i doubt bypassing the minigames is feasible, the whole game revolves around the stupid minigames, it's like saying bypassing magic in FF


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PostPosted: Wed May 28, 2008 8:51 am 
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gardevor wrote:
it's already been fixed, now it should work in all Stages
viewtopic.php?p=62948#p62948

a button activator would definitely solve the problem when cards are in play but is kinda dangerous since both you and the enemy uses the same address for damage, if you push the button at the wrong time then you get 999 damage instead. let me think about it....


the problem is that, pass a certain level in the game, badlands 30 for me, the baddies all use cards. So it's hard with these codes on because, codes like counter don't work because the baddies are gonna use cards.


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PostPosted: Wed May 28, 2008 11:35 am 
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so, when a card is in use, you want a code that does 999 damage to the enemy when you use Counter?
that's easy to do:

push Select for 999 Damage Counter and take no damage when a card is in play by enemy, push the Select button after the mini-game has been played and just b4 the enemy fires the shot and b4 you get hit...or hold Select

94000130 FFFB0000
121E9574 000003E7
121E9578 00000000
D2000000 00000000

omegakyogre wrote:
Have All Cards x63 (Press X)
94000130 FFFE0000
C0000000 0000003B
221E5041 000000FC
221E5042 00000080
DC000000 00000004
D2000000 00000000
D0000000 00000000


Seems like changing a couple value will give you x99 cards:
Have All Cards x99 (Press X)
94000136 FFFE0000
C0000000 0000003B
221E5041 0000008C
221E5042 00000081
DC000000 00000004
D2000000 00000000

Note: Again this code will empty all cards in the deck, push X to verify there are x99 cards , Save game then return to Title screen and reload Save file.


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PostPosted: Thu May 29, 2008 1:36 pm 
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Yamato, Push L for max stats in battle
94000130 FDFF0000
B2092090 00000000
20000002 0000000a
00000004 77777777
00000008 77777777
0000000C 77777777
D2000000 00000000

mov 10
def 477
bar 887
spd 477
mle 477
gun 887
can 477


Last edited by gardevor on Sun Jun 01, 2008 2:19 pm, edited 1 time in total.

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PostPosted: Fri May 30, 2008 12:09 pm 
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I thought the stat values were embedded into the game based on your leve, and were unchangeable. How did you get them to change like that?

The Trainer Toolkit just got here, so as soon as I get it working with my R4 I'll fix the Weapons Equipped addresses and start work on a "Have all weapons in your inventory" code.


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PostPosted: Fri May 30, 2008 1:17 pm 
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Even tho the stats are based on your Level, they could still be modified, it's just that those values stored differently than regular values, (it's not like mle 255 = ff), so it might be also impossible to find, but it can be done when using the Level Code....increase a lv then search for increase in value, decrease a level then search for decrease in vlaue....

this should work for the have weapons code
viewtopic.php?p=62957#p62957
and it should use the same values as your weapon modify code.
but the max # of weapons (including the ones already equipped) you can have in stock is 100 weapons (generic mle, gun,cannon = total 110) anything more than that, you can't go to battle.


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PostPosted: Fri May 30, 2008 1:35 pm 
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Oh yeah, I remember that now. Cool. Then all I'll have to do is fix the addresses for my 'Weapons equipped' code...

...and then I'll have to think of something else to hack o.O. We've made a lot of progress through this game so far...


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PostPosted: Fri May 30, 2008 4:40 pm 
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thank you for all your hard work, keep it up! :D


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PostPosted: Fri May 30, 2008 8:44 pm 
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..Aaaaand proof that new stuff is coming:

K-Buto color modifier (press L)

94000130 FDFF0000
221E4838 000000XX
221E4839 000000YY
221E483A 000000ZZ
D2000000 00000000

XX = Primary Body Color
YY = Secondary Body Color
ZZ = Eye Color

For the values: 00 is solid red, 01 is lighter red, 02 is darker red... It continues on down the line with an increasing value. The values correspond to colors as if you are reading a book (left to right, down one row and back to the left, repeat). This continues until you hit the bottom row of the pyramid. The bottom row's (containing no color, just black and white shades) values are all after the color values; black is 7C. But this is all irrelevant because you can change them MUCH easier in-game.

Why is this code useful, then? Here:

7D - Crazy Skin 1
7E - Crazy Skin 2
7F - Crazy Skin 3
These three skins seem to change colors randomly o.O
80 - Pale Red (not on normal palette)
I am guessing that every value onwards will result in the same Pale Red that 80 gives. The first 3 after black are cool, though. Check them out.

Glitch / weird skins for your Drone! :D
I haven't tested the game with the drone with these skins, though, so be wary that the game might have problems in-battle or something. Use at your own risk, as always ;).

Other drone's addresses are coming soon. THEN comes the fixing of the Equipped addresses.

BTW, I'm using the 'Toolkit now. It's much better IMO, as it will highlight any changed addresses in the Hex View for a bit, making things MUCH easier for me.

EDIT: Done with the other drones' addresses:

Starting with K-Buto's code, and using a calculator in HEX mode, add 1C to the bold values to make the addresses point to the next bot in the list on the bottom:

94000130 FDFF0000
221E4838 000000XX
221E4839 000000YY
221E483A 000000ZZ
D2000000 00000000

K-Buto
Y-Ite
A-Geeto
Hicar-E \\IMPORTANT: Hicar-E and Clove-R are weird. Add 1D from A-Geeto to get Hicar-E; add 1B from Hicar-E to get Honey-B.
Honey-B
D-Scythe
Clove-R \\IMPORTANT: Hicar-E and Clove-R are weird. Add 1D from D-Scythe to get Clove-R; add 1B from Clove-R to get Hopp-R.
Hopp-R
Friz-B
Sev-N
Grand-E
R-Nej
Nyght-R
Jet-I
Kris-T
DOR-O

So, adding 1C to the bold addresses once will make them point to Y-Ite. Do it once more and they will point to A-Geeto... etc. etc.


I just found out you can apply these colors to Dor-O as well! :D Here's a breakdown of the different colors to choose from, then, since you can't change his colors normally:

Solid Red = 00
Darkest Red = 09
Lightest Red = 06
Solid Orange (One color to the right) = 0A
Lightest Orange = 10
Darkest Orange = 13
Yellow = 14
Lightest Yellow = 1A
Darkest Yellow = 1D
Yellow-Green = 1E
Lightest Yellow-Green = 24
Darkest Yellow-Green = 27
Green = 28
Lightest Green = 2E
Darkest Green = 31
Green-Turquoise = 32
Lightest Green-Turquoise = 38
Darkest Green Turquoise = 3B
Turquoise = 3C
Lightest Turquoise = 42
Darkest Turquoise = 45
Blue-Turquoise = 46
Lightest Blue-Turquoise = 4C
Darkest Blue-Turqoise = 4F
Blue = 50
Lightest Blue = 56
Darkest Blue = 59
Purple = 5A
Lightest Purple = 60
Darkest Purple = 63
Violet = 64
Lightest Violet = 6A
Darkest Violet = 6D
Red-Violet = 6E
Lightest Red-Violet = 74
Darkest Red-Violet = 77
White = 78
Grey = 7A
Black = 7C

If you use a little common sense, you can pinpoint precisely which color you want. Remember! The lightest and darkest colors are NOT the white and black found in either bottom corner. They are the colors that are directly above either white or black.


Last edited by omegakyogre on Sun Aug 31, 2008 1:56 pm, edited 2 times in total.

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PostPosted: Sat May 31, 2008 9:17 am 
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Joined: Wed May 02, 2007 1:09 am
Posts: 63
Fixed the equipment addresses:

K-Buto
221E483B 000000XX
221E483C 000000YY
221E483D 000000ZZ

Y-Ite
221E4857 000000XX
221E4858 000000YY
221E4859 000000ZZ

A-Geeto
221E4873 000000XX
221E4874 000000YY
221E4875 000000ZZ

Hicar-E
221E4890 000000XX
221E4891 000000YY
221E4892 000000ZZ

Honey-B
221E48AB 000000XX
221E48AC 000000YY
221E48AD 000000ZZ

D-Scythe
221E48C7 000000XX
221E48C8 000000YY
221E48C9 000000ZZ

Clove-R
221E48E4 000000XX
221E48E5 000000YY
221E48E6 000000ZZ

Hopp-R
221E48FF 000000XX
221E4900 000000YY
221E4901 000000ZZ

Friz-B
221E491B 000000XX
221E491C 000000YY
221E491D 000000ZZ

Sev-N
221E4937 000000XX
221E4938 000000YY
221E4939 000000ZZ

Grand-E
221E4953 000000XX
221E4954 000000YY
221E4955 000000ZZ

R-Nej
221E496F 000000XX
221E4970 000000YY
221E4971 000000ZZ

Nyght-R
221E498B 000000XX
221E498C 000000YY
221E498D 000000ZZ

Jet-I
221E49A7 000000XX
221E49A8 000000YY
221E49A9 000000ZZ

Kris-T
221E49C3 000000XX
221E49C4 000000YY
221E49C5 000000ZZ

Dor-O
221E49DE 000000XX
221E49DF 000000YY
221E49E0 000000ZZ

Just like last time:
Replace XX with the value of the Melee part you want equipped
Replace YY with the value of the CANNON part you want equipped
Replace ZZ with the value of the GUN part you want equipped


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PostPosted: Sun Jun 01, 2008 2:21 pm 
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Posts: 464
Yamato, Push L for max stats in battle
94000130 FDFF0000
B2092090 00000000
20000002 0000000a
00000004 77777777
00000008 77777777
0000000C 77777777
D2000000 00000000

code updated by replacing the Condition Check code with a Button Activator, dunno why a condition check would also give 1 enemy max stats...


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PostPosted: Sun Jun 01, 2008 10:06 pm 
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Joined: Wed Oct 11, 2006 9:49 pm
Posts: 344
Location: Cybertron
Title: Click Here <------
nice codes 8-)

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