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PostPosted: Fri Dec 14, 2007 10:54 am 
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i believe the game has pointer

Galaxian Max/Infinite Lives
621C4160 00000000
B21C4160 00000000
2000421D 00000006
D2000000 00000000

PacMan Infinite Lives *
6219D004 00000000
B219D004 00000000
20004E14 00000063
D2000000 00000000

Galaga Max/Infinite Lives
621E346C 00000000
B21E346C 00000000
20009820 00000005
D2000000 00000000

Xevious Max/Infinite Lives **
62202D68 00000000
B2202D68 00000000
20008183 0000001D
D2000000 00000000

Mappy Max/Infinite Lives **
621E0FE4 00000000
B21E0FE4 00000000
20002030 00000006
D2000000 00000000

The Tower of Druaga Max Lives **
62213CC8 00000000
B2213CC8 00000000
20001703 00000005
D2000000 00000000

The Tower of Druaga Infinite Lives
9219B9AA 00001E42
1219B9AA 00001E02
D2000000 00000000

DigDug Max Lives
62257314 00000000
B2257314 00000000
20001703 00000006
D2000000 00000000

Dig Dug Infinite Lives
921CB0A2 00001E42
121CB0A2 00001E02
D2000000 00000000

NOTE:
* Pacman Visual Life gets deducted but the Actual Life is infinite
** Xevious, Mappy and Tower of Druaga requires to Die once to Max the lives but it is Already Infinite

PS.
1. Better to Turn ON code Only for game you want to play
2. I only test it on my supercard minisd, no$gba 2.5c freeware and ideas freeware[must turn on one code at a time, and must insert code each time the emulator loaded)


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PostPosted: Fri Dec 14, 2007 1:50 pm 
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Tested the above codes by toenailed....

All work on an R4 except the Galaga code.


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PostPosted: Fri Dec 14, 2007 5:03 pm 
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enjoying the codes thank you! sorry to complain alitte more but Galaga codes don't work on the ar and in hope that they'll be codes for super Xevious but once again thank you!


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PostPosted: Sat Dec 15, 2007 7:36 am 
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Rayder wrote:
All work on an R4 except the Galaga code.

gamechaos wrote:
sorry to complain alitte more but Galaga codes don't work on the ar


It is very odd why the code doesn't work .. even iDeaS freeware version shows clearly the pointer for Galaga
Image

try to change 00000005 to 00000063 or test this one..

Galaga Infinite/Max Lives v2
9218520E 00005C08
1218520E 00005408
D2000000 00000000


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PostPosted: Sat Dec 15, 2007 9:38 am 
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Title: The HENTAI M@ster
toenailed wrote:
Rayder wrote:
All work on an R4 except the Galaga code.

gamechaos wrote:
sorry to complain alitte more but Galaga codes don't work on the ar


It is very odd why the code doesn't work .. even iDeaS freeware version shows clearly the pointer for Galaga
Image

try to change 00000005 to 00000063 or test this one..

Galaga Infinite/Max Lives v2
9218520E 00005C08
1218520E 00005408
D2000000 00000000


probably the game is not always executing that particular subroutine.

anyway, changing ldrb r0,[r1,r0] by strb r0,[r1,r0] will cause the game to store 20h (see r0), shouldn't cause any problems anyway, just commenting.
For those kind of codes i suggest using a break on write, since this will not affect any enemies.

anyway, you're using no$gba or ideas debugger to set breakpoints?

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PostPosted: Sat Dec 15, 2007 12:11 pm 
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well this sucks the codes toenailed posted to try to fix still doesn't work for Galaga on the action replay just trying to keep it put to date... anyways thanks once again for all the other codes!


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PostPosted: Sat Dec 15, 2007 8:01 pm 
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Hiei-YYH wrote:
probably the game is not always executing that particular subroutine.

anyway, changing ldrb r0,[r1,r0] by strb r0,[r1,r0] will cause the game to store 20h (see r0), shouldn't cause any problems anyway, just commenting.
For those kind of codes i suggest using a break on write, since this will not affect any enemies.

anyway, you're using no$gba or ideas debugger to set breakpoints?


yes, i believe it won't cause a problem if it is change to strb since r0 is use by one strb before a mov r0,#0xFF occurs and actually yes the subroutine executes only before the game starts and each time the player dies. I try both debugger and bpr gives me only three addresses, 0x02088D2C, 0x02185210 and 0x02193148 while bpw gives only two 0x02088C08 and 0x0219307A

only 0x0218520E, 0x02193146 and 0x02193078 uses ldrb/strb while other uses str/ldr, but i can only use 0x0218520C since the other two affects alot including the graphics. But it is odd because it still both clearly shows the base pointer in other two offset

in break on read
Image

in break on write
Image

my gf bought me yesterday a M3 DS real and yet both code in galaga works in M3 DS Real ..

using my code in M3 DS Real
Image

so far it tried it on my supercard minisd, m3ds real, no$gba and it works even in ideas.


Last edited by toenailed on Sat Dec 15, 2007 9:31 pm, edited 1 time in total.

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PostPosted: Sat Dec 15, 2007 9:16 pm 
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Title: The HENTAI M@ster
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use the write one, then trace where r2 is coming from (or subtracted) and change it to 63h, best way to do it.

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PostPosted: Sat Dec 15, 2007 9:45 pm 
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Hiei-YYH wrote:
use the write one, then trace where r2 is coming from (or subtracted) and change it to 63h, best way to do it.


actually i already trace r2 and it was r1 who got subracted from other subroutine then it just make a "add r2,[r1,#0x0]" .. but it gave a graphic glitch if i change the value of r1 since the subroutine was also use by other data..


anyway can you try this gamechaos

9217EFFE 0000794B
1217EFFE 00002363
D2000000 00000000


Last edited by toenailed on Sat Dec 15, 2007 11:44 pm, edited 2 times in total.

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PostPosted: Sat Dec 15, 2007 11:17 pm 
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Galaga seems to hate codes :( will not work on action replay still I appreciate for try though


Last edited by gamechaos on Sun Dec 16, 2007 11:01 am, edited 2 times in total.

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PostPosted: Sat Dec 15, 2007 11:44 pm 
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how about this one

9218C76C 00007963
1218C76C 00002363
D2000000 00000000


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PostPosted: Sun Dec 16, 2007 7:55 am 
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Title: The HENTAI M@ster
try a custom subroutine then.

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I Hate You So Much!!! Fuck & Peace!

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My grandma and my dog 'ol blue
My father
My sister
My uncle and my cousin and her best friend
The pope has got it and so do you.


My SITE

My Official Code Breaker DS Codes


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