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 Post subject: ACWW1.0 help.
PostPosted: Fri Aug 10, 2007 4:39 pm 
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Kommunist
Kommunist

Joined: Tue Jul 24, 2007 3:39 am
Posts: 1
Finally bought an ARDS today, and only two codes for my ACWW have worked. Right now all I have is ACWW to test on.

The two codes that I have gotten successfully to work are remove weeds, and complete museum. I tried giving max bells and everything, messed with inventory modifiers, and they are just unresponsive. The game loads fine, but the codes won't take effect. My cart says ADMEN0J22 on the back, so I am positive it is 1.0 (and the fact I was able to get two codes to work). I tried loading just the (M) code and max bells, and I still have my normal amount of bells. Also, I am able to enter my house with codes on (though the warning says different).


If it matters, it seems the ARDS is the kind that you have to insert the cartridge in the top of the ARDS. Not the swap type.

Thanks.


EDIT: .... I feel like a retard now. It seems most the codes only work for player 1. I was using them all with player 2.


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 Post subject: Re: ACWW1.0 help.
PostPosted: Sat Aug 11, 2007 3:56 pm 
It happens. Heh.


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