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What Would Molydeux? 2012 SF game jam https://www.kodewerx.org/forum/viewtopic.php?f=9&t=7696 |
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Author: | Parasyte [ Mon Apr 02, 2012 2:03 am ] |
Post subject: | What Would Molydeux? 2012 SF game jam |
Sup! I attended WWMDSF12 this weekend and got no sleep as I built a game from scratch over the course of 48 hours with a kick ass crack team. Our entry is called Tethyrd, it's a top-down shmuplike where the gimmick is that you must plug your gun into a power outlet to fire it. Crazy difficult, and ridiculously silly. This was a lot of fun to build, and we are considering continuing the project to flesh it out. Play: http://www.kodewerx.org/tethyrd.swf In the next day or two, I will write up my postmortem. Till then, enjoy! |
Author: | James0x57 [ Mon Apr 02, 2012 6:15 pm ] |
Post subject: | Re: What Would Molydeux? 2012 SF game jam |
How many rooms are there? I went out of bounds on the 2nd one and went to the door that way. lol It's very hard to get unplugged though- is there some key I didn't mash that unplugs you? |
Author: | Parasyte [ Mon Apr 02, 2012 7:02 pm ] |
Post subject: | Re: What Would Molydeux? 2012 SF game jam |
Oh yes. Controls are listed on the WWMD archive page. Controls: WASD to move, mouse cursor to aim, mouse button to shoot (when plugged in), E to unplug. There are many bugs. (It's really hard to create a game in two days, as it is.) You can crash your Flash plugin by colliding with a door and an enemy at the same time! ![]() We only had enough time to make 4 stages, and they were done at the end of the second day. We also didn't get our stage-completion mechanic implemented (which was going to be destroying the enemy spawners) so we skipped it and allowed the doors to instantly transition to the next stage. |
Author: | James0x57 [ Mon Apr 02, 2012 7:46 pm ] |
Post subject: | Re: What Would Molydeux? 2012 SF game jam |
Must have been exciting to make though! Do the weird ass box arm things have a name? |
Author: | Parasyte [ Tue Apr 03, 2012 10:00 pm ] |
Post subject: | Re: What Would Molydeux? 2012 SF game jam |
Our artist called it "Bad Box" |
Author: | James0x57 [ Wed Apr 04, 2012 9:13 am ] |
Post subject: | Re: What Would Molydeux? 2012 SF game jam |
Is there a key for plugging in? Because that's kind of hard to do too.. |
Author: | Parasyte [ Thu Apr 05, 2012 1:08 am ] |
Post subject: | Re: What Would Molydeux? 2012 SF game jam |
Nope. I want to do a few things about that: 1) Make the collision areas bigger. Probably going to work a bit like Apple's magnetic power cords: just get it close, and it will snap into place. 2) Directly interacting with the plug, even just to 'nudge' it. I don't want it to be too easy; Part of the fun is adding a slight challenge to key concepts like that. (SLIGHT) Anyway, here's my postmortem: http://blog.kodewerx.org/?post=3 |
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