So I attended the Game Developer's Conference, earlier today. I held a 3DS, stared deep into its soul, and I am now confident I will be importing one from Japan. I even took a picture. After that, I found the indie games section, and spoke with a lot of the developers there representing their games.
Jens and Jakob from Mojang were hanging around the Minecraft display, and I took a few minutes to chat with them about development on the game and got a little insight into their just-announce game,
Scrolls. The highlight of the discussion was Jens' response to my question about how they manage bug-tracking; "Reddit."
I also spoke with one of the developers of
Amnesia, from Frictional Games. This is a game that I played only briefly after downloading the demo on Steam. Much different from other horror games that are out there, and it's made by some great folks.
Bohm was there, which I have not played, but caught my interest a few months ago when I first heard about it. I didn't get a chance to talk to the developers.
Also on display was
Retro City Rampage, previously known as Grand Theftendo. I didn't stick around to talk to Brian, although it would have been interesting to know why the NES version was ditched. Intuition tells me money was a deciding factor...
And then I found some totally new games that I hadn't heard of:
Octodad was explained to me as a game where you play as an octopus pretending to be a human, who you must guide, incognito, through a normal mundane day without rousing suspicion and being detected. The control scheme is really bizarre; you move Octodad's left leg by holding the left mouse button, and his right leg by -- you guessed it -- holding the right mouse button! You can change to arm-mode by clicking the middle button, which then allows you to move one of your tentacle arms to grab and release stuff with the left button, or move up and down (Y-axis) while holding the right button. There's a great deal of slapstick humor involved. For example, banana peels that will fuck your shit up if you step on one. Especially the peels that are on the stairs. D: They gave me a shirt.
The last one I'll talk about is
Tiny & Big, which was a pretty game, but I didn't "get it" until I had stared at the screen for like 15 minutes. Basically, everything in the world can be cut. Big fucking mountain in the way? Cut it in half with a laser, and pull it over with a rope! Then attach some rockets to send it on its merry way! Konami is doing the same thing with their new MGS title (I guess they were inspired by Little & Big!) Part platformer, part puzzle, part sandbox... This series looks very entertaining.