Kodewerx
https://www.kodewerx.org/forum/

Saving (and loading, once saving starts working) problems
https://www.kodewerx.org/forum/viewtopic.php?f=5&t=1754
Page 1 of 1

Author:  Hextator [ Thu May 03, 2007 7:05 pm ]
Post subject:  Saving (and loading, once saving starts working) problems

No$GBA won't load battery saves for DS games. However, I only know this because I borrowed a copy of a friend's save and couldn't get it to load.

After attempting to see if my own save would work, I tried saving a game, but it won't even create a save file.

I made sure to set the save type (I've tried 512 KB FRAM and 64 KB EEP), but nothing helps.

What the hell?

Edit: I think my problem may actually be game specific. New Super Mario Bros. actually saved and loaded properly.

SM64DS, however, doesn't do jack shit.

Author:  Z3R0 [ Fri May 04, 2007 10:22 am ]
Post subject: 

all we can do is wait for new no$gba versions...I have 2.4a with the same problems

Author:  Hextator [ Fri May 04, 2007 2:30 pm ]
Post subject: 

I have another question that I don't feel requires making a whole new thread; does No$GBA strictly emulate with interpreter style processing?

I was debugging the freeware and I assumed that since it was executing in the $4xxxxx range and NOP'ing an instruction caused a massive crash that it was using an interpreter core, and I didn't see an option for a DynaRec core.

IIRC DynaRec would run faster and slightly alleviate my speed issue (even at 10% unlimited MHz disaster, the emulator only tops 20% speed). However, the stupid interpreter core, while convenient for testing assembly altering codes, makes tracing a pain in the ass (if not altogether impossible).

Page 1 of 1 All times are UTC - 8 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/