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PostPosted: Thu May 03, 2007 7:05 pm 
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Komrade
Komrade

Joined: Tue Mar 27, 2007 10:18 am
Posts: 1328
No$GBA won't load battery saves for DS games. However, I only know this because I borrowed a copy of a friend's save and couldn't get it to load.

After attempting to see if my own save would work, I tried saving a game, but it won't even create a save file.

I made sure to set the save type (I've tried 512 KB FRAM and 64 KB EEP), but nothing helps.

What the hell?

Edit: I think my problem may actually be game specific. New Super Mario Bros. actually saved and loaded properly.

SM64DS, however, doesn't do jack shit.

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PostPosted: Fri May 04, 2007 10:22 am 
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Kommunist
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Joined: Tue Feb 06, 2007 11:27 am
Posts: 367
Location: I'm currently looking for myself. Tell me if you find me.
all we can do is wait for new no$gba versions...I have 2.4a with the same problems


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PostPosted: Fri May 04, 2007 2:30 pm 
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Komrade
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Joined: Tue Mar 27, 2007 10:18 am
Posts: 1328
I have another question that I don't feel requires making a whole new thread; does No$GBA strictly emulate with interpreter style processing?

I was debugging the freeware and I assumed that since it was executing in the $4xxxxx range and NOP'ing an instruction caused a massive crash that it was using an interpreter core, and I didn't see an option for a DynaRec core.

IIRC DynaRec would run faster and slightly alleviate my speed issue (even at 10% unlimited MHz disaster, the emulator only tops 20% speed). However, the stupid interpreter core, while convenient for testing assembly altering codes, makes tracing a pain in the ass (if not altogether impossible).

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