Apparently CMU is made of win and turkey chunks
. There was this idea that a couple of grad students came up with about 5 years ago, called The Experimental Gameplay Project
. Now, the EGP was set into motion as means to study creativity, as I understand it. But it has produced some epic
More recently, they run their own dedicated website
where anyone can contribute a game. But, there are rules:
- Each game must be made in less than seven days,
- Each game must be made by exactly one person,
- Each game must be based around a common theme i.e. “gravity”, “vegetation”, “swarms”, etc.
Interestingly, the guys running EGP these days somehow come up with a new theme each month. No one knows the algorithm or methods they use. Some speculate there is Voodoo and foul play
involved. In any case, only seven days out of the month can be used for the actual development time, or else you're a cheater
I don't yet know what this month's EGP theme is, but when I find out, I am going to consider working on an entry. It's only seven days, that should leave plenty of time for life projects, right? And if I actually go through with it, I'm pretty much stuck. I will be rapid-prototyping games like a woman on her period for the rest of my life.
Sounds like fun!