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| [GBA] Castlevania: Circle of the Moon [U] [CB] https://www.kodewerx.org/forum/viewtopic.php?f=22&t=641 |
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| Author: | DevilLordDiablo [ Wed Jan 31, 2007 8:45 pm ] |
| Post subject: | [GBA] Castlevania: Circle of the Moon [U] [CB] |
I found a bunch of codes here that I thought would work for my CodeBreaker. http://www.rpgclassics.com/shrines/gba/cotm/codes.shtml I tried the Untouchable, Infinite Double Jump, & Always Run codes, and they did not work. I was wondering if any of you could provide me with a WORKING set of these codes, since this guy obviously didn't know what he was doing. |
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| Author: | Parasyte [ Wed Jan 31, 2007 9:07 pm ] |
| Post subject: | |
Hm, I no longer have my GBA CodeBreaker. I had to sacrifice it for electronic components for a hardware hack I did months ago. |
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| Author: | cady_driver [ Wed Jan 31, 2007 9:35 pm ] |
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I dont know why but i just hate Castlevania, nothin against you. |
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| Author: | DevilLordDiablo [ Thu Feb 01, 2007 10:14 am ] |
| Post subject: | |
cady_driver wrote: I dont know why but i just hate Castlevania, nothin against you.
Then there was no reason whatsoever for you to post here, wasn't there? to Parasyte: Can it be done with emulators (VBA in particular)? I remember very clearly that there WAS an Infinite Double Jump code on GSCentral.........and since the original site was taken down, |
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| Author: | Parasyte [ Thu Feb 01, 2007 1:17 pm ] |
| Post subject: | |
Sure, creating codes with VBA is easy. Testing them with CBA is impossible for me at the moment, considering I do not own one. The most important code, the master code, should probably be verified first. |
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| Author: | cady_driver [ Thu Feb 01, 2007 2:20 pm ] |
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DevilLordDiablo wrote: cady_driver wrote: I dont know why but i just hate Castlevania, nothin against you. Then there was no reason whatsoever for you to post here, wasn't there? to Parasyte: Can it be done with emulators (VBA in particular)? I remember very clearly that there WAS an Infinite Double Jump code on GSCentral.........and since the original site was taken down, not realy sorry |
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