Narin wrote:
Sappharad wrote:
You're an idiot.
No changes have been made that would break any of the codes from the original Japanese version. Go find them yourself.
Actually you are wrong, the patch does modify the game quite a bit which does break most of the original Mother 3 (J) codes due to the memory addresses being changed.
Actually, you are wrong. I know for a fact that no memory addresses for anything a code would affect have been changed. How do I know? Search the Readme file for my username and you tell me.
Any codes that don't work were probably wrong in the first place. The game has always used different locations for stuff like stats in and out of battle, and these aren't always in the same place due to a combination of poor coding in the original game and the fact that the game was compiled from C++ . I've just double checked to verify, all of my codes still work and no unusual RAM differences occurred when loading the game from the exact same save-frog in both versions.
The translation does use more memory for battle text, as well as an unused portion of memory for unpacking in-game text, but as I said these won't affect any codes that were correct in the first place. If you've got an example that shows otherwise, I'd be happy to tell you why it's wrong.
On a side note, here's a thread with some codes that someone made:
http://forum.starmen.net/forum/Mother/3 ... ost1102510You'll see by reading that thread that they don't work for everyone. This is due to the reasons I mentioned above. I'm guessing if you use the default character names you'll have the best chance of them working.