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| [GBA] Final Fantasy VI Advance [U] [CB] https://www.kodewerx.org/forum/viewtopic.php?f=22&t=4068 |
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| Author: | JP585 [ Mon Aug 20, 2007 10:51 pm ] |
| Post subject: | [GBA] Final Fantasy VI Advance [U] [CB] |
System: GBA Region: US or J (they share the same codes) Game Name: Final Fantasy VI Cheat Device: GS or AR or CB Description: Form Modifier Codes Username: JP585 Hiei-YYH wrote: ---------------------------------------------------------------------------- Party Modifier Terra 32001850 00?? Locke 32001851 00?? Cyan/Moglin 32001852 00?? Shadow/Mogret 32001853 00?? Edgar/Moggie 32001854 00?? Sabin/Molulu 32001855 00?? Celes/Moghan 32001856 00?? Strago/Moguel/Primary Ghost 32001857 00?? Relm/Mogsy/Secondary Ghost 32001858 00?? Setzer/Mogwin 32001859 00?? Mog 3200185A 00?? Gau/Mugmug 3200185B 00?? GoGo/Cosmog 3200185C 00?? Umaro 3200185D 00?? Leo/Banon/Wedge/Manduin 3200185E 00?? Kefka/Biggs 3200185F 00?? Note: 1 Char per Slot ONLY ================= Modifiers Values ================= 40 = ?? This is what Terra was when she was knocked out at the beginning of the game. FF = Standing Outside of Party 00 = Not in Party Party 1 Values C1 = Slot #1 Leader C9 = Slot #2 D1 = Slot #3 D9 = Slot #4 41 = Slot #1 49 = Slot #2 51 = Slot #3 59 = Slot #4 Party 2 Values C2 = Slot #1 Leader CA = Slot #2 D2 = Slot #3 DA = Slot #4 42 = Slot #1 4A = Slot #2 52 = Slot #3 5A = Slot #4 Party 3 Values C3 = Slot #1 Leader CB = Slot #2 D3 = Slot #3 DB = Slot #4 43 = Slot #1 4B = Slot #2 53 = Slot #3 5B = Slot #4 ADDED: I found values for the multi-party slots. I also added the mogs for each slot. There must be something that deals with the alternates for each character. I theorize that the same code would also control the appearance of alternate characters like biggs/Kefka, Leo/Banon/Wedge. ==================== REQUEST SUMMARY==================
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| Author: | oldbushie [ Fri Aug 31, 2007 11:35 am ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
I'd just like a "no encounters" code, if anyone's up to it. I'm surprised that there aren't even any official codes for this game listed anywhere, considering the US version has been out for quite a few months. Any help is much appreciated. |
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| Author: | Hiei-YYH [ Fri Aug 31, 2007 12:34 pm ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
oldbushie wrote: I'd just like a "no encounters" code, if anyone's up to it. I'm surprised that there aren't even any official codes for this game listed anywhere, considering the US version has been out for quite a few months. Any help is much appreciated. tried codebreaker forums? because i posted there. |
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| Author: | oldbushie [ Fri Aug 31, 2007 2:12 pm ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
Thanks! |
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| Author: | mbruno [ Tue Sep 18, 2007 11:29 am ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party. |
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| Author: | Hiei-YYH [ Tue Sep 18, 2007 4:58 pm ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
mbruno wrote: I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party. would be a long code because each character has his/her own data block. why don't you just use Terra? |
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| Author: | mbruno [ Tue Sep 18, 2007 7:14 pm ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
Hiei-YYH wrote: mbruno wrote: I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party. would be a long code because each character has his/her own data block. why don't you just use Terra? Because, there are some parts of the game where you don't have access to Terra(normally). |
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| Author: | Hiei-YYH [ Tue Sep 18, 2007 9:09 pm ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
mbruno wrote: Hiei-YYH wrote: mbruno wrote: I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party. would be a long code because each character has his/her own data block. why don't you just use Terra? Because, there are some parts of the game where you don't have access to Terra(normally). ok, and which character do you use more in this part? |
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| Author: | mbruno [ Wed Sep 19, 2007 12:53 pm ] |
| Post subject: | Re: [GBA] Final Fantasy VI Advance [U] [CB] |
Hiei-YYH wrote: ok, and which character do you use more in this part? Actually,there would be two characters, Locke and Sabin, for the part of the game with the three separate scenarios. |
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