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[GBA] Final Fantasy VI Advance [U] [CB]
https://www.kodewerx.org/forum/viewtopic.php?f=22&t=4068
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Author:  JP585 [ Mon Aug 20, 2007 10:51 pm ]
Post subject:  [GBA] Final Fantasy VI Advance [U] [CB]

System: GBA
Region: US or J (they share the same codes)
Game Name: Final Fantasy VI
Cheat Device: GS or AR or CB
Description: Form Modifier Codes
Username: JP585
Hiei-YYH wrote:
----------------------------------------------------------------------------
Party Modifier

Terra
32001850 00??

Locke
32001851 00??

Cyan/Moglin
32001852 00??

Shadow/Mogret
32001853 00??

Edgar/Moggie
32001854 00??

Sabin/Molulu
32001855 00??

Celes/Moghan
32001856 00??

Strago/Moguel/Primary Ghost
32001857 00??

Relm/Mogsy/Secondary Ghost
32001858 00??

Setzer/Mogwin
32001859 00??

Mog
3200185A 00??

Gau/Mugmug
3200185B 00??

GoGo/Cosmog
3200185C 00??

Umaro
3200185D 00??

Leo/Banon/Wedge/Manduin
3200185E 00??

Kefka/Biggs
3200185F 00??

Note: 1 Char per Slot ONLY



=================
Modifiers Values
=================

40 = ?? This is what Terra was when she was knocked out at the beginning of the game.

FF = Standing Outside of Party
00 = Not in Party


Party 1 Values
C1 = Slot #1 Leader
C9 = Slot #2
D1 = Slot #3
D9 = Slot #4
41 = Slot #1

49 = Slot #2
51 = Slot #3
59 = Slot #4

Party 2 Values
C2 = Slot #1 Leader
CA = Slot #2
D2 = Slot #3
DA = Slot #4
42 = Slot #1
4A = Slot #2
52 = Slot #3
5A = Slot #4



Party 3 Values
C3 = Slot #1 Leader
CB = Slot #2
D3 = Slot #3
DB = Slot #4
43 = Slot #1
4B = Slot #2
53 = Slot #3
5B = Slot #4


ADDED: I found values for the multi-party slots. I also added the mogs for each slot.

There must be something that deals with the alternates for each character.
I theorize that the same code would also control the appearance of alternate characters like biggs/Kefka, Leo/Banon/Wedge.

==================== REQUEST SUMMARY==================
  • Codes to switch between the various alternates for each character.
    • Codes to force Moogle form for Cyan, Shadow, Edgar, Sabin, Celes, Strago, Relm, Setzer, Gau, and GoGo.
    • Codes to force Normal form for Cyan, Shadow, Edgar, Sabin, Celes, Strago, Relm, Setzer, Gau, and GoGo.
    • Codes to force Ghost form for Strago, and Relm. (I checked using a one person party...there are only two Ghosts)
    • Code to force Biggs.
    • Code to force Kefka.
    • Code to force Wedge.
    • Code to force Leo.
    • Code to force Banon.
    • Code to force Manduin.
    • Any other appearance modification codes (such as Locke's merchant and cadet armor.)
The following would be nice...but you really don't have to.
  • Code to force to Magitech Armor mode. (Curious if you can make it work for world map like in intro)
  • Code to force to walking mode (to exit the magitech armor).
  • Joker Code to force chocobo on world map (and if possible reg maps).

Author:  oldbushie [ Fri Aug 31, 2007 11:35 am ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

I'd just like a "no encounters" code, if anyone's up to it. I'm surprised that there aren't even any official codes for this game listed anywhere, considering the US version has been out for quite a few months. Any help is much appreciated. :D

Author:  Hiei-YYH [ Fri Aug 31, 2007 12:34 pm ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

oldbushie wrote:
I'd just like a "no encounters" code, if anyone's up to it. I'm surprised that there aren't even any official codes for this game listed anywhere, considering the US version has been out for quite a few months. Any help is much appreciated. :D


tried codebreaker forums? because i posted there.

Author:  oldbushie [ Fri Aug 31, 2007 2:12 pm ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

Thanks! :D I hadn't thought to look there.

Author:  mbruno [ Tue Sep 18, 2007 11:29 am ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party.

Author:  Hiei-YYH [ Tue Sep 18, 2007 4:58 pm ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

mbruno wrote:
I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party.


would be a long code because each character has his/her own data block. why don't you just use Terra?

Author:  mbruno [ Tue Sep 18, 2007 7:14 pm ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

Hiei-YYH wrote:
mbruno wrote:
I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party.


would be a long code because each character has his/her own data block. why don't you just use Terra?


Because, there are some parts of the game where you don't have access to Terra(normally).

Author:  Hiei-YYH [ Tue Sep 18, 2007 9:09 pm ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

mbruno wrote:
Hiei-YYH wrote:
mbruno wrote:
I'm looking for a Walk Through Walls code that works regardless of which character is in the lead position. I know about the one made by Hiei-YYH, but for some reason it only works when Terra is in the lead position if the party.


would be a long code because each character has his/her own data block. why don't you just use Terra?


Because, there are some parts of the game where you don't have access to Terra(normally).


ok, and which character do you use more in this part?

Author:  mbruno [ Wed Sep 19, 2007 12:53 pm ]
Post subject:  Re: [GBA] Final Fantasy VI Advance [U] [CB]

Hiei-YYH wrote:
ok, and which character do you use more in this part?


Actually,there would be two characters, Locke and Sabin, for the part of the game with the three separate scenarios.

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