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| [NDS] Castlevania: Dawn of Sorrow [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=22&t=2611 |
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| Author: | Thor'axe the Impaler [ Sat Jun 09, 2007 1:36 pm ] |
| Post subject: | [NDS] Castlevania: Dawn of Sorrow [U] [AR] |
I would like a code for Max Luck and Souls can become Glitched by re-acquiring a soul after having 9 souls. This may be hard to hack (The souls one) but if it can be done with the Succubus glitch, then it can be hacked with an AR. And Max Luck would make everything about it easier too. Anyway, thanks in advance, and if Macrox decides to hack these for me, then I shall...... PARTY LIKE ITS THE YEAR 3000 |
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| Author: | macrox [ Sat Jun 09, 2007 6:30 pm ] |
| Post subject: | Re: [NDS] Castlevania: Dawn of Sorrow [U] [AR] |
The glitch for the souls resetting is not possible from what I see...the max count is 9. You would have to reset the address to 0 which is kinda silly since I gave you the All Souls code in the first place. The Max Luck code is easy and is: Luck always 999 120F737 0000E4A9 The programming for the other attributes is terrible cross linked... The best I have so far: Set ATK=899, DEF=497, STR= 995, CON=995, INT=995, LCK=995 020f7370 23232323 020f7370 23232323 020f7378 00232323 |
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| Author: | macrox [ Mon Jun 11, 2007 7:15 pm ] |
| Post subject: | Re: [NDS] Castlevania: Dawn of Sorrow [U] [AR] *Filled* |
DRUM ROLL PLEASE! RAPID FIRE BULLET SOULS (Press Y) 923FFFA8 F7FF0000 020ca93c 00000120 020ca99c 00000120 d2000000 00000000 Works for the throwing weapons mostly and that makes the most sense. I strongly advise you also use have infinite MP since this code will deplete your MP very fast otherwise. edited as per Zeld's suggestion. Reply to Zeld: The activator I initially choose works fine for the claim it was cited for. The difference in choosing another activator that matche the choice of the weapon use button is of course better and for that reason I took your suggestion on changing it. In essence the initial choice was like having two activators conflict each other. You point is well taken on choosing a button that better mates to the in game function. Thank you my friend. |
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| Author: | Hextator [ Mon Jun 11, 2007 8:06 pm ] |
| Post subject: | |
Note: I pointed out to Macrox that his activator wasn't actually an activator, and we settled on: 923FFFA8 F7FF0000 as the activator. For "Press Y to return to attack stance", which is how the rapid fire code works. Don't press Y while getting sent flying from a hard hit or your character will get screwy until you land (and you'll fall too slow to land any time soon). |
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| Author: | Aftermath [ Wed Aug 08, 2007 7:54 pm ] |
| Post subject: | [NDS] Castlevania: Dawn of Sorrow [U] [AR] |
Posted this on GSHI a few days ago, so hopefully noone minds the repost. Hmm, not sure if this would be possible to hack, but could you make a code so that a certain enemy always drops a soul/item? For example, there's a Yorick soul on the way from fighting Balore to Dmitrii, although the drop rate is about 1/50 or less. The reason is that I'm currently working on a speedrun (Soma/NG from scratch) and thinking about recording it, but in addition to having a camera awkwardly placed above the DS, having to flawlessly go through the game without shaking the DS, the amount of retries from the soul drops (there are about 8 vital ones) just makes it take way too long (sometimes 150+ runs are needed, especially if you don't accept errors even if you get the soul). Additionally, I was wondering if it'd be possible to make a "hitbox" code, to where you're able to take away Soma's normal weapon sprite and replace it with a red one that shows when a weapon's hitbox is out and it's size. So it'd be like replacing the invisible thing that determines whether a weapon hits or not with a red sprite. Also if it would be possible to do that with enemy hitboxes, making their attacks red, but the hit-able parts of their bodies yellow or something, so I could see on bosses and enemies where the most advantageous positions are. So yeah, hopefully that'd be possible to do, although I haven't bought a Trainer Toolkit yet so I'm not sure of the limits of what you can and cant hack. I did order one recently so it should hopefully ship soon. |
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| Author: | Amag [ Mon Dec 03, 2007 12:08 am ] |
| Post subject: | Re: [NDS] Castlevania: Dawn of Sorrow [U] [AR] |
macrox wrote: The glitch for the souls resetting is not possible from what I see...the max count is 9. You would have to reset the address to 0 which is kinda silly since I gave you the All Souls code in the first place. The Max Luck code is easy and is: Luck always 999 120F737 0000E4A9 The programming for the other attributes is terrible cross linked... The best I have so far: Set ATK=899, DEF=497, STR= 995, CON=995, INT=995, LCK=995 020f7370 23232323 020f7370 23232323 020f7378 00232323 Is the Max Luck code correct ? Whenever I try to use it, it boosts my strength instead. Or am I just doing it wrong ? |
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