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[NDS] Super Mario 64 DS [U, V1.1] [AR]
https://www.kodewerx.org/forum/viewtopic.php?f=22&t=2360
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Author:  HYPR [ Wed May 16, 2007 5:02 pm ]
Post subject:  [NDS] Super Mario 64 DS [U, V1.1] [AR]

Nintendo DS
Action Replay
Super Mario 64 DS v. 1.1
um... All 150 Stars

Author:  PikachuMan [ Wed May 16, 2007 5:21 pm ]
Post subject: 

HYPR wrote:
Nintendo DS
Action Replay
Super Mario 64 DS v. 1.1
um... All 150 Stars


That's done. It should be in your AR by default.

Author:  Arcane [ Wed May 16, 2007 5:22 pm ]
Post subject: 

PikachuMan wrote:
HYPR wrote:
Nintendo DS
Action Replay
Super Mario 64 DS v. 1.1
um... All 150 Stars


That's done. It should be in your AR by default.


Nope. Only 120 Course Stars.

Author:  Matthew C [ Thu Jan 03, 2008 5:53 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

Since my SM64DS topic was locked, I guess I'll ask the question again:

Is there a code that allows you to play as Peach, instead of Mario? Like a code that forces the game to load Peach's model instead of Mario's for this version of the game?

Author:  xdite396rw [ Thu Jan 03, 2008 11:20 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

Impossible; Insufficient amounts of graphic data to load a full 3D Model of Peach + Attacks. Basically, ask around why you can't play Gorea in Metroid Prime hunters. You'll get about the same answer.

Author:  Matthew C [ Fri Jan 04, 2008 7:48 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

xdite396rw wrote:
Impossible; Insufficient amounts of graphic data to load a full 3D Model of Peach + Attacks. Basically, ask around why you can't play Gorea in Metroid Prime hunters. You'll get about the same answer.


You can't give it a shot?

What I meant is that Mario's model is not loaded, and Peach's is loaded instead.

Author:  bfree [ Fri Jan 04, 2008 8:43 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

How can Mario's model NOT be loaded?

Author:  xdite396rw [ Tue Jan 08, 2008 1:21 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

Matthew C wrote:
...and Peach's is loaded instead.


How can you load a non-existing "model" ?

Author:  Origin [ Wed Feb 20, 2008 10:38 am ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

she does exist as a model, but if anyone manages to make that code, it will most likely freeze because she doesn't have an attack move or a running sprite or whatever. like what xd said

Author:  Tiger21820 [ Sat Mar 08, 2008 4:22 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

How about a replace player into object code? I want to be replaced in a 1-up mushroom(green), a super mushroom(red), a shell that you shred on, a feather that powers you to fly, and a power-up flower. All these items give off sparks. Can you find a way to have the sparks fly off you as on the real objects?

Author:  HyperHacker [ Mon Mar 10, 2008 5:57 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

None of those models will be able to handle Mario's moves and animations. Possibly the game would just ignore that and keep on going, but more likely you'd get glitches and/or crashes. The only way I can see it being possible with a code is if you swapped models and hacked it not to use any of those animations that wouldn't work.

Sparks is almost certainly possible, but I don't know how to go about doing it. Does this version have the super-triple-jump you get at the end of the game? IIRC sparks came off you when you did that.

Author:  magicmaniac [ Tue Mar 18, 2008 7:36 am ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

hey... i'm new here...
what about a code that replaces the texture of water with lava and the texture of lava with water
so that when you go into lava you actually swim in it and for water when you touch it you burn...

Author:  HyperHacker [ Thu Mar 20, 2008 12:22 pm ]
Post subject:  Re: [NDS] Super Mario 64 DS [U, V1.1] [AR]

Replacing the texture would only change what they look like, not what they do. Your idea is possible though.

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