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| [NDS] Mega Man ZX [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=22&t=2314 |
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| Author: | Thor'axe the Impaler [ Sat May 26, 2007 1:35 pm ] |
| Post subject: | [NDS] Mega Man ZX [U] [AR] |
Game: Megaman ZX Console: NDS Region: NTSC/UC Device: AR I would like a code for Megaman ZX to have an infinite weapon/overdrive gauge for all forms. I just wanna dish out some constant pain with each form without worrying about running out of weapon energy. Thanks in advance, and it's okay if it takes a while, I'm a patient man. |
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| Author: | Thor'axe the Impaler [ Sat Jun 02, 2007 11:37 am ] |
| Post subject: | [NDS] Megaman ZX [US] [ARDS] |
I would like an "Infinite Weapon Gauge" Code for Megaman ZX, for the nintendo DS, for the Device Action Replay DS, for the north American (NTSC-UC) version of the game. it would be great if it were a single code for all the weapon gauges, but it can also be multiple codes in order to address each form if needed. I would also like a "Quick Weapon Charge" code for the same specifications as the first code requested. Thank you very much, whomever helps me with this |
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| Author: | Dualscreenman [ Sat Jun 02, 2007 5:54 pm ] |
| Post subject: | Re: [NDS] Megaman ZX [US] [ARDS] |
Once this game boots in no$gba I may be able to get somewhere with this game. |
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| Author: | Thor'axe the Impaler [ Sun Jun 03, 2007 5:03 pm ] |
| Post subject: | Re: [NDS] Megaman ZX [US] [ARDS] |
Thanks DS Man. I really appreciate all the work that goes into creating codes and hacks for videogames, and I know its no walk in the park for actually hacking new codes, as opposed to porting and converting existing codes. Anyway, thanks again, and I hope you can get it to boot soon |
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| Author: | DxEggman [ Thu Jun 14, 2007 9:49 am ] |
| Post subject: | Re: [NDS] Megaman ZX [US] [ARDS] |
Y'know how clearing the game as both characters allows you to keep model X? Is there a code that lets you keep model X without having to clear the game twice? |
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| Author: | Master SL [ Sat Jun 16, 2007 6:16 pm ] |
| Post subject: | Re: [NDS] Megaman ZX [US] [ARDS] |
DSman if you get it working tell me how. Every single time it crashes regardless of the settings placed. |
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| Author: | Dualscreenman [ Sat Jun 16, 2007 6:52 pm ] |
| Post subject: | Re: [NDS] Megaman ZX [US] [ARDS] |
Yeah, we'll have to wait for another release. |
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| Author: | Master SL [ Mon Jun 18, 2007 8:22 pm ] |
| Post subject: | Re: [NDS] Megaman ZX [US] [ARDS] |
Damn... I was hoping it was only me having problems with it. |
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| Author: | DevilJinKazama [ Thu Aug 30, 2007 12:25 am ] |
| Post subject: | Re: [NDS] Megaman ZX [U] [AR] |
I would like to request the same codes, only for the [E] version of the game. Is it necessary to create a whole new topic for this, or can I just leave my request here? Thanks in advance, either way |
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| Author: | Thor'axe the Impaler [ Thu Nov 08, 2007 9:17 am ] |
| Post subject: | Re: [NDS] Megaman ZX [U] [AR] |
Is it remotely possible that Hiei-YYH's codes for Quick Charge and Infinite Weapon Gauge for ZX Advent can be ported to ZX? I doubt it since there are 4 weapon gauges in ZX, but I just thought it's a possibility. Or maybe Hiei can hack the codes for me if he finds the time and will to do so. Thanks a bunch. |
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