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PostPosted: Sat Jan 05, 2008 2:26 pm 
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Pokemon Diamond, US Version, Action Replay

I need a code that will turn the OT of the first THREE boxes of pokemon in your PC to your OT.


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PostPosted: Sun Jan 06, 2008 3:55 pm 
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pkmnhax wrote:
Is action replay max only for ds lite? or normal ds aswell...

it for both of them


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PostPosted: Sat Jan 12, 2008 9:52 am 
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_Cloud_Strife_ wrote:
Pokemon Diamond, US Version, Action Replay

I need a code that will turn the OT of the first THREE boxes of pokemon in your PC to your OT.

I would like a code similar to what he requested, so the ID number of all six of my Party Pokémon have the ID number of 18508 51159 and the Trainer name "Brian"♂

-Rabin


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PostPosted: Sat Jan 12, 2008 8:08 pm 
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Title: Eater of Food
I need a code for diamond that allows you to use items in battles that take place in the battle tower, during multi player battles, and for wifi. Does anyone know a code like that?


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PostPosted: Tue Jan 15, 2008 6:12 pm 
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Anyone have a code that allows you to get an egg from the day-care at a set nature, and also hatch shiny?


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PostPosted: Tue Jan 15, 2008 10:09 pm 
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I can add the codes fine to my R4, but I can't see them when I try to put the cheats on, I can only see the Codejunkie cheats.


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PostPosted: Fri Jan 18, 2008 3:35 pm 
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Title: Magus
Is it possible to modify the trainer's avatar in the trainer card?
For example, instead of having that uglyass guy in the red cap as one's avatar on the card, change to male ace trainer, etc.


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PostPosted: Wed Jan 23, 2008 8:05 am 
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I was going to request an IV/Nature mod for the pokemon in your party but I'm suddenly not sure if that could work, nvm

An Item edit code. I know I already have 'most' of them on my ARDS but it#s a pain in the ass to keep restarting each time when I want a lot of different items... I was wondering if it was possible to create something like the TM mod code for it. Example: Set the master balls to the correct ammount in bag 1, bag 2's item changes to what ever you wanted it to be. Figures it'll be a lot of hassle.

Thank you in advance!

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PostPosted: Fri Jan 25, 2008 1:02 pm 
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I would like a code for modifier your first pokemon's ability please!!! :D

sorry (if this request have been answer) i have look everywhere and found none code
relate to or about pokemon ability modifier (i only have an AR 1.52 and have no idea
about pokesave either).

if this request have been answer please give me link to it, thank you

again sorry for sooo noobs :(

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PostPosted: Sat Jan 26, 2008 8:28 pm 
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Title: http://www.emailcashpro.com/?r=jirachi87
got any pokemon abilities code?


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PostPosted: Sun Jan 27, 2008 1:14 pm 
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how do i change:
Delete Box 1 (All):L+R+Select
Press L+R+ Select to delete ALL pokemon in Box 1 of the PC.
94000130 FCFB0000
B21C4D28 00000000
B0000004 00000000
C0000000 0000001D
E000C370 00000088
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
DC000000 00000088
D2000000 00000000
0A1837D5 C385A07F

to delete other boxes


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PostPosted: Sun Jan 27, 2008 7:54 pm 
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Title: Dreaming Hacker
Sonic wrote:
AR US pokemon pearl.
'Unlock trade area'
I would like a code to get under any pokemon center to the trade area. I would rather not walk through the ladies with the walk through walls code and yes I already know about the pal pad bla-bla-blah.


I think you can get by them with the walk through walls code.
Have you tried that?

I hope it was okay to post this here...

Also, is there by any chance a way for me to know the stat values for editing how much EV points a stat increasing item gives to your pokemon?
I have the code, I just don't have the values. I would like to have the values for number
252


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PostPosted: Mon Jan 28, 2008 12:53 am 
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I need some help in finalizing these codes - it's not fully fleshed out.

From my one hack run, it seems that your stat modifiers (eg, the effects from Growl, Harden, etc.) are stored in this area:

Your attack modifier: 0x22B5835
Your opponent's attack modifier: 0x22B58F5

In a double battle, the second Pokémon's modifiers are at:

Your attack modifier: 0x22B59B5
Your opponent's attack modifier : 0x2285A75

(I presume defense, speed, special attack, special defense mods are in the byte values following the stated ones)

I know that the value at these addresses start at 0x06, and range from 0x00 to 0x0C. (Still, with this data you could make a code where you would deal OHKO shots with the weakest of attacks while taking little damage short of a hax Sheer Cold or something like that - Haze would be rendered as useful as Splash too...).

Right around that block lies stuff like in-battle current HP and PP, and possibly other harvestable data for codes (for example, whether Charge has been used, whether the Pokémon has been hit in the turn, whether Slaking is about to loaf around, etc.). However, a few questions remain that I am unable to answer. It seems that once battle has ended the entire area is overwritten with random data, so it could potentially interfere with other in-game stuff (though it tends to remain at the same address, so it's not a pointer). Is there anything about the general address area that could potentially be important? Am I just reinventing the wheel, so to say (and if so, can I see where the "original data" is)?


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PostPosted: Wed Jan 30, 2008 12:42 am 
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Okay. Sorry about that, answered my own question, but I have another one:

It is a pointer cheat, but it's at a different address every bootup. But I'm not sure which pointer is which.

Should I use the value at 0x2106FC0 or the value at 0x21C59C8 (they appear to be the same, but which is more "stable"? I know the in-battle data is at +48580 for your (first) Pokémon, and is a block for size 0xC0 (the following blocks of size 0xC0 are the opponent, and then, if necessary, double battle Pokémon). I also have it that inside the in-battle block we have the following:

Code:
0x00-0x01 - Pokémon
0x02-0x03 - Attack
0x04-0x05 - Defense
0x06-0x07 - Speed
0x08-0x09 - Special Attack
0x0A-0x0B - Special Defense
0x0C-0x0D - Move 1
0x0E-0x0F - Move 2
0x10-0x11 - Move 3
0x12-0x13 - Move 4
0x19 - Attack Mod (00 - min, 06 - normal, 0C - max)
0x1A - Defense Mod
0x1B - Speed Mod
0x1C - Special Attack Mod
0x1D - Special Defense Mod
0x1E - Accuracy Mod
0x1F - Evasion Mod
0x2C - Current PP (Move 1)
0x2D - Current PP (Move 2)
0x2E - Current PP (Move 3)
0x2F - Current PP (Move 4)
0x4C-0x4F - Current HP
0x50-0x53 - Max HP
0x64-0x67 - EXP
0x70 - Turns Confused Remaining (0 - not confused)
0x78-0x79 - Item Held


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PostPosted: Wed Jan 30, 2008 9:05 pm 
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To partially fill some requests for shininess, nature, ability, etc. you'd need to have some way of generating a personality (it's a 32-bit value, you could probably fish it out from those "change your Pokémon gender" codes) so that it fits a series of simultaneous congruences. For shininess, you will need the high-order 13 bits of your 32-bit trainer ID (which can be obtained by any number of existing codes which give you the high-order 16 bits in place of the low-order 16 bits, or just try and find a shiny Spinda in the wild and have a good eye for spots). These simultaneous congruences are available at any serious Pokémon info website (such as Bulbapedia).

In theory, this should cover gender, nature, shininess, Unown letter, etc. (Spinda spots are uniquely determined by personality, so if the Spinda with a specified personality isn't shiny for your 32-bit trainer ID, you'd have to "trade for it").

For ability, if the Pokémon is generated in DP (wild, egg, in-game trade, etc), the ability is generated from your personality. Then it is cached somewhere else. (This is likely so that Pokémon imported from Pal Park don't suddenly change ability). The ability is re-generated should the Pokémon evolve (explaining why your imported Pickup Zigzagoon can change into a Gluttony Linoone). Because ability is cached (and the game tends to read off the cache instead of calculating the ability), you could technically hack Spiritomb/Sableye with Wonder Guard... (I keep either Scrappy Miltank/Kangaskhan with Fighting attack, an indirect attacker, a Fire Fang user, or Mold Breaker Pinsir/Rampardos just in case).

Also note that the game will never generate a personality in which the higher-order 16 bits or the lower-order 16 bits are all zeroes.

If you want your egg to hatch shiny, or with some set personality-based value, you can always modify the egg after having obtained it (but before it hatches, of course), as the Pokémon is "generated" once the egg is obtained.


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PostPosted: Thu Jan 31, 2008 9:21 am 
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I need the pokemon modifier code for the code breaker.


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PostPosted: Sun Feb 03, 2008 7:07 pm 
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2dvh wrote:
I need the pokemon modifier code for the code breaker.

wrong forum


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PostPosted: Sun Feb 03, 2008 7:16 pm 
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asuri wrote:
how do i change:
Delete Box 1 (All):L+R+Select
Press L+R+ Select to delete ALL pokemon in Box 1 of the PC.
94000130 FCFB0000
B21C4D28 00000000
B0000004 00000000
C0000000 0000001D
E000C370 00000088
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000

Sorry to tell you this but that isn't it I meant not in the pc but in your party. It doesnt have to delete just one it can delete the whole party if there is one that is like that then it is also fine.
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
DC000000 00000088
D2000000 00000000
0A1837D5 C385A07F

to delete other boxes


:|


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PostPosted: Tue Feb 05, 2008 5:33 am 
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Title: The Black Lotus: Leader of the Akatsuki
Black Lotus wrote:
Black Lotus wrote:
Black Lotus wrote:
Requests:
-Code that sets the IVs of Pokemon that you hatch from eggs
-Code that sets the Nature of Pokemon you hatch from eggs

There are similar codes to these that have been created already but those only work on wild Pokemon I would greatly appreciate the codes being able to work on hatched Pokemon


This is still needed. If some kind person is attempting at these codes please speak up I need these codes really badly and if these codes are for one reason or another "impossible" also please speak up.


bump

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PostPosted: Fri Feb 08, 2008 11:08 am 
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Title: The Black Lotus: Leader of the Akatsuki
Could someone possibly make a code that sets how many Effort Points a pokemon has or is worth that would be nice and would be greatly appreciated though anything that deals with EV training would be nice and again would be greatly appreciated.

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PostPosted: Fri Feb 08, 2008 11:11 am 
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Title: The Black Lotus: Leader of the Akatsuki
Black Lotus wrote:
Black Lotus wrote:
Black Lotus wrote:
Requests:
-Code that sets the IVs of Pokemon that you hatch from eggs
-Code that sets the Nature of Pokemon you hatch from eggs

There are similar codes to these that have been created already but those only work on wild Pokemon I would greatly appreciate the codes being able to work on hatched Pokemon


This is still needed. If some kind person is attempting at these codes please speak up I need these codes really badly and if these codes are for one reason or another "impossible" also please speak up.


This is no longer needed thank you very much to anyone who tried this.

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PostPosted: Tue Feb 12, 2008 7:57 pm 
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Location: In the darkness...
Title: Magus
Could someone check this out, please:
Code:
Catch any pokemon with Pure Power
94000130 FCFFF000
B214CD28 00000000
FA200003 23453456
78965432 D2000000
00000000


I can't remember what site I got it from some time back, and I don't know who is the original "author." Is it bogus? Incomplete, hopefully?
I've tried testing it out myself, but with no luck. That last line definitely looks incomplete, though I think the second half of the penultimate line probably belongs to the last line. I first tried throwing in more zeros to "complete" it.

I think it might be:
Code:
Catch any pokemon with [Pure Power]
94000130 FCFFF000
B214CD28 00000000
FA200003 23453456
78965432 ????????
D2000000 00000000


I don't know. [/n00b]

EDIT: My bad - it's from supercheats. Still, could someone check this code out?


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PostPosted: Sat Feb 16, 2008 1:39 am 
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Title: The genius of the world
Could someone make an EV maxing code?
Thanks


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PostPosted: Sun Feb 17, 2008 10:16 pm 
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Title: Death's Personal Idiot
kelvSYC wrote:
To partially fill some requests for shininess, nature, ability, etc. you'd need to have some way of generating a personality (it's a 32-bit value, you could probably fish it out from those "change your Pokémon gender" codes) so that it fits a series of simultaneous congruences. For shininess, you will need the high-order 13 bits of your 32-bit trainer ID (which can be obtained by any number of existing codes which give you the high-order 16 bits in place of the low-order 16 bits, or just try and find a shiny Spinda in the wild and have a good eye for spots). These simultaneous congruences are available at any serious Pokémon info website (such as Bulbapedia).

In theory, this should cover gender, nature, shininess, Unown letter, etc. (Spinda spots are uniquely determined by personality, so if the Spinda with a specified personality isn't shiny for your 32-bit trainer ID, you'd have to "trade for it").

For ability, if the Pokémon is generated in DP (wild, egg, in-game trade, etc), the ability is generated from your personality. Then it is cached somewhere else. (This is likely so that Pokémon imported from Pal Park don't suddenly change ability). The ability is re-generated should the Pokémon evolve (explaining why your imported Pickup Zigzagoon can change into a Gluttony Linoone). Because ability is cached (and the game tends to read off the cache instead of calculating the ability), you could technically hack Spiritomb/Sableye with Wonder Guard... (I keep either Scrappy Miltank/Kangaskhan with Fighting attack, an indirect attacker, a Fire Fang user, or Mold Breaker Pinsir/Rampardos just in case).

Also note that the game will never generate a personality in which the higher-order 16 bits or the lower-order 16 bits are all zeroes.

If you want your egg to hatch shiny, or with some set personality-based value, you can always modify the egg after having obtained it (but before it hatches, of course), as the Pokémon is "generated" once the egg is obtained.


So...um...I'm kind of a dingus...um...does that mean that there'll never be an ability modifier?

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PostPosted: Mon Feb 18, 2008 2:51 pm 
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Is it possible to make a code that allows you to nickname traded Pokemon?

EDIT: Sorry, it doesn't matter, I just realised I can just change my trainer ID to match the Pokemon's so I can name it.


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PostPosted: Wed Feb 20, 2008 4:20 pm 
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Title: t3h nid0kinG
Is there a code that helps you win Super Contests? So far I've only found the timer reset, but is there, I dunno, something like give you extra points during the acting part or ups the amount of points you get during the final judging (like up it so much that you're guaranteed a win)?


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PostPosted: Sat Feb 23, 2008 3:09 pm 
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Is there a code that allows you to change your trainer in the story mode?

Like, say I want to be a "Ninja". Is that possible to edit the trainer? x.x

*US AR DS. :?


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PostPosted: Mon Feb 25, 2008 6:02 pm 
i think the h4x0rz got tired of this thread lol


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PostPosted: Tue Feb 26, 2008 1:02 am 
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HighCharity wrote:
kelvSYC wrote:
To partially fill some requests for shininess, nature, ability, etc. you'd need to have some way of generating a personality (it's a 32-bit value, you could probably fish it out from those "change your Pokémon gender" codes) so that it fits a series of simultaneous congruences. For shininess, you will need the high-order 13 bits of your 32-bit trainer ID (which can be obtained by any number of existing codes which give you the high-order 16 bits in place of the low-order 16 bits, or just try and find a shiny Spinda in the wild and have a good eye for spots). These simultaneous congruences are available at any serious Pokémon info website (such as Bulbapedia).

In theory, this should cover gender, nature, shininess, Unown letter, etc. (Spinda spots are uniquely determined by personality, so if the Spinda with a specified personality isn't shiny for your 32-bit trainer ID, you'd have to "trade for it").

For ability, if the Pokémon is generated in DP (wild, egg, in-game trade, etc), the ability is generated from your personality. Then it is cached somewhere else. (This is likely so that Pokémon imported from Pal Park don't suddenly change ability). The ability is re-generated should the Pokémon evolve (explaining why your imported Pickup Zigzagoon can change into a Gluttony Linoone). Because ability is cached (and the game tends to read off the cache instead of calculating the ability), you could technically hack Spiritomb/Sableye with Wonder Guard... (I keep either Scrappy Miltank/Kangaskhan with Fighting attack, an indirect attacker, a Fire Fang user, or Mold Breaker Pinsir/Rampardos just in case).

Also note that the game will never generate a personality in which the higher-order 16 bits or the lower-order 16 bits are all zeroes.

If you want your egg to hatch shiny, or with some set personality-based value, you can always modify the egg after having obtained it (but before it hatches, of course), as the Pokémon is "generated" once the egg is obtained.


So...um...I'm kind of a dingus...um...does that mean that there'll never be an ability modifier?


There could be one: recall what I said in the quoted part: the personality value is used to initially determine which ability a Pokémon has when a Pokémon is caught/evolves/traded/etc. This is cached somewhere, and every subsequent time, it reads off the cache rather than recomputing the ability (I'd imagine this is because looking up a large table is still expensive). By finding and changing said cache, you could change the ability to whatever ones you wish until the game triggers another recalculation (say, if the Pokémon evolves).

This is true for not only DP, but also Colosseum and XD (I don't think this is true for other G3 games).


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PostPosted: Thu Feb 28, 2008 11:51 am 
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Is there a code to get the movie Darkrai in a US Diamond or Pearl, or is there a code to get Japanese text?


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