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PostPosted: Thu Mar 06, 2008 12:21 am 
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Kommunist
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Joined: Wed Mar 05, 2008 11:44 pm
Posts: 1
Title: A Custom Tile to Make Myself Awesome
I've been playing Top Gear Rally a long time. Mostly because of a glitch I found long ago with my cousin...

http://video.google.com/videoplay?docid=-6508459399934423098&q=KP9000&total=21&start=0&num=100&so=0&type=search&plindex=11
I call them Snotrockets... It was my cousin's idea to call them that, because that's extremely accurate.

Been looking for ways to make this more fun... Speed modifiers, gravity modifiers, track/car modifiers, whatever.

Lots of times, I'll do a real good one, but I'll be upside down or sideways lots of times, and the game just respawns me. So, I was able to make a code that respawns depending on if the C-Right button is pressed.

Disable Crash Respawning (Note: Press C-Right to Respawn if stuck)
8031BAA3 0005
D031A3E1 0001
8031BAA3 0000

This results in much better crashes and gives you more control if you're actually racing. If you get stuck (like in Jungle or Mountain) the game doesn't respawn you normally. Or, if you know you're going to crash, just hold down that C-Right button and you'll be respawned as soon as you break the roll/pitch/yaw limit (faster than the game would normally do it.)

However, I do request that someone could try to accomplish the following:
- Sunny Weather in 2 Player mode
- Sunny Weather on Strip Mine track
- Other tracks that exist in the game, "Season Winner", etc
- Gravity Mod
- Vehicle Size (I dunno if that's included in Vehicle Stats already in the list)
- Special Cars in Paint Shop
- Car Modifier (There is an Airplane in Coastline and Jets that fly over in Strip Mine)


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PostPosted: Thu Jul 09, 2009 2:30 am 
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Kommunist
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Joined: Tue Oct 10, 2006 8:49 pm
Posts: 78
Location: California
Superman 64 multiplayer, anyone? *dons hazmat suit*

P1 Weapon Modifier
812415DC ????

P2 Weapon Modifier
812418A8 ????

P3 Weapon Modifier
81241B74 ????

P4 Weapon Modifier
81241E40 ????

3F80 - Rocket
4000 - Homing Missiles (Rockets are slightly slower than Homing Missiles.)
4080 - Mine


P1 Unlimited Plasma Cannon Shots
812415D0 42C8

P2 Unlimited Plasma Cannon Shots
8124189C 42C8

P3 Unlimited Plasma Cannon Shots
81241B68 42C8

P4 Unlimited Plasma Cannon Shots
81241E34 42C8


Mines Don't Do Damage
8026B64D 0064

All Players Start With ???? Health (Default: 42C8; you'll need to use this as a value to reset to default starting health)
8104AB3E ????

P# Starts With ???? Health (Default: 42C8)
8104AB54 0C00
8104AB56 0018
81000060 3C19
81000062 800F
81000064 8F39
81000066 DE18
81000068 2401
8100006A 000# <-- 1-4 goes here
8100006C 240E
8100006E 0001
81000070 002E
81000072 0823
81000074 240E
81000076 02CC
81000078 0800
8100007A 0024
8100007C 01C1
8100007E 0019
81000090 0000
81000092 7012
81000094 01D9
81000096 C821
81000098 2401
8100009A ???? <- Starting health goes here
8100009C A721
8100009E 0024
810000A0 03E0
810000A2 0008
810000A4 2401
810000A6 0019

Is this code messy? Yep. But am I proud of it? Yep! :D Take THAT, game with no constant pointers to every player's data!


No luck with infinite turbo boost or infinite shields. I was going to do health box restoration amounts, but I didn't feel like dealing with even more COP1 stuff. One of the few things that wasn't float-based was a counter that seemed to be tracking the number of shots fired by each player. Half-baked function for computing accuracy, maybe? That wouldn't surprise me. If the cars weren't so floaty, the draw distance so limited, and the map selection so small, this game's multiplayer would've been pretty neat. Kind of like "Wipeout meets Destruction Derby," or something.


Also, it's been a while. ;) What's up, guys?

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PostPosted: Thu Jul 09, 2009 5:53 am 
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Kommunist
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Joined: Mon Oct 02, 2006 7:47 am
Posts: 336
Location: Amish Redneck Country, PA
Title: Crazy Snake
Bout time you came by for a visit. ...And you brought codes! Sweet! :)

I should start retrying some of these impossible hacks with my Renegade integrated build of Mupen64. I'm working on a PS2 hacking app at the moment though.

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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PostPosted: Thu Jul 09, 2009 6:25 am 
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Komrade
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Joined: Tue Mar 27, 2007 6:23 pm
Posts: 1354
Location: Mario Raceway, 1509.831, 217.198, -564.429
Title: Mario Kart 64 Hacker
Do they seriously use a float to tell what weapon you've selected? Maybe the game wouldn't be so bad if they weren't idiots.

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HyperNova Software is now live (but may take a few tries to load) currently down; check out my PSP/DS/Game Boy/Windows/Linux homebrew, ROM hacks, and Gameshark codes!


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PostPosted: Thu Jul 09, 2009 4:22 pm 
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Krew (Admin)
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Joined: Sun Oct 01, 2006 9:26 pm
Posts: 3765
Title: All in a day's work.
The same question popped up in my mind upon seeing the codes: Who was the super genius that decided to implement such simple features with the FPU?

If there were raspberry awards for video game programming, this game would win nearly all of them.

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PostPosted: Thu Jul 09, 2009 5:39 pm 
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Krew (Admin)
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Joined: Sun Oct 01, 2006 9:46 pm
Posts: 2331
Location: *poof*
Title: The Mad Hacker
Haha, no doubt. Maybe you can just almost have the weapon though? lol


Anyway, I'm gonna give the Skip Intro hack a shot for Majora's Mask. I'm fairly sure it'll be an easy one. Skiping cut scenes in general though might be a bit tougher to figure out.

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