I have these files:
http://www.aerobushentertainment.com/mi ... tFiles.zipFrom what I can tell, there's 10 fonts packed into the extensionless file according to the viw file, but I have no clue how to extract those fonts. The inf file appears to provide some basic information for how the file is broken up. I'm guessing it either specifies width and height of the images it wants or it's providing address pointers.
If anyone could at least point me in the right direction, I'd greatly appreciate it. I tried NFTRedit just for kicks but it's definitely not an NFTR file. More like DFV (or is it VFD?).
The reason why I'm trying to do this is because I made this tool:
Aerobush Screenshot Translator Version 1.25, and I'd like to have a full set of fonts for the game I'm interested in. So far, I've been manually grabbing the fonts from screenshots of the game and making font image files that my application can use to translate games on the fly.
Edit: Aha, I at least know how the file is broken up now:
000000 + 001778 ->
001778 + 001544 ->
002CBC + 0016C0 ->
00437C + 00C5E4 ->
010960 + 002224 ->
012B84 + 00262C ->
0151B0 + 000710 ->
0158C0 + 00206C ->
01792C + 001968 ->
019294 + 001B70 ->
EOF
10 address ranges, 10 fonts, it fits. I broke it into subcomponents and am looking at the result. Still, though, I would appreciate tips on how to parse a generic-seeming image file. I'm using Irfanview and many different combinations of loading raw image data.