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My invisible USBGecko (or trainter toolkit) https://www.kodewerx.org/forum/viewtopic.php?f=2&t=6733 |
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Author: | dragonboy269 [ Wed Apr 29, 2009 4:01 pm ] |
Post subject: | My invisible USBGecko (or trainter toolkit) |
I don't really have a lot of money right now, so I can't afford a USBgecko So I decided to make an ASM routine that does address searching for me For example, if I needed to use an address that I don't know in one of my codes, but I knew the value that would be at that address, I can find it. Using a little bit more work I could also make it detect if the value increased or decreased And then I can use it in my code, without even knowing the address that I'm using Like, for example an AC:CF "online text to item" code The offline text address and online/offline item slots have already been found, but the online text address is currently unknown to me So, I'd make a 2 part ASM code that, for example searches for "_d_r_a_g_o_n_b_o_y" (that's how the text is structured in AC:CF) So, I go online, type dragonboy and press an activator the code will search until it encounters dragonboy. then it will place the address that holds "dragonboy" in an empty memory region Then the second part will load the stored address (basically like a pointer) And use that in the second code So basically after the initial search I should be able to continue using the pointer until I turn off my game For addresses that require multiple searches, a more complicated routine can store multiple addresses in the empty memory region and narrow them down until only one is left |
Author: | jleemero [ Wed Apr 29, 2009 6:01 pm ] |
Post subject: | Re: My invisible USBGecko (or trainter toolkit) |
That's actually quite nice I'd say. I mean, I can't say a whole lot here for my part, but that's certainly something. Now, what I'd like to see, is you being able to get the address of whatever it is. Which I can't imagine would be terribly difficult. |
Author: | dragonboy269 [ Wed Apr 29, 2009 6:27 pm ] |
Post subject: | Re: My invisible USBGecko (or trainter toolkit) |
jleemero wrote: That's actually quite nice I'd say. I mean, I can't say a whole lot here for my part, but that's certainly something. Now, what I'd like to see, is you being able to get the address of whatever it is. Which I can't imagine would be terribly difficult. Well, i'm not sure about other games, but in Animal Crossing City Folk it'd be easy You could load the address a byte at a time, convert each digit into it's corresponding value in ASCIZ, and store it in the offline text address For example, you'd type 00000000 to view the first address you stored, 00000001 for the second, etc. When you press the activator, the XXXXXXXX value you typed will be replaced by the address, so you can view it. You can also store a value somewhere that tells you how many addresses each search finds I could do it on the DS too |
Author: | dragonboy269 [ Thu Apr 30, 2009 3:50 am ] |
Post subject: | Re: My invisible USBGecko (or trainter toolkit) |
Already got it working on the DS I'll try on the wii tomorrow XD wow that's so cool Here's the DS code, this one is a 2 part code the first half does the searching, then the second half uses the address Just a proof of concept Different text to item/Search (for 1.0) First, type zr into the chat but do not send your message. Press L+R The game will pause for a second or two while it searches. When it stops that means it has the address Now, type the 4 digit code for the item you want, but don't send it once again. press L+R Now the item will appear in your first inventory slot. You can continue using 4 digit codes without having to type zr again for the rest of your gameplay If you go in a building or on wifi a different address will be needed though, so when you need a different address, type zr again and press L+R+left and do the 4 digit item code again now you can continue using the new address without having to type zr until you need a new address again Anyway here's the code Code: 023FF090 012FFF11
E0000000 000000A8 E28F2001 E12FFF12 4D252000 01122230 42118829 2001D101 2801E7F7 782BD12E 42132220 68194B18 2100D100 D10B2900 4813491C 88054A13 D101428D E01D6018 42903002 E019DDF7 200C46F4 220F2500 3101780B DB002B3A 40133309 18ED4083 D5F53804 4909480B F0004A0C 480AF803 46E64907 43507800 800D1809 00004770 02100000 023FFFF0 022C1830 021D88FE 021CFC26 021D02EC 021CBD48 0000228C 04000130 0000727A 023FF090 E3520003 |
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