| Kodewerx https://www.kodewerx.org/forum/ |
|
| A little help with Renegade64... https://www.kodewerx.org/forum/viewtopic.php?f=2&t=673 |
Page 1 of 1 |
| Author: | marsh [ Tue Feb 06, 2007 3:26 pm ] |
| Post subject: | A little help with Renegade64... |
Ok, I've started using Renegade64 and I've got the values sorted out and everything, now i just need some help making it into a Gameshark code. (Super smash Bros.) I'm trying to make a code to edit the amount of stock CPU 2 has. And i've got the memory address, now may i ask, how do i make it into a code? Thanks. |
|
| Author: | Icy Guy [ Tue Feb 06, 2007 4:24 pm ] |
| Post subject: | |
You've got a lot of options, but I'm going to assume that you want to simply modify CPU 2's stuff and nothing else, like make a code that only changes it when you're on a certain stage. Which you don't. I know this because I can read your mind. The code type you use is dependent on whether the code is to affect 2 bytes (16 bits) or 1 byte (8 bits). If it's meant to affect 2 bytes, then replace the first two digits of the code with "81," which will give you something like this: 81XXXXXX ???? However, if it's meant to affect 1 bytes, then replace the first two digits with "80." Like so: 80XXXXXX 00?? (In both examples, "XXXXXX" is the last six digits of the address, while the question marks are the quantity digits.) You can tell how many bytes the code is going to affect by checking what kind of search you did. If you did a series of 16-bit searches, you'll use "81." If you did a series of 8-bit searches, you'll use "80." Now if only the N64 GS had 24- and 32-bit code types...*sigh* |
|
| Author: | marsh [ Wed Feb 07, 2007 1:22 am ] |
| Post subject: | |
Ok, but I've tried that on different stages, and the address affects all stages, and i'm sure this is the address because i looked on memory viewer and as the stock goes down, so does the value. A little more help. |
|
| Author: | Parasyte [ Wed Feb 07, 2007 1:37 am ] |
| Post subject: | |
Did you try what Icy_Guy suggested with the code type? The final GameShark code will (in all likelihood) be put into one of the two following forms: 80XXXXXX 00?? 81XXXXXX ???? |
|
| Author: | marsh [ Wed Feb 07, 2007 9:19 am ] |
| Post subject: | |
Parasyte wrote: Did you try what Icy_Guy suggested with the code type? The final GameShark code will (in all likelihood) be put into one of the two following forms:
80XXXXXX 00?? 81XXXXXX ???? I've tried that, but unfortunatly it still says the same amount of stock. |
|
| Author: | kickenchicken57 [ Wed Feb 07, 2007 10:12 am ] |
| Post subject: | |
Sometimes a game has more than one address that will "mirror" the value of the actual address that holds your code. If you had several memory addresses left after your search I suggest you check them out as well. |
|
| Author: | marsh [ Wed Feb 07, 2007 12:31 pm ] |
| Post subject: | |
I'm only left with one. :S |
|
| Author: | Viper [ Thu Feb 08, 2007 8:15 am ] |
| Post subject: | |
Are we sure this hasn't been hacked? Maybe I"ll fire up my desktop and have a look. edit: It should be one of these 2 for CPU 2's stock in VS mode, but I"m getting mixed results. 800A4DA7 00?? 8025ECB4 00?? (Peach's Castle Only) |
|
| Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|