I was thinking of a trick to save some instructions in my codes, but I'm not sure the system allows it. Right now if I want a word stored in RAM I have to do this (assuming I'm running from around 8040xxxx):
LUI $K1, 8040
LW $A0, 0000($K1)
I was thinking I could eliminate that first instruction by storing my word at, say, 80000060 which appears to be unused and accessing it as 00000060 (relative to $zero which is already set). Nemu's memory viewer shows the same for both. Does this work on the real thing? Would the game care if I used those addresses?
_________________

143
HyperNova Software is
now live (but may take a few tries to load) currently down; check out my PSP/DS/Game Boy/Windows/Linux homebrew, ROM hacks, and Gameshark codes!