Kodewerx

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Discussion of illegal hacking/cracking is prohibited. (No virus/trojans/cracks/warez/etc allowed.)



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PostPosted: Thu Sep 26, 2013 5:35 am 
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Komrade
Komrade

Joined: Tue Mar 27, 2007 10:18 am
Posts: 1328
Where is Cadohacan/Cendamos these days? My friend has shown interest in learning to hax teh gaemz and I'm helping him out by walking through how to accomplish hack ideas that he comes up with. He came up with Majora's Mask multiplayer and since I'm teaching him based on what I would do myself, I'd like to analyze the Ocarina of Time multiplayer hack to start with.

I could determine what the hack changes and reverse engineer the changed bytes, but why should I have to go through the trouble? It would be especially nice to port the hack if I had the original C/++ code that was (probably) written for it as well.

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PostPosted: Wed Oct 02, 2013 2:20 am 
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Krew (Admin)
Krew (Admin)
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Joined: Sun Oct 01, 2006 9:26 pm
Posts: 3768
Title: All in a day's work.
He still sends me random things via IM at times. I'll point him here next time I hear from him.

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PostPosted: Wed Dec 02, 2015 10:45 pm 
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Kommunist
Kommunist

Joined: Sun Nov 30, 2014 2:35 pm
Posts: 2
Title: My son
I am two years late on this response so... thread necromancy incoming! Source: http://pastebin.com/VHnLMPz1

I noticed you removed the source to the mod you created for Ocarina of Time, Hexator! The one where you gave the NPC's damage tables, hurtboxes and even triggered a sound like that of sound of anguish upon them "falling down." Do you mind private messaging me the source to that, please? If not, it's cool. Either way, the source is above, enjoy!


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