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 Post subject: Goldeneye Setup Editor
PostPosted: Fri Oct 27, 2006 9:21 am 
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Kommunist
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Joined: Fri Oct 27, 2006 8:58 am
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Location: The glorious fishbowl of souls
Many long nights and endless cups of tea have finally come to frution. Now any old schmuck can churn out stages for GE!

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Finally, a comprehensive, exhaustive setup editor for Goldeneye 007 for N64. This long-developed, secretive project has finally reached fruition. You now have the ability to modify objects, objectives, actions, text, and everything else from all levels from the game, or create your own from scratch. The editor also allows for the easy and quick creation of new multiplayers, and even co-operative mode. Play the finished level (or levels others have created) on console or emulator. If any of this piques your curiousity, read on...the power is now at your fingertips.

http://www.rarewitchproject.com/specials.php?id=geeditor


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 Post subject:
PostPosted: Fri Oct 27, 2006 9:36 am 
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Krew (Admin)
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Title: The Mad Hacker
Oh my god. That is so cool.. wow. Congrats guys.
Absolutly beautiful. ;_;

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PostPosted: Fri Oct 27, 2006 11:44 am 
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Title: Crazy Snake
Nice work, but I'm still annoyed nobody can find the goddamn throwing knife throw distance mod.

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<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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 Post subject:
PostPosted: Fri Oct 27, 2006 3:13 pm 
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Joined: Fri Oct 06, 2006 7:26 pm
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Location: NY
:)


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PostPosted: Fri Oct 27, 2006 4:58 pm 
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Title: All in a day's work.
Finally, this game can actually be given the replay value so many people have sought in vain over the last 5 years. Well, in theory. It remains unknown if the editor can actually be put to good use. (Take Lunar Magic for example; allowed for hundreds of Super Mario World hacks, of which only 3 or 4 are worth playing.)

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PostPosted: Wed Nov 01, 2006 9:13 am 
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Well, it is annoyingly complex enough to kill most N00B5 outright. There's a PD version in development, but concidering how much crap they choked that game with it is probably a long way off. Seriously, the action blocks alone span pages upon pages - and half of them just modify object attributes.

Lunar Magic fallout was horrifying though. If one more idiot makes a stupid graphics hack for that game... Seriously, how many "Super Luigi Brothers" hacks do you really need?


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PostPosted: Wed Nov 01, 2006 10:02 am 
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Title: All in a day's work.
Absolutely none.

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