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[NDS] Knights in the Nightmare (U) [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=6816 |
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Author: | Helder [ Sat Jun 06, 2009 11:12 pm ] |
Post subject: | [NDS] Knights in the Nightmare (U) [AR] |
ok Here are the revised codes with credit where its due. Game ID ~ Helder CKNE CBA03CF2 Max Exp ~ Helder 020EDFCC 05F5E0FF Max Mp ~ Helder 120ECB2E 000003E7 Infinite Time (Select) ~ Helder 94000130 FFFB0000 120EE98C 00000E10 D2000000 00000000 999 of All Item Strengthening Material ~ Helder & meru_uma C0000000 0000000D 120EF722 000003E7 DC000000 00000002 D2000000 00000000 Have 250 Items with High Durability! ~elixirdream 220ED9A8 000000FA 94000130 FFFB0000 C0000000 000000FA 220ED3FA 0000000B DC000000 00000004 D2000000 00000000 94000130 FFFB0000 D5000000 00000003 C0000000 000000FA D8000000 020ED3F8 DC000000 00000003 D4000000 00000001 D2000000 00000000 ::USE AT OWN RISK! It might give you random freeze and not work on all flash cart! If you see any glitch item don't tap! It doesn't give you all item due to the cap of 250 items! we might have a miss of 5 items. |
Author: | voidlord [ Sun Jun 07, 2009 9:41 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
The item codes gives only weapons but it deletes your previous items including the key items. |
Author: | Helder [ Sun Jun 07, 2009 2:41 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
thanks for the reply,I'll remove the code in the meantime till I get it working right. |
Author: | Suiseiseki [ Mon Jun 08, 2009 4:52 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Quick check on the Item Strengthen code. 999 is the usual max and Orbs (elements) are not affected. The rest works though. |
Author: | elixirdream [ Wed Jun 17, 2009 6:40 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Helder, ::(Read Comment) Press Select to give you 250 items :::USE AT OWN RISK! It might give you random freeze and not work on all flash cart! If you see any glitch item don't tap! It doesn't give you all item due to the cap of 250 items! we might have a miss of 5 items. 220ED9A8 000000FA <-i locked it at 250 because once you exit the treshold = freeze ![]() 94000130 FFFB0000 C0000000 000000FA 220ED3FA 0000000B <- durability! range from 80+ to 90+ DC000000 00000004 D2000000 00000000 94000130 FFFB0000 <-it uses ID+slot... this is why making a key item code is tedious and waste of time D5000000 00000003 C0000000 000000FA D8000000 020ED3F8 DC000000 00000003 D4000000 00000001 D2000000 00000000 |
Author: | Helder [ Wed Jun 17, 2009 10:02 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Hey thanks for that code, to tell ya the truth I wasn't really interested in revisiting this game. |
Author: | sempai2055 [ Wed Jun 17, 2009 3:09 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Found these on gamefaqs, not sure if they work. Quote: ::Unlock All Teachings:::
120ED9C4 000003FF 020EDA34 FFFFFFFF 020EDA38 03FFFFFF 020EDA40 FFFFFFFF 020EDA44 FFFFFFFF 120EDA48 000003FF All Knights VI LI CI LOY Max (Select)=Vit is 99, LI CI and LOY is 255 94000130 FFFB0000 C0000000 0000007D 120EFB8A 0000270F 220EFB95 000000FF 120EFB96 0000FFFF DC000000 00000018 D2000000 00000000 |
Author: | elixirdream [ Wed Jun 17, 2009 4:46 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
no offense...gamefags.com they just ripped those codes from gbatemp.net database why not just check it out at cheats.gbatemp.net ~! by the way, i was the one who wrote those codes Helder, anyway, same here i have no interest on checking out on this game anymore ![]() |
Author: | meru_uma [ Thu Jun 18, 2009 1:05 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Helder wrote: Game ID CKNE CBA03CF2 9999 of All Item Strengthening Material C0000000 00000005 120EF732 0000270F DC000000 00000002 C0000000 00000006 120EF724 0000270F DC000000 00000002 D2000000 00000000 I tweaked this one a little bit so that it would affect the orbs as well... Code: C0000000 0000000D 120EF722 0000270F DC000000 00000002 D2000000 00000000 Fix: Yep, it's a D value. Anyway, your 'max' value is supposed to be 999, so 270F could be replaced with 03E7 if you'd like, since obtaining orbs and materials during battle will bring the count back to 999 anyway. It's up to you. Also a note with the infinite time code It's great if you're smashing monsters and all, but if you want to end your turn early and change weapons/knights, it kinda screws you over since you have to convert time to MP/EXP. However if the value is constantly 'infinite', this causes the game to freeze. So the time code should have an activator on it Just stick the select activator on it. 94000130 FFFB0000 D2000000 00000000 |
Author: | Helder [ Thu Jun 18, 2009 12:26 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
ok I updated the codes with proper credit to the code makers/tweakers. |
Author: | meru_uma [ Fri Jun 19, 2009 2:07 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
A work around in case you only want to have max durability is by using elixirdream's Item code, but only part of it Code: 94000130 FFFB0000 C0000000 000000FA 220ED3FA 0000000B DC000000 00000004 D2000000 00000000 Setting this will make your items have high durability, and it doesn't affect key items as far as I can tell. |
Author: | papababa [ Sun Jun 21, 2009 12:26 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Are you have a code for unlock special character PAMELA? (because I don't have Yggdra Union) [She is a character from Yggdra Union that appear random on Any Stage when you insert "Yggdra Union" in GBA slot and can get her with KeyItem in Stage20] |
Author: | kensyu [ Mon Jun 22, 2009 11:39 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Heres a derivative of the stats codes Level all knights XX 94000130 FFFB0000 C0000000 0000007D 220EFB93 000000XX DC000000 00000018 D2000000 00000000 change XX for desired level |
Author: | meru_uma [ Tue Jun 23, 2009 12:04 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
I'm trying to find a work around to set the max level to 99 for all characters, however my poking is somewhat fruitless lately. Anybody else? |
Author: | kensyu [ Tue Jun 23, 2009 2:26 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Just found out something about the items. there are actually 6 elements, 7 classes, and 4 weapons of a element per type so 6x7x4= 168 there are 168 weapons all in all and according to the wiki there are 189 key items all in all therefore in truth there are 357 items over all in the game so there are actually 107 key items missing in the item code. The way the items are placed is duelist weapons(according to element neutral to dark) first until knights then key items. If i'm understanding this codes correctly elixirdream wrote: 94000130 FFFB0000 D5000000 00000003- C0000000 000000FA \ D8000000 020ED3F8 this part uses ID+slot DC000000 00000003 / D4000000 00000001- D2000000 00000000 Can't you just change the base value to 169 instead of 1 and change the iteration to 189 then wouldn't it be all key items?_? Not really sure about AR code formats though. So just putting this out there =p BTW i tried this work around. 94000130 FFFB0000 120ED9A8 00000151 D2000000 00000000 94000130 FFFB0000 D5000000 00000001 C0000000 00000151 D8000000 020ED3F8 DC000000 00000003 D4000000 00000001 D2000000 00000000 I use this code and I got more key items than the original one. Heres how I used it. I went into leveling stage . Finished it then at the final result page pressed select. Then I just scrapped what I didn't need and grouped others. No hanging at all and I have 364/250 pre-scrapping. |
Author: | elixirdream [ Tue Jun 23, 2009 11:54 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
since i didn't play the game so i didn't check the actual amount of items or further study on how the game works all the test was done by my testers and i mod it based on their feedback furthermore, no gamers actually came back and say hey you have tons of item left out ![]() this is why i love kodewerx (you get the help and feedback) anyway, thanks for the fix ![]() appreciate that alot ![]() it surely enlighten me! EDIT: as mentioned by you there is a total number of 357 items ![]() according to your code 94000130 FFFB0000 120ED9A8 00000151 <- this will give you 337 items D2000000 00000000 94000130 FFFB0000 D5000000 00000001 C0000000 00000151 <- this will give you 337+1 items D8000000 020ED3F8 <- D8 is writting on 8bit! Therefore, after FF it will return back to 00, 01 and so on....this means you might get duplicated item DC000000 00000003 D4000000 00000001 D2000000 00000000 --- based on your comment, i had worked this out 94000130 FFFB0000 120ED9A8 00000165 <- 357 D2000000 00000000 94000130 FFFB0000 D5000000 00000001 C0000000 00000164 <- 356 + 1 D7000000 020ED3F8 <- 16bit write after FF it will turn out to be 0100, 0101 and so on DC000000 00000002 D4000000 00000001 D2000000 00000000 code tested on no$gba |
Author: | kensyu [ Wed Jun 24, 2009 12:26 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
I just noticed the duplicates and I was going to post that it was wierd so thats why. It's 8 bit write lol And I'll test it again after this playthrough I find it best to test the item codes on new game+. |
Author: | elixirdream [ Wed Jun 24, 2009 12:39 am ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
use the fix i just posted i had d-check on no$gba it doesn't contain any dups Code: i am ignoring the fact that giving your key items durability
this would be the code~! 94000130 FFFB0000 C0000000 00000164 220ED3FA 0000000B DC000000 00000004 D2000000 00000000 94000130 FFFB0000 120ED9A8 00000165 D2000000 00000000 94000130 FFFB0000 D5000000 00000001 C0000000 00000164 D7000000 020ED3F8 DC000000 00000002 D4000000 00000001 D2000000 00000000 if you get a freeze during item gain, fuse/breakdown item then try this version 120ED9A8 00000165 94000130 FFFB0000 C0000000 00000164 220ED3FA 0000000B DC000000 00000004 D2000000 00000000 94000130 FFFB0000 D5000000 00000001 C0000000 00000164 D7000000 020ED3F8 DC000000 00000002 D4000000 00000001 D2000000 00000000 |
Author: | meru_uma [ Mon Jun 29, 2009 9:16 am ] | ||
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] | ||
I noticed that one knight isn't affected by the Vitality Code from GBA Temp, however I can't seem to find his address value (there's a chance that there are more that aren't affected by it, but I'm not sure, since there are like 100+ of them) Code: 94000130 fffb0000 c0000000 0000007D 120efb72 0000270f 220EFB7D 000000FF 120EFB7E 0000FFFF dc000000 00000018 d2000000 00000000 It's for Granitz, who shows up in chapter 23.5 Another thing to note that is if your Attack index is 255, you don't do very high damage, and Loyalty doesn't have any effect at >100%. Press R to activate Code: 94000130 feff0000 c0000000 0000007e 220efb7D 000000ff 120efb7E 000064ff dc000000 00000018 d2000000 00000000 Which is why I did this: Press L to activate Code: 94000130 fdff0000 c0000000 0000007e 220efb7D 00000064 120efb7E 00006464 dc000000 00000018 d2000000 00000000 But when Index is at 100%, you have a very high chance of destroying chests, which need to be set to <90% damage or else the item inside will break. *edit* Here's a no$gba save file with Granitz in the party, can one of you guys figure it out? *Edit* Duh. I'm stupid. I figured it out: Go back one character, so push back the codes all by 18 in hex to change Granitz's stats.
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Author: | meru_uma [ Fri Jul 24, 2009 8:50 pm ] |
Post subject: | Re: [NDS] Knights in the Nightmare (U) [AR] |
Something new I found from Elixir's item code. Doing this: Code: All Weapons only - Press Select 94000130 FFFB0000 120ED9A8 000000a8 D2000000 00000000 94000130 FFFB0000 D5000000 00000001 C0000000 000000A7 D7000000 020ED3F8 DC000000 00000002 D4000000 00000001 D2000000 00000000 Will give you all the weapons you'll need. Just use this together with the max durability and you'll be good to go for monster smashing. |
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