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| [NDS] Tomb Raider Underworld [E] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=6535 |
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| Author: | Viper [ Sat Feb 07, 2009 5:43 pm ] |
| Post subject: | [NDS] Tomb Raider Underworld [E] [AR] |
I decided to port the codes I helped mac with. There are actually EU releases of the game, even though Codejunkies currently only lists one. v1.0 (ID YX8X-????????) --I don't know how and why Datel calculates their own CRCs for those IDs, but I think it's rather lame. codebreaker used better IDs. Infinite Ammo (All Guns) 1207018A 00002102 0207018C 607160B1 All Guns 1203C624 00007100 Prevent Energy Orbs Charging - Helheim Serpent Level 12062DD6 000046C0 v1.1 (ID YX8P-???????) Infinite Ammo 12070196 00002102 02070198 607160B1 All Guns 1203C60C 00007100 Prevent Energy Orbs Charging - Helheim Serpent Level 12062DCA 000046C0 |
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| Author: | Narin [ Sat Feb 07, 2009 11:53 pm ] |
| Post subject: | Re: [NDS] Tomb Raider Underworld [E] [AR] |
Datel calculates the CRC using the game's headers the same way all flashcarts do. So its Codebreaker that calculates their own IDs. |
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| Author: | Viper [ Sun Feb 08, 2009 7:54 am ] |
| Post subject: | Re: [NDS] Tomb Raider Underworld [E] [AR] |
Narin wrote: Datel calculates the CRC using the game's headers the same way all flashcarts do. So its Codebreaker that calculates their own IDs. No, Codebreaker uses the CRC that's already in the fucking header! |
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| Author: | Parasyte [ Sun Feb 08, 2009 1:12 pm ] |
| Post subject: | Re: [NDS] Tomb Raider Underworld [E] [AR] |
That, and Action Replay isn't a god damn flash cart. |
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