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Author: | apwi2901 [ Sun Dec 14, 2008 10:45 pm ] |
Post subject: | Re: Disgaea DS (U) |
Wow. Really, wow. Any word on a Fallen Angel Flonne battle sprite? |
Author: | Ezone525 [ Mon Dec 15, 2008 3:31 am ] |
Post subject: | Re: Disgaea DS (U) |
Sorry not Yet for me |
Author: | Septima [ Thu Dec 18, 2008 8:51 am ] |
Post subject: | Re: Disgaea DS (U) |
So, the x128 xp code works for me. Thing is, I have my Laharl at 2363, and several other characters 2000-ish right now, but they won't go beyond that. Any ideas, anyone? |
Author: | fanatix [ Thu Dec 18, 2008 11:53 am ] |
Post subject: | Re: Disgaea DS (U) |
Septima wrote: So, the x128 xp code works for me. Thing is, I have my Laharl at 2363, and several other characters 2000-ish right now, but they won't go beyond that. Any ideas, anyone? I have exactly the same problem. Hope someone know the problem. |
Author: | Pianoman11 [ Fri Dec 19, 2008 9:23 pm ] |
Post subject: | Re: Disgaea DS (U) |
I have that same issue. There is basically a point where the characters will not level-up fast. You pretty much have to disable the code and level-up naturally. Just use the code that allows your characters to level-up to max level instantly. |
Author: | Septima [ Fri Dec 19, 2008 10:59 pm ] |
Post subject: | Re: Disgaea DS (U) |
Well, does anyone know of a way around it? It's not so much that I receive little exp, more like the exp that's required to level goes up by like, six number places, and even when I get past that number, I don't level. |
Author: | Frezzere [ Sat Dec 20, 2008 7:40 am ] |
Post subject: | Re: Disgaea DS (U) |
You could try maxing emeny levels and then use the code hold select while attack to kill an enemy and hold start to recive no damage.when my etna character also had this problem it went awya after awhile. |
Author: | Pianoman11 [ Sat Dec 20, 2008 6:42 pm ] |
Post subject: | Re: Disgaea DS (U) |
Septima wrote: Well, does anyone know of a way around it? It's not so much that I receive little exp, more like the exp that's required to level goes up by like, six number places, and even when I get past that number, I don't level. Just use the max level code. It should be on one of the pages of this topic. |
Author: | DeraldSny [ Sun Dec 28, 2008 8:29 pm ] |
Post subject: | Re: Disgaea DS (U) |
I found the tyrant class! Partially quoting mastersord's list: 0B9 - Brute 0BA - Death Boar 0BB - Minotaur 0BC - Humbaba 0BD - Archdemon 0BE - Behemoth <<0BF - Tyrant>> 0C0 - Manticore 0C1 - Nue 0C2 - Myrmecoleo 0C3 - Chimera 0C4 - Tao tieh 0C5 - Sphinx Oh, and for comparison, the in-battle sprite mod: 0852 - Brute 0853 - Death Boar 0854 - Minotaur 0855 - Humbaba 0856 - Archdemon 0857 - Behemoth 085C - Baal Tier I 085D - Baal Tier II 085E - Baal Tier III 085F - Baal Tier IV 0860 - Baal Tier V 0861 - Baal Tier VI 0866 - Manticore 0867 - Nue 0868 - Myrmecoleo 0869 - Chimera 086A - Tao tieh 086B - Sphinx and the portrait codes: BB - Nether Noble Monster Tier I BC - Nether Noble Monster Tier II BD - Nether Noble Monster Tier III BE - Nether Noble Monster Tier IV BF - Nether Noble Monster Tier V C0 - Nether Noble Monster Tier VI C1 - Baal Demon Form Tier I ( Blue ) ( Note 1 ) C2 - Baal Demon Form Tier II ( Golden ) C3 - Baal Demon Form Tier III ( Green ) C4 - Baal Demon Form Tier IV ( Metallic ) C5 - Baal Demon Form Tier V ( Red ) C6 - Baal Demon Form Tier VI ( Black ) C7 - Beast Monster Tier I C8 - Beast Monster Tier II C9 - Beast Monster Tier III CA - Beast Monster Tier IV CB - Beast Monster Tier V CC - Beast Monster Tier VI So basically, the Baal tier(s?) is/are between the Nether Noble class and the Beast class. The reason we were thrown off is because, whereas there are six Baal portraits/in-battle sprites in the game's code, there is only ONE Tyrant class. I suppose in beta-testing, there originally six Tyrant classes planned (and possibly playable), but they decided against it at a late stage in development, and they were forced to keep the extra portraits/sprites in order to keep the game code stable, or something. So now you can make your very own Tyrant, with six colors to choose from: Blue, Gold, Green, Metal, Red, Black. Have fun! |
Author: | endersblade [ Sat Mar 07, 2009 6:09 pm ] |
Post subject: | Re: Disgaea DS (U) |
There was a code for the PS2 version of this game that let you change any item into any other item by hitting L, R, etc to cycle through them. Was pretty damned handy...has anyone come up with a way of doing this for the DS version? Secondly, and I post this question only because I couldn't find it in this thread (maybe I'm blind?) but is there a way to change the rarity of an item in Bag slot 1? I've found the ones for changing it while it's equipped on characters and such, but it'd be so much easier just to change it in the bag. |
Author: | insanityfair [ Sun May 31, 2009 10:22 pm ] |
Post subject: | Re: Disgaea DS (U) |
mastersord wrote: I found the in-battle sprite mod For the first character slot: 121D1098 0000xxxx - In battle sprite mod 0001 - Laharl 0002 - Etna 0003 - Flonne 0004 - Gordon 0005 - Jenifer 03F2 - Brawler (M) 03F3 - Pugilist (M) 03F4 - Fighter (M) 03F5 - Black Belt (M) 03F6 - Wushu master (M) 03F7 - Eternal fist (M) 03FC - Brawler (F) 03FD - Pugilist (F) 03FE - Fighter (F) 03FF - Black Belt (F) 0400 - Wushu master (F) 0401 - Eternal fist (F) 0406 - Warrior (M) 0407 - Battler (M) 0408 - Centurion (M) 0409 - Champion (M) 040A - Hero (M) 040B - Cosmic Hero (M) 0410 - Warrior (F) 0411 - Battler (F) 0412 - Centurion (F) 0413 - Champion (F) 0414 - Hero (F) 0415 - Cosmic Hero (F) 041A - Majin 041B - Mega Majin 041C - Giga Majin 041D - Omega Majin 041E - Tera Majin 041F - Divine Majin 0424 - Ninja 0425 - Adept Ninja 0426 - Elite Ninja 0427 - Shadow Ninja 0428 - Master Ninja 0429 - Shinobi 042E - Ronin 042F - Samurai 0430 - Bushi 0431 - Kengo 0432 - Blademaster 0433 - Shogun 0438 - Knight 0439 - Vanquisher 043A - Rune Knight 043B - Chaos Knight 043C - Hight Knight 043D - Space Knight 0442 - Archer 0443 - Sniper 0444 - Striker 0445 - Valkyrie 0446 - Ace Archer 0447 - Freischutz 044C - Red Skull 044D - Green Skull 044E - Blue Skull 044F - Star Skull 0450 - Prism Skull 0451 - Galaxy Skull 0456 - Red Mage 0457 - Green Mage 0458 - Blue Mage 0459 - Star Mage 045A - Prism Mage 045B - Galaxy Mage 0460 - Cleric (M) 0461 - Priest (M) 0462 - Bishop (M) 0463 - Sage (M) 0464 - Prophet (M) 0465 - Savior (M) 046A - Cleric (F) 046B - Priest (F) 046C - Bishop (F) 046D - Sage (F) 046E - Prophet (F) 046F - Savior (F) 0474 - Scout 0475 - Surveyor 0476 - Ranger 0477 - Strider 0478 - Geo Master 0479 - Lord 047E - Recruit 047F - Officer 0480 - Cyborg 0481 - Psi-Soldier 0482 - Space Police 0483 - Space Marine 0488 - Angel 0489 - Angel Cadet 048A - Angel Soldier 048B - Crusader 048C - Avenger 048D - Paladin 0492 - Rogue 0493 - Thief 0494 - Bandit 0495 - Prowler 0496 - Raider 0497 - Space Pirate 07D0 - Hobbit 07D1 - Puck 07D2 - Brownie 07D3 - Korropokkuru 07D4 - Lilliput 07D5 - Phooka 07DA - Ghost 07DB - Boggart 07DC - Specter 07DD - Wraith 07DE - Fiend 07DF - Phantom 07E4 - Golem 07E5 - Spriggan 07E6 - Ekim 07E7 - Djinn 07E8 - Ullikummi 07E9 - Gogmagog 07EE - Maneater 07EF - Oakrot 07F0 - Treant 07F1 - Zakkum 07F2 - Erl king 07F3 - Yggdrasil 07F8 - Imp 07F9 - Gremlin 07FA - Agathion 07FB - Alp 07FC - Incubus 07FD - Daemon 0802 - Killer Armor 0803 - Dark Knight 0804 - Dullahan 0805 - Avenger 0806 - Demonic Suit 0807 - Executioner 080C - Pumpkin 080D - Decoy 080E - Mandrake 080F - Scarecrow 0810 - Jack 0812 - Halloween 0816 - Gargoyle 0817 - Guardian 0818 - Nebiros 0819 - Balrog 081A - Seth 081B - Pazuzu 0820 - Nightmare 0821 - Shade 0822 - Lich 0823 - Chernobog 0824 - Death 0825 - Thanatos 0834 - Cyclops 0835 - Sentinel 0836 - Nataku 0837 - Talos 0838 - Ravana 0839 - Argus 083E - Dragon 083F - Fafnir 0840 - Nidhogg 0841 - Ahzi Dahaka 0842 - Taimat 0843 - Bahamut 0848 - Zombie 0849 - Ghoul 084A - Corpse 084B - Ghast 084C - Wight 084D - Zombie King 0852 - Brute 0853 - Death Boar 0854 - Minotaur 0855 - Humbaba 0856 - Archdemon 0857 - Behemoth 085C - Baal Tier I 085D - Baal Tier II 085E - Baal Tier III 085F - Baal Tier IV 0860 - Baal Tier V 0861 - Baal Tier VI 0866 - Manticore 0867 - Nue 0868 - Myrmecoleo 0869 - Chimera 086A - Tao tieh 086B - Sphinx 0870 - Empusa 0871 - Lilim 0872 - Succubus 0873 - Carmilla 0874 - Hecate 0875 - Lilith 087A - Nekomata 087B - Cait Sith 087C - Werecat 087D - Tailring 087E - Elbacky 087F - Baste 0882 - Vampire 0883 - Strigoi 0884 - Neuntoter 0885 - Varcolaci 0886 - Nosferatu 0887 - Unholy King 088E - Efreet 088F - Shaitan 0890 - Marid 0891 - Flamberg 0892 - Surt 0893 - Kagutsuchi 0898 - Thursday 08A2 - Pvt. Prinny 08A3 - Cpt. Prinny 08A4 - Gen. Prinny 08A5 - Prinny King 08A6 - Prinny God 08A7 - Mother Prinny 08A8 - Green Prinny (Prinny Kurtis? Uber Prinny?) 08AC - Prinny Kurtis 0960 - Hoggmeiser 096A - Sardia 0974 - Alt. Overlord 097E - Uber Prinny Baal 09C4 - Mid-Boss (1) 09CE - Mid-Boss (2) 09D8 - Mid-Boss (3) 09E2 - Mid-Boss (4) 09EC - Mid-Boss (5) 09F6 - Maderas 0A00 - General Carter 0A0A - Archangel Volcanus 0A14 - Seraph Lamington 0A1E - Kurtis (human) 0A28 - 1st Defender Don Joaquim 0A32 - Prism Ranger (Red) 0A33 - Prism Ranger (Blue) 0A34 - Prism Ranger (Yellow) 0A35 - Prism Ranger (Green) 0A36 - Prism Ranger (Dk. Grey) 0A37 - Prism Ranger (lt. Grey) 0BB8 - Priere 0BC2 - Marjoly 0BCC - Adell 0BD6 - Rozalin 0BE0 - Zeta 0BEA - Succubus (not sure) (Actor?) 0BF4 - Flonne (Actor?) 0BFE - Ghost (Vassal?) (Actor?) 0C08 - Gargoyle (Vassal?) (Actor?) 0C12 - Beast (Vassal?) (Actor?) 0C1C - Golem (Vassal?) (Actor?) 0C26 - Dragon (Vassal?) (Actor?) 0C30 - Zombie (Vassal?) (Actor?) 0C3A - Serpent (Vassal?) (Actor?) 0C44 - Great Wyrm (Vassal?) (Actor?) 0C4E - Angel (Actor?) 0C58 - Prinny (Actor?) 0C62 - Flonne (Actor?) 0C6C - Prism Ranger (Red) (Actor?) 0C76 - Prism Ranger (Red) (Actor?) 0C80 - Spiked Shield (Prop?) (Actor?) 0DAC - Plenair 0DAD - Laharl's Mom (Actor?) missing: Bandaged Mid-boss (actor), Astro cannon turret, Mega cannon turret, and Geo Symbols If you equip a character with a weapon their sprite cannot carry (for example changing Laharl into any monster class or NPC sprite while equipped with any non-monster weapon), the sprite will be stuck in an attack pose when standing still, and will glitch when fighting. Some sprites (such as human Kurtis) may cause crashes if not properly equiped. There is no fix other than making their equiped weapon match what they would carry on their stage. Sprite also affects voice. That's pretty rockin' of you. Thanks, man. |
Author: | sempai2055 [ Mon Jun 01, 2009 3:11 pm ] |
Post subject: | Re: Disgaea DS (U) |
Quick question. I am wondering how do you use the class code? Who does it effect? Characters you create? Also, is there a way to create a code to go directly to lvl 100 of item world and fight item god 1, exit out and re-enter to fight item god 2? Sorry, but for some reason it all confuses me. |
Author: | insanityfair [ Tue Jun 02, 2009 6:09 pm ] |
Post subject: | Re: Disgaea DS (U) |
arcnight wrote: mastersord wrote: Here are the class values: 121D109C 0000xxxx - Class 000 - Demon Prince (Laharl) 001 - Vassal (Etna) 002 - Angel (Flonne and should be "Angel Trainee") 003 - Defender (Gordon) 004 - Sidekick (Jenifer) 005 - Brawler 006 - Pugilist 007 - Fighter 008 - Black Belt 009 - Wushu master 00A - Eternal fist 00B - Brawler 00C - Pugilist 00D - Fighter 00E - Black Belt 00F - Wushu Master 010 - Eternal Fist 011 - Warrior 012 - Battler 013 - Centurion 014 - Champion 015 - Hero 016 - Cosmic Hero 017 - Warrior 018 - Battler 019 - Centurion 01A - Champion 01B - Hero 01C - Cosmic Hero 01D - Majin 01E - Mega Majin 01F - Giga Majin 020 - Omega Majin 021 - Tera Majin 022 - Divine Majin 023 - Ninja 024 - Adept Ninja 025 - Elite Ninja 026 - Shadow Ninja 027 - Master Ninja 028 - Shinobi 029 - Ronin 02A - Samurai 02B - Bushi 02C - Kengo 02D - Blademaster 02E - Shogun 02F - Knight 030 - Vanquisher 031 - Rune Knight 032 - Chaos Knight 033 - Hight Knight 034 - Space Knight 035 - Archer 036 - Sniper 037 - Striker 038 - Valkyrie 039 - Ace Archer 03A - Freischutz 03B - Red Skull 03C - Green Skull 03D - Blue Skull 03E - Star Skull 03F - Prism Skull 040 - Galaxy Skull 041 - Red Mage 042 - Green Mage 043 - Blue Mage 044 - Star Mage 045 - Prism Mage 046 - Galaxy Mage 047 - Cleric 048 - Priest 049 - Bishop 04A - Sage 04B - Prophet 04C - Savior 04D - Cleric 04E - Priest 04F - Bishop 050 - Sage 051 - Prophet 052 - Savior 053 - Scout 054 - Surveyor 055 - Ranger 056 - Strider 057 - Geo Master 058 - Lord 059 - Recruit 05A - Officer 05B - Cyborg 05C - Psi-Soldier 05D - Space Police 05E - Space Marine 05F - Angel 060 - Angel Cadet 061 - Angel Soldier 062 - Crusader 063 - Avenger 064 - Paladin 065 - Rogue 066 - Thief 067 - Bandit 068 - Prowler 069 - Raider 06A - Space Pirate 06B - Hobbit 06C - Puck 06D - Brownie 06E - Korropokkuru 06F - Lilliput 070 - Phooka 071 - Ghost 072 - Boggart 073 - Specter 074 - Wraith 075 - Fiend 076 - Phantom 077 - Golem 078 - Spriggan 079 - Ekim 07A - Djinn 07B - Ullikummi 07C - Gogmagog 07D - Maneater 07E - Oakrot 07F - Treant 080 - Zakkum 081 - Erl king 082 - Yggdrasil 083 - Imp 084 - Gremlin 085 - Agathion 086 - Alp 087 - Incubus 088 - Daemon 089 - Killer Armor 08A - Dark Knight 08B - Dullahan 08C - Avenger 08D - Demonic Suit 08E - Executioner 08F - Pumpkin 090 - Decoy 091 - Mandrake 092 - Scarecrow 093 - Jack 094 - Halloween 095 - Gargoyle 096 - Guardian 097 - Nebiros 098 - Balrog 099 - Seth 09A - Pazuzu 09B - Nightmare 09C - Shade 09D - Lich 09E - Chernobog 09F - Death 0A0 - Thanatos 0A1 - Serpent 0A2 - Mizuchi 0A3 - Sea Dragon 0A4 - Rahab 0A5 - Leviathan 0A6 - Midgardsorm 0A7 - Cyclops 0A8 - Sentinel 0A9 - Nataku 0AA - Talos 0AB - Ravana 0AC - Argus 0AD - Dragon 0AE - Fafnir 0AF - Nidhogg 0B0 - Ahzi Dahaka 0B1 - Taimat 0B2 - Bahamut 0B3 - Zombie 0B4 - Ghoul 0B5 - Corpse 0B6 - Ghast 0B7 - Wight 0B8 - Zombie King 0B9 - Brute 0BA - Death Boar 0BB - Minotaur 0BC - Humbaba 0BD - Archdemon 0BE - Behemoth 0BF - Tyrant 0C0 - Manticore 0C1 - Nue 0C2 - Myrmecoleo 0C3 - Chimera 0C4 - Tao tieh 0C5 - Sphinx 0C6 - Empusa 0C7 - Lilim 0C8 - Succubus 0C9 - Carmilla 0CA - Hecate 0CB - Lilith 0CC - Nekomata 0CD - Cait Sith 0CE - Werecat 0CF - Tailring 0D0 - Elbacky 0D1 - Bastet 0D2 - Vampire 0D3 - Strigoi 0D4 - Neuntoter 0D5 - Varcolaci 0D6 - Nosferatu 0D7 - Unholy King 0D8 - Efreet 0D9 - Shaitan 0DA - Marid 0DB - Flamberg 0DC - Surt 0DD - Kagutsuchi 0DE - Super Robot (Thursday) 0DF - Pvt. Prinny 0E0 - Cpt. Prinny 0E1 - Gen. Prinny 0E2 - Prinny King 0E3 - Prinny God 0E4 - Mother Prinny 0E5 - Rival (Kurtis?) 0E6 - Dark Cannon 0E7 - Turret 0E8 - Big gun 0E9 - Rich Demon (Hogmeiser) 0EA - Demonslayer (Sardia) 0EB - Alt. Overlord 0EC - Uber Prinny (Prinny Baal?) 0ED - Mid-Boss (1) 0EE - Mid-Boss (2) 0EF - Mid-Boss (3) 0F0 - Mid-Boss (4) 0F1 - Dark Adonis (Mid-Boss) 0F2 - Demon Sire (Maderas?) 0F3 - Archangel (Volcanus) 0F4 - Seraph (Lamington) 0F5 - Rival (Prinny Kurtis?) 0F6 - 1st Defender (Don Joaquin) 0F7 - Prism Ranger (Red) 0F8 - Prism Ranger (Blue) 0F9 - Prism Ranger (Green) 0FA - General (Carter) 0FB - Defender? 0FC - Defender? 0FD - Item God 0FE - Geo Symbol 0FF - Ghost 100 - Vassal 101 - Vassal 102 - Vassal 103 - Vassal 104 - Vassal 105 - Vassal 106 - Gatekeeper 107 - Knight 108 - Shopkeeper 109 - Shopkeeper 10A - Shopkeeper 10B - Receptionist 10C - Save Shop 10D - Music shop 10E - Communicator 10F - Device 110 - 111 - Overlord (Prier) 112 - Witch (Marjorly) 113 - Demon Buster (Adell) 114 - Princess (Rozalin) 115 - Bad-Ass (Zetta) 116 - Noble Demon 117 - Angel Trainee (Flonne?) 118 - Vassal 119 - Vassal 11A - Vassal 11B - Vassal 11C - Vassal 11D - Vassal 11E - Evil Master 11F - Overlord 120 - High Priest 121 - Fallen Angel 122 - Durian 123 - S. Detective (Plenair event) 124 - Doll (usagi?) 125 - Demon item 126 - Demon item 127 - Demon item 128 - Mascot (Plenair) 129 - D:Weapon 12A - D:Spirit 12B - D:Thunder 12C - D:Flower 12D - D:Mark 12E - D:Rnbw1 12F - D:Entei 130 - D:Rnbw2 131 - D:Rnbw3 132 - D:Lh02 133 - D:Lh03 134 - D:Lh04 135 - D:Lh05 136 - D:Lh06 137 - D:Lh07 138 - D:Lh09 139 - D:Lh10 13A - D:Lh11 13B - D:Lh12 13C - D:Et01 13D - D:Et02 13E - D:Et03 13F - D:Et04 140 - D:Et05 141 - D:Et06 142 - D:Et08 143 - D:Et09 144 - D:Et10 145 - D:Fl01 146 - D:Fl02 147 - D:Fl03 148 - D:Fl04 149 - D:Fl05 14A - D:Fl07 14B - D:Fl08 14C - D:Fl90 14D - D:Gd01 14E - D:Gd02 14F - D:Gd03 150 - D:Gd04 151 - D:Gd05 152 - D:Jn01 153 - D:Jn90 154 - D:Pr01 155 - D:Pr02 156 - D:Pr03 157 - D:Pr04 158 - D:Pr05 159 - D:Pr06 15A - D:Pr07 15B - D:Pr08 15C - D:Pr09 15D - D:Pr10 15E - D:Pr11 15F - D:Pr12 160 - D:Pr13 161 - D:Pr14 162 - D:Pr15 163 - D:Pr16 164 - D:Pr17 165 - D:Pr18 166 - D:Bs01 167 - D:Bs02 168 - D:Lami 169 - D:Carter 16A - D:Mother A few are missing though: Beauty Queen, Tyrant, and Jobless are found in the title modifier code at random values, but they aren't classes. Someone mentioned Baal having 6 classes and there's an item God 2. I have no idea where these classes are. can you explain what to put in the extra x`s in this code 121D109C 0000xxxx - Class i put it in to the action relpay but i was missing a numd=ber or letter so it did not work can you explain how the code work. add an extra 0 that way it works just fine |
Author: | mLegion [ Wed Sep 09, 2009 8:54 pm ] |
Post subject: | Re: Disgaea DS (U) |
DeraldSny wrote: Someone on the GameFAQs forum (Eruditious) found Tyrant Baal's base stats: Base stats (level 1): 200 HP 120 SP 100 ATK 95 DEF 90 INT 80 SPD 85 HIT 95 RES This could help people trying to find the Tyrant Class in the game's code. The Tyrant, Overlord, Jobless and Beauty Tyrant 'classes' are simply modifications to Laharl's and Etna's titles depending on whether or not you've beaten baal in normal and Etna modes. Also the code that allows capturing of anything and anyone might be useful towards finding a code that unlocks classes for creation since capturing should enable you to create that class in future. Perhaps we just need to compare the starting classes with the later ones, since they are always available there might be a 'can always be used flag'. |
Author: | ArnieAntas23 [ Sat Oct 03, 2009 7:18 pm ] |
Post subject: | Re: Disgaea DS (U) |
Hey, if anyone is still looking at this board besides me, I was just wondering if anyone could help me. I had to max money code turned on and was trying to level up items in the item world when I noticed I had apparently gotten so much money it went into negative numbers. Now I can't buy anything or heal anyone.. I have tried several different codes to try to fix this, but I can't seem to get anything to work. Does anyone have a code to set money back to zero? I would really appreciate any response to this. Thanks. |
Author: | sempai2055 [ Mon Jan 11, 2010 3:06 pm ] |
Post subject: | Re: Disgaea DS (U) |
Got another thing that is missing. We got the sprite for Uber Prinny Baal, but no class and no portrait. If anybody could help with this it would be much appreciated. Thanks. |
Author: | Frezzere [ Fri Jan 22, 2010 5:20 pm ] |
Post subject: | Re: Disgaea DS (U) |
Just use a normal prinnys picture and the class values are on page 3 |
Author: | Aarik [ Fri Sep 03, 2010 9:41 pm ] |
Post subject: | Re: Disgaea DS (U) |
AArgh!, Prism Red refuses to be captured, his health simply will not go down when I chuck him in normally, and the capture code just keeps freezing the game. I have human Kurtis, I have Vulcanus, I have Lamington, I even caught Final Mid-boss (Though I REALLY want to know where all his specials went, he only has the moon drop one, the Kage Bunshin and energy blast ones are gone.) The code worked for all of them, but I couldn't catch Sardia, it froze, just like now, I couldn't catch Joa Quin, it froze, in Joa's case it's really ridiculous because I couldn't catch him even when he only had 1 HP. Is the game programmed to make these characters uncatchable or something? And before you ask, I hit the button after throwing them into the base panel and after they started fighting. Just doesn't work. EDIT: Also, you can get Laharl's Mom? EDIT2: Hmm... Mid-Boss can't reincarnate into Mid-Boss? And why do Prinnies in his reincarnation screen have Fae sprites instead of prinny sprites? |
Author: | *Ghost_Town_Disgaea* [ Tue Sep 28, 2010 7:55 pm ] |
Post subject: | Re: Disgaea DS (U) |
Bump for Aarik's post. The capture code is an awesome idea (jussayin' <3), but the fact that I can't catch Sardia really makes me sad. I also tried to capture an Alt. Overlord, but the damn thing froze again. I know the code works, because I've tried it on generic human characters before (haven't had a chance to try Mid-Boss yet -_-;). Hopefully, the brilliant faeries here at Kodewerx will see me through this difficult time! (Btw, I didn't really want an Alt. Overlord, I was just tryin' the code to try it.) Edit: Maybe I'm just not doing something right, because when I tried to capture the 3rd Mid-Boss it froze again. I'm using the updated code from the original post, but now it always freezes. Hmm... |
Author: | PhoenixA1 [ Thu Jun 09, 2011 8:14 pm ] |
Post subject: | Re: Disgaea DS (U) |
I don't know if anyone still watch this thread but the problems on that people are having in some codes are for these lines: Code: !Misc Codes ::Access to all areas (Select + Right) 023FE0F0 128CCF0E !Battle Related Codes ::Press Y HP never decrease, Press Select for one hit kill 023FE0F0 128CCF02 ::Unlimited turn (SEL+UP=ON, SEL+DOWN=OFF) 023FE0F0 128CCF12 ::Movement Max (SEL+UP=ON, SEL+DOWN=OFF) 023FE0F0 128CCF02 ::Jump Max (SEL+UP=ON, SEL+DOWN=OFF) 023FE0F0 128CCF02 !Shop/Item Related Codes ::Open shop's customer rank will make enemy stronger 023FE0F0 128CCF02 !Council Related Codes ::Quality power will not decrease when create character (R to off) 023FE0F0 128CCF02 I just deleted them and they worked fine. I don't think they are needed on the Real DS but some emulators might need them. Thanks |
Author: | Dryicefox [ Tue Jun 28, 2011 6:28 pm ] |
Post subject: | Re: Disgaea DS (U) |
Hey dood anyone got the Geo Symbol yet,I'm very anticipant of it! Plus try the code for character mod. you'll like it.in XXXX put 0FAC it's pretty cool. Also,right now I am at code 0ECB with no geo-turret-or extra luck,but here are my awesome extras codes. 0FAD Ball of spikes (prop) 0FA1 (Alt. Overlord toenail) 0FA2 (One sided Tera Ice Cameo) 0FA3 (One-sided to the side Tera Wind Cameo) 0FA4 (Creepy one-sided Monster) (Tera Star Cameo?) 0FA5 (Overly large one-sided map) 0FA6 (Yet another one-sided monster)u Probably,some are already said by mastersord,but I went through it all.Until like 0Dxx something.Then I just skipped to E,but I'll get back to it. 0A1E KURTIS KICK 0A3A-B FUDGEY RANGER (posers) 0A8C ITEM GOD 0A0A ARCHANGEL VOLCANUS 0BB8 PRIERE(TO FALL LOL) 0BCC ADELL (HIT MOVE) 0BC2 MARJORLY(SHOWING HER STUFF)wtf? 0BD6 ROZALIN (HIT MOVE ALSO) 0BEA SUCCUBUS (WTF?) 0E1A ASAGI WAFFLES!!!!!!!!! 0E10 (LOL) NO (AS IN THE DATA SIGN!) 0E11 LOWER NO 0E24 SPIKE BAL 0E25 ORACLE BALL!!!(SWEET) 0E26 SOMA |
Author: | Joey_sw [ Thu Aug 04, 2011 10:25 pm ] |
Post subject: | Item Area errata |
mastersord wrote: 121D0AB8 00004E1F - Level resident 17 121D0ABA 0000xxyy - Monster Type/ Specialist type reisdent 17 121D0ABC 00004E1F - Level resident 18 121D0ABE 0000xxyy - Monster Type/ Specialist type reisdent 18 From address 021D0AB8 to 021D0ABF (8-bytes) I convinced that those supposed to be Buy Prices (8 bytes). When i tried to sell the item, half of that 8-bytes value were listed as Sell Price. mastersord wrote: 121D0AF8 0000xxxx - Item Type 221D0AFA 00000004 - Specialist slots (Max) (Thanx Jace17) From address 021D0AF8 to 021D0AFB (4-bytes / 32-bits), Its more accurate to say that 4-bytes above were actually formed like this: bit 00-0D: Item Name (14 bits) bit 0E-12: Max Specialist slots (5 bits) bit 13-18: Residents Rank (6 bits) bit 19-1F: Max Floor Depth (7 bits) Item Name is Name displayed on item list. say no more to list of names flavored with max-specialist slots, lol. ValueRanges: 0000 to 3FFF Max Specialist slots, need no further explaination. ValueRanges: 00 to 1F Residents Ranks, usualy set as Item Rank-1, determines Group of species/races that might appears on Item World, and their levels. Higher means stronger. ValueRanges: 00 to 3F Max Floor Depth, regulate how many floor Item world would have excluding from Lv.0 start. Regular item have this value by 1D (that is 30 - 1 decimal), but if changed to 63 (99 decimal), even on Regular Item World, you can dives to final floor and fight the Item God(2). If Item Level > Max Floor Depth, game will said: 'All floors have been cleared'. ValueRanges: 00 to 7F ???????? = {Item Name} + ({Max Specialist slots} << 0E) + ({Residents Ranks} << 13) + ({Max Floor Depth} << 19) mastersord wrote: 221D0AFC 000000xx - Item class yet another bits slices!221D0AFD 000000FF - JM 121D0AFE 0000xxxx - Equip type (item, sword, gun, etc..) From address 021D0AFD to 021D0AFE (4-bytes / 32-bits), Its more accurate to say that 4-bytes above were actually formed like this: bit 00-06: Icon (7 bits) bit 07-0D: JM bonus (7 bits) bit 0E-14: unknown #a (7 bits) bit 15-19: Item Type (5 bits) bit 1A-1C: Item Range (3 bits) bit 1D-1F: unknown #b (3 bits) Icon, item icon it doesn't change where the item can be equiped. ValueRanges: 00 to 7F JM bonus, no explaination needed. ValueRanges: 00 to 7F unknown #a, i have no idea what this use for. In most case the value was 0. ValueRanges: 00 to 7F Item Type, the actual data that determine wether the item can be equiped as weapon, accessories, monster only, or use-able. ValueRanges: 00 to 1F Item Range, only usefull for Weapon or Useable Healing-item. Change the value into 6, and with a swing from your sword (or *insert your favorite weapon here*), it can whack an enemy 6 panel away without using any SP. There glitch however, if this value set to 7, as it has same effect as being 0. non-weapon/usable usually have this set to 0. ValueRanges: 0 to 7 unknown #b, i have no idea what this use for. In most case the value was 0. ValueRanges: 0 to 7 ???????? = {Icon} + ({JM bonus} << 07) + ({unknown #a} << 0E) + ({Item Type} << 15) + ({Item Range} << 1A) + ({unknown #b} << 1D) operator '<<' means shift left by nn bits. (number in hexadecimal) it seems no MV modifier on Item data. |
Author: | Z666 [ Sat Apr 21, 2012 9:16 am ] |
Post subject: | Re: Disgaea DS (U) |
Can someone edit this code? ::Prizes for treated from hospital 1205E1DA 000046C0 I used it and it turned all the items in the game legendary, very useful for completing my collection, but it makes it near impossible to get the blue rarity items. |
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