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 Post subject: Re: Disgaea DS (U)
PostPosted: Tue Nov 25, 2008 6:51 am 
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mastersord wrote:
arcnight wrote:

it good but how do you use it for other items like the hyperdrive not as a weapon but a shoe that is not a weapon class item.


That's a good question (but please don't quote the entire value list).

021D0B54 00000000 - HP (Thanx Jace17)
021D0B58 00000000 - SP (Thanx Jace17)
021D0B5C 00000000 - ATK (Thanx Jace17)
021D0B60 00000000 - DEF (Thanx Jace17)
021D0B64 00000000 - INT (Thanx Jace17)
021D0B68 00000000 - SPD (Thanx Jace17)
021D0B6C 00000000 - HIT (Thanx Jace17)
021D0B70 00000000 - RES (Thanx Jace17)

221D0B86 00000064 - Level
221D0B87 00000000 - Rarity
121D0B88 0000C4B7 - Item Type
221D0B8A 00000004 - Specialist slots (Max) (Thanx Jace17)
221D0B8C 0000004D - Item class
221D0B8D 000000FF - JM <-------------

remove the labels and use that entire block of codes and the whatever is equiped in your second slot will become a hyperdrive


I notice the line (JM) defines the jump value of the item.
Is there a line that defines the move value (MV) of the item?


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 Post subject: Re: Disgaea DS (U)
PostPosted: Tue Nov 25, 2008 3:56 pm 
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Edit: Basically, I asked why my sprites were messed up. Realized it was equip. And then realized shortly after it'd already been discussed. So, I'll turn this into another question!

New question:

I compiled bits and pieces of code from around this thread, and came up with a code for Prism Red:

Code:
221D10D2 00000094
221D10C9 000000F9
121D109C 000000F7
121D1094 00000001
021D0A70 00000000
121D1098 00000A32


First time I tried it, everything changed correctly except the portrait. The portrait was a light grey Ranger, not Red. So, I restarted, and tried it again with a monster so that I could equip weapons and things. It was an invisible portrait with a low-res Brawler portrait in the stats menu. All correctly change the sprite, and class, however the portrait always seems to mess up.

Does it matter which character class I put into slot 1 on my Roster? Are certain classes better suited for the switch than others, or is my code just wrong?

Etna ALWAYS comes out Red when I use her. Brawler is ALWAYS grey. Flone is always Yellow / Orange. And a handful of others come up as random sprites (Usually Rozalin Full-Rez, or a handful of low-res generic types) What'm I missing here? For now I'm fine with a grey sprite, because that's loads better than none at all. But if there's a way to get it 100%, I'd love to.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 12:04 am 
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Title: I hacked your mom last night!
mana_ran wrote:

I notice the line (JM) defines the jump value of the item.
Is there a line that defines the move value (MV) of the item?



It actually appears that the item type affects the MV value of items. I haven't found anything else that affects it in the item block

Litterbox wrote:
Edit: Basically, I asked why my sprites were messed up. Realized it was equip. And then realized shortly after it'd already been discussed. So, I'll turn this into another question!

New question:

I compiled bits and pieces of code from around this thread, and came up with a code for Prism Red:

Code:
221D10D2 00000094
221D10C9 000000F9
121D109C 000000F7
121D1094 00000001
021D0A70 00000000
121D1098 00000A32



First time I tried it, everything changed correctly except the portrait. The portrait was a light grey Ranger, not Red. So, I restarted, and tried it again with a monster so that I could equip weapons and things. It was an invisible portrait with a low-res Brawler portrait in the stats menu. All correctly change the sprite, and class, however the portrait always seems to mess up.

Does it matter which character class I put into slot 1 on my Roster? Are certain classes better suited for the switch than others, or is my code just wrong?

Etna ALWAYS comes out Red when I use her. Brawler is ALWAYS grey. Flone is always Yellow / Orange. And a handful of others come up as random sprites (Usually Rozalin Full-Rez, or a handful of low-res generic types) What'm I missing here? For now I'm fine with a grey sprite, because that's loads better than none at all. But if there's a way to get it 100%, I'd love to.




Add this line to it and let me know if it works:

221D10D3 00000000

For some reason, monsters and other things set this address to other values normally in-game. I've found that setting it to 00 seems to stabilize the portrait codes, and it doesn't seem to have any adverse affects.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 7:25 am 
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From the codes posted on this topic, I managed to put them in excel format so that you can easily find items and character stats hex line and create new ones using the 'fill' option (The item and character number is in columns while their stats are in row). This includes items equipped by the first character, items in your bag, and characters in your party.

(Note that since i used the dec2hex function the zero values in front of a number may not appear = for example the code for bag item number 2's SP point is 021EE60C, but it will show up as 21EE60C. Be sure to count that there are eight digits - if not - add zeros in the front until there are)


I tried converting my first bag item to Gency's Exit using the item modifier codes:

121EE63C 00000899 <--- set bag item 1's item type to gency's exit
221EE640 00000027 <--- set item class to gency's exit's picture

The result varies from whatever item was in spot 1 in the bag:

1. If nothing was there, a gency exit appears but you cannot select/use it during battle. It's as if the item isn't there. (but you can still move it around)

2. If an equipment was there, a gency exit will also appears but you can't use it too. I haven't tried whether or not you can equip it but it's a possibility

3. If an item was there (let's say a candy that restores 100 hp), the gency will appear and you can use it in battle as an item also... but the effect would be that of whatever item was there before the code is activated (so in this case you'd get a gency exit that restores 100hp... whoa)

With these three trials, I believe the above code is not enough to modify an item. What am I missing?


Attachments:
File comment: you need MS excel to open it. Just put the digits to whatever you want
Disgaea DS stat.xlsx [26.28 KiB]
Downloaded 354 times
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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 12:24 pm 
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mana_ran wrote:
From the codes posted on this topic, I managed to put them in excel format so that you can easily find items and character stats hex line and create new ones using the 'fill' option (The item and character number is in columns while their stats are in row). This includes items equipped by the first character, items in your bag, and characters in your party.

(Note that since i used the dec2hex function the zero values in front of a number may not appear = for example the code for bag item number 2's SP point is 021EE60C, but it will show up as 21EE60C. Be sure to count that there are eight digits - if not - add zeros in the front until there are)


I tried converting my first bag item to Gency's Exit using the item modifier codes:

121EE63C 00000899 <--- set bag item 1's item type to gency's exit
221EE640 00000027 <--- set item class to gency's exit's picture

The result varies from whatever item was in spot 1 in the bag:

1. If nothing was there, a gency exit appears but you cannot select/use it during battle. It's as if the item isn't there. (but you can still move it around)

2. If an equipment was there, a gency exit will also appears but you can't use it too. I haven't tried whether or not you can equip it but it's a possibility

3. If an item was there (let's say a candy that restores 100 hp), the gency will appear and you can use it in battle as an item also... but the effect would be that of whatever item was there before the code is activated (so in this case you'd get a gency exit that restores 100hp... whoa)

With these three trials, I believe the above code is not enough to modify an item. What am I missing?



Equip Type is missing:

Equip type of first item in bag.
121EE642 000002C0 - 02C0 is equip type for Gency exit. See list below.

So in summary, there are at least 3 codes needed to make an item behave properly: Item type, item class, and equip type. On top of that, you need to set the base stats of anything that is supposed to have them (weapons, armor, consumables, accessories). There is also a big chunk of addresses dedicated to specialists on each item. Any item can hold a maximum of 19 specialists, each having a type, a level, and a monster type at least. The name may also be in there somewhere.

While I'm here, here's the code for the character block. I also updated my character block post for that. I think I'm going to make it an FAQ when I'm finally done with it.

121D0AFE 0000xxxx - Equip type (item, sword, gun, etc..)
0140 - Armor
0160 - belts
0180 - Shoes
01A0 - Orbs
01C0 - Glasses
01E0 - Muscles
0240 - Horse Wiener, Mahogany Brain, etc..
0260 - Seals
02C0 - Gency exit
0420 - fist
0440 - Sword
04C0 - Axe
04E0 - Staff
0500 - monster weapons
0680 - SP food
06A0 - Hand
0860 - spears
0A80 - Fairy dust
0C80 - bows
0E80 - HP food, Hands
0EA0 - Hands
10A0 - guns
1280 - HP food, SP food
12A0 - Hands
1680 - HP and SP food, HP food
16A0 - Hands


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 5:05 pm 
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Can someone come up with a Infinite HP for Laharl in slot one or a code for the HP Doesnt Decrease that works?

I dont know which one at the moment but I think the code to stop decrease in hp increased my stats.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 5:57 pm 
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Title: ?????
Theres already a code for that its in an earlier post hold y while being hit (enemies and your team)for 0 damage hold select while attacking anyone for an instant kill.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 6:42 pm 
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Seriously.

The work being done in this thread is amazing. I've been dying for these codes since PS2, and to have them on the DS makes me all giddy. The fix you suggested worked like a charm, Mastersord. I'll be spending the next couple of hours probably writing up codes, and getting them applied to my characters. Again, I really appreciate all this!

Oh, and one question on a side note, since the code I have here is ALMOST 100% complete now.

Right now my Prism Ranger is proficient in swords, and other human things. Since he's technically a monster, should I re-make him using a Monster base, or do I need more codes to adjust his abilities so that he can use Monster Weapons? Basically, I'm trying to build a "legit" Prism Ranger that'll play like a Prism Ranger "should, and one that would generally pass for original. Thanks again, and keep up the great work!

Edit: I don't know if people keep editing, or in my excitement I just miss these things... But, I see you've started work on what appears to be the equip-type block. I'm going to give it a shot to see if this is what I think it is. I'm not really sure if this is what I think it is. So this may just make a mess of my character. But adding those codes in will give them proficiency in this types of items?


Last edited by Litterbox on Wed Nov 26, 2008 10:44 pm, edited 1 time in total.

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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 8:17 pm 
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Frezzere wrote:
Theres already a code for that its in an earlier post hold y while being hit (enemies and your team)for 0 damage hold select while attacking anyone for an instant kill.


Yea it didnt work. It messed with my Atk instead.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 8:29 pm 
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TULOA wrote:
Frezzere wrote:
Theres already a code for that its in an earlier post hold y while being hit (enemies and your team)for 0 damage hold select while attacking anyone for an instant kill.


Yea it didnt work. It messed with my Atk instead.


Ok I used the one here. This one did nothing that time.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Nov 26, 2008 11:02 pm 
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Litterbox wrote:
Seriously.

The work being done in this thread is amazing. I've been dying for these codes since PS2, and to have them on the DS makes me all giddy. The fix you suggested worked like a charm, Mastersord. I'll be spending the next couple of hours probably writing up codes, and getting them applied to my characters. Again, I really appreciate all this!

Oh, and one question on a side note, since the code I have here is ALMOST 100% complete now.

Right now my Prism Ranger is proficient in swords, and other human things. Since he's technically a monster, should I re-make him using a Monster base, or do I need more codes to adjust his abilities so that he can use Monster Weapons? Basically, I'm trying to build a "legit" Prism Ranger that'll play like a Prism Ranger "should, and one that would generally pass for original. Thanks again, and keep up the great work!

Edit: I don't know if people keep editing, or in my excitement I just miss these things... But, I see you've started work on what appears to be the equip-type block. I'm going to give it a shot to see if this is what I think it is. I'm not really sure if this is what I think it is. So this may just make a mess of my character. But adding those codes in will give them proficiency in this types of items?



did you edit the class/title?

121D109C 000000F7 - Class (affects Stat aptitudes) (00F7 is the class value for Prism red)
221D10D6 00000000 - Class/title override or secondary title (set to 0000 for now)

If so, here is what also needs to be done:

SoundWaveSC00 wrote:
Hi guys I'm new to posting but I came across something interesting. When you put in mastersord's code to change the class (and battle sprite since it happened while both were active) and then reincarnate that character they become that particular class all around. I tried it with a Surt and the code was for Adell, but i ended up with a character with only 5 MV and 19 JM. When I reincarnated him all of the base stats including Counter, MV, and JM changed to Adell's base settings. I haven't tested whether or not the change works perfectly but it's something i wanted to point out. Thanks a lot for the codes mastersord! :D


so you can take your prism red and reincarnate him with the class and sprite mods activated, and his aptitudes and stats should be at what they're supposed to be.

If that still does not work, go to the map where you get to fight him, and throw him in the base pannel with the following code on when the fight starts.


Set all enemies HP and SP to 0(Press select to activate).
94000130 FFFB0000
C0000000 00000133
02233788 00000000
DC000000 00000800
D2000000 00000000
D0000000 00000000
94000130 FFFB0000
C0000000 00000133
0223378C 00000000
DC000000 00000800
D2000000 00000000
D0000000 00000000

in other words, hit select when the base pannel fight starts, and you'll get an instant win. Afterwords, prism red will be added to your roster with everything set up proper. Just heal up and he should be good. If the game still tells you he's an enemy, go to an easy stage and throw something into the base pannel to kill him again, beat the stage(make sure you left a character that can handle the stage, out of the base), and heal again.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 9:01 am 
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I still need help.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 7:40 pm 
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Title: Wrastling Overlode
The Code For Edit Pitcher Slot 1 Is 221D10C9 0000000???
The ??? Valuse's Are

005 - Mother Prinny
006 - Rival (Kurtis?)
009 - Mid-Boss
00E - Archangel (Volcanus)
00F - Seraph (Lamington)
010 - Rival Kurtis
011 - Furst Defender (Don Joaquin)
012 - Prism Ranger (Red)
013 - Prism Ranger (Blue)
014 - Prism Ranger (Orgen)
015 - Prism Ranger (Green)
016 - Prism Ranger (Black/Defender 1)
017 - Prism Ranger (White/Defender 2)
00D - General (Carter)
020 - Overlord (Prier)
021 - Witch (Marjorly)
022 - Demon Buster (Adell)
023 - Princess (Rozalin)
024 - Bad-Ass (Zetta)
025 - Mascot (Plenair)
02C - Asagi
030 - Gatekeeper
031 - Flonne The Falling Angel


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 8:11 pm 
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Can I get a code that gives Infinite HP please?


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 8:14 pm 
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Title: Wrastling Overlode
Go To http://wiki.dscoders.com/index.php/Disgaea_DS

i hop it Help's You :D


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 10:45 pm 
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Ezone525 wrote:


No it didnt as it has the same codes and the HP One doesnt work.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 11:24 pm 
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TULOA wrote:
Ezone525 wrote:


No it didnt as it has the same codes and the HP One doesnt work.


Which one are you using?

Use this for slot 1:

021D0FF8 05F5E0FF

Even if it shows damage, it shouldn't decrease.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Thu Nov 27, 2008 11:31 pm 
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mastersord wrote:
TULOA wrote:
Ezone525 wrote:


No it didnt as it has the same codes and the HP One doesnt work.


Which one are you using?

Use this for slot 1:

021D0FF8 05F5E0FF

Even if it shows damage, it shouldn't decrease.


Well that one worked as they didnt attack me. But I want one that wont affect my HP.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Fri Nov 28, 2008 9:36 am 
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TULOA wrote:
mastersord wrote:
Which one are you using?

Use this for slot 1:

021D0FF8 05F5E0FF

Even if it shows damage, it shouldn't decrease.


Well that one worked as they didnt attack me. But I want one that wont affect my HP.


Sorry, can't help you there. You could take this code, and set it to your current max HP, but that's about it.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Fri Nov 28, 2008 11:16 am 
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mastersord wrote:
TULOA wrote:
mastersord wrote:
Which one are you using?

Use this for slot 1:

021D0FF8 05F5E0FF

Even if it shows damage, it shouldn't decrease.


Well that one worked as they didnt attack me. But I want one that wont affect my HP.


Sorry, can't help you there. You could take this code, and set it to your current max HP, but that's about it.


Ok thats fine. It helped me beat the Alt. Overlord. I thought the double EXP for the weapon was 2 times not instant 255?


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 Post subject: Re: Disgaea DS (U)
PostPosted: Sat Nov 29, 2008 1:46 am 
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I have a problem with the Exp Multiplier code

When I get around level 2000-2300 it stops working.

In fact, the "Next Exp to level up" becomes extremely huge. So I have to gain a lot of kill against high level enemy to gain a level even with the x1024 multiplier.

It happens with all the multiplier x2 to x1024 so I dont think its a problem with how I much the kill gives me exp.

Is it possible to make a "xxxxxx exp after battle code" instead ?


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Dec 03, 2008 4:33 pm 
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Title: ?????
Has anyone found out if there is a sprite for fallen angel floone or the portrait for her.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Sat Dec 06, 2008 2:45 pm 
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OK, here's what I found with universal recruit code:

-All other enemies must be defeated(including Geo Symbols)
-It only seems to work with monster-type classes(humanoid types crash the game)
-I wouldn't recommend trying to reincarnate normally unobtainable characters
(But why would you want to reincarnate Baal?!)

Also, Uber Prinny's specials have wider attack ranges than a normal Prinny's, save for Prinny Dance.
(But you probably knew that already...)


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 Post subject: Re: Disgaea DS (U)
PostPosted: Sat Dec 06, 2008 6:12 pm 
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Title: Wrastling Overlode
Character Pitcher Slot 1
221D10C9 00000031

Slot 1 Class Values Skill's (Note For The Fallen Angel Flonne you do not git her Skill But Giga Heal So furst put (121D109C 00000002) For Her Skill Then (121D109C 00000121) For her Fallen Angel Title
P.S. Have Max skill code on for you can Max Flonne's powers be for you make her The Fallen Angel. x65536 special exp 1206E19E 000003B6 0206E1A0 50501980

Just Wate for a wile for i or someone can find the Battle Sprite Mod Slot 1 code for The Fallen Angel Flonne with Red Bow and Dress


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 Post subject: Re: Disgaea DS (U)
PostPosted: Sun Dec 07, 2008 1:53 pm 
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Title: ?????
The portrait code is wrong i tried using the fixed code and they both turn into rune knight.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Sun Dec 07, 2008 11:19 pm 
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Hmmmmm...
Dose Work for me so that is Werd. i will see to it.

Dose the Falling Angel Title Work?


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 Post subject: Re: Disgaea DS (U)
PostPosted: Mon Dec 08, 2008 12:32 pm 
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Title: ?????
All the other codes work just not the portrait code.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Tue Dec 09, 2008 7:56 am 
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Someone on the GameFAQs forum (Eruditious) found Tyrant Baal's base stats:
Base stats (level 1):
200 HP
120 SP
100 ATK
95 DEF
90 INT
80 SPD
85 HIT
95 RES

This could help people trying to find the Tyrant Class in the game's code.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Wed Dec 10, 2008 1:58 pm 
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i keep trying to get the lamington portrait but it just changes it to blank ._.


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 Post subject: Re: Disgaea DS (U)
PostPosted: Fri Dec 12, 2008 7:07 pm 
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Title: ?????
The Portrait code u enter 221d10c9 00000031 was the un-fixed one but it will turn certain characters pictures into diffrent characters.A prinny's picture will change to fallen angel flonne but even if someone finds the sprite im not sure it will work correctly without the fixed code.
Try this code for lamington.
221d10c9 000000F6
221d10d2 000000FF
221d10d3 00000000

Edit:Flonne has like 3 diffrent classes fallen angel,angel trainee and space detective if you wanted a character to learn more attacks then all you have to do is switch the class but make sure its for the right character.


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