Here is speed modifier. I have not tested it fully but I think this is correct.
HERO (Luso)
2212B13C 000000FF = Luso's Speed 149
FF is not needed, most likely 95 will have the same result because the game's max speed is 149.
Thus, 2212B13C 000000xx where xx = your desired number in hexadecimal value.
This means that with some simple calculation, you can modify speed values for any character in your clan.
edit: In terms of character modification... The following formats can be used to modify character level and stats individually.
GAME ID: A6FE 1EBED497
HERO Modifiers
LVL: 2212B13A 000000xx
SP: 2212B13C 000000xx
HP: 0212B154 00xx00xx
MP: 0212B158 00xx0000
WA: 1212B15C 00000xxx
WD: 1212B15E 00000xxx
MA: 1212B160 00000xxx
MD: 1212B162 00000xxx
UNIT 1
LVL: 2212B256 000000xx
SP: 2212B258 000000xx
HP: 0212B270 00xx00xx
MP: 0212B274 00xx0000
WA: 1212B278 00000xxx
WD: 1212B27A 00000xxx
MA: 1212B27C 00000xxx
MD: 1212B27E 00000xxx
UNIT 2
LVL: 2212B372 000000xx
SP: 2212B374 000000xx
HP: 0212B38C 00xx00xx
MP: 0212B390 00xx0000
WA: 1212B394 00000xxx
WD: 1212B396 00000xxx
MA: 1212B398 00000xxx
MD: 1212B39A 00000xxx
UNIT 3
LVL: 2212B48E 000000xx
SP: 2212B490 000000xx
HP: 0212B4A8 00xx00xx
MP: 0212B4AC 00xx0000
WA: 1212B4B0 00000xxx
WD: 1212B4B2 00000xxx
MA: 1212B4B4 00000xxx
MD: 1212B4B6 00000xxx
UNIT 4
LVL: 2212B5AA 000000xx
SP: 2212B5Ac 000000xx
HP: 0212B5C4 00xx00xx
MP: 0212B5C8 00xx0000
WA: 1212B5CC 00000xxx
WD: 1212B5CE 00000xxx
MA: 1212B5D0 00000xxx
MD: 1212B5D2 00000xxx
UNIT 5
LVL: 2212B6C6 000000xx
SP: 2212B6C8 000000xx
HP: 0212B6E0 00xx00xx
MP: 0212B6E4 00xx0000
WA: 1212B6E8 00000xxx
WD: 1212B6EA 00000xxx
MA: 1212B6EC 00000xxx
MD: 1212B6EE 00000xxx
where x is your desired value in hexadecimal format.
For WA, WD, MA, MD, the ingame values are fractions of the true values (1/4). Therefore, you must input values that are x4 the desired ingame values. For example, if you want a WA stat of 60, then you must input
0F0 (decimal value of 240) where the 'x' is.
Be careful inputting these codes, anything typed wrong may possibly freeze the game when you decide to use the affected character. I tested some faulty codes to see what would happen, and sure enough, the game froze. Other then that, there should be no other big issues using these codes. However, I haven't really extensively tested these codes.
So with some work, anyone can modify their current character's ingame level and stats accordingly... Google a "decimal to hexadecimal converter" and fill in those values. Calculations can be made based on Terence Fergusson's Statistics Growth Charts for FFT A2 which I found here @
http://www.emulationhq.com/viewtopic.php?t=2394. IOW, don't PM me for custom stats, I have listed everything you need here.
What would the codes be for units 6 and above of this? Also, if you're trying to input an HP value higher then 255, do you just input the entire 3 digit hexadecimal value in, even though it only has 2 digit slots xx for the code?