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PostPosted: Sun May 18, 2008 8:10 am 
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anyone got AR code for Drone Tactics yet?


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PostPosted: Sun May 18, 2008 1:59 pm 
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Title: Script Monkey
Game ID: AWCE 524748B1

Max Money
021E47EC 0098967F

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PostPosted: Sun May 18, 2008 3:45 pm 
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Is there a code for have all weapons?


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PostPosted: Mon May 19, 2008 12:21 am 
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PostPosted: Mon May 19, 2008 11:52 pm 
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The money code works great now if someone could make a inf. card use per battle =p. That would be sweet.


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PostPosted: Tue May 20, 2008 1:04 am 
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and also a have all weapon code, please... :P


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PostPosted: Fri May 23, 2008 1:06 am 
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Well, I spent an hour with some trial-and-error, trying out various codes, until one kept working:

K-Buto Max EXP (Do a mission or a quick Badlands mission to gain levels; Max LVL is 30)

121E4834 0000FFFF

I'd spend more time and get the addresses for all characters, but alas, I am tired. I'll probably get the codes for the other Drones tomorrow. Shouldn't be too hard now that I know what I am doing (maybe :P).


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PostPosted: Fri May 23, 2008 8:04 pm 
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Title: Guardian Knight
I don't know if it's related, but since using the K-Buto Max EXP code, my game has froze while using the inventory menu a few times, whereas it had not beforehand. :-/


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PostPosted: Fri May 23, 2008 9:25 pm 
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Which 'inventory' menu? Do you mean the weapons area in the Hangar? Odd... I haven't had any troubles so far with it.

Here's a new (and improved!) one:

All Drones Max EXP (same story as last time; do a quick badlands mission or something for the level-ups)
*most credit goes to HarryPitfall who found the original addresses; I just optimized the code*

121E4834 0000FFFF
C0000000 0000000D
DC000000 0000001C
121E4834 0000FFFF
D2000000 00000000

I've been working on a '99 of all cards in the Deck' code, and I was making a lot of progress for a while, but I've hit a snag. There are multiple addresses for each card's quantity, yet none of them seem to be fully working. As of right now, I can only get 99 cards of each card you already own:

99 of the cards you have already gotten:
(READ THIS! It will appear as though you have 99 of EVERY card at first glance; however, only those that you have already gotten legitimately will have descriptions and larger pictures on the top screen when selected. Also, even though you can put the new cards into your deck, you can not use them in battle; they will disappear during matches. Oddly enough, you CAN see the cards' descriptions and pictures when you use the 'Remove' option and highlight them.)

2223F558 00000063
C0000000 000000C3
DC000000 00000001
2223F558 00000063
D2000000 00000000

So, consider it a work-in-progress... And expect a few glitches here and there. I don't think this code is very stable...


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PostPosted: Fri May 23, 2008 10:05 pm 
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Title: Guardian Knight
Hm... it still did it when I turned it off (the Kbuto exp code) but I noticed it says he has 5535/3510 exp on level 30, so I think it may have something to do with that. Presuming it is related to the code. ;) He was on level 14 when I activated the code and re-did the first level of the barren lands to level him up, btw.


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PostPosted: Fri May 23, 2008 11:24 pm 
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It does hang sometimes in the hangar after using these exp codes.


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PostPosted: Sat May 24, 2008 12:12 am 
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Title: Script Monkey
@omegakyogre

Heres the Japanese version of the code, it may help you out:
Press [X] Have 63x of all cards
94000136 FFFE0000
C0000000 0000003B
221D7459 000000FC
221D745A 00000080
DC000000 00000004
D2000000 00000000
D0000000 00000000

I tried hacking the card codes as you have and encountered the same problems. Drone Tactics store the cards values in a strange way.

Heres the Japanese Ore/Money code:
021D6C88 000F423F

Perhaps you can get the offset from the US version of the money code and get a rough location where the card values may be.

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PostPosted: Sat May 24, 2008 12:31 am 
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Title: Lawl
Replace the FFFF with 270F and everything will be dandy.
65535 is a far too high when the max exp you need in game to hit lvl 30 is around 9000 and it causes glitches to occur like the lines through the lvls, and the crashes in the hanger.

So the fixed code would be

121E4834 0000270F
C0000000 0000000D
DC000000 0000001C
121E4834 0000270F
D2000000 00000000


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PostPosted: Sat May 24, 2008 8:36 am 
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When you level up to 30 legit, your EXP will show as something like 7700/7700.
And because the cheat locks current exp to a big number it may hang. (The EXP is displayed as (6)5535/(7)3235 at level 30 which is very abnormal)
I guess you can prevent that by making cheat one-time use instead of lock value. (Like press [something] for 60000 exp)

You may need 2 battles to reach level 30 that way but better than hanging.
(If 9000 EXP fixed the crash then disregard this post)

P.S.
I was working on a weapon code, but there were only 2 weapons that were significantly useful. The other weapons were just the ones you could buy not too far into the game.
By using the weapon cheat I COULD equip 3 guns in all melee/gun/cannon slots but I'm not sure if that'll cause problems in battle. Further test is required.

Weapon code is only one byte (0~255) and that includes all 3 types of weapons plus dummies. So you're looking at like 150ish gears in total. Dummies caused freezing. (But they had super specs like +498 GUN along with 3 other options and such)


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PostPosted: Sat May 24, 2008 10:19 am 
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Here's another new one:

All Drones have Inf Health

121E9822 000003E7
C0000000 0000000D
DC000000 0000005C
121E9822 000003E7
D2000000 00000000

It will set the current HP for all drones (Oh, crap, I forgot; I'm pretty sure I accidentally excluded Dor-O (the snail) from this code... Replace '0D' with '0E' and I think it will also effect Dor-O) to 999. Max HP stays as it was beforehand, so health might look strange graphic-wise. However, there have been no glitches in-battle that I've experienced. I word of warning, though, the addresses here reset to 0 if you are not in battle, and change around a bit (not the addresses but the values within them), so these codes MIGHT affect something when you are outside-of-battle.

Narin wrote:
@omegakyogre

Heres the Japanese version of the code, it may help you out:
Press [X] Have 63x of all cards
94000136 FFFE0000
C0000000 0000003B
221D7459 000000FC
221D745A 00000080
DC000000 00000004
D2000000 00000000
D0000000 00000000

I tried hacking the card codes as you have and encountered the same problems. Drone Tactics store the cards values in a strange way.

Heres the Japanese Ore/Money code:
021D6C88 000F423F

Perhaps you can get the offset from the US version of the money code and get a rough location where the card values may be.


Ah, thank you! 'Just as I was about to lose hope, too... I'll get right to it.

Goosestepper wrote:
Replace the FFFF with 270F and everything will be dandy.
65535 is a far too high when the max exp you need in game to hit lvl 30 is around 9000 and it causes glitches to occur like the lines through the lvls, and the crashes in the hanger.

So the fixed code would be

121E4834 0000270F
C0000000 0000000D
DC000000 0000001C
121E4834 0000270F
D2000000 00000000


I figured as much that FFFF was a little overboard. At the time of hacking the code I didn't know that Lv 30 was the max level, so I assumed you would need a lot more EXP than you actually do. Thanks!

deathfisaro wrote:
P.S.
I was working on a weapon code, but there were only 2 weapons that were significantly useful. The other weapons were just the ones you could buy not too far into the game.
By using the weapon cheat I COULD equip 3 guns in all melee/gun/cannon slots but I'm not sure if that'll cause problems in battle. Further test is required.

Weapon code is only one byte (0~255) and that includes all 3 types of weapons plus dummies. So you're looking at like 150ish gears in total. Dummies caused freezing. (But they had super specs like +498 GUN along with 3 other options and such)


I spent a while last night to find the address for K-Buto's Melee weapon that was equipped, and I failed miserably. XD
I was also very tired, though, so... excuses? Anywho, I'll try again today and see if I can't get a list together of the values for each weapon.


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PostPosted: Sat May 24, 2008 11:18 am 
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Goosestepper wrote:
Replace the FFFF with 270F and everything will be dandy.
65535 is a far too high when the max exp you need in game to hit lvl 30 is around 9000 and it causes glitches to occur like the lines through the lvls, and the crashes in the hanger.

So the fixed code would be

121E4834 0000270F
C0000000 0000000D
DC000000 0000001C
121E4834 0000270F
D2000000 00000000

If it has the same amount of characters as the Japanese version then there should be 16 total characters
then the correct code would be

C0000000 0000000F
121E4834 0000270F
DC000000 0000001C
D2000000 00000000


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PostPosted: Sat May 24, 2008 11:36 am 
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That's if you want to include Dor-O, who you can level up by using the "Max Ore" code. I ignored him because I thought it would be safer the less drones you use the code on ;). But, yes, that's correct.

Who wants a new code? Try this one:

Have All Cards x63 (Press X)
Note: Press and hold X while selecting "Card Deck" from the main menu. Once you've confirmed that all cards are there, exit out and Save. Restart the game with the code turned off, and you should now be able to keep them in your Deck after adding them (otherwise they just disappear after adding them).

94000130 FFFE0000
C0000000 0000003B
221E5041 000000FC
221E5042 00000080
DC000000 00000004
D2000000 00000000
D0000000 00000000

The code here (unfortunately) wasn't as simple as finding the difference between the Jap codes and the Eng codes (comparing the two Ore codes, I mean) and applying them that way. Right above the addresses for the cards there seemed to be pointers of some kind for other languages which were most likely absent in the Japanese version of the game. (I saw Japanese first, then English, then French, then.. Italian, I think; there were two-letters to represent each language), which is most likely the cause for the difference between the addresses. It was only like a difference of about 0x40 or so, so it wasn't very hard to fix :P.

I seem to have found a value that determines whether or not the card is in the deck. I'm going to see if I can muster a "Infinite uses for cards in the deck" code...

Oh, also: I tried to figure out if I could edit a drone's color scheme via codes, but I couldn't find the addresses. I was thinking maybe the game assigned each 'color button' on the paint screen to a Hex value for that shade (i.e. the upper button in the Blue scheme would set the value of 'blue' to FF; and the black portion would set all of them (I was assuming RGB) to 00); but it doesn't seem to work that way. Would anyone else care to try?


Last edited by omegakyogre on Sat May 24, 2008 11:44 am, edited 1 time in total.

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PostPosted: Sat May 24, 2008 11:40 am 
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Using 270F on the exp code will make it hang at the system menu all the time, making it unable to save. Or it's probably because I use the original code first and saved ?_?


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PostPosted: Sat May 24, 2008 11:46 am 
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Title: Script Monkey
Why not add a button activator to the level and EXP codes? They technically only need to be used once and not be on constantly. This would prevent a lot of the freezing and problems.

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Supports: R4DS, M3 Simply/Real, G6DS Real, DS TopToy, Acekard RPG/2, Supercard, CycloDS, EDGE flashcarts.
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PostPosted: Sat May 24, 2008 11:50 am 
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That code seems to not like the system menu. Let's add a universal activator:

94000130 0000FDFF
121E4834 0000270F
C0000000 0000000E
DC000000 0000001C
121E4834 0000270F
D2000000 00000000

Press and hold L to activate the code.

EDIT: Heh, beat me to the punch, Narin.


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PostPosted: Sat May 24, 2008 11:52 am 
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Title: Lawl
The infinite HP code causes my game to crash on boot. I'm guessing it's because it messes with certain values outside of battles.
Is there anyway to make it a toggle (R+A = on, L+A = off etc) so that it can be turned on in battle when required?

The 63x all cards code works a dream :) Finally get to find out what the mysterious card 28 is (and my god it's overpowered :P)

The 270F code works fine for me. Then again I only used the original K-Buto code when I spotted the problems occuring and changed it before I leveled up any of my other bots. I haven't had a crash since.


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PostPosted: Sat May 24, 2008 12:56 pm 
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I was worried that was the case with the Inf HP code.

As it turns out, that area is also used by the game (when booting up) to play the initial movie. I'll see if I can add in a conditional or something to tell the code not to activate until after the movie...

EDIT: I found the address I want to check for and make sure it doesn't equal AF. However, No$Gba isn't letting me activate the code; it fills the checkbox with a '?' and I can't check it. Could someone see if this code has anything wrong with it?

621E9C07 000000AF //I want it to check the value at 0x021E9C07; if it is AF, I don't want the code to execute.
C0000000 0000000D
121E9822 000003E7
DC000000 0000005C
D2000000 00000000

Is there anything wrong with this? No$gba certainly doesn't like it...


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PostPosted: Sat May 24, 2008 7:37 pm 
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Okay, there's a problem with the cards code.

When I go click on system, it gives me a blank screen


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PostPosted: Sat May 24, 2008 8:30 pm 
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someone test these.....

Have All Units
021e47c8 01010101
021e47cc 01010101
021e47d0 01010101
021e47d4 01010101

Push SELECT to Move again
94000130 fffb0000
C0000000 0000000E
221E9826 00000040
DC000000 0000005C
D2000000 00000000

All Badlands Cleared (fixed)
221E47df 000000FF
021E47e0 FFFFFFFF
021E47e4 000FFFFF


Last edited by gardevor on Sun May 25, 2008 8:35 am, edited 2 times in total.

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PostPosted: Sat May 24, 2008 11:15 pm 
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gardevor wrote:
someone test these.....

Have All Units
021e47c8 01010101
021e47cc 01010101
021e47d0 01010101
021e47d4 01010101

Push SELECT to Move again
94000130 fffb0000
C0000000 0000000E
221E9822 00000040
DC000000 0000005C
D2000000 00000000

All Badlands Cleared
221E47df 000000FF
021E47e0 FFFFFFFF
121E47e4 0000FFFF


Have All Units - Seems to work 100%

Push Select to move again - I'm not getting anything when I press Select. I think the game froze once as well, although I haven't been able to reproduce it.

All Badlands Cleared - Clears Badlands through 56. If you change the code to:

221E47DF 000000FF
021E47E0 FFFFFFFF
021E47E4 00FFFFFF <- this is what changed

it works for all of them.


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PostPosted: Sat May 24, 2008 11:53 pm 
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nice...
if E is too many characters, try change it to a D
Push SELECT to Move again
94000130 fffb0000
C0000000 0000000D
221E9826 00000040
DC000000 0000005C
D2000000 00000000

after your character finished moving (grays out), push Select , it should turn red again

note: address might change during different missions


Last edited by gardevor on Sun May 25, 2008 8:35 am, edited 1 time in total.

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PostPosted: Sun May 25, 2008 12:18 am 
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Title: Lawl
[Edit 2] Neither press select to move again code works for me. Both seem to have no effect and cause the game to freeze after a short while.

As for the conditional HP code, it still has the same crash on boot problem. I don't really know enough about AR codes to comment on what's wrong with it. But a suggestion might be to make it conditional on being in battle instead of just being outside the movie since as you say those values might be unstable outside of battle. Or just simply making it a toggle so the user can determine when/where to use it.


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PostPosted: Sun May 25, 2008 2:02 am 
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Goosestepper wrote:
[Edit 2] Neither press select to move again code works for me. Both seem to have no effect and cause the game to freeze after a short while.

As for the conditional HP code, it still has the same crash on boot problem. I don't really know enough about AR codes to comment on what's wrong with it. But a suggestion might be to make it conditional on being in battle instead of just being outside the movie since as you say those values might be unstable outside of battle. Or just simply making it a toggle so the user can determine when/where to use it.


I'll try the new 'Move Again' code tomorrow and let you know, gardevor.

As for the HP code, I discovered a few problems with it; namely, it sometimes enemies 999 health (it seems to change between missions...). Somehow, with how complicated everything else is in Drone Tactics, I knew that code was too easy to find to be true... I'll have to try hacking it again sometime later.

Right now I'm compiling a list of the various weapons' values. It's a long process... -_-


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PostPosted: Sun May 25, 2008 8:34 am 
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I just realized that the Move Again code, I used the same address as the HP code, it should be +4h of the HP code..lol
try it again.....

the hp code in (J) need to use pointers since the address changes during different missions like omegakyogre said..might be the same for the Move Again code.


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PostPosted: Sun May 25, 2008 9:35 am 
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someone test these on the DS

999 HP in battle Main Character
9209D514 00000040
62092090 00000000
B2092090 00000000
10000046 000003E7
D2000000 00000000

Push Select to Move Again (Main character)
94000130 FFFB0000
62092090 00000000
B2092090 00000000
2000004A 00000040
D2000000 00000000

how do you do Repeat Write when using pointers?


Last edited by gardevor on Sun May 25, 2008 9:57 am, edited 2 times in total.

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