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[NDS] PMD: Explorers of Time/Darkness [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=5531 |
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Author: | Full Metal Kirby [ Mon Apr 21, 2008 10:00 pm ] |
Post subject: | [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
For those curious, Dark/Primal Dialga's hex is 0x228. It IS recruit able, too. All following codes made by me. For moves, replace the xxx with a hex value between 001 and 21E. If I get around to it before someone else I'll make the Hex list. Darkness Version (YFYE-853A344D) Code: Have Every Pokemon - Ignores 'you' and your 'partner' and the 4 people on your team (or, more simply, the first 6 on the first page of the list): To use this correctly, you must use one of the two following code pieces then the third code piece (Male/Female and the one that makes them exist); It's meant to slow the game to encourage you to save and quit and remove the code after getting the desired effects, because if you try and put a pokemon on your team that was hacked up, it has a tendency to freeze unless you save and remove the code first. 722AD1F4 00000215 74000100 6F00000c 022A3404 00000000 DA000000 022A3404 C0000000 00000214 D4000000 00000001 D7000000 022A3404 DC000000 0000004A D2000000 00000000 // Must use or one following this; Sets the Pokemon values. Default gender as Male unless they have only one gender. 722AD1F4 000004D6 74000100 6F00000c 022A3404 00000258 DA000000 022A3404 C0000000 00000214 D4000000 00000001 D7000000 022A3404 DC000000 0000004A D2000000 00000000 // Must use or previous one; Sets the Pokemon values. Default gender as Female, though if they only have one gender it may make them genderless. (Ex: Latias) 722AD1EC 00000001 C0000000 00000216 022A33FC 00010001 DC000000 0000004C D2000000 00000000 // Must use; Makes the Pokemon exist 722AD160 000003E7 C0000000 0000021A 122A32D8 000003E7 DC000000 0000004C D2000000 00000000 722AD162 000003E7 C0000000 0000021A 122A32DA 000003E7 DC000000 0000004C D2000000 00000000 // Optional, but suggested; Sets HP and IQ to Max 722AD164 0000FFFF C0000000 0000021A 122A32DC 0000FFFF DC000000 0000004C D2000000 00000000 722AD166 0000FFFF C0000000 0000021A 122A32DE 0000FFFF DC000000 0000004C D2000000 00000000 // Optional, but suggested; Sets Attack, Defense, Special Attack, and Special Defense to Max 722AD169 000000FF C0000000 0000021A 222A32E1 00000088 DC000000 0000004C D2000000 00000000 // Optional, but suggested; Raises EXP so pokemon can raise around 15 or so levels 722AD289 000000A4 C0000000 00000216 222A3401 000000A4 DC000000 0000004C D2000000 00000000 // Optional; Sets joined-at location to "Unknown" 722AD288 0000A400 C0000000 00000216 122A3400 0000A400 DC000000 0000004C D2000000 00000000 // Optional; Sets joined-at location to "Unknown" and level to 0 822A343E 00000001 C0000000 00000216 122A343E 00000000 DC000000 0000004C D2000000 00000000 // Optional; Makes all names blank for those who don't like mis-named things, only works if you use it before the other codes OR if you have a Bulbasaur before hacking it. 022AD238 00010001 222AD23D 000000A4 022AD240 00000228 122AD244 000003E7 122AD246 000003E7 022AD248 FFFFFFFF 222AD24D 000000FF // Includes Primal Dialga Code: 9,999,999 Poke$ on you at all times: 0229C060 0098967F Wind Never Stirs: 121ACAFE 000003E8 Constant Pokemon Spawn: 221ACAFC 0000003F Pokemon Never Spawn: 221ACAFC 00000001 Press Y to Restore Belly: 927FFFA8 F7FF0000 121ACCC2 0000270e 121ACCC6 0000270f D2000000 00000000 L+Up to Increase Floor in Dungeon 74000100 ff00000c 94000130 fdbf0000 dB000000 021ACAE1 d4000000 00000001 d8000000 021ACAE1 d2000000 00000000 L+Down to Decrease Floor in Dungeon 74000100 ff00000c 94000130 fd7f0000 dB000000 021ACAE1 d4000000 000000FF d8000000 021ACAE1 d2000000 00000000 L+Right to 'Increase' Dungeon 74000100 ff00000c 94000130 fdef0000 dB000000 021ACAE0 d4000000 00000001 d8000000 021ACAE0 d2000000 00000000 L+Left to 'Decrease' Dungeon 74000100 ff00000c 94000130 fddf0000 dB000000 021ACAE0 d4000000 000000FF d8000000 021ACAE0 d2000000 00000000 Code: Pokemon 1: Inf./Max HP: 121ACb92 000003E7 121ACb94 000003E7 255 Attack: 221ACB9C 000000FF 255 Sp. Attack: 221ACB9D 000000FF 255 Defense: 221ACB9E 000000FF 255 Sp. Defense: 221ACB9F 000000FF Joined at Modifier: 221ACBC8 000000xx Holding Item: 121ACBE2 00000101 121ACBE6 00000xxx 121ACBE8 00000xxx Max IQ: 121ACB90 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021ACBA0 00FFFFFF D2000000 00000000 Move 1: 121ACCA4 00000xxx Move 2: 121ACCAC 00000xxx Move 3: 121ACCB4 00000xxx Move 4: 121ACCBC 00000xxx Type 1: 221ACBDE 000000xx Type 2: 221ACBDF 000000xx Ability 1: 221ACBE0 000000xx Ability 2: 221ACBE1 000000xx Press Up to Restore PP: 94000130 FFBF0000 221ACCA6 00000063 221ACCAE 00000063 221ACCB6 00000063 221ACCBE 00000063 D2000000 00000000 Code: Pokemon 2: Inf./Max HP: 121ACDC2 000003E7 121ACDC4 000003E7 255 Attack: 221ACDCC 000000FF 255 Sp. Attack: 221ACDCD 000000FF 255 Defense: 221ACDCE 000000FF 255 Sp. Defense: 221ACDCF 000000FF Joined at Modifier: 221ACDF8 000000xx Holding Item: 121ACE12 00000101 121ACE16 00000xxx 121ACE18 00000xxx Max IQ: 121ACDC0 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021ACDD0 00FFFFFF D2000000 00000000 Move 1: 121ACED4 00000xxx Move 2: 121ACEDC 00000xxx Move 3: 121ACEE4 00000xxx Move 4: 121ACEEC 00000xxx Type 1: 221ACE0E 000000xx Type 2: 221ACE0F 000000xx Ability 1: 221ACE10 000000xx Ability 2: 221ACE11 000000xx Press Up to Restore PP: 94000130 FFBF0000 221ACED6 00000063 221ACEDE 00000063 221ACEE6 00000063 221ACEEE 00000063 D2000000 00000000 Code: Pokemon 1 ON TEAM Name Modifier (Complex): Yes, I realize I could shrink the overall code considerably. I just felt like doing it the easier way. But, really, would you rather input 3 lines of code to rename each pokemon for using the 'Have Every Pokemon' code, which would be well over 1200 lines of code, or would you like to use a, in total currently, 160 line code? R+X+Up - Letter 1 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A330E 94000130 FFBF0000 D4000000 00000001 D8000000 022A330E D2000000 00000000 R+X+Down - Letter 1 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A330E 94000130 FF7F0000 D4000000 000000FF D8000000 022A330E D2000000 00000000 R+X+Right - Letter 2 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A330F 94000130 FFEF0000 D4000000 00000001 D8000000 022A330F D2000000 00000000 R+X+Left - Letter 2 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A330F 94000130 FFDF0000 D4000000 000000FF D8000000 022A330F D2000000 00000000 R+Y+Up - Letter 3 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A3310 94000130 FFBF0000 D4000000 00000001 D8000000 022A3310 D2000000 00000000 R+Y+Down - Letter 3 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A3310 94000130 FF7F0000 D4000000 000000FF D8000000 022A3310 D2000000 00000000 R+Y+Right - Letter 4 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A3311 94000130 FFEF0000 D4000000 00000001 D8000000 022A3311 D2000000 00000000 R+Y+Left - Letter 4 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A3311 94000130 FFDF0000 D4000000 000000FF D8000000 022A3311 D2000000 00000000 R+A+Up - Letter 5 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A3312 94000130 FFBF0000 D4000000 00000001 D8000000 022A3312 D2000000 00000000 R+A+Down - Letter 5 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A3312 94000130 FF7F0000 D4000000 000000FF D8000000 022A3312 D2000000 00000000 R+A+Right - Letter 6 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A3313 94000130 FFEF0000 D4000000 00000001 D8000000 022A3313 D2000000 00000000 R+A+Left - Letter 6 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A3313 94000130 FFDF0000 D4000000 000000FF D8000000 022A3313 D2000000 00000000 R+B+Up - Letter 7 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A3314 94000130 FFBF0000 D4000000 00000001 D8000000 022A3314 D2000000 00000000 R+B+Down - Letter 7 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A3314 94000130 FF7F0000 D4000000 000000FF D8000000 022A3314 D2000000 00000000 R+B+Right - Letter 8 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A3315 94000130 FFEF0000 D4000000 00000001 D8000000 022A3315 D2000000 00000000 R+B+Left - Letter 8 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A3315 94000130 FFDF0000 D4000000 000000FF D8000000 022A3315 D2000000 00000000 R+Select+Up - Letter 9 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A3316 94000130 FFBF0000 D4000000 00000001 D8000000 022A3316 D2000000 00000000 R+Select+Down - Letter 9 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A3316 94000130 FF7F0000 D4000000 000000FF D8000000 022A3316 D2000000 00000000 R+Select+Right - Letter 10 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A3317 94000130 FFEF0000 D4000000 00000001 D8000000 022A3317 D2000000 00000000 R+Select+Left - Letter 10 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A3317 94000130 FFDF0000 D4000000 000000FF D8000000 022A3317 D2000000 00000000 Code: Pokemon 3: Inf./Max HP: 121ACFF2 000003E7 121ACFF4 000003E7 255 Attack: 221ACFFC 000000FF 255 Sp. Attack: 221ACFFD 000000FF 255 Defense: 221ACFFE 000000FF 255 Sp. Defense: 221ACFFF 000000FF Joined at Modifier: 221ACDF8 000000xx Holding Item: 121AD042 00000101 121AD046 00000xxx 121AD048 00000xxx Max IQ: 121ACFF0 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021AD000 00FFFFFF D2000000 00000000 Move 1: 121AD104 00000xxx Move 2: 121AD10C 00000xxx Move 3: 121AD114 00000xxx Move 4: 121AD11C 00000xxx Type 1: 221AD03E 000000xx Type 2: 221AD03F 000000xx Ability 1: 221AD040 000000xx Ability 2: 221AD041 000000xx Press Up to Restore PP: 94000130 FFBF0000 221AD106 00000063 221AD10E 00000063 221AD116 00000063 221AD11E 00000063 D2000000 00000000 Code: Pokemon 4: Inf./Max HP: 121AD222 000003E7 121AD224 000003E7 255 Attack: 221AD22C 000000FF 255 Sp. Attack: 221AD22D 000000FF 255 Defense: 221AD22E 000000FF 255 Sp. Defense: 221AD22F 000000FF Joined at Modifier: 221ACDF8 000000xx Holding Item: 121AD272 00000101 121AD276 00000xxx 121AD278 00000xxx Max IQ: 121AD220 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021AD230 00FFFFFF D2000000 00000000 Move 1: 121AD334 00000xxx Move 2: 121AD33C 00000xxx Move 3: 121AD344 00000xxx Move 4: 121AD34C 00000xxx Type 1: 221AD26E 000000xx Type 2: 221AD26F 000000xx Ability 1: 221AD270 000000xx Ability 2: 221AD271 000000xx Press Up to Restore PP: 94000130 FFBF0000 221AD336 00000063 221AD33E 00000063 221AD346 00000063 221AD34E 00000063 D2000000 00000000 Code: Enemy in Dungeon Modifier...: (Replace xxx with the pokemon's Hex; Only have tested 1-4 though.) Enemy 1: 121AD446 00000xxx 121AD448 00000xxx Enemy 2: 121AD676 00000xxx 121AD678 00000xxx Enemy 3: 121AD8A6 00000xxx 121AD8A8 00000xxx Enemy 4: 121ADAD6 00000xxx 121ADAD8 00000xxx Enemy 5: 121ADD06 00000xxx 121ADD08 00000xxx Enemy 6: 121ADF36 00000xxx 121ADF38 00000xxx Enemy 7: 121AE166 00000xxx 121AE168 00000xxx Enemy 8: 121AE396 00000xxx 121AE398 00000xxx Enemy 9: 121AE5C6 00000xxx 121AE5C8 00000xxx Enemy 10: 121AE7F6 00000xxx 121AE7F8 00000xxx Enemy 11: 121AEA26 00000xxx 121AEA28 00000xxx Enemy 12: 121AEC56 00000xxx 121AEC58 00000xxx Enemy 13: 121AEE86 00000xxx 121AEE88 00000xxx Enemy 14: 121AF0B6 00000xxx 121AF0B8 00000xxx Enemy 15: 121AF2E6 00000xxx 121AF2E8 00000xxx Enemy 16: 121AF516 00000xxx 121AF518 00000xxx Code: Item 1: 2229AE30 00000001 1229AE32 0000yyyy 1229AE34 00000xxx Item 2: 2229AE36 00000001 1229AE38 0000yyyy 1229AE3A 00000xxx Item 3: 2229AE3C 00000001 1229AE3E 0000yyyy 1229AE40 00000xxx Item 4: 2229AE42 00000001 1229AE44 0000yyyy 1229AE46 00000xxx Item 5: 2229AE48 00000001 1229AE4A 0000yyyy 1229AE4C 00000xxx Item 6: 2229AE4E 00000001 1229AE50 0000yyyy 1229AE52 00000xxx Item 7: 2229AE54 00000001 1229AE56 0000yyyy 1229AE58 00000xxx Item 8: 2229AE5A 00000001 1229AE5C 0000yyyy 1229AE5E 00000xxx Item 9: 2229AE60 00000001 1229AE62 0000yyyy 1229AE64 00000xxx Item 10: 2229AE66 00000001 1229AE68 0000yyyy 1229AE6A 00000xxx ---------------------- Item 10: Add six in hex normally to increase the slots. ______vv 2229AE66 00000001 1229AE68 0000yyyy 1229AE6A 00000xxx EX. This is slot 11 Mod 2229AE6C 00000001 1229AE6E 0000YYYY 1229AE70 00000XXX ---------------------- Replace 'yyyy' with the quantity and 'xxx' with the item HEX Code: Mission Board First Mission (Found/Made by mastersord; Made neater by me, removed unnessesary code lines, since as far as I can see they do nothing except to farther change the Wonder Mail) 122AF220 0000zz04 122AF222 0000yyyy 122AF224 0000wwxx 122AF228 0000vvvv 122AF22C 00000uuu 122AF22E 00000ttt 122AF232 0000000s 122AF234 00000rrr 222AF238 000000qq Second Mission 122AF240 0000zz04 122AF242 0000yyyy 122AF244 0000wwxx 122AF248 0000vvvv 122AF24C 00000uuu 122AF24E 00000ttt 122AF252 0000000s 122AF254 00000rrr 222AF258 000000qq Third Mission 122AF260 0000zz04 122AF262 0000yyyy 122AF264 0000wwxx 122AF268 0000vvvv 122AF26C 00000uuu 122AF26E 00000ttt 122AF272 0000000s 122AF274 00000rrr 222AF278 000000qq Fourth Mission 122AF280 0000zz04 122AF282 0000yyyy 122AF284 0000wwxx 122AF288 0000vvvv 122AF28C 00000uuu 122AF28E 00000ttt 122AF292 0000000s 122AF294 00000rrr 222AF298 000000qq Fifth Mission 122AF2A0 0000zz04 122AF2A2 0000yyyy 122AF2A4 0000wwxx 122AF2A8 0000vvvv 122AF2AC 00000uuu 122AF2AE 00000ttt 122AF2B2 0000000s 122AF2B4 00000rrr 222AF2B8 000000qq Sixth Mission 122AF2C0 0000zz04 122AF2C2 0000yyyy 122AF2C4 0000wwxx 122AF2C8 0000vvvv 122AF2CC 00000uuu 122AF2CE 00000ttt 122AF2D2 0000000s 122AF2D4 00000rrr 222AF2D8 000000qq Seventh Mission 122AF2E0 0000zz04 122AF2E2 0000yyyy 122AF2E4 0000wwxx 122AF2E8 0000vvvv 122AF2EC 00000uuu 122AF2EE 00000ttt 122AF2F2 0000000s 122AF2F4 00000rrr 222AF2F8 000000qq Eighth Mission 122AF300 0000zz04 122AF302 0000yyyy 122AF304 0000wwxx 122AF308 0000vvvv 122AF30C 00000uuu 122AF30E 00000ttt 122AF312 0000000s 122AF314 00000rrr 222AF318 000000qq Code: Onhand Jobs Modifier First Mission 122AF320 0000zz04 122AF322 0000yyyy 122AF324 0000wwxx 122AF328 0000vvvv 122AF32C 00000uuu 122AF32E 00000ttt 122AF332 0000000s 122AF334 00000rrr 222AF338 000000qq Second Mission 122AF340 0000zz04 122AF342 0000yyyy 122AF344 0000wwxx 122AF348 0000vvvv 122AF34C 00000uuu 122AF34E 00000ttt 122AF352 0000000s 122AF354 00000rrr 222AF358 000000qq Third Mission 122AF360 0000zz04 122AF362 0000yyyy 122AF364 0000wwxx 122AF368 0000vvvv 122AF36C 00000uuu 122AF36E 00000ttt 122AF372 0000000s 122AF374 00000rrr 222AF378 000000qq Fourth Mission 122AF380 0000zz04 122AF382 0000yyyy 122AF384 0000wwxx 122AF388 0000vvvv 122AF38C 00000uuu 122AF38E 00000ttt 122AF392 0000000s 122AF394 00000rrr 222AF398 000000qq Fifth Mission 122AF3A0 0000zz04 122AF3A2 0000yyyy 122AF3A4 0000wwxx 122AF3A8 0000vvvv 122AF3AC 00000uuu 122AF3AE 00000ttt 122AF3B2 0000000s 122AF3B4 00000rrr 222AF3B8 000000qq Sixth Mission 122AF3C0 0000zz04 122AF3C2 0000yyyy 122AF3C4 0000wwxx 122AF3C8 0000vvvv 122AF3CC 00000uuu 122AF3CE 00000ttt 122AF3D2 0000000s 122AF3D4 00000rrr 222AF3D8 000000qq Seventh Mission 122AF3E0 0000zz04 122AF3E2 0000yyyy 122AF3E4 0000wwxx 122AF3E8 0000vvvv 122AF3EC 00000uuu 122AF3EE 00000ttt 122AF3F2 0000000s 122AF3F4 00000rrr 222AF3F8 000000qq Eighth Mission 122AF400 0000zz04 122AF402 0000yyyy 122AF404 0000wwxx 122AF408 0000vvvv 122AF40C 00000uuu 122AF40E 00000ttt 122AF412 0000000s 122AF414 00000rrr 222AF418 000000qq Code: Outlaw Board Modifier First Mission 122AF420 0000zz04 122AF422 0000yyyy 122AF424 0000wwxx 122AF428 0000vvvv 122AF42C 00000uuu 122AF42E 00000ttt 122AF432 0000000s 122AF434 00000rrr 222AF438 000000qq Second Mission 122AF440 0000zz04 122AF442 0000yyyy 122AF444 0000wwxx 122AF448 0000vvvv 122AF44C 00000uuu 122AF44E 00000ttt 122AF452 0000000s 122AF454 00000rrr 222AF458 000000qq Third Mission 122AF460 0000zz04 122AF462 0000yyyy 122AF464 0000wwxx 122AF468 0000vvvv 122AF46C 00000uuu 122AF46E 00000ttt 122AF472 0000000s 122AF474 00000rrr 222AF478 000000qq Fourth Mission 122AF480 0000zz04 122AF482 0000yyyy 122AF484 0000wwxx 122AF488 0000vvvv 122AF48C 00000uuu 122AF48E 00000ttt 122AF492 0000000s 122AF494 00000rrr 222AF498 000000qq Fifth Mission 122AF4A0 0000zz04 122AF4A2 0000yyyy 122AF4A4 0000wwxx 122AF4A8 0000vvvv 122AF4AC 00000uuu 122AF4AE 00000ttt 122AF4B2 0000000s 122AF4B4 00000rrr 222AF4B8 000000qq Sixth Mission 122AF4C0 0000zz04 122AF4C2 0000yyyy 122AF4C4 0000wwxx 122AF4C8 0000vvvv 122AF4CC 00000uuu 122AF4CE 00000ttt 122AF4D2 0000000s 122AF4D4 00000rrr 222AF4D8 000000qq Seventh Mission 122AF4E0 0000zz04 122AF4E2 0000yyyy 122AF4E4 0000wwxx 122AF4E8 0000vvvv 122AF4EC 00000uuu 122AF4EE 00000ttt 122AF4F2 0000000s 122AF4F4 00000rrr 222AF4F8 000000qq Eighth Mission 122AF500 0000zz04 122AF502 0000yyyy 122AF504 0000wwxx 122AF508 0000vvvv 122AF50C 00000uuu 122AF50E 00000ttt 122AF512 0000000s 122AF514 00000rrr 222AF518 000000qq Time Version (YFTE-ABF3F3F2) Code: Have Every Pokemon - Ignores 'you' and your 'partner' and the 4 people on your team (or, more simply, the first 6 on the first page of the list): To use this correctly, you must use one of the two following code pieces then the third code piece (Male/Female and the one that makes them exist); It's meant to slow the game to encourage you to save and quit and remove the code after getting the desired effects, because if you try and put a pokemon on your team that was hacked up, it has a tendency to freeze unless you save and remove the code first. 722AD2B4 00000215 74000100 6F00000c 022A34C4 00000000 DA000000 022A34C4 C0000000 00000214 D4000000 00000001 D7000000 022A34C4 DC000000 0000004A D2000000 00000000 // Must use or one following this; Sets the Pokemon values. Default gender as Male unless they have only one gender. 722AD2B4 000004D6 74000100 6F00000c 022A34C4 00000258 DA000000 022A34C4 C0000000 00000214 D4000000 00000001 D7000000 022A34C4 DC000000 0000004A D2000000 00000000 // Must use or previous one; Sets the Pokemon values. Default gender as Female, though if they only have one gender it may make them genderless. (Ex: Latias) 722AD2AC 00000001 C0000000 00000216 022A32BC 00010001 DC000000 0000004C D2000000 00000000 // Must use; Makes the Pokemon exist 722AD220 000003E7 C0000000 0000021A 122A3398 000003E7 DC000000 0000004C D2000000 00000000 722AD222 000003E7 C0000000 0000021A 122A339A 000003E7 DC000000 0000004C D2000000 00000000 // Optional, but suggested; Sets HP and IQ to Max 722AD164 0000FFFF C0000000 0000021A 122A339C 0000FFFF DC000000 0000004C D2000000 00000000 722AD226 0000FFFF C0000000 0000021A 122A339E 0000FFFF DC000000 0000004C D2000000 00000000 // Optional, but suggested; Sets Attack, Defense, Special Attack, and Special Defense to Max 722AD229 000000FF C0000000 0000021A 222A33A1 00000088 DC000000 0000004C D2000000 00000000 // Optional, but suggested; Raises EXP so pokemon can raise around 15 or so levels 722AD249 000000A4 C0000000 00000216 222A34C1 000000A4 DC000000 0000004C D2000000 00000000 // Optional; Sets joined-at location to "Unknown" 722AD248 0000A400 C0000000 00000216 122A34C0 0000A400 DC000000 0000004C D2000000 00000000 // Optional; Sets joined-at location to "Unknown" and level to 0 822A34FE 00000001 C0000000 00000216 122A34FE 00000000 DC000000 0000004C D2000000 00000000 // Optional; Makes all names blank for those who don't like mis-named things, only works if you use it before the other codes OR if you have a Bulbasaur before hacking it. 022AD2F8 00010001 222AD2FD 000000A4 022AD300 00000228 122AD304 000003E7 122AD306 000003E7 022AD308 FFFFFFFF 222AD30D 000000FF // Includes Primal Dialga Code: 9,999,999 Poke$ on you at all times: 0229C120 0098967F Wind Never Stirs: 121ACBBE 000003E8 Constant Pokemon Spawn: 221ACBBC 0000003F Pokemon Never Spawn: 221ACBBC 00000001 Press Y to Restore Belly: 927FFFA8 F7FF0000 121ACD82 0000270e 121ACD86 0000270f D2000000 00000000 L+Up to Increase Floor in Dungeon 74000100 ff00000c 94000130 fdbf0000 dB000000 021ACBA1 d4000000 00000001 d8000000 021ACBA1 d2000000 00000000 L+Down to Decrease Floor in Dungeon 74000100 ff00000c 94000130 fd7f0000 dB000000 021ACBA1 d4000000 000000FF d8000000 021ACBA1 d2000000 00000000 L+Right to Increase Dungeon 74000100 ff00000c 94000130 fdef0000 dB000000 021ACBA0 d4000000 00000001 d8000000 021ACBA0 d2000000 00000000 L+Left to Decrease Dungeon 74000100 ff00000c 94000130 fddf0000 dB000000 021ACBA0 d4000000 000000FF d8000000 021ACBA0 d2000000 00000000 Code: Pokemon 1: Inf./Max HP: 121ACC52 000003E7 121ACC54 000003E7 255 Attack: 221ACC5C 000000FF 255 Sp. Attack: 221ACC5D 000000FF 255 Defense: 221ACC5E 000000FF 255 Sp. Defense: 221ACC5F 000000FF Joined at Modifier: 221ACC88 000000xx Holding Item: 121ACCA2 00000101 121ACCA6 00000xxx 121ACCA8 00000xxx Max IQ: 121ACC50 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021ACC60 00FFFFFF D2000000 00000000 Move 1: 121ACD64 00000xxx Move 2: 121ACD6C 00000xxx Move 3: 121ACD74 00000xxx Move 4: 121ACD7C 00000xxx Type 1: 221ACC9E 000000xx Type 2: 221ACC9F 000000xx Ability 1: 221ACCA0 000000xx Ability 2: 221ACCA1 000000xx Press Up to Restore PP: 94000130 FFBF0000 221ACD66 00000063 221ACD6E 00000063 221ACD76 00000063 221ACD7E 00000063 D2000000 00000000 Code: Pokemon 2: Inf./Max HP: 121ACE82 000003E7 121ACE84 000003E7 255 Attack: 221ACE8C 000000FF 255 Sp. Attack: 221ACE8D 000000FF 255 Defense: 221ACE8E 000000FF 255 Sp. Defense: 221ACE8F 000000FF Joined at Modifier: 221ACEB8 000000xx Holding Item: 121ACED2 00000101 121ACED6 00000xxx 121ACED8 00000xxx Max IQ: 121ACE80 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021ACE90 00FFFFFF D2000000 00000000 Move 1: 121ACF94 00000xxx Move 2: 121ACF9C 00000xxx Move 3: 121ACFA4 00000xxx Move 4: 121ACFAC 00000xxx Type 1: 221ACECE 000000xx Type 2: 221ACECF 000000xx Ability 1: 221ACED0 000000xx Ability 2: 221ACED1 000000xx Press Up to Restore PP: 94000130 FFBF0000 221ACF96 00000063 221ACF9E 00000063 221ACFA6 00000063 221ACFAE 00000063 D2000000 00000000 Code: Pokemon 1 ON TEAM Name Modifier (Complex): Yes, I realize I could shrink the overall code considerably. I just felt like doing it the easier way. But, really, would you rather input 3 lines of code to rename each pokemon for using the 'Have Every Pokemon' code, which would be well over 1200 lines of code, or would you like to use a, in total currently, 160 line code? R+X+Up - Letter 1 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A33CE 94000130 FFBF0000 D4000000 00000001 D8000000 022A33CE D2000000 00000000 R+X+Down - Letter 1 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A33CE 94000130 FF7F0000 D4000000 000000FF D8000000 022A33CE D2000000 00000000 R+X+Right - Letter 2 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A33CF 94000130 FFEF0000 D4000000 00000001 D8000000 022A33CF D2000000 00000000 R+X+Left - Letter 2 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 FBFF0000 DB000000 022A33CF 94000130 FFDF0000 D4000000 000000FF D8000000 022A33CF D2000000 00000000 R+Y+Up - Letter 3 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A33D0 94000130 FFBF0000 D4000000 00000001 D8000000 022A33D0 D2000000 00000000 R+Y+Down - Letter 3 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A33D0 94000130 FF7F0000 D4000000 000000FF D8000000 022A33D0 D2000000 00000000 R+Y+Right - Letter 4 (Up) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A33D1 94000130 FFEF0000 D4000000 00000001 D8000000 022A33D1 D2000000 00000000 R+Y+Left - Letter 4 (Down) 74000100 ff00000c 94000130 FEFF0000 927FFFA8 F7FF0000 DB000000 022A33D1 94000130 FFDF0000 D4000000 000000FF D8000000 022A33D1 D2000000 00000000 R+A+Up - Letter 5 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A33D2 94000130 FFBF0000 D4000000 00000001 D8000000 022A33D2 D2000000 00000000 R+A+Down - Letter 5 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A33D2 94000130 FF7F0000 D4000000 000000FF D8000000 022A33D2 D2000000 00000000 R+A+Right - Letter 6 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A33D3 94000130 FFEF0000 D4000000 00000001 D8000000 022A33D3 D2000000 00000000 R+A+Left - Letter 6 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFE0000 DB000000 022A33D3 94000130 FFDF0000 D4000000 000000FF D8000000 022A33D3 D2000000 00000000 R+B+Up - Letter 7 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A33D4 94000130 FFBF0000 D4000000 00000001 D8000000 022A33D4 D2000000 00000000 R+B+Down - Letter 7 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A33D4 94000130 FF7F0000 D4000000 000000FF D8000000 022A33D4 D2000000 00000000 R+B+Right - Letter 8 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A33D5 94000130 FFEF0000 D4000000 00000001 D8000000 022A33D5 D2000000 00000000 R+B+Left - Letter 8 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFD0000 DB000000 022A33D5 94000130 FFDF0000 D4000000 000000FF D8000000 022A33D5 D2000000 00000000 R+Select+Up - Letter 9 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A33D6 94000130 FFBF0000 D4000000 00000001 D8000000 022A33D6 D2000000 00000000 R+Select+Down - Letter 9 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A33D6 94000130 FF7F0000 D4000000 000000FF D8000000 022A33D6 D2000000 00000000 R+Select+Right - Letter 10 (Up) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A33D7 94000130 FFEF0000 D4000000 00000001 D8000000 022A33D7 D2000000 00000000 R+Select+Left - Letter 10 (Down) 74000100 ff00000c 94000130 FEFF0000 94000130 FFFB0000 DB000000 022A33D7 94000130 FFDF0000 D4000000 000000FF D8000000 022A33D7 D2000000 00000000 Code: Pokemon 3: Inf./Max HP: 121AD0B2 000003E7 121AD0B4 000003E7 255 Attack: 221AD0BC 000000FF 255 Sp. Attack: 221AD0BD 000000FF 255 Defense: 221AD0BE 000000FF 255 Sp. Defense: 221AD0BF 000000FF Joined at Modifier: 221AD0E8 000000xx Holding Item: 121AD102 00000101 121AD106 00000xxx 121AD108 00000xxx Max IQ: 121AD0B0 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021AD0C0 00FFFFFF D2000000 00000000 Move 1: 121AD1C4 00000xxx Move 2: 121AD1CC 00000xxx Move 3: 121AD1D4 00000xxx Move 4: 121AD1DC 00000xxx Type 1: 221AD0FE 000000xx Type 2: 221AD0FF 000000xx Ability 1: 221AD100 000000xx Ability 2: 221AD101 000000xx Press Up to Restore PP: 94000130 FFBF0000 221AD1C6 00000063 221AD1CE 00000063 221AD1D6 00000063 221AD1DE 00000063 D2000000 00000000 Code: Pokemon 4: Inf./Max HP: 121AD2E2 000003E7 121AD2E4 000003E7 255 Attack: 221AD2EC 000000FF 255 Sp. Attack: 221AD2ED 000000FF 255 Defense: 221AD2EE 000000FF 255 Sp. Defense: 221AD2EF 000000FF Joined at Modifier: 221AD318 000000xx Holding Item: 121AD332 00000101 121AD336 00000xxx 121AD338 00000xxx Max IQ: 121AD2E0 00007FFF Massive EXP Gain(Hold R): 94000130 FEFF0000 021AD2F0 00FFFFFF D2000000 00000000 Move 1: 121AD3F4 00000xxx Move 2: 121AD3FC 00000xxx Move 3: 121AD3F4 00000xxx Move 4: 121AD3FC 00000xxx Type 1: 221AD32E 000000xx Type 2: 221AD32F 000000xx Ability 1: 221AD330 000000xx Ability 2: 221AD331 000000xx Press Up to Restore PP: 94000130 FFBF0000 221AD3F6 00000063 221AD3FE 00000063 221AD406 00000063 221AD40E 00000063 D2000000 00000000 Code: Enemy in Dungeon Modifier...: (Replace xxx with the pokemon's Hex) Enemy 1: 121AD506 00000xxx 121AD508 00000xxx Enemy 2: 121AD736 00000xxx 121AD738 00000xxx Enemy 3: 121AD966 00000xxx 121AD968 00000xxx Enemy 4: 121ADB96 00000xxx 121ADB98 00000xxx Enemy 5: 121ADDC6 00000xxx 121ADDC8 00000xxx Enemy 6: 121ADFF6 00000xxx 121ADFF8 00000xxx Enemy 7: 121AE226 00000xxx 121AE228 00000xxx Enemy 8: 121AE456 00000xxx 121AE458 00000xxx Enemy 9: 121AE686 00000xxx 121AE688 00000xxx Enemy 10: 121AE8B6 00000xxx 121AE8B8 00000xxx Enemy 11: 121AEAE6 00000xxx 121AEAE8 00000xxx Enemy 12: 121AED16 00000xxx 121AED18 00000xxx Enemy 13: 121AEF46 00000xxx 121AEF48 00000xxx Enemy 14: 121AF176 00000xxx 121AF178 00000xxx Enemy 15: 121AF3A6 00000xxx 121AF3A8 00000xxx Enemy 16: 121AF5D6 00000xxx 121AF5D8 00000xxx Code: Item 1: 2229AEF0 00000001 1229AEF2 0000yyyy 1229AEF4 00000xxx Item 2: 2229AEF6 00000001 1229AEF8 0000yyyy 1229AEFA 00000xxx Item 3: 2229AEFC 00000001 1229AEFE 0000yyyy 1229AF00 00000xxx Item 4: 2229AF02 00000001 1229AF04 0000yyyy 1229AF06 00000xxx Item 5: 2229AF08 00000001 1229AF0A 0000yyyy 1229AF0C 00000xxx Item 6: 2229AF0E 00000001 1229AF10 0000yyyy 1229AF12 00000xxx Item 7: 2229AF14 00000001 1229AF16 0000yyyy 1229AF18 00000xxx Item 8: 2229AF1A 00000001 1229AF1C 0000yyyy 1229AF1E 00000xxx Item 9: 2229AF20 00000001 1229AF22 0000yyyy 1229AF24 00000xxx Item 10: 2229AF26 00000001 1229AF28 0000yyyy 1229AF2A 00000xxx ---------------------- Item 10: Add six in hex normally to increase the slots. ______vv 2229AF26 00000001 1229AF28 0000yyyy 1229AF2A 00000xxx EX. This is slot 11 Mod 2229AF2C 00000001 1229AF2E 0000YYYY 1229AF30 00000XXX ---------------------- Replace 'yyyy' with the quantity and 'xxx' with the item HEX Code: Mission Board First Mission 122AF2E0 0000zz04 122AF2E2 0000yyyy 122AF2E4 0000wwxx 122AF2E8 0000vvvv 122AF2EC 00000uuu 122AF2EE 00000ttt 122AF2F2 0000000s 122AF2F4 00000rrr 222AF2F8 000000qq Second Mission 122AF300 0000zz04 122AF302 0000yyyy 122AF304 0000wwxx 122AF308 0000vvvv 122AF30C 00000uuu 122AF30E 00000ttt 122AF312 0000000s 122AF314 00000rrr 222AF318 000000qq Third Mission 122AF320 0000zz04 122AF322 0000yyyy 122AF324 0000wwxx 122AF328 0000vvvv 122AF32C 00000uuu 122AF32E 00000ttt 122AF332 0000000s 122AF334 00000rrr 222AF338 000000qq Fourth Mission 122AF340 0000zz04 122AF342 0000yyyy 122AF344 0000wwxx 122AF348 0000vvvv 122AF34C 00000uuu 122AF34E 00000ttt 122AF352 0000000s 122AF354 00000rrr 222AF358 000000qq Fifth Mission 122AF360 0000zz04 122AF362 0000yyyy 122AF364 0000wwxx 122AF368 0000vvvv 122AF36C 00000uuu 122AF36E 00000ttt 122AF372 0000000s 122AF374 00000rrr 222AF378 000000qq Sixth Mission 122AF380 0000zz04 122AF382 0000yyyy 122AF384 0000wwxx 122AF388 0000vvvv 122AF38C 00000uuu 122AF38E 00000ttt 122AF392 0000000s 122AF394 00000rrr 222AF398 000000qq Seventh Mission 122AF3A0 0000zz04 122AF3A2 0000yyyy 122AF3A4 0000wwxx 122AF3A8 0000vvvv 122AF3AC 00000uuu 122AF3AE 00000ttt 122AF3B2 0000000s 122AF3B4 00000rrr 222AF3B8 000000qq Eighth Mission 122AF3C0 0000zz04 122AF3C2 0000yyyy 122AF3C4 0000wwxx 122AF3C8 0000vvvv 122AF3CC 00000uuu 122AF3CE 00000ttt 122AF3D2 0000000s 122AF3D4 00000rrr 222AF3D8 000000qq Code: Onhand Jobs Modifier First Mission 122AF3E0 0000zz04 122AF3E2 0000yyyy 122AF3E4 0000wwxx 122AF3E8 0000vvvv 122AF3EC 00000uuu 122AF3EE 00000ttt 122AF3F2 0000000s 122AF3F4 00000rrr 222AF3F8 000000qq Second Mission 122AF400 0000zz04 122AF402 0000yyyy 122AF404 0000wwxx 122AF408 0000vvvv 122AF40C 00000uuu 122AF40E 00000ttt 122AF412 0000000s 122AF414 00000rrr 222AF418 000000qq Third Mission 122AF420 0000zz04 122AF422 0000yyyy 122AF424 0000wwxx 122AF428 0000vvvv 122AF42C 00000uuu 122AF42E 00000ttt 122AF432 0000000s 122AF434 00000rrr 222AF438 000000qq Fourth Mission 122AF440 0000zz04 122AF442 0000yyyy 122AF444 0000wwxx 122AF448 0000vvvv 122AF44C 00000uuu 122AF44E 00000ttt 122AF452 0000000s 122AF454 00000rrr 222AF458 000000qq Fifth Mission 122AF460 0000zz04 122AF462 0000yyyy 122AF464 0000wwxx 122AF468 0000vvvv 122AF46C 00000uuu 122AF46E 00000ttt 122AF472 0000000s 122AF474 00000rrr 222AF478 000000qq Sixth Mission 122AF480 0000zz04 122AF482 0000yyyy 122AF484 0000wwxx 122AF488 0000vvvv 122AF48C 00000uuu 122AF48E 00000ttt 122AF492 0000000s 122AF494 00000rrr 222AF498 000000qq Seventh Mission 122AF4A0 0000zz04 122AF4A2 0000yyyy 122AF4A4 0000wwxx 122AF4A8 0000vvvv 122AF4AC 00000uuu 122AF4AE 00000ttt 122AF4B2 0000000s 122AF4B4 00000rrr 222AF4B8 000000qq Eighth Mission 122AF4C0 0000zz04 122AF4C2 0000yyyy 122AF4C4 0000wwxx 122AF4C8 0000vvvv 122AF4CC 00000uuu 122AF4CE 00000ttt 122AF4D2 0000000s 122AF4D4 00000rrr 222AF4D8 000000qq Code: Outlaw Board Modifier First Mission 122AF4E0 0000zz04 122AF4E2 0000yyyy 122AF4E4 0000wwxx 122AF4E8 0000vvvv 122AF4EC 00000uuu 122AF4EE 00000ttt 122AF4F2 0000000s 122AF4F4 00000rrr 222AF4F8 000000qq Second Mission 122AF500 0000zz04 122AF502 0000yyyy 122AF504 0000wwxx 122AF508 0000vvvv 122AF50C 00000uuu 122AF50E 00000ttt 122AF512 0000000s 122AF514 00000rrr 222AF518 000000qq Third Mission 122AF520 0000zz04 122AF522 0000yyyy 122AF524 0000wwxx 122AF528 0000vvvv 122AF52C 00000uuu 122AF52E 00000ttt 122AF532 0000000s 122AF534 00000rrr 222AF538 000000qq Fourth Mission 122AF540 0000zz04 122AF542 0000yyyy 122AF544 0000wwxx 122AF548 0000vvvv 122AF54C 00000uuu 122AF54E 00000ttt 122AF552 0000000s 122AF554 00000rrr 222AF558 000000qq Fifth Mission 122AF560 0000zz04 122AF562 0000yyyy 122AF564 0000wwxx 122AF568 0000vvvv 122AF56C 00000uuu 122AF56E 00000ttt 122AF572 0000000s 122AF574 00000rrr 222AF578 000000qq Sixth Mission 122AF580 0000zz04 122AF582 0000yyyy 122AF584 0000wwxx 122AF588 0000vvvv 122AF58C 00000uuu 122AF58E 00000ttt 122AF592 0000000s 122AF594 00000rrr 222AF598 000000qq Seventh Mission 122AF5A0 0000zz04 122AF5A2 0000yyyy 122AF5A4 0000wwxx 122AF5A8 0000vvvv 122AF5AC 00000uuu 122AF5AE 00000ttt 122AF5B2 0000000s 122AF5B4 00000rrr 222AF5B8 000000qq Eighth Mission 122AF5C0 0000zz04 122AF5C2 0000yyyy 122AF5C4 0000wwxx 122AF5C8 0000vvvv 122AF5CC 00000uuu 122AF5CE 00000ttt 122AF5D2 0000000s 122AF5D4 00000rrr 222AF5D8 000000qq Code: Info for Mission Board Creation Mission Type (zz): 01 - Rescue 02 - Escort to Client 03 - Explore with Client 04 - Prospect with Client 05 - Guide Client 06 - Find Item 07 - Deliver Item 08 - Search for Client (Floor is Hidden) 09 - Take Back Item from Client 0A - Arrest client 0B+ - Search Dungeon (xx) Floor (ww) (#1)Title Text of Mission (yyyy) (#2)Title Text of Mission (vvvv) Client (uuu) Victim/Target (ttt) Affects Reward of Mission; This also includes the recruited pokemon (Just use the same as uuu/ttt in that case) (rrr) Reward Type (s): 0 - cash 1 - Cash + ? 2 - item 3 - item + ? 4 - ??? - Client Joins 5 - ??? - Get egg 6 - ??? - Client Joins Restrictions (qq) Ability Hex List Type Hex List Dungeon Hex List Item Hex List (Changed to link's due to the small bug with too big of posts) I'll edit in more as I make them / others make them; With proper credit given of course. Also note, most of the Darkness and all of the Time haven't been tested on an actual ARDS, only on the Trainer Toolkit (Though I suspect they should all still work) Pardon the small font, but, yea... |
Author: | Huh? [ Tue Apr 22, 2008 7:18 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Would you happen to have. Subscription with the codes from this topic and the ones from the request one? |
Author: | GX001 [ Tue Apr 22, 2008 2:27 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
i need subscription thing too |
Author: | danial [ Tue Apr 22, 2008 2:42 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
for some reason inf hp didnt work on time ver. lol |
Author: | Trucy Wright [ Tue Apr 22, 2008 2:50 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Here's a Hex to English Guide, very simple, no special characters. http://www.dscoders.com/viewtopic.php?f=21&t=33 You should be able to view it without joining since it's an FAQ. |
Author: | mbruno [ Tue Apr 22, 2008 4:26 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP. |
Author: | Full Metal Kirby [ Tue Apr 22, 2008 5:54 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
mbruno wrote: Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP. Do you have the latest version of the ARDS? If so, that may be the problem; Since it seems to cause certain values to either write too far back or too far forward. |
Author: | mbruno [ Tue Apr 22, 2008 6:07 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Full Metal Kirby wrote: mbruno wrote: Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP. Do you have the latest version of the ARDS? If so, that may be the problem; Since it seems to cause certain values to either write too far back or too far forward. I've got version 1.54, is that the latest? I know with other games Hp codes often need two lines, one line for current HP and a second line for maximum HP. Perhaps that's what's needed. |
Author: | Full Metal Kirby [ Tue Apr 22, 2008 8:05 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
mbruno wrote: Full Metal Kirby wrote: mbruno wrote: Ok, I tried the Inf/Max HP codes again and now the give 999 Max HP, but not 999 Current HP. Do you have the latest version of the ARDS? If so, that may be the problem; Since it seems to cause certain values to either write too far back or too far forward. I've got version 1.54, is that the latest? I know with other games Hp codes often need two lines, one line for current HP and a second line for maximum HP. Perhaps that's what's needed. Well, just for the sake of fixing it, that's what I'll do. First post will be editing asap. |
Author: | mbruno [ Tue Apr 22, 2008 8:24 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Full Metal Kirby wrote: Well, just for the sake of fixing it, that's what I'll do. First post will be editing asap. Just tried the edited HP code and they work perfectly. ![]() |
Author: | danial [ Tue Apr 22, 2008 9:08 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
it work..^^ thank you,sir you just complete my life..lol..jk |
Author: | guydude [ Tue Apr 22, 2008 10:27 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
There's a problem with the item codes if you try to use two consecutive slots. Codes are correct though... |
Author: | Full Metal Kirby [ Tue Apr 22, 2008 10:34 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
guydude wrote: There's a problem with the item codes if you try to use two consecutive slots. I tried using a reviver seed in slot 1 and a wonder gummi in slot 2. Both work individually if you have only them turned on, but having both on results in a stick and a wonder gummi. Seems the second code is rewriting part of the first one somewhere. Dunno why it does that. As I've said, the latest ARDS update seems to have screwed something up, since the way I have the coding it should do no such thing. Take for example Item 1: 0229AE30 yyyy0001 <-- This code is type 0, which takes up 4 bytes. (01 is byte 1, 00 is byte 2, yy is byte 3, yy is byte 4) 1229AE34 00000xxx <-- This code is type 1, which takes up 2 bytes. (xx is byte 1, 0x is byte 2) Item 2: 0229AE36 yyyy0001 <-- Also code type 0. 1229AE3A 00000xxx <-- Also code type 1. You'll notice that in the underlines, from 0 to 4 is 4 bytes, 4 to 6 is two bytes, and 6 to A is 4 bytes. There is no logical reason why it shouldn't work. As for increasing Item 2 to be higher and whatnot, it just throws it PAST the destined location, or doesn't move at all. |
Author: | guydude [ Tue Apr 22, 2008 11:35 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
After poking around a bit, the problem definitely lies with the newest ARDS update. The only way I could get it to work so far is just by writing every 2 bytes manually Code: 1229AE30 00000001 1229AE32 0000yyyy 1229AE34 00000xxx So yea, if anyone else is having problems they will probably need to do this to get it to work. Besides that, all of your other codes work fine, thanks a lot! |
Author: | gardevor [ Wed Apr 23, 2008 12:23 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Full Metal Kirby wrote: guydude wrote: Item 2: 0229AE36 yyyy0001 <-- Also code type 0. 1229AE3A 00000xxx <-- Also code type 1. You'll notice that in the underlines, from 0 to 4 is 4 bytes, 4 to 6 is two bytes, and 6 to A is 4 bytes. There is no logical reason why it shouldn't work. As for increasing Item 2 to be higher and whatnot, it just throws it PAST the destined location, or doesn't move at all. There's nothing wrong with the new ARDS update. The reason the codes doesn't work is that because this one "0229AE36" cannot be use as 32bit (4bytes) only codes that ends with 0,4,8, and C are 32bit capable. |
Author: | jschott [ Wed Apr 23, 2008 8:05 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
I tried the XP codes for time, they work fine and send you to lvl 100. And do you think you could come up with anything like "Full Storage Bank" with 99 of every item in there? I know there was a code like that for the first PMD, but I dunno who did it. |
Author: | englishteacher [ Wed Apr 23, 2008 10:12 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Inf HP and Max IQ codes now make my game freezes every time I go to storage area, it was working perfectly before, I wonder why. I was playing Time version btw. I doesn't get this error in Darkness version. |
Author: | Huh? [ Wed Apr 23, 2008 12:23 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
When will the Floor Up+Down code be fixed? And the Easy Recruit code be made? |
Author: | Full Metal Kirby [ Wed Apr 23, 2008 2:43 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Huh? wrote: When will the Floor Up+Down code be fixed? And the Easy Recruit code be made? Not sure on either, but at the moment I'm in the process of releasing Enemies 1-16 in Dungeon modifier codes; Therefore, everything would be the same if you used all 16 at once using the same pokemon; Though their sprites would be whatever they orig. would be until recruited or when attacking; Their abilities would be wrong too until recruited, and their moves would be wrong until you manually fix them. But their name would be correct all time and other effects they have (Passing through walls, etc) would also be correct. As for the 4 byte modifier not being compatible with 6 and etc, I never had that problem before the latest update. But whatever, I'll just modify all the codes to only use 1 and 2 settings except when it can be avoided. |
Author: | TwilightErik [ Wed Apr 23, 2008 3:06 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Nice new code! |
Author: | Omnis Hunter [ Wed Apr 23, 2008 5:53 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Um, whenever i try to use the belly code it always freezes during cutscenes |
Author: | GoldNIx207 [ Wed Apr 23, 2008 6:30 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
These codes are fantastic, but I seem to be at an impass. You see I'm at the part of the game in which you fight Palkia. However, after I beat the boss, a cut-scene occurs, and I'm then asked to save the game. After four consecutive tries, while using the Restore PP & Belly codes for Pokemon 1 & 2, Inf./Max HP for Pokemon 1 & 2, and Wind Never Stirrs codes, which I find fairly essential to the way I play, it freezes even if I de-activate them after the boss fight. Any suggestions? |
Author: | kbunnyk [ Wed Apr 23, 2008 8:25 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
when is the easy team rank up coming? |
Author: | Full Metal Kirby [ Wed Apr 23, 2008 8:38 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
GoldNIx207 wrote: These codes are fantastic, but I seem to be at an impass. You see I'm at the part of the game in which you fight Palkia. However, after I beat the boss, a cut-scene occurs, and I'm then asked to save the game. After four consecutive tries, while using the Restore PP & Belly codes for Pokemon 1 & 2, Inf./Max HP for Pokemon 1 & 2, and Wind Never Stirrs codes, which I find fairly essential to the way I play, it freezes even if I de-activate them after the boss fight. Any suggestions? Add an activator and deactivate them during the boss battle, since Nintendo had to be annoying and make cutscenes and whatnot take up the very parts of dungeon data that Wind Never Stirs, Belly, etc take up. Easy Rank I shall do soon, expect it in a day or two. |
Author: | Granted [ Thu Apr 24, 2008 6:11 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
About the PP thing. When you are in a dungeon and want to go up with that code, do you just need to walk up for it to activate? |
Author: | Choco [ Thu Apr 24, 2008 6:52 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Thanks for the codes. ![]() Anyway... Is there any code that give the certain amount of exp? eg. give 1000exp [hold R]... You know, like the Pearl/Diamond version code. |
Author: | mbruno [ Thu Apr 24, 2008 10:48 am ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
About the item mods, are they for the bag or for the storage? Also, Full Metal Kirby, I noticed you added codes for 255 in the various stats, but I think you left out 255 Speed. |
Author: | artixdemon2 [ Thu Apr 24, 2008 12:17 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
umm idk why but im not using dungeon enemy hex thing i turned off code but primal dialga is still showing up and im only getting 1 xp help??? |
Author: | Demonraiser [ Thu Apr 24, 2008 12:35 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
If you want to play as Dark Dialga, just use this code. Combination of FNG's Hero modifier and FMK's info of the Dark Dialga's hex. Remember that you have to be in a dungeon for it to take effect. Darkness Code: Code: 122AD628 00000228 Time Code: Code: 122AD6E8 00000228 I wonder if Nintendo purposely blocked big Pokemon from traveling to other locations... |
Author: | Full Metal Kirby [ Thu Apr 24, 2008 2:21 pm ] |
Post subject: | Re: [NDS] PMD: Explorers of Time/Darkness [U] [AR] |
Demonraiser wrote: If you want to play as Dark Dialga, just use this code. Combination of FNG's Hero modifier and FMK's info of the Dark Dialga's hex. Remember that you have to be in a dungeon for it to take effect. Darkness Code: Code: 122AD628 00000228 Time Code: Code: 122AD6E8 00000228 I wonder if Nintendo purposely blocked big Pokemon from traveling to other locations... Just max it's IQ and give it the one ability that allows it to plow down walls after using an Enemy Mod. code to recruit it. You must have your team full of 4 pokemon to recruit Primal Dialga or else the game freezes. Also, speed has no stat in PMD. For the PP, yes, that works, the items are for in dungeons, and you might have to reset to get rid of Primal/Dark Dialga, though going to another floor always works for me. Edit: That and, big pokemon aren't blocked from moving to other locations. Edit 2: Dungeon and Floor Mod. codes released. |
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