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[NDS] Rondo of Swords (U) [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=5523 |
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Author: | gardevor [ Fri Apr 18, 2008 4:41 pm ] |
Post subject: | [NDS] Rondo of Swords (U) [AR] |
Here's something to get things started: GameID :AFAE bd5c53ca Max GP 02069c84 0001869f more codes from me: 1st Character Codes Max HP 1206A084 00002706 Max MP 1206A086 00002706 ATK 99 12069f48 000003DE DEF 99 12069f4a 000003DE Mag 99 12069f4c 000003DE Mov 20 22069f4e 00000014 Max Overbreak 120738b4 0000012c 2nd Character Code Max HP 1206A2f4 00002706 Max MP 1206A2f6 00002706 3rd Character Codes Max HP 1206A564 00002706 Max MP 1206A566 00002706 That should be enough codes for people to convert other (J) codes to (U). |
Author: | LeChevalier [ Fri Apr 18, 2008 5:28 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
The mov-20 codes are gonna make me laugh my ass off evilly once I play again. I guess all I have to do now is wait for the infinite skill point codes... |
Author: | gardevor [ Fri Apr 18, 2008 5:33 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Find some japanese codes and you can convert them yourself..lol This game doesn't run in Emulators, but with the codes I posted..there's enough info for people to convert codes between the (J) and (U) versions (J) + CBC hex = (U) should work for most of the codes. |
Author: | Chiba [ Fri Apr 18, 2008 6:07 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
I would start converting codes and post them but i dont know how to convert them lol. Its unknown territory for me. |
Author: | Jace17 [ Fri Apr 18, 2008 6:08 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
All Characters 99 Skill Points (Converted from Japanese codes) C0000000 00000016 2206A188 00000063 DC000000 00000270 D2000000 00000000 Also, does adding CBC work for the in-battle codes as well? Edit: Adding CBC does not work for the in-battle codes. |
Author: | gardevor [ Fri Apr 18, 2008 7:10 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
the between Character codes is out of battle +270 hex , in battle +3D8 hex and what are the In-battle codes for the (J) version? |
Author: | freakyfro99 [ Fri Apr 18, 2008 7:16 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
I just tried to convert the Quick Level Up Codes and it didn't really work. When I did it the first time I made a stupid mistake and it worked but now I can't get it to. How exactly do I convert them? Is there some kind of online hex calculator that you guys use? |
Author: | Jace17 [ Fri Apr 18, 2008 7:17 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
The important in-battle code is the 100 EXP (quick level up code) one, since by just setting your characters' level to 99, you won't learn new skills. The codes can be found here: http://charabox.2.pro.tok2.com/CoPaDS/c ... JN0_P.html Also, a way to convert this "Control NPC and Enemies" code wold be nice. Code: 0200E548 E1A00000 02014218 E3A00000 Lastly, a semi-complete map of the bytes for each character would be very much appreciated. I'm especially interested in knowing the bytes for the weapon upgrades (blacksmith quests done) and cards acquired (card quests done). I would have done it myself if it was a gba game, but sadly my computer can't seem to get any DS emulator working. |
Author: | freakyfro99 [ Fri Apr 18, 2008 7:24 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Hiei made some quick level up codes. They're right here: viewtopic.php?f=19&t=3986&hilit=itsuwari |
Author: | gardevor [ Fri Apr 18, 2008 7:33 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
freakyfro99 wrote: Is there some kind of online hex calculator that you guys use? There's a Calculator in Microsoft Windows. Choose View> Scientific, then hex Or are you using a Mac or Linux or something? |
Author: | freakyfro99 [ Fri Apr 18, 2008 7:43 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Wow, I really never noticed that that was there and now I feel like a moron for never having noticed it. Thanks though, it'll help a lot ![]() Edit: This is weird, I can get the quick level up code to work for Character 1 but then I can't get it to work for any other one. This is the code btw: Character 1 at 100 EXP: 2207375E 00000064 |
Author: | gardevor [ Fri Apr 18, 2008 8:15 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Jace17 wrote: Also, a way to convert this "Control NPC and Enemies" code wold be nice. Code: 0200E548 E1A00000 02014218 E3A00000 Control enemies and NPC 0200E804 E1A00000 020144b4 E3A00000 the In-Battle codes like Enemy HP 0 doesn't seem to work when using the (J) + CBC =(U) method Since this game doesn't run in any NDS emu, might have to wait til Codejunkies to make some with the TrainerKit |
Author: | gardevor [ Fri Apr 18, 2008 8:19 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
freakyfro99 wrote: Edit: This is weird, I can get the quick level up code to work for Character 1 but then I can't get it to work for any other one. This is the code btw: Character 1 at 100 EXP: 2207375E 00000064 somethings wrong with my calculator now, too..damn diff value comes out when I do the math |
Author: | freakyfro99 [ Fri Apr 18, 2008 8:29 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
To get that code I just did the +CBC thing but it only works on the main character. Doing it for anyone else results in absolutely nothing. Also, all of the in-battle codes work for the main character if you do +CBC, but only for the main character. For some reason it doesn't work for anyone else. |
Author: | gardevor [ Fri Apr 18, 2008 9:26 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
same problem here, the math only works for the 1st character |
Author: | Jace17 [ Fri Apr 18, 2008 9:46 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Thanks for the NPC/Enemy control code! ![]() About the in-battle codes, the only explanation I can think of is that they changed the number of bytes per in-battle character. So the addresses of first character are still the same, but instead of +3D8 like in the Japanese version, the next character uses a different addresses. All Characters Max Stats Code: C0000000 00000016
1206A084 00002706 1206A086 00002706 12069F48 000003DE 12069F4A 000003DE 12069F4C 000003DE 22069F4E 00000014 DC000000 00000270 D2000000 00000000 |
Author: | freakyfro99 [ Fri Apr 18, 2008 9:49 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Jace17 wrote: About the in-battle codes, the only explanation I can think of is that they changed the number of bytes per in-battle character. So the addresses of first character are still the same, but instead of +3D8 like in the Japanese version, the next character uses a different addresses. The problem now is trying to figure out what that next address might be, and I don't know how we could do that without inputting random numbers... |
Author: | Kurt_Lang [ Fri Apr 18, 2008 9:52 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Can anyone confirm if these codes i converted work cause Rondo doesnt work on my emulator GameID :AFAE bd5c53ca Max GP 02069c84 0001869f All Character 99 Skill Points C0000000 00000016 2206A188 00000063 DC000000 00000270 D2000000 00000000 Control enemies and NPC 0200E7f8 E1A00000 020144b4 E3A00000 1st Character 1206A084 00002706 - Max HP 1206A086 00002706 - Max MP 12069F48 000003DE - ATK 99 12069F4A 000003DE - DEF 99 12069F4C 000003DE - MAG 99 22069F4E 00000014 - MOV 20 120738B4 0000012C - MAX OVERBREAK 2207375E 00000064 - 100 EXP 2nd Character 1206A2F4 00002706 - MAX HP 1206A2F6 00002706 - MAX MP 1206A1B8 000003DE - ATK 99 1206A1BA 000003DE - DEF 99 1206A1BC 000003DE - MAG 99 2206A1BE 00000014 - MOV 20 12073B24 0000012C - MAX OVERBREAK 220739CE 00000064 - 100 EXP 3rd Character 1206A564 00002706 - MAX HP 1206A566 00002706 - MAX MP 1206A428 000003DE - ATK 99 1206A42A 000003DE - DEF 99 1206A42C 000003DE - MAG 99 2206A42E 00000014 - MOV 20 12073D94 0000012C - MAX OVERBREAK 22073C3E 00000064 - 100 EXP 4th Character 1206A7D4 00002706 - MAX HP 1206A7D6 00002706 - MAX MP 1206A698 000003DE - ATK 99 1206A69A 000003DE - DEF 99 1206A69C 000003DE - MAG 99 2206A69E 00000014 - MOV 20 12074004 0000012C - MAX OVERBREAK 22073EAE 00000064 - 100 EXP 5th Character 1206AA44 00002706 - MAX HP 1206AA46 00002706 - MAX MP 1206A908 000003DE - ATK 99 1206A90A 000003DE - DEF 99 1206A90C 000003DE - MAG 99 2206A90E 00000014 - MOV 20 12074274 0000012C - MAX OVERBREAK 2207411E 00000064 - 100 EXP 6th Character 1206ACB4 00002706 - MAX HP 1206ACB6 00002706 - MAX MP 1206AB78 000003DE - ATK 99 1206AB7A 000003DE - DEF 99 1206AB7C 000003DE - MAG 99 2206AB7E 00000014 - MOV 20 120744E4 0000012C - MAX OVERBREAK 2207438E 00000064 - 100 EXP |
Author: | Jace17 [ Fri Apr 18, 2008 9:54 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
freakyfro99 wrote: The problem now is trying to figure out what that next address might be, and I don't know how we could do that without inputting random numbers... Yeah, that would be a problem without an emulator. Maybe you could try if the next character is +3Da or +3De since the only major change in the battle system I noticed was that the animation for enemy movement when not attacking is removed. Maybe the added bytes are flags whether or not to show animation. |
Author: | gardevor [ Fri Apr 18, 2008 10:00 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
It would be much easier if this game works in an emu. But here it is, In-battle in between Character codes, take the first character code and +3E0 hex (instead of 3D8 in the J version) for the next character. |
Author: | Kurt_Lang [ Fri Apr 18, 2008 10:02 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
So none of my codes work after i followed ur first codes gardevor? |
Author: | gardevor [ Fri Apr 18, 2008 10:05 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Kurt_Lang wrote: So none of my codes work after i followed ur first codes gardevor? I don't test them. but the character codes looks fine to me (those are oit of battle codes, btw). What people were having trouble with were the In-battle codes which the offset is a bit off in the (U) version, but that is solved now. |
Author: | freakyfro99 [ Fri Apr 18, 2008 10:11 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
I don't know how you figured it out but you did and I'm happy for it. It all works now. I'll post the Exp at 100 codes for everyone now ![]() *These are all In-Battle* Character 1) 2207375E 00000064 Character 2) 22073B3E 00000064 Character 3) 22073F1E 00000064 Character 4) 220742FE 00000064 Character 5) 220746DE 00000064 Character 6) 22074ABE 00000064 Edit: Oh and I just tested them and they all work ![]() |
Author: | Kurt_Lang [ Fri Apr 18, 2008 10:13 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
So the 100 exp works? cause thats the only codes that i didnt get from you |
Author: | gardevor [ Fri Apr 18, 2008 11:50 pm ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
freakyfro99 had already confirmed that the 100 exp codes to be working, it's nice to see so many people contribute on this game even though not hacking thru an emu...lol Push SELECT + Up for 1st 10 Enemies 1 HP (1-hit kill) 94000130 FFBB0000 C0000000 00000009 12074fe6 00000001 DC000000 000003e0 D2000000 00000000 Push SELECT + DOWN for 1st 10 Enemies 0 MP 94000130 FF7B0000 C0000000 00000009 12074fe8 00000000 DC000000 000003e0 D2000000 00000000 And finally, this one I like the most, All Enemies explodes when it's the Enemies Turn So, use this one at your own preference : Push SELECT + RIGHT for 1st 10 Enemies 0 HP 94000130 FFEB0000 C0000000 00000009 12074fe6 00000000 DC000000 000003e0 D2000000 00000000 |
Author: | Jace17 [ Sat Apr 19, 2008 6:35 am ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Thanks for the EXP codes. Here is another version of the code: Code: Quick Level Up C0000000 00000005 2207375E 00000064 DC000000 000003E0 D2000000 00000000 Full OB Gauge C0000000 00000005 120738B4 0000012C DC000000 000003E0 D2000000 00000000 Also, the control Enemies/NPCs code doesn't work for me. The codes I posted worked for the Japanese version of the game though.. Lastly, could someone try this out? Code: 255 Exp After Battle
22073701 000000FF |
Author: | Jace17 [ Sat Apr 19, 2008 6:41 am ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Here are some more codes I converted from the Japanese game. Can anyone test them out for me? Code: 99 All Consumables
D5000000 00000063 C0000000 00000031 D8000000 02069C89 D2000000 00000000 99 All Accessories 12069D50 00006363 E2069D28 00000028 63006300 63636363 63636363 63636363 63636363 63006363 63000063 63000063 63636363 63636363 D5000000 00000063 C0000000 00000034 D8000000 02069CF1 D2000000 00000000 |
Author: | basf [ Sat Apr 19, 2008 7:49 am ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Jace17 wrote: Here are some more codes I converted from the Japanese game. Can anyone test them out for me? Code: 99 All Consumables D5000000 00000063 C0000000 00000031 D8000000 02069C89 D2000000 00000000 99 All Accessories 12069D50 00006363 E2069D28 00000028 63006300 63636363 63636363 63636363 63636363 63006363 63000063 63000063 63636363 63636363 D5000000 00000063 C0000000 00000034 D8000000 02069CF1 D2000000 00000000 Works, but gives 99 of items that you're only supposed to have 1 of, like the character specific seals (not proofs) that you need to change classes. |
Author: | Jareco [ Sat Apr 19, 2008 7:52 am ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Could someone do the infinite HP in battle codes, please? thanks |
Author: | gardevor [ Sat Apr 19, 2008 7:54 am ] |
Post subject: | Re: [NDS] Rondo of Swords (U) [AR] |
Jace17 wrote: Also, the control Enemies/NPCs code doesn't work for me. The codes I posted worked for the Japanese version of the game though.. There's a mistake in the first line and I forgot to update the code. here's the corrected version Control enemies and NPC 0200E804 E1A00000 020144b4 E3A00000 |
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