Well, I'll add my size modification code to that one.. it's highly assembler based as otherwise it would have been good for only one event or else - for all events it would be damn long.
Press SELECT+UP so that your character grows.
Press SELECT+DOWN so that your character shrinks.
Press SELECT+R so that your character becomes normal size.
Press SELECT+RIGHT so that the referee (Cream/Toad) grows.
Press SELECT+LEFT so that the referee (Cream/Toad) shrinks.
Press SELECT+L so that the referee (Cream/Toad) becomes normal size.
Code:
32002000 00000100
02002000 00001000
D0000000 00000000
42002000 00040000
02002000 00001000
D0000000 00000000
D9000000 02002000
94000130 FFBB0000
D4000000 00000020
D0000000 00000000
94000130 FF7B0000
D4000000 FFFFFFE0
D0000000 00000000
94000130 FEFB0000
D5000000 00001000
D0000000 00000000
D6000000 02002000
D2000000 00000000
32002004 00000100
02002004 00001000
D0000000 00000000
42002004 00040000
02002004 00001000
D0000000 00000000
D9000000 02002004
94000130 FFEB0000
D4000000 00000020
D0000000 00000000
94000130 FFDB0000
D4000000 FFFFFFE0
D0000000 00000000
94000130 FDFB0000
D5000000 00001000
D0000000 00000000
D6000000 02002004
D2000000 00000000
E2001F00 000000AC
E59F7088 E5977000
E59F8084 E1570008
0A000010 E59F707C
E5977000 E24180A4
E5988000 E1570008
0A00000A E59F8068
E59F7068 E241A0A4
E59AA000 E5979000
E3590000 0A000009
E159000A 0A000002
E2877004 EAFFFFF8
E59F8044 E5988000
E1A07001 E8A70100
E8A70100 E8A70100
E59FA030 E8B1500C
E8A0500C E8B1500C
E8A0500C E8B1500C
E8A0500C E12FFF1A
02083E80 023D4464
020A8A80 02002004
02002010 02002000
020217A8 00000000
E2002010 00000018
4A554447 4A646765
6D61726B 6A646765
4352454D 00000000
E2021794 00000018
E92D0780 E59FA004
E12FFF1A E1A00000
02001F00 E8BD0780
The main data behind the code is at:
http://l0nk.org/ushgt.txtThe code has no major performance issues actually as although looking long it doesn't require too many AR instructions (basically it's a bunch of memory copy codes).
Code has been successfully tested on an R4DS I do not have an Action Replay for DS but as they use the same code handler - it should work.