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[NDS] Mario & Sonic at the Olympic Games [U] [AR]
https://www.kodewerx.org/forum/viewtopic.php?f=19&t=5152
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Author:  npcguy:P [ Sun Jan 27, 2008 9:42 am ]
Post subject:  [NDS] Mario & Sonic at the Olympic Games [U] [AR]

I only have the ROM so I can't exactly test them.

Table Tennis:

Player's score on right is xx
02083F4C 000000xx

Player's score on left is xx
02083F48 000000xx

Shooting:

Overall Score "You know the list of who's in first?"
021C0A00 000000xx

Fencing:

Left Score
021C9590 000000xx
021C9598 000000xx

Right Score
021C9594 000000xx
021C959C 000000xx

Note that all codes above where made by me.

Author:  Link [ Sun Jan 27, 2008 3:35 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Well, I'll add my size modification code to that one.. it's highly assembler based as otherwise it would have been good for only one event or else - for all events it would be damn long.

Press SELECT+UP so that your character grows.
Press SELECT+DOWN so that your character shrinks.
Press SELECT+R so that your character becomes normal size.
Press SELECT+RIGHT so that the referee (Cream/Toad) grows.
Press SELECT+LEFT so that the referee (Cream/Toad) shrinks.
Press SELECT+L so that the referee (Cream/Toad) becomes normal size.
Code:
32002000 00000100
02002000 00001000
D0000000 00000000
42002000 00040000
02002000 00001000
D0000000 00000000
D9000000 02002000
94000130 FFBB0000
D4000000 00000020
D0000000 00000000
94000130 FF7B0000
D4000000 FFFFFFE0
D0000000 00000000
94000130 FEFB0000
D5000000 00001000
D0000000 00000000
D6000000 02002000
D2000000 00000000
32002004 00000100
02002004 00001000
D0000000 00000000
42002004 00040000
02002004 00001000
D0000000 00000000
D9000000 02002004
94000130 FFEB0000
D4000000 00000020
D0000000 00000000
94000130 FFDB0000
D4000000 FFFFFFE0
D0000000 00000000
94000130 FDFB0000
D5000000 00001000
D0000000 00000000
D6000000 02002004
D2000000 00000000
E2001F00 000000AC
E59F7088 E5977000
E59F8084 E1570008
0A000010 E59F707C
E5977000 E24180A4
E5988000 E1570008
0A00000A E59F8068
E59F7068 E241A0A4
E59AA000 E5979000
E3590000 0A000009
E159000A 0A000002
E2877004 EAFFFFF8
E59F8044 E5988000
E1A07001 E8A70100
E8A70100 E8A70100
E59FA030 E8B1500C
E8A0500C E8B1500C
E8A0500C E8B1500C
E8A0500C E12FFF1A
02083E80 023D4464
020A8A80 02002004
02002010 02002000
020217A8 00000000
E2002010 00000018
4A554447 4A646765
6D61726B 6A646765
4352454D 00000000
E2021794 00000018
E92D0780 E59FA004
E12FFF1A E1A00000
02001F00 E8BD0780


The main data behind the code is at: http://l0nk.org/ushgt.txt
The code has no major performance issues actually as although looking long it doesn't require too many AR instructions (basically it's a bunch of memory copy codes).

Code has been successfully tested on an R4DS I do not have an Action Replay for DS but as they use the same code handler - it should work.

Author:  npcguy:P [ Sun Jan 27, 2008 3:49 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Very impressive code Link!

Author:  prier [ Sun Jan 27, 2008 7:03 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

what's the game ID? I am using R4 so I don't know...

Author:  Link [ Mon Jan 28, 2008 4:39 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

The Game ID should be: AY9E 87B23AF6

You can check yourself by using your code editing tools:
-in Cheat Code Editor v1.01 select "Tools" - "get GameID from ROM"
-in r4cce you simply click on "..." right to the field where you enter the GameID

Author:  Mewy [ Mon Jan 28, 2008 5:59 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

It suprises me nobody noticed the Test Directory...
Even I found that, it's one sound data, one Axis? and one Stage...
I'll check out the stage, as soon as I have the NSBMTP (or, however) viewer and send you all a video, if it's still not hacked...

Author:  Link [ Mon Jan 28, 2008 7:06 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

I personally didn't check out the unpacked rom too much.. I was able to see the test directory yet the test field inside.. well, I wasn't able to make use of it.. I tried overwriting Toad with Cream in tests which works like a charm.. simply overwrite kinopio_*.* with cream_*.* in the folders whereever it appears.. basically it should also be possible to swap characters that way or like make a game full of Amys/Blazes/Peaches/[insert character here].

I was long out of hacking :(

Author:  oldbushie [ Thu Jan 31, 2008 12:00 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Nice to see a couple codes so far. :D Would be awesome if someone could figure out how to make all stats max out no matter what character you select. I think that would be the easiest code to use considering the number of sports in this game.

Author:  Dualscreenman [ Thu Jan 31, 2008 1:55 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

No$gba supports cheats well if any of you need to test them and only have the ROM.

Author:  oldbushie [ Fri Feb 01, 2008 3:07 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Size code works great, though it doesn't always seem to confer much of an advantage...

I made some useful adjustments to the tennis codes above:

Table tennis instant win for the left side (Press L)
94000130 FDFF0000
22083F48 00000032
22083F4C 00000000
D2000000 00000000

Table tennis instant win for the right side (Press R)
94000130 FEFF0000
22083F48 00000000
22083F4C 00000032
D2000000 00000000

Shooting code doesn't seem to work, it freezes the game when the game tries to load the save, even if I try to set it as triggerable only by a button.

Fencing freezes when the fencing game loads, and when I do set it to an L or R trigger, the change is only temporary. Methinks only the numbers written to the screen are the ones changing, not the physical values themselves.

Author:  Mewy [ Mon Feb 04, 2008 8:30 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Link wrote:
I personally didn't check out the unpacked rom too much.. I was able to see the test directory yet the test field inside.. well, I wasn't able to make use of it.. I tried overwriting Toad with Cream in tests which works like a charm.. simply overwrite kinopio_*.* with cream_*.* in the folders whereever it appears.. basically it should also be possible to swap characters that way or like make a game full of Amys/Blazes/Peaches/[insert character here].

I was long out of hacking :(

In what folder???
I saw it, I didn't touch it, because I didn't knew the effects, then I forgot that...
And viewing the NSBMD file failed...
It failed to load...

Author:  Link [ Thu Feb 14, 2008 7:35 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Sorry for the absolute late reply I got sick and forgot then until today.. well, character swaps do work.. I just made a quick test.. what you have to do: the models reside in the directory models\ - and all subdirectories - their animations are in the directory motion\ - and here again all subdirs.. so you have much replacement work - I did it via some command line magic but it still took me 30 minutes... the result however is epic..

Image
Image

Author:  NinjaRaiden20XX [ Fri Feb 15, 2008 1:25 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Do you guys want me to upload my R4 save? I've done most but not all missions, almost completed all the circuits. But I don't have alot of emblems,etc. I only need like one more Dream event. Would this help?

Author:  Mewy [ Sat Feb 16, 2008 10:52 am ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Link wrote:
Image
Image

This looks hillarous!!!

Author:  NinjaRaiden20XX [ Sun Feb 17, 2008 11:48 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

meh here's the save...might as well since my R4's plugged in.

Attachments:
XPA-MSOG.rar [828 Bytes]
Downloaded 656 times

Author:  Link [ Fri Feb 22, 2008 3:12 pm ]
Post subject:  Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR]

Well, the code I wanted to have from the beginning on.. override player characters:

Code:
E2002080 0000004C
E59FA03C E92D03E0
E1A05000 E3A06004
E0050695 E59F702C
E0877005 E5977000
E3A06000 E1560007
0A000000 E1A01007
E8BD03E0 E1A04000
E1A00001 E7821104
E12FFF1A 0201FDC8
02002040 00000000
E201FDBC 0000000C
E59FA000 E12FFF1A
02002080 00000000
E2002040 00000010
P1P1P1P1 P2P2P2P2
P3P3P3P3 P4P4P4P4


P1P1P1P1 and P2P2P2P2.. contain the player IDs.. the IDs are:

Code:
00000000 - do not change
4D52494F - Mario
4C554947 - Luigi
50454348 - Peach
44415359 - Daisy
594F5349 - Yoshi
4B555041 - Bowser
5752494F - Wario
574C5549 - Waluigi
534E4943 - Sonic
5441494C - Tails
4B4E554B - Knuckles
414D595F - Amy
53484457 - Shadow
45474749 - Eggman
56454354 - Vector
424C415A - Blaze


note: for testing.. set all players to 00000000 - setting all player to the same ID works for some events - but not for all - so yes this code might crash..

BTW: all codes also work on the European version!

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