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| [NDS] Mario & Sonic at the Olympic Games [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=5152 |
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| Author: | npcguy:P [ Sun Jan 27, 2008 9:42 am ] |
| Post subject: | [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
I only have the ROM so I can't exactly test them. Table Tennis: Player's score on right is xx 02083F4C 000000xx Player's score on left is xx 02083F48 000000xx Shooting: Overall Score "You know the list of who's in first?" 021C0A00 000000xx Fencing: Left Score 021C9590 000000xx 021C9598 000000xx Right Score 021C9594 000000xx 021C959C 000000xx Note that all codes above where made by me. |
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| Author: | Link [ Sun Jan 27, 2008 3:35 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Well, I'll add my size modification code to that one.. it's highly assembler based as otherwise it would have been good for only one event or else - for all events it would be damn long. Press SELECT+UP so that your character grows. Press SELECT+DOWN so that your character shrinks. Press SELECT+R so that your character becomes normal size. Press SELECT+RIGHT so that the referee (Cream/Toad) grows. Press SELECT+LEFT so that the referee (Cream/Toad) shrinks. Press SELECT+L so that the referee (Cream/Toad) becomes normal size. Code: 32002000 00000100 02002000 00001000 D0000000 00000000 42002000 00040000 02002000 00001000 D0000000 00000000 D9000000 02002000 94000130 FFBB0000 D4000000 00000020 D0000000 00000000 94000130 FF7B0000 D4000000 FFFFFFE0 D0000000 00000000 94000130 FEFB0000 D5000000 00001000 D0000000 00000000 D6000000 02002000 D2000000 00000000 32002004 00000100 02002004 00001000 D0000000 00000000 42002004 00040000 02002004 00001000 D0000000 00000000 D9000000 02002004 94000130 FFEB0000 D4000000 00000020 D0000000 00000000 94000130 FFDB0000 D4000000 FFFFFFE0 D0000000 00000000 94000130 FDFB0000 D5000000 00001000 D0000000 00000000 D6000000 02002004 D2000000 00000000 E2001F00 000000AC E59F7088 E5977000 E59F8084 E1570008 0A000010 E59F707C E5977000 E24180A4 E5988000 E1570008 0A00000A E59F8068 E59F7068 E241A0A4 E59AA000 E5979000 E3590000 0A000009 E159000A 0A000002 E2877004 EAFFFFF8 E59F8044 E5988000 E1A07001 E8A70100 E8A70100 E8A70100 E59FA030 E8B1500C E8A0500C E8B1500C E8A0500C E8B1500C E8A0500C E12FFF1A 02083E80 023D4464 020A8A80 02002004 02002010 02002000 020217A8 00000000 E2002010 00000018 4A554447 4A646765 6D61726B 6A646765 4352454D 00000000 E2021794 00000018 E92D0780 E59FA004 E12FFF1A E1A00000 02001F00 E8BD0780 The main data behind the code is at: http://l0nk.org/ushgt.txt The code has no major performance issues actually as although looking long it doesn't require too many AR instructions (basically it's a bunch of memory copy codes). Code has been successfully tested on an R4DS I do not have an Action Replay for DS but as they use the same code handler - it should work. |
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| Author: | npcguy:P [ Sun Jan 27, 2008 3:49 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Very impressive code Link! |
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| Author: | prier [ Sun Jan 27, 2008 7:03 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
what's the game ID? I am using R4 so I don't know... |
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| Author: | Link [ Mon Jan 28, 2008 4:39 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
The Game ID should be: AY9E 87B23AF6 You can check yourself by using your code editing tools: -in Cheat Code Editor v1.01 select "Tools" - "get GameID from ROM" -in r4cce you simply click on "..." right to the field where you enter the GameID |
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| Author: | Mewy [ Mon Jan 28, 2008 5:59 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
It suprises me nobody noticed the Test Directory... Even I found that, it's one sound data, one Axis? and one Stage... I'll check out the stage, as soon as I have the NSBMTP (or, however) viewer and send you all a video, if it's still not hacked... |
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| Author: | Link [ Mon Jan 28, 2008 7:06 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
I personally didn't check out the unpacked rom too much.. I was able to see the test directory yet the test field inside.. well, I wasn't able to make use of it.. I tried overwriting Toad with Cream in tests which works like a charm.. simply overwrite kinopio_*.* with cream_*.* in the folders whereever it appears.. basically it should also be possible to swap characters that way or like make a game full of Amys/Blazes/Peaches/[insert character here]. I was long out of hacking |
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| Author: | oldbushie [ Thu Jan 31, 2008 12:00 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Nice to see a couple codes so far. |
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| Author: | Dualscreenman [ Thu Jan 31, 2008 1:55 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
No$gba supports cheats well if any of you need to test them and only have the ROM. |
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| Author: | oldbushie [ Fri Feb 01, 2008 3:07 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Size code works great, though it doesn't always seem to confer much of an advantage... I made some useful adjustments to the tennis codes above: Table tennis instant win for the left side (Press L) 94000130 FDFF0000 22083F48 00000032 22083F4C 00000000 D2000000 00000000 Table tennis instant win for the right side (Press R) 94000130 FEFF0000 22083F48 00000000 22083F4C 00000032 D2000000 00000000 Shooting code doesn't seem to work, it freezes the game when the game tries to load the save, even if I try to set it as triggerable only by a button. Fencing freezes when the fencing game loads, and when I do set it to an L or R trigger, the change is only temporary. Methinks only the numbers written to the screen are the ones changing, not the physical values themselves. |
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| Author: | Mewy [ Mon Feb 04, 2008 8:30 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Link wrote: I personally didn't check out the unpacked rom too much.. I was able to see the test directory yet the test field inside.. well, I wasn't able to make use of it.. I tried overwriting Toad with Cream in tests which works like a charm.. simply overwrite kinopio_*.* with cream_*.* in the folders whereever it appears.. basically it should also be possible to swap characters that way or like make a game full of Amys/Blazes/Peaches/[insert character here]. I was long out of hacking In what folder??? I saw it, I didn't touch it, because I didn't knew the effects, then I forgot that... And viewing the NSBMD file failed... It failed to load... |
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| Author: | Link [ Thu Feb 14, 2008 7:35 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Sorry for the absolute late reply I got sick and forgot then until today.. well, character swaps do work.. I just made a quick test.. what you have to do: the models reside in the directory models\ - and all subdirectories - their animations are in the directory motion\ - and here again all subdirs.. so you have much replacement work - I did it via some command line magic but it still took me 30 minutes... the result however is epic.. ![]()
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| Author: | NinjaRaiden20XX [ Fri Feb 15, 2008 1:25 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Do you guys want me to upload my R4 save? I've done most but not all missions, almost completed all the circuits. But I don't have alot of emblems,etc. I only need like one more Dream event. Would this help? |
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| Author: | Mewy [ Sat Feb 16, 2008 10:52 am ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Link wrote: ![]() ![]() This looks hillarous!!! |
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| Author: | NinjaRaiden20XX [ Sun Feb 17, 2008 11:48 pm ] | ||
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] | ||
meh here's the save...might as well since my R4's plugged in.
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| Author: | Link [ Fri Feb 22, 2008 3:12 pm ] |
| Post subject: | Re: [NDS] Mario & Sonic at the Olympic Games [U] [AR] |
Well, the code I wanted to have from the beginning on.. override player characters: Code: E2002080 0000004C E59FA03C E92D03E0 E1A05000 E3A06004 E0050695 E59F702C E0877005 E5977000 E3A06000 E1560007 0A000000 E1A01007 E8BD03E0 E1A04000 E1A00001 E7821104 E12FFF1A 0201FDC8 02002040 00000000 E201FDBC 0000000C E59FA000 E12FFF1A 02002080 00000000 E2002040 00000010 P1P1P1P1 P2P2P2P2 P3P3P3P3 P4P4P4P4 P1P1P1P1 and P2P2P2P2.. contain the player IDs.. the IDs are: Code: 00000000 - do not change 4D52494F - Mario 4C554947 - Luigi 50454348 - Peach 44415359 - Daisy 594F5349 - Yoshi 4B555041 - Bowser 5752494F - Wario 574C5549 - Waluigi 534E4943 - Sonic 5441494C - Tails 4B4E554B - Knuckles 414D595F - Amy 53484457 - Shadow 45474749 - Eggman 56454354 - Vector 424C415A - Blaze note: for testing.. set all players to 00000000 - setting all player to the same ID works for some events - but not for all - so yes this code might crash.. BTW: all codes also work on the European version! |
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