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| [NDS] Final Fantasy IV [J] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=4904 |
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| Author: | Hiei-YYH [ Tue Dec 18, 2007 8:02 am ] |
| Post subject: | [NDS] Final Fantasy IV [J] [AR] |
DON'T POST THESE CODES ANYWHERE WITHOUT PERMISSION OR PROPER CREDITS. Well, since i hacked the gba one XD i guess i'll do this one as well. Code: GAME ID: YF4J 0F0EE2E8 Code: Infinite Gil 020D8118 0098967F Use Only When Starting A New Game or After Using One of Below Codes. (Save And Reload With This Code) Code: Max Gil After Loading Game 92116B16 0000E842 02116B18 FA90F6E9 6200003C 60064E02 E200003C 00000010 60064E02 90026800 FD6AF116 0098967F D2000000 00000000 Code: Max Gil After Buying Something 921081A4 00004AA0 121081A6 0000603A D2000000 00000000 Code: Max Gil After Selling Something 92108286 00002100 12108288 0000603A D2000000 00000000 Code: Infinite Gil in Shop 9210819A 00004AA3 1210819C 00000000 D2000000 00000000 Code: Max HP 94000130 FCFF0000 C0000000 0000000C 120D5FDE 0000270F 020D5FE0 0000270F DC000000 000001C0 D2000000 00000000 Press L+R Code: Max Stats 94000130 FCFF0000 C0000000 0000000C 120D618A 00006363 120D618C 00006363 220D618E 00000063 DC000000 000001C0 D2000000 00000000 Press L+R Code: Infinite HP 920F6548 0000EB26 120F654A 00006842 020F654C E00F6002 D2000000 00000000 Code: Infinite MP 5212270C C3A00000 02122710 E5940004 0212361C E5950004 D2000000 00000000 Code: Full ATB Gauge 52127504 08BD80F8 02127508 EAFB62BC 02000000 E3A05919 02000004 E5805004 02000008 EA049D3F D2000000 00000000 Code: Max Item On Usage 5207FCF4 E5C40003 0207FCF8 E3A00063 D2000000 00000000 In Battle. Code: Infinite Item Usage 5207FCF4 E5C40003 0207FCFC 00000000 D2000000 00000000 In Battle. Code: Max Item On Usage 520EA294 E1A05000 020EA298 E3A00063 520803B8 08BD80F8 020803BC E3A00063 D2000000 00000000 Code: Infinite Item Usage 520EA294 E1A05000 020EA2A4 E2400000 520803B8 08BD80F8 020803C8 00000000 D2000000 00000000 Code: Max Item On Move (Changing Slots) 520E8E28 E1D410B2 020E8E2C E3A08063 020E8E30 E3A09063 020E8E44 E3A00063 020E8E4C E3A01063 D2000000 00000000 Code: Max EXP After Battle 5206E128 E1A01006 0206E12C E5842000 D2000000 00000000 Code: EXP Multiplier After Battle 5206E114 E59F20E8 0206E118 EAFE47BB 0200000C E3A01??? 02000010 E0050195 02000014 E0800005 02000018 EA01B83F D2000000 00000000 EXP Values 002 = x2 004 = x4 008 = x8 010 = x16 020 = x32 040 = x64 080 = x128 C01 = x256 C02 = x512 C04 = x1024 C08 = x2048 C10 = x4096 C20 = x8192 C40 = x16384 C80 = x32768 Code: No Random Battles 92116A44 00006D69 12116A46 00001C49 94000130 FFFD0000 12116A46 00002100 D2000000 00000000 Hold B. Code: Walk Through Walls 921159AA 00004288 121159AC 0000DD01 94000130 FFFD0000 121159AC 00000000 D2000000 00000000 World Map. Hold B. Code: Walk Through Walls
52124C40 E1A02005 02124C44 E0410000 94000130 FFFD0000 02124C44 E3A00000 D2000000 00000000 Dungeons/Villages. Hold B. It doesn't work with Event Doors/Passages. |
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| Author: | dernettemann1983 [ Tue Dec 18, 2007 11:15 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV (J) [AR] |
Great work |
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| Author: | waynec02 [ Tue Dec 18, 2007 5:59 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV (J) [AR] |
Confirm Infinite Gil, Exp Multiplier, Full ATB Gauge and No Random Battles work (including dungeon). |
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| Author: | elenar [ Wed Dec 19, 2007 1:17 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Tried all remaining cheats except Infinite Item Usage. With the following exceptions, everything works perfectly (as far as i can tell, so far): Infinite Gil - My game wouldn't start up with this on. Seemed to throw up a kind of "corrupted save" message when i picked a save file, but i don't read moonspeak. Walk Through Walls - Both of these cause funkiness if you are somewhere you shouldn't be and get in a random battle. Suggest to either use in combo with No Random Battles or use VERY carefully. Max Item after use (Menu) crashed my menu a few times. Don't know why, and it seems to have stopped doing it. Thanks for teh codes bud, you are a godsend |
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| Author: | Hiei-YYH [ Wed Dec 19, 2007 10:14 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
changed the infinite gil. see if works. the infinite item shouldn't crash or game. really strange... which flashcart you're using. |
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| Author: | Cielos [ Wed Dec 19, 2007 12:42 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Infinite Item Usage doesn't work. using items outside battle reduces the amount of items normally. R4 1.14, using both Infinite Item Usage and Infinite Item Usage, in Battle at the same time. btw, it'd great if Hiei make an Inf. MP for us too... |
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| Author: | Hiei-YYH [ Wed Dec 19, 2007 3:58 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
it works for me, anyone having problems with the item codes? Can you specify which item did not work? or all of them aren't working. edit: i guess i misspelled something there lol, anyway i have edited. |
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| Author: | elenar [ Wed Dec 19, 2007 5:07 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Using m3 simply. Infinite Item Usage seems to not work out of battle either, but works fine inside battle. New Infinite Gil still breaks loading for me Max Item on Move seems to work perfectly, and is a fine replacement for Max Item on Use that doesn't seem to crash me. Unfortunately, Max Item on Use also worked for Key Items, so it worked when learning Decant Abilities (or whatever that translates to) to get infinite of those, but Move Item doesn't give max of key items when they are moved (and it probably shouldn't, either) so I'll just take my chances with Max Item on Use for those. Infinite MP works in the menu, but doesn't work for me in battles. Thanks again *EDIT* Infinite MP works fine in battle, I'm an idiot. Doesn't work with the decant ability from Scarmilgione, but otherwise seems to work fine. |
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| Author: | Hiei-YYH [ Wed Dec 19, 2007 8:18 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
elenar wrote: Using m3 simply. Infinite Item Usage seems to not work out of battle either, but works fine inside battle. New Infinite Gil still breaks loading for me Max Item on Move seems to work perfectly, and is a fine replacement for Max Item on Use that doesn't seem to crash me. Unfortunately, Max Item on Use also worked for Key Items, so it worked when learning Decant Abilities (or whatever that translates to) to get infinite of those, but Move Item doesn't give max of key items when they are moved (and it probably shouldn't, either) so I'll just take my chances with Max Item on Use for those. Infinite MP works in the menu, but doesn't work for me in battles. Thanks again *EDIT* Infinite MP works fine in battle, I'm an idiot. Doesn't work with the decant ability from Scarmilgione, but otherwise seems to work fine. post the save file so i can check the mp thing ;p anyway, here's a code that need a lot of testing Code: Always Good Stats
520727DC E1E0100E 020727E4 EAFE360C 6200001C E3540005 E200001C 00000020 E3540005 D3A02902 D3A0C074 D1C0C0B2 D1C020B0 E1540004 C5802000 EA01C9EA D2000000 00000000 Note that with this code on, no attacks (Includes Overkill ones that do damage that exceeds your Maximum HP) can kill you. |
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| Author: | rath [ Thu Dec 20, 2007 3:00 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Max Item on Move codes ------------------------ work but be careful!!! because when i used my items, it gone >_< although it is already 99 New Infinite Gil --------------- still no working .load error Always Good Stats ============== work but it kills me before battle begins. i mean HP 0 |
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| Author: | Hiei-YYH [ Thu Dec 20, 2007 6:41 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
ERR... posted the wrong stats code lol edited, try the new inf money. |
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| Author: | rath [ Thu Dec 20, 2007 7:21 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Infinite money works now. errrr.... is [infinite money] code same with [Max Gil After Loading Game] codes? For [Always Good Stats] codes, it is work now. Quote: Note that with this code on, no attacks (Includes Overkill ones that do damage that exceeds your Maximum HP) can kill you. too over description. enemy can still kill me xD~. |
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| Author: | rath [ Thu Dec 20, 2007 7:50 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
[Max Gil After Buying Something] works. [Max Gil After Selling Something] no works. gill still no max when i sell something [Infinite Gil in Shop] No max ur money but works |
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| Author: | Hiei-YYH [ Thu Dec 20, 2007 12:03 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
rath wrote: [Max Gil After Selling Something] no works. gill still no max when i sell something misspelled something again lol it should be 82 and not 81 Code: Max Gil After Selling Something
92108286 00002100 12108288 0000603A D2000000 00000000 |
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| Author: | rath [ Thu Dec 20, 2007 6:01 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
[Max Gil After Selling Something] work now [Max Item On Usage] {menu, no battle} work. note: don't use it with [Infinite Item Usage] {menu, no battle}, it will crash ur game [Max Item on Move] i tested it again. first, it seems work. but when i back to menu again, item back to 1 again |
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| Author: | Hiei-YYH [ Thu Dec 20, 2007 6:46 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
rath wrote: [Max Gil After Selling Something] work now [Max Item On Usage] {menu, no battle} work. note: don't use it with [Infinite Item Usage] {menu, no battle}, it will crash ur game [Max Item on Move] i tested it again. first, it seems work. but when i back to menu again, item back to 1 again I fixed the on move one, but i tested both infinite item + max item on usage and no crashes for me, and it shouldn't for you except if your flashcard is being an ass. Code: Max Item On usage 020EA298 E5D50002 ldrb r0,[r5,#0x2] 020803BC E5D70002 ldrb r0,[r7,#0x2] <to> 020EA298 E3A00063 mov r0,#0x63 020803BC E3A00063 mov r0,#0x63 Code: Infinite Item Usage
020EA2A4 E2400001 sub r0,r0,#0x1 020803C8 E0400004 sub r0,r0,r4 <to> 020EA2A4 E2400000 sub r0,r0,#0x0 020803C8 00000000 nop |
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| Author: | Missing Number [ Thu Dec 20, 2007 7:07 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Ahh question... what does always good stats mean? what it sounds like to me is 'always get good stats when you level up' which sounds good for people like Tellah who sometimes gets negatives but im not sure, i actually wanna take my time and not cheat through this game, so if it means anything other then that, i dont wanna use it btw if thats not what the code does, could someone perhaps make a code like that? |
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| Author: | Hiei-YYH [ Thu Dec 20, 2007 7:13 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Missing Number wrote: Ahh question... what does always good stats mean? what it sounds like to me is 'always get good stats when you level up' which sounds good for people like Tellah who sometimes gets negatives but im not sure, i actually wanna take my time and not cheat through this game, so if it means anything other then that, i dont wanna use it btw if thats not what the code does, could someone perhaps make a code like that? stats, like regen, protect, shell etc... ;p rath wrote: too over description. enemy can still kill me xD~. I guess you need Infinite HP ;P Code: Make Game Think You're Still Alive with HP 0
920F654E 0000D10F 120F654E 0000E00F D2000000 00000000 |
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| Author: | rath [ Thu Dec 20, 2007 7:35 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
New [Max Item on Move] work now. for [infinite item usage] + [max item on usage] {for menu} i tested it again. no crash. O_o [infinite item usage] + [max item on usage] {for battle} no crash [infinite item usage] + [max item on usage] {for battle} + [infinite item usage] {for menu} no crash. Ok! time for back to real life. i will be back later. |
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| Author: | m2pt5 [ Sat Dec 22, 2007 9:51 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
I ran across a rumor that this game has a partial English translation in it that can be enabled via AR code, much like DQIV. Is there any truth to this rumor? |
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| Author: | glov [ Sat Dec 22, 2007 3:35 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Party Modifier Codes: 020CCD10 = Top Right 020CCD14 = Top Left 020CCD18 = Middle Right 020CCD1C = Bottom Left 020CCD20 = Bottom Right Party Modifiers ( Replace '020CCD10' with the party slot of your choice ): @Dark Cecil 020CCD24 00000001 020CCD10 020CCD24 @Light Cecil 020CCE9C 00000001 020CCD10 020CCE9C @Kain 020CD014 00000001 020CCD10 020CD014 @Rosa 020CD18C 00000001 020CCD10 020CD18C @Rydia ( young ) 020CD304 00000001 020CCD10 020CD304 @Rydia ( adult ) 020CD47C 00000001 020CCD10 020CD47C @Tellah 020CD5F4 00000001 020CCD10 020CD5F4 @Pallom 020CD76C 00000001 020CCD10 020CD76C @Porum 020CD8E4 00000001 020CCD10 020CD8E4 @Edward 020CDA5C 00000001 020CCD10 020CDA5C @Yang 020CDBD4 00000001 020CCD10 020CDBD4 @Cid 020CDD4C 00000001 020CCD10 020CDD4C @Edge 020CDEC4 00000001 020CCD10 020CDEC4 @FuSoYa 020CE03C 00000001 020CCD10 020CE03C @Golbez ( no battle commands, crashes on his turn when A is pressed. ) 020CE1B4 00000001 020CCD10 020CE1B4 @Unknown 1* 020824BC 00000001 020CCD10 020824BC @Unknown 2* 020CCB84 00000001 020CCD10 020CCB84 @Unknown 3* 020CE340 00000001 020CCD10 020CE340 @Unknown 4* 0211B160 00000001 020CCD10 0211B160 ( Note you can have a single character in more then one slot at the same time. ) * Included only for completeness. Crashes character menu. Same data structure as playable characters. @Always Have Max Gold ( 16,777,215 ) 020D8118 00FFFFFF Inventory Modifiers: 020D7910 00??138A : Hi-Potion 020D7910 00??138B : X-Potion 020D7910 00??138C : Ether 020D7910 00??138D : HiEther 020D7910 00??138E : Elixer 020D7910 00??138F : MaxElixer 020D7910 00??1390 : Phoenix Down 020D7910 00??1391 : GoldNe (?) 020D7910 00??1392 : MaidensK 020D7910 00??1393 : Hammer 020D7910 00??1394 : DietFood 020D7910 00??1395 : EchoHer 020D7910 00??1396 : EyeDrops 020D7910 00??1397 : Antidote 020D7910 00??1398 : HolyWater 020D7910 00??1399 : Remedy 020D7910 00??139A : AlarmClock 020D7910 00??139B : Unicorn 020D7910 00??139C : Tent 020D7910 00??139D : Cottage 020D7910 00??139E : Emergen 020D7910 00??139F : ? ( Kanji ) 020D7910 00??13A0 : Gysahltea ? 020D7910 00??13A1 : GysahlFl 020D7910 00??13A2 : GoldApp 020D7910 00??13A3 : SilverA 020D7910 00??13A4 : SomaDrop 020D7910 00??13A5 : ? ( Kanji ) .. 020D7910 00??1771 = Dark Sword ( Cecil's starting blade ) 020D7910 00??17D5 = Dragoon Lance ( Kain's starting lance ) 020D7910 00??1A91 = Rod ( Rydia's starting rod ) 020D7910 00??1AF5 = Staff ( Tella's starting staff ) Replace ?? with the item amount. For example, for x99 Tents use "020D7910 0063139C". 0x63 is 99 in hex. 020D7910 is the first item slot, all of these codes replace the item in inventory slot 1. To replace the items in other slots, increment by 4. For eg. to put x99 Tents in inventory slot 2, use "020D7914 0063139C". Slot 3, "020D7918 0063139C". Slot 4, "020D791C 0063139C", and so on. This is only a small list, the rest can be found by experimenting. Tested on NDSLite US, FFIV JP. |
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| Author: | jinnara18 [ Sun Dec 23, 2007 4:29 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
The Max HP and Max Stats codes do not seem to work properly, it only works for 2 characters.. Thanks |
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| Author: | Cielos [ Sun Dec 23, 2007 8:50 am ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
for the Infinite MP, it works for all the normal magic casting except those Decant Abilities which consume MP, e.g. Twin Magic, Recall, Curse... etc. please check it if you have time, Hiei. thanks! |
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| Author: | Hiei-YYH [ Sun Dec 23, 2007 2:16 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Cielos wrote: for the Infinite MP, it works for all the normal magic casting except those Decant Abilities which consume MP, e.g. Twin Magic, Recall, Curse... etc. please check it if you have time, Hiei. thanks! as i said before Hiei-YYH wrote: post the save file so i can check the mp thing ;p
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| Author: | glov [ Sun Dec 23, 2007 6:14 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
@Always have max gold 020D8118 00FFFFFF @SELECT: increment item ID in slot 1 94000130 FFFB0000 DA000000 020D7910 D4000000 00000001 D7000000 020D7910 D0000000 00000000 @SELECT+START: decrement item ID in slot 1 94000130 FFF30000 DA000000 020D7910 D4000000 FFFFFFFE D7000000 020D7910 D0000000 00000000 These codes cycle through item IDs. If an Ether is in the inventory at slot 1: press Select and it will become Hi-Ether. Press select again and it will become Elixer ( and so on ). Select+Start cycles in the opposite direction. If you reach an unused item ID it will freeze, and you'll have to reset the DS. This is useful for upgrading weapons/armour to the next best set and vice versa. @SELECT+R: increment key item ID in slot 1 ( decant abilities ) 94000130 FEFB0000 DA000000 020D7F14 D4000000 00000001 D7000000 020D7F14 D0000000 00000000 @SELECT+L: decrement key item ID in slot 1 ( decant abilities ) 94000130 FDFB0000 DA000000 020D7F14 D4000000 FFFFFFFE D7000000 020D7F14 D0000000 00000000 @Select+Start: 99x of the key item in slot 1 ( decant abilities ) 94000130 FFF30000 DA000000 020D7F16 D5000000 00000063 D7000000 020D7F16 D0000000 00000000 @Decant Ability Modifier, slot 1 020D7F14 006323?? Replace ?? with the decant ability codes below. B0: Auto Potion (オートポーション) B1: Target All (まほうぜんたいか) B2: Item Knowledge (アイテムのちしき) B3: Counter (カウンター) B4: MP+50% B5: -- B6: Reflect Pierce (リフレクかんつう) B7: HP+50% B8: "????????" B9: Long Range (こうれつぎり) BA: Level Hunt (レベルハント) BB: Gil Hunt (ギルハント) BC: Treasure Hunt (トレジャーハント) BD: Curse (のろい) BE: Tsunami (つなみ) BF: Tornado (たつまき) C0: Blaze (かえんりゅう) C1: Attract (ひきつける) C2: Thumbing (サミング) C3: No Encounters (エンカウントなし) C4: "????????" C5: "????????" C6: Darkness (あんこく) C7: "????????" C8: "????????" C9: "????????" CA: "????????" CB: "????????" CC: "????????" CD: "????????" CE: English? (へのおもい) CF: "????????" D0: "????????" D1: English? ( ... ) This is an incomplete list. The rest can be found with the Select+R code. |
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| Author: | elenar [ Mon Dec 24, 2007 2:56 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Quote: post the save file so i can check the mp thing ;p All i got is a .sav from my M3 simply, dunno if you can use that or not Attachment:
File comment: FFIVj save to test infinite MP on decant abilities
Downloaded 1311 times |
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| Author: | GizMoMan [ Mon Dec 24, 2007 6:51 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
When i try and use this code ( 020D7F18 006323BA) to put the level hunter DA in slot 2 of my DA slot area >_>. i get some error in yellow when i load my game. i don't have an item there so i don't know what the problem is. could there be certain in game flag requirements for havening some DAs in your inventory? |
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| Author: | Cielos [ Mon Dec 24, 2007 8:24 pm ] | ||
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] | ||
I'm really sorry Hiei, somehow I skipped your first msg about needing a save... anyway, here's another save for you. please choose Continue on the start menu. main character's last battle option is Curse. the twins' last battle options are the Twin Magic. the old mage's last battle option is Recall.
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| Author: | Hiei-YYH [ Fri Dec 28, 2007 6:50 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Edited the inf mp, see if it works now. |
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| Author: | elenar [ Fri Dec 28, 2007 9:29 pm ] |
| Post subject: | Re: [NDS] Final Fantasy IV [J] [AR] |
Infinite MP working fine for me now, thanks Just wondering, I've always disliked Reflect other than in certain circumstances, can the Always Good Stats be tweaked to not have it? Or if you listed the values, i could add them up myself and not include reflect? |
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