Kodewerx https://www.kodewerx.org/forum/ |
|
[NDS] Final Fantasy XII - Revenant Wings [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=4737 |
Page 1 of 4 |
Author: | Hiei-YYH [ Tue Nov 20, 2007 11:31 am ] |
Post subject: | [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
STAY OUT OF HERE SHIT CODEJUNKIES, YOU GET MONEY FOR HACKING CODES, NOT COPY PASTING THEM Code: GAME ID: AXFE A12C2099 Code: Max Gil 02073618 05F5E0FF Code: Unlock All Espers 94000130 FCFF0000 C0000000 0000000F 020731F0 01010101 DC000000 00000004 D2000000 00000000 Press L+R The blocked ones will stay blocked, but you can use them at Espers Menu. Code: Have All Items 5203E6F0 E5941000 0203E6F4 E59F004C D2000000 00000000 94000130 FFFB0000 0203E6F4 EA029DE9 D2000000 00000000 5203E6F4 EA029DE9 620E5EA0 E29D0F80 E20E5EA0 00000054 E92D0F80 E2847020 E59F803C E3A09C01 E2899053 E5D7B006 E35B0011 02877008 0AFFFFFB E3590000 1597A000 1588A000 1288802C 12877008 E2499001 1AFFFFF4 E8BD0F80 E59F0004 EAFD6202 0206D324 4D455449 00000000 D2000000 00000000 Hold Select when entering Inventory Menu. It works ONLY when in the World Map. Code: 999 Auracite 5204A4DC E5911000 0204A4E0 E3A00FFA D2000000 00000000 When you use 1 point, you'll get 999 Code: Quick Summon 520C6AF8 E5801098 020C6AFC EA007CFF D2000000 00000000 520C6AFC EA007CFF 620E5F00 E351094B E20E5F00 00000018 E351094B B3A0194B B5801098 C2811804 C5801098 E12FFF1E D2000000 00000000 Code: EXP Multiplier 52049144 E59F0050 02049148 EA02732C D2000000 00000000 52049148 EA02732C 620E5E00 E0412002 E20E5E00 00000018 E0412002 E3A04??? E0020492 E0811002 E585100C EAFD8CCC D2000000 00000000 Values 002 = x2 004 = x4 008 = x8 010 = x16 020 = x32 040 = x64 080 = x128 C01 = x256 C02 = x512 C04 = x1024 C08 = x2048 C10 = x4096 C20 = x8192 C40 = x16384 C80 = x32768 Code: No Skill Wait 520527F8 00821006 020527FC E5880004 D2000000 00000000 Code: Max Quickening 52052F10 E12FFF1E 02052F14 EA024C01 020E5F20 E3A01919 020E5F24 E5801000 020E5F28 E5900000 020E5F2C EAFDB3F9 D2000000 00000000 Code: Enable Code for Below Codes 520C8A64 E59600BC 020C8A68 EA0074F0 D2000000 00000000 520C8A68 EA0074F0 620E5E30 E596106C 020E5E30 E596106C 020E5E50 E3A02048 020E5E54 E5C62107 020E5E58 EAFF8B03 D2000000 00000000 52053B88 E1A08000 02053B8C EA0248B3 D2000000 00000000 52053B8C EA0248B3 620E5E60 E5D65107 020E5E60 E5D65107 020E5E64 E3550048 020E5E7C E5980160 020E5E80 EAFDB742 020E5E84 005001FF D2000000 00000000 Code: Infinite HP (All Party Members) 520C8A68 EA0074F0 020E5E34 E58610BC D2000000 00000000 Guests are not included. Code: All Stats UP (All Party Members) 520C8A68 EA0074F0 620E5E38 E3A02AFF E20E5E38 00000018 E3A02AFF E2822C0E E58620F8 E58622A4 E3A0200F E5862110 D2000000 00000000 Guests are not included. Code: All Stats Down (Enemies)
52053B8C EA0248B3 620E5E68 159F7014 E20E5E68 00000014 159F7014 13A0501E 158670F8 158672A4 15865110 00000000 D2000000 00000000 Guests are affected. The Stats are Poison, Stop, Disable etc... |
Author: | Hiei-YYH [ Wed Nov 21, 2007 4:03 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Heh Characters Modifiers Slot #1 1206CEC0 0000???? Slot #2 1206CEF0 0000???? Slot #3 1206CF20 0000???? Slot #4 1206CF50 0000???? Slot #5 1206CF80 0000???? Slot #6 1206CFB0 0000???? Slot #7 1206CFE0 0000???? Slot #8 1206D010 0000???? Slot #9 1206D040 0000???? Slot #10 1206D070 0000???? Values 0258 = Vaan 0259 = Penelo 025A = Balthier 025B = Fran 044D = Kytes 044E = Filo 0834 = Llyud 08FC = Ba'Gamnan feel free to help in the list ;p these are only the basics that was in my list for now. |
Author: | Hiei-YYH [ Wed Nov 21, 2007 11:48 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
adrteow wrote: in addition to that can someone make max stats codes leaders, thx this game is like FFX2 for ps2, if you played, you'll know that the "stats" are auto generated based on your level. that's it, if you want max stats, go to max level. Use 1 Point For 99 Auracite 5204A4DC E5911000 0204A4E0 E3A00063 D2000000 00000000 |
Author: | kenobi [ Thu Nov 22, 2007 7:39 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
I've ported my japanese codes : Code: Heroes never get hit, press A while fighting to make ennemies die in one hit * 520AE874 E1D024B2 020AE970 E058A009 94000130 FFFE0000 020AE970 E058A008 D0000000 00000000 020AE878 EAFD45E0 E2000000 0000001C E5956020 E59672B8 E5977034 E3A01001 E3570001 13A01000 EA02BA17 00000000 D2000000 00000000 * : Heroes = blue health bar. Should work nicely, however it has not been fully tested yet (I have to go through the game to see if any side effect happens). This code will nork work with any guests (like fran at the start of the game, or the ones you have to escort in mission 3-1). Code: Speed up movment while B is pressed * 520A1AFC E1D50AFC 020A1B00 059440C8 94000130 FFFD0000 020A1B00 03A04C02 D2000000 00000000 * : It'll apply to anyone (ally or enemy). Code: 999 Auracite
0207350C 000003E7 |
Author: | Hiei-YYH [ Thu Nov 22, 2007 7:46 am ] | ||
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] | ||
is that hard to understand? wtf... use 1 point then you get 99... =S someone test this Enable Code 520C8A64 E59600BC 020C8A68 EA00749F D2000000 00000000 52053B8C E5980160 02053B8C EA024861 D2000000 00000000 520C8A68 EA00749F 020E5CEC E596106C 020E5CF0 E58610BC 020E5D0C E3A02FFA 020E5D10 E5862058 020E5D14 EAFF8B54 D2000000 00000000 52053B8C EA024861 020E5D18 E5965058 020E5D1C E3550FFA 020E5D34 E5980160 020E5D38 EAFDB794 020E5D3C 005001FF D2000000 00000000 Infinite HP 520C8A68 EA00749F 020E5CEC E596106C 020E5CF0 E58610BC D2000000 00000000 All Stats UP 520C8A68 EA00749F E20E5CF4 00000018 E3A02AFF E2822C0E E58620F8 E58622A4 E3A0200F E5862110 D2000000 00000000 All Stats Down (CPU) (Poison, Stop, Disable etc...) 520C8A68 EA00749F E20E5D20 00000014 159F7014 13A0501E 158670F8 158672A4 15865110 00000000 D2000000 00000000
|
Author: | Hiei-YYH [ Thu Nov 22, 2007 11:48 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
ShootingStars wrote: jalaneme wrote: ShootingStars wrote: i tried to google what an all stats up meant in this game, and am unable to find it? may anyone care to explain please? I entered the code and still don't understand what it does.... by the way thanks for the codes, : ) it makes your espers all have speed up, beserker, magic up, health up and so on all at once, the other code does the total opposite and it's quite funny as they just sit there frozen lol edit: i don't know what code it is but everytime i press a button on the DS lite the game freezes, it may be that ported japanese code i think. thanks for telling me that information. if an all equipment code/ mining material could be released, that would be heaven, just a suggestion though. meh Item would be a bit hard, it looks like there was a lot of values to mess with you can test the values if you want values that i saw 000AAF8C = Earth Stone (Material) 000A6298 = Rat Pelt (Material) 000A3930 = Cherrywood Chips (Material) 00018706 = Silver Chestplate (Armor) 00000064 = Long Sword maybe if someone has a save with all items i can make the code ![]() 000XYYZZ x = item type ????? y = item type z = item id (it needs to match Y id) Slot #1 (items are placed in any order) 0206D324 NOTE: there aren't enough space for ALL items in game i believe. add 2Ch for next slot |
Author: | kenobi [ Thu Nov 22, 2007 12:33 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Attachment:
File comment: FFXII NDS US Item list The file also has the 'unused' items (their names are '0'). ![]() Downloaded 2664 times Code: Item list
000064 : Longsword 000065 : Mythril Blade 000066 : Tempestblade 000067 : Flametongue 000068 : Icebrand 000069 : Runeblade 00006A : Earthsabre 00006B : Blood Sword 00006D : Anastasia 00006E : Laevateinn 00006F : Coral Blade 000070 : Rudra Talwar 000071 : Stoneblade 000072 : Durandal 000073 : Ultima Weapon 000074 : Pyroblade 0000C8 : Crescent Pole 0000C9 : Cherry Staff 0000CA : Mythril Staff 0000CB : Vesper Pole 0000CC : Staff of Protection 0000CD : Silver Staff 0000CE : Pole of Blessings 0000CF : Golden Staff 0000D0 : Nirvana 0000D1 : Raqs Sharqi 0000D2 : Pyroscepter 000132 : Rigel 000133 : Arcturus 000134 : Regulus 000135 : Polaris 000136 : Formalhaut 000137 : Rigel 000196 : Elfin Bow 000197 : Artemis Bow 000198 : Raijoudou 000199 : Perseus Bow 00019A : Sagittarius 0001F4 : Rod of Fire 0001F5 : Gaia Rod 0001F6 : Rod of Lightning 0001F7 : Rod of Ice 0001F8 : Storm Wand 0001F9 : Earth Wand 0001FA : Rime Wand 0001FB : Lava Wand 0001FC : Wizard's Rod 0001FD : Whale Whisker 0001FE : Zeus Mace 0001FF : Terra Wand 000200 : Pyrowand 000258 : Spectral Edge 000259 : Mythril Cutter 00025A : Detonator 00025B : Wavefront 00025C : Discharger 00025D : Pressurizer 00025E : Duster 00025F : Rainmaker 000260 : Divider 000261 : Eruptor 000262 : Resonator 000263 : Vortex 000264 : Pyroglide 0002BE : Ba'Gangsaw 000320 : Spear 000321 : Storm Lance 000322 : Mythril Lance 000323 : Trident 000324 : Red Halberd 000325 : Ice Lance 000326 : Blood Lance 000327 : Holy Lance 000328 : LĂșin 000329 : Buluc Chabtan 00032A : Gungnir 00032B : Pyrolance 000384 : Hornito 000385 : Fumarole 000386 : Tumulus 000387 : Caldera 000388 : Volcano 0003EB : Defender 0003EC : Save the Queen 0003ED : Tyrfing 0003EE : Galatyn 0003EF : Excalibur 0051A5 : Battle Boots 0051A6 : Gungnir 018704 : Bronze Chestplate 018705 : Kenpogi 018706 : Silver Chestplate 018707 : Ruby Chestplate 018708 : Jujitsu Gi 018709 : Black Garb 01870A : Power Vest 01870B : Ninja Gear 01870C : Diamond Chestplate 01870D : Gigas Chestplate 018768 : Dancer's Garb 018769 : Kilimweave Shirt 01876A : Raincloud Raiment 01876B : Bard's Tunic 01876C : Traveler's Vestment 01876D : Storm Gear 01876E : Maduin Gear 01876F : Crimson Gear 018770 : Gaia Gear 018771 : Dancing Queen 0187D2 : Metal Jerkin 0187D3 : Silk Coat 0187D4 : Corsair's Frock 0187D5 : Brave Suit 018836 : Black Bolero 018837 : Rubber Suit 018838 : Minerva Bustier 018839 : Battle Suit 018894 : Cotton Robes 018895 : Silk Robes 018896 : Mage's Robes 018897 : Hermit's Robes 018898 : Druid's Robes 018899 : Shaman's Robes 01889A : Wizard's Robes 01889B : White Robes 01889C : Black Robes 01889D : Lordly Robes 0188F8 : Rose Gilet 0188F9 : Mythril Vest 0188FA : Ochre Gilet 0188FB : Survival Vest 0188FC : Sheer Doublet 0188FD : Prismatic Vest 0188FE : Violet Gilet 0188FF : Adamant Vest 018900 : Azure Gilet 018901 : Mirage Vest 01895E : Ba'Gamail 0189C0 : Amulet of Warding 0189C1 : Medallion of Water 0189C2 : Steel Gorget 0189C3 : Medallion of Earth 0189C4 : Osseous Torque 0189C5 : Medallion of Fire 0189C6 : Sky Amulet 0189C7 : Guardian's Torque 0189C8 : Gaia Amulet 018A24 : Samite Coat 018A25 : Carmagnole 018A26 : Cleric's Robes 018A27 : Glimmering Robes 018A88 : Judicer's Plate 018A89 : Armatura 018A8A : Carabineer Mail 018A8B : Maximillian 030DA4 : Sprint Shoes 030DA5 : Battle Boots 030DA6 : Winged Boots 030DA7 : Germinas Boots 030DA8 : Rogue's Boots 030E07 : Wayfarer's Boots 030E08 : Argyle Armlet 030E09 : Corsage Bracelet 030E0A : Protective Armlet 030E0B : Healing Armlet 030E0C : Rune Armlet 030E6B : Wayfarer's Bracelet 030E6C : Golden Ring 030E6D : Emerald Ring 030E6E : Sapphire Ring 030E6F : Garnet Ring 030E70 : Diamond Ring 030ED0 : Goggle Mask 030ED1 : Lamia's Tiara 030ED2 : Crown of Laurels 030ED3 : Black Mask 030ED4 : Dueling Mask 030F34 : Incanter's Pouch 030F35 : Traveler's Pouch 030F36 : Goblin Pouch 030F37 : Faerie Pouch 030F38 : Wizard's Satchel 030F97 : Apprentice's Pouch 030F98 : Silver Earrings 030F99 : Gold Earrings 030F9A : Terra Earrings 030F9B : Moon Earrings 030F9C : Sun Earrings 030FFB : Pirate's Earring 030FFC : Ba'Gabuckler 031060 : Gauntlets 031061 : Mythril Gloves 031062 : Winged Gloves 031063 : Blazer Gloves 031064 : Dragon Bracers 0310C3 : Prayer Bangle 0310C4 : Golden Amulet 0310C5 : Embroidered Tippet 0310C6 : Jade Collar 0310C7 : Noble's Collar 0310C8 : Ribbon 031128 : Judicer's Helm 031129 : Winged Helm 03112A : Atlas Helm 03112B : Dragon Helm 03112C : Grand Helm 07A120 : Gil 07A184 : Auracite 07A314 : Sea Currant 07A315 : Prickleplum 07A316 : Starfruit 07A317 : Cockatrice Eggs 0927C1 : Starter Manual 0927C2 : Artificer's Handbook 0927C3 : Primary Principles 0927C4 : Secondary Principles 0927C5 : Arms Encyclopedia 0927C6 : Armament Almanac 0927C7 : Connoisseur's Guide 0927C8 : Dragon's Devices 0927C9 : Tiger's Tactics 0927CA : Forged by Fire 0927CB : Tempered in Ice 0927CC : Hammer of Lightning 0927CD : Anvil of Earth 0927CE : Forbidden Grimoire 0927CF : Everburn Essentials 09EB10 : Mythril Shards 09EB11 : Mythril Nugget 09EB12 : Mythril Ore 09EB74 : Orichalcum Grains 09EB75 : Orichalcum Nugget 09EB76 : Orichalcum Ore 09EBD8 : Adamant Grains 09EBD9 : Adamant Nugget 09EBDA : Adamantite 09EC3C : Pink Silver 09EC3D : White Silver 09EC3E : Pure Silver 09ECA0 : Pink Gold 09ECA1 : White Gold 09ECA2 : Pure Gold 09ED04 : Damascus Steel 09ED05 : Scarletite 09ED06 : Zodiac Ore 09ED6A : Everburn 0A1220 : Tiger-eye 0A1221 : Beryl 0A1222 : Topaz 0A1284 : Peridot 0A1285 : Malachite 0A1286 : Emerald 0A12E8 : Lapis Lazuli 0A12E9 : Aquamarine 0A12EA : Sapphire 0A134C : Garnet 0A134D : Spinel 0A134E : Ruby 0A13B0 : Coral Fragment 0A13B1 : Coral Branch 0A13B2 : Pearl 0A1414 : Moonstone 0A1415 : Opal 0A1416 : Diamond 0A3930 : Cherrywood Chips 0A3931 : Cherrywood Stick 0A3932 : Cherrywood Log 0A3994 : Maplewood Chips 0A3995 : Maplewood Stick 0A3996 : Maplewood Log 0A39F8 : Cedarwood Chips 0A39F9 : Cedarwood Stick 0A39FA : Cedarwood Log 0A3A5C : Oakwood Chips 0A3A5D : Oakwood Stick 0A3A5E : Oakwood Log 0A6040 : Bone Chips 0A6041 : Sturdy Bone 0A6042 : Blood-darkened Bone 0A60A4 : Wolf Bone 0A60A5 : Destrier Bone 0A60A6 : Beastlord Bone 0A6108 : Tyrant Bone 0A6109 : Wyvern Bone 0A610A : Wyrm Bone 0A616C : Insect Husk 0A616D : Ichthon Scales 0A616E : Ancient Turtle Shell 0A61D0 : Destrier Barding 0A61D1 : Lamia Scales 0A61D2 : Battlewyrm Carapace 0A6234 : Wyvern Scales 0A6235 : Ring Wyrm Scales 0A6236 : Emperor Scales 0A6298 : Rat Pelt 0A6299 : Bat Wing 0A629A : Serpentskin 0A62FC : Rabbit Pelt 0A62FD : Coeurl Pelt 0A62FE : Beastlord Pelt 0A6360 : Ahriman Wing 0A6361 : Tyrant Wing 0A6362 : Wyvern Wing 0A63C4 : Rat Tail 0A63C5 : Demon Tail 0A63C6 : Malboro Vine 0A6428 : Coeurl Whisker 0A6429 : Destrier Mane 0A642A : Dragon Whisker 0A8750 : Green Liquid 0A8751 : Yellow Liquid 0A8752 : Silver Liquid 0A87B4 : Slime Oil 0A87B5 : Unpurified Ether 0A87B6 : Demon Drink 0A8818 : Bomb Cinder 0A8819 : Bomb Shell 0A881A : Bomb Crank 0A887C : Zombie Powder 0A887D : Death Powder 0A887E : Soul Powder 0A88E0 : Stardust 0A88E1 : Moondust 0A88E2 : Sundust 0AAE60 : Fire Stone 0AAE61 : Fire Magicite 0AAE62 : Fire Crystal 0AAEC4 : Water Stone 0AAEC5 : Water Magicite 0AAEC6 : Water Crystal 0AAF28 : Storm Stone 0AAF29 : Storm Magicite 0AAF2A : Storm Crystal 0AAF8C : Earth Stone 0AAF8D : Earth Magicite 0AAF8E : Earth Crystal 0AAFF2 : Fire Gem 0AB056 : Water Gem 0AB0BA : Storm Gem 0AB11E : Earth Gem |
Author: | Hiei-YYH [ Thu Nov 22, 2007 1:53 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Someone knows in which catetory those items are from? it doesn't seem to appear in the menu 07A120 : Gil 07A184 : Auracite 07A314 : Sea Currant 07A315 : Prickleplum 07A316 : Starfruit 07A317 : Cockatrice Eggs 0927C1 : Starter Manual 0927C2 : Artificer's Handbook 0927C3 : Primary Principles 0927C4 : Secondary Principles 0927C5 : Arms Encyclopedia 0927C6 : Armament Almanac 0927C7 : Connoisseur's Guide 0927C8 : Dragon's Devices 0927C9 : Tiger's Tactics 0927CA : Forged by Fire 0927CB : Tempered in Ice 0927CC : Hammer of Lightning 0927CD : Anvil of Earth 0927CE : Forbidden Grimoire 0927CF : Everburn Essentials 09EB10 : Mythril Shards 09EB11 : Mythril Nugget 09EB12 : Mythril Ore 09EB74 : Orichalcum Grains 09EB75 : Orichalcum Nugget 09EB76 : Orichalcum Ore 09EBD8 : Adamant Grains 09EBD9 : Adamant Nugget 09EBDA : Adamantite 09EC3C : Pink Silver 09EC3D : White Silver 09EC3E : Pure Silver 09ECA0 : Pink Gold 09ECA1 : White Gold 09ECA2 : Pure Gold 09ED04 : Damascus Steel 09ED05 : Scarletite 09ED06 : Zodiac Ore 09ED6A : Everburn |
Author: | Hiei-YYH [ Thu Nov 22, 2007 3:37 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Glyth wrote: jalaneme wrote: like all items/inf items code, yeah that would be good, also a infinite AP code so i can level up my espers. i second the all item code:P dint realize there was a page 0.0 didn't you noticed that i'm working on it, geez ppl can't fucking read. EDIT: here's the weapon code for now, if someone has a better way to reduce the code ![]() Press Select for All Weapons (Note that this will delete any item that is using those slots) 94000130 FFFB0000 D3000000 0206D324 D5000000 00000064 C0000000 00000007 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206D484 D5000000 0000006D C0000000 00000007 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206D5E4 D5000000 000000C8 C0000000 0000000A D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206D7C8 D5000000 00000132 C0000000 00000005 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206D8D0 D5000000 00000196 C0000000 00000004 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206D9AC D5000000 000001F4 C0000000 0000000C D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206DBE8 D5000000 00000258 C0000000 0000000C D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 0206DE24 000002BE D3000000 0206DE50 D5000000 00000320 C0000000 0000000B D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E060 D5000000 00000384 C0000000 00000004 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E13C D5000000 000003EB C0000000 00000004 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 |
Author: | Hiei-YYH [ Thu Nov 22, 2007 5:36 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Twiffles wrote: Hiei-YYH wrote: didn't you noticed that i'm working on it, geez ppl can't fucking read. EDIT: here's the weapon code for now, if someone has a better way to reduce the code ![]() Press Select for All Weapons (Note that this will delete any item that is using those slots) <snip> Holy crap, that's huge. o_O It could be shorter if there wasn't those gaps between the usable items. (and maybe a 8 or less lines because i'm just poring my cbds codes XD but that doesn't make that big difference anyway) here is the ARMORS code (press select) 94000130 FFFB0000 D3000000 0206E270 D5000000 00018705 C0000000 00000008 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E13C D5000000 00018768 C0000000 00000009 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E5B4 D5000000 000187D2 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E664 D5000000 00018836 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E714 D5000000 00018894 C0000000 00000009 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E8CC D5000000 000188F8 C0000000 00000009 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 0206EA84 0001895E D3000000 0206EAB0 D5000000 000189C0 C0000000 00000008 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206EC3C D5000000 00018A24 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 94000130 FFFB0000 D3000000 0206E13C D5000000 00018A88 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 i'll be watching a movie now, so i'll be back in 3h ;p |
Author: | kenobi [ Thu Nov 22, 2007 9:41 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Code: Have all items Press Select while going in the inventory 5203E70C E8BD8070 0203E710 E1D400B6 94000130 FFFB0000 0203E710 EAFF0642 D0000000 00000000 62000020 E92D003F E2000020 00000058 E92D003F E2840020 E2844080 E5901000 E3510064 1A00000B E59F1034 E4902004 E3520000 0A000007 E0D050B4 E1A05185 E0855004 E1D550B0 E3550030 0AFFFFF6 E481202C EAFFFFF4 E8BD003F E1D400B6 EA00F9A7 0206D324 D2000000 00000000 This code removes the bogus items (their name is '0'). If you want to have them, change the 0x0AFFFFF6 with 0xE1A00000 in the code. Edit : I've updated the code, to avoid any blank pointer problem. |
Author: | Darksin [ Fri Nov 23, 2007 12:23 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Its probably possible to skim more lines off these codes, but I did a quick shortening. Tell me if these work: (they should) Press Select for All Weapons (Note that this will delete any item that is using those slots) 94000130 FFFB0000 D3000000 0206D324 D5000000 00000064 C0000000 00000007 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206D484 D5000000 0000006D C0000000 00000007 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206D5E4 D5000000 000000C8 C0000000 0000000A D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206D7C8 D5000000 00000132 C0000000 00000005 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206D8D0 D5000000 00000196 C0000000 00000004 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206D9AC D5000000 000001F4 C0000000 0000000C D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206DBE8 D5000000 00000258 C0000000 0000000C D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 0206DE24 000002BE D3000000 0206DE50 D5000000 00000320 C0000000 0000000B D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E060 D5000000 00000384 C0000000 00000004 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E13C D5000000 000003EB C0000000 00000004 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 ARMORS code (press select) 94000130 FFFB0000 D3000000 0206E270 D5000000 00018705 C0000000 00000008 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E13C D5000000 00018768 C0000000 00000009 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E5B4 D5000000 000187D2 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E664 D5000000 00018836 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E714 D5000000 00018894 C0000000 00000009 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E8CC D5000000 000188F8 C0000000 00000009 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 0206EA84 0001895E D3000000 0206EAB0 D5000000 000189C0 C0000000 00000008 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206EC3C D5000000 00018A24 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D0000000 00000000 D3000000 0206E13C D5000000 00018A88 C0000000 00000003 D6000000 00000000 D4000000 00000001 DC000000 00000028 D2000000 00000000 |
Author: | jalaneme [ Fri Nov 23, 2007 5:18 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
kenobi wrote: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] AR thread, AR codes. And anyway R4/M3 only use AR codes, not CB. If some codes don't work on your device, make sure you have the latest firmware, and disable the cheats realtime on/off feature. If they still don't work, then test the codes one by one and report precisely what is going wrong. thing is, you can't update the R4DS cheat engine, the real time cheat option don't work on this game either, it's highly annoying when i am doing a mission where i have to escort a guest allies to a certain spot, they can't move as the stats down code stops the guest allies from moving aswell. kenobi wrote: Codes work fine for me. I hope you're not using an R4/M3/(whatever other device) with a realtime on/off option enabled. it's funny you say that as since i removed those codes my game hasn't froze once yet. exp codes work fine, make sure you entered the code properly. |
Author: | kenobi [ Fri Nov 23, 2007 5:40 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
@jalaneme : Thing is, you can update the R4DS cheat engine. Just use a newer firmware. However it's true they didn't update their cheat engine since they added the bogus realtime on/off option. About the realtime on/off not working for the stats codes. That's normal, because Hiei's code use a special enabler code, which is a small, custom made code handler, which doesn't obey to the realtime on/off thing. One could make an activator for these codes though, so you won't get annoyed by their side effects. Also, some other codes are asm hacks, which change directly some lines of the program of the game. Once this change has been made, disabling the codes with the realtime on/off won't rewrite the original lines of the program(ie. won't disable the code). To disable them, you must use another code to rewrite the original lines of the program. Now I've said this numerous times already, but the realtime on/off is really bogus. The R4/M3 people added some lines inside the AR code handler to make this realtime on/off feature work, but while doing this they (stupidly) forgot to redirect some links. The result is that ALL the E and F code type will freeze the games (sometime they might work though. I'm really not sure how they tried to fix it, but the thing is, most of the time they freeze the game). And of course, my code use a E code type, hence the freeze. And the newest R4/M3 still have that bug. If you want to fix it, you have to either not use the realtime on/off activator, or use this code : R4/M3 realtime on/off fix 523FE538 0BFFFEDA 023FE538 0BFFFECD 023FE55C EBFFFEC4 D2000000 00000000 Also I've played through the whole chapter 1 and a bit of chapter 2 with my codes, and they were working properly, without any freeze at all. Edit : Did my codes make your game freeze all the time you started to fight, when you start to fight a precise type of ennemy (which chapter), or just randomly ? Also, which firmware version of the R4 are you using ? |
Author: | Hiei-YYH [ Fri Nov 23, 2007 6:21 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
by the way kenobi, the 0x02000000 area is a safe place to subroutines? how many bytes are safe to do that? |
Author: | kenobi [ Fri Nov 23, 2007 6:35 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Not 100% safe, but most of the time it works (however I've had some cases when writing there crashed the game - so a test on the real hardware is mandatory). I usualy go for the start of the ARM9 executable ram address (ie. might not always 0x02000000), which is the decrypted secure area (size = 0x4000). Most of the time, its very start is not used by the game (if you look at the ARM9 entry address it's usualy 0x02000800, so anything below that could be used), but they could still be some routines in there, so I just look at it (in arm and thumb) and if I see no revelant asm I put my subroutines there. I might add that, as we both make asm subroutines, it might be better to keep both of us different addresses, so our code won't conflict... (or you could start yours with an offset, like at 0x02000200 ?). Edit : Here is a switch hor Hiei-YYH's bad status code : Code: Keep A pressed to remove CPU characters' bad status *
Works only with Hiei-YYH code 520E5D20 159F7014 020E5D3C 005001FF 94000130 FFFE0000 020E5D3C 00000000 D2000000 00000000 * : The bad status will come back when A is released |
Author: | Hiei-YYH [ Fri Nov 23, 2007 8:00 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
just for test XD have all items (hold select when entering in menu or inventory) 5203E6F0 E5941000 0203E6F4 E59F004C D2000000 00000000 94000130 FFFB0000 0203E6F4 EAFF06C1 E2000200 00000054 E92D0F80 E2847020 E59F803C E3A09C01 E2899053 E5D7B006 E35B0011 02877008 0AFFFFFB E3590000 14B7A000 14A8A000 1288802C 12877008 E2499001 1AFFFFF4 E8BD0F80 E59F0004 EA00F92A 0206D324 4D455449 00000000 D2000000 00000000 note: it seems to work only while on world map ;p ps: what's possible a "relevant" asm for you kenobi? XD since it's hard to know if is executed or not... |
Author: | kenobi [ Fri Nov 23, 2007 9:23 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Hiei-YYH wrote: ps: what's possible a "relevant" asm for you kenobi? XD since it's hard to know if is executed or not... Well... something that could start with a push..., end with a pop r15 or a bx, with 'usual' opcodes in it, and without unknown opcodes in its middle. In short, something that could be jumped to and executed without crashing the game. |
Author: | Hiei-YYH [ Fri Nov 23, 2007 10:23 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
jalaneme wrote: Hiei-YYH wrote: blayzed wrote: oh, and also, an infinite affinity code would be sweet. one that allows u to summon infinite espers, or however u use up 999+ affinity yes, then your game will start to slowdown and crash because nds have just 4mb of memory and not 512 or 1gb =S, those kinds of codes are just useless, you have to use the amount that you have to use. maybe that's why the game kept on freezing all the time, although even when i had that press A button to kill all code on it still froze. the game it self has a limit for those things, now if you cheat to bypass those things, all you gonna get is crash. anyway, here is the code Infinite Summon Call 520C4F1C C1A01002 020C4F20 E5802004 020C4F2C E1A01002 D2000000 00000000 use at your own risk |
Author: | Hiei-YYH [ Fri Nov 23, 2007 11:18 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Pyro wrote: Hydrus wrote: Has anyone else tried this? Am I entering it wrong if I replace the ??? with, say... 003? I tried a few of the values but they don't seem to be affecting my experience at all. What am I doing wrong... Quote: "EXP after Battle 52049144 E59F0050 02049148 EA0272C3 020E5C5C E2811??? 020E5C60 E585100C 020E5C64 EAFD8D38 D2000000 00000000 EXP Values 001 = x2 003 = x4 007 = x8 ..." PS THANK YOU FOR THE AWESOME CODES ![]() This code works on your "actual received exp" not the "given exp" so the yellow(or orange?) number will remain the same but the remaining exp (white number) will be reduced more than the yellow number. Only 2 things I don't understand are - Multiplier number doesn't seem to be quite accurate. I've tried x8 and got only around x5, tried x16 and got about x7.5 - I'm not sure about this but it seems that if you press A to skip the next level exp countdown step while you're gaining exp, the exp will not be multiplied at all ( As I said before, I'm not sure about this one. ) Well, it's not actually a multiplier, since the game stores the exp 1 by 1, i just added like 199 for example, would be 200 added to your exp every 1 point (1x200 = 200 ![]() Quick Summon 520C6AF8 E5801098 020C6AFC EA007C8F 020E5D40 E351094B 020E5D44 B3A0194B 020E5D48 B5801098 020E5D4C C2811801 020E5D50 C5801098 020E5D54 E12FFF1E D2000000 00000000 |
Author: | kenobi [ Sun Nov 25, 2007 12:20 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
ShootingStars wrote: okay FA DOES WORK. i somehow put code wrong. -__- but i discovered a glitch with the code. try discarding or using some materials. then use the code again (hold select going to inventory). check your WEAPONS. you'll have doubles. and the weapons that you cant discard such as anastasia or ultima weapon will have doubles. : ( Erm nope, I tried what you said and I have no glitch. I did this : I used the code (with FF instead of XX), then I discarded one weapon, one armor, one accessory and one material. I used the code again, and the item were back. No double items, no glitch at all. Can you try the code again, without any other code (that could create conflict). If the glitch still happen for you, I'll need your game save, and your usercheat with the cheat that is creating problem. Edit : @Hiei : My code checks if you already have the item. If it is the case, the 'new' item is not added. So it can't create double items (but as you said, there are different items that have the same name, that's the way the game is). I may add this double thing is very strange. If everything was actually doubled, you game would have crashed, because there is not enought room for so many items (the item list would then overwrite important data right after the inventory, that will crash the game). (my guess is that you used my code, then used the 'have all weapon' code. Then all your weapons are doubled...). Anyway, if you can provide the file I asked, I'll take a look at it. |
Author: | Hiei-YYH [ Sun Nov 25, 2007 12:40 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Well. i don't know, i found strange having doubled items, but then i noticed that they have different proprieties. like 1 give -40 speed and other with the same name give -20 etc... anyway. can someone test this Code: Max Quickening
52052F10 E12FFF1E 02052F14 EA024C01 020E5F20 E3A01919 020E5F24 E5801000 020E5F28 E5900000 020E5F2C EAFDB3F9 D2000000 00000000 |
Author: | minsung_89 [ Sun Nov 25, 2007 2:20 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
max quickening works great. THX ![]() |
Author: | ShootingStars [ Sun Nov 25, 2007 2:20 pm ] | ||
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] | ||
kenobi wrote: ShootingStars wrote: okay FA DOES WORK. i somehow put code wrong. -__- but i discovered a glitch with the code. try discarding or using some materials. then use the code again (hold select going to inventory). check your WEAPONS. you'll have doubles. and the weapons that you cant discard such as anastasia or ultima weapon will have doubles. : ( Erm nope, I tried what you said and I have no glitch. I did this : I used the code (with FF instead of XX), then I discarded one weapon, one armor, one accessory and one material. I used the code again, and the item were back. No double items, no glitch at all. Can you try the code again, without any other code (that could create conflict). If the glitch still happen for you, I'll need your game save, and your usercheat with the cheat that is creating problem. Edit : @Hiei : My code checks if you already have the item. If it is the case, the 'new' item is not added. So it can't create double items (but as you said, there are different items that have the same name, that's the way the game is). I may add this double thing is very strange. If everything was actually doubled, you game would have crashed, because there is not enought room for so many items (the item list would then overwrite important data right after the inventory, that will crash the game). (my guess is that you used my code, then used the 'have all weapon' code. Then all your weapons are doubled...). Anyway, if you can provide the file I asked, I'll take a look at it. tried code using that code only. heres how it works. 0. use code so that u get all items 1 try discarding ten or so materials from inventory 2 exit inventory and use code again 3 check weapons, you should get doubles >_> this causes probllem for undiscarable items such as durnundal and ultima weapon SORRY THAT WAS KENOBI'S CODE THAT DID THIS. HIEI CODE does this 0 use code to get all items 1 all your swords will be equip to every char. for some reason (not really problem, can be fixed by reequipping chracters) problem is getting event items, such as sprint shoes, it will cause a double in INVENTORY 2 think about getting items such as durundal, anastasia, ultima weapon; if you get doubles, you can't discard one of them! PS hiei the code that is not in the folder (all items) is your code. the one in folder is kenobi's a discard anything code would help. ps. i cant test max quickenings since im not that far in game yet.
|
Author: | kensyu [ Sun Nov 25, 2007 10:57 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Hiei-YYH wrote: Well. i don't know, i found strange having doubled items, but then i noticed that they have different proprieties. like 1 give -40 speed and other with the same name give -20 etc... Probably the game only calls the ID of a weapon even when you synth it not actually tuck-in values for modifiers ?_?. As for the Anastasia there are actually 2 in game one is the original sword and the other is the powered version which you get after the deep dungeon. |
Author: | kenobi [ Mon Nov 26, 2007 12:22 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
@ShootingStars Thanks for the file. I was able to spot the problem. I though that the game didn't allow empty space in the inventory, when it did. Anyway, that's corrected now. This new code can also delete duplicate items (however it might/will 'break' your equipment doing it. Just reequip your stuff after). Code: Have all items of given type v2.3 Press Select while going to the inventory (will also work at other places) 5203E70C E8BD8070 0203E710 E1D400B6 94000130 FFFB0000 0203E710 EAFF0642 D2000000 00000000 62000020 E92D00FF E2000020 000000A0 E92D00FF E2840020 E2844080 E5901000 E3510064 1A00001B E59F1074 E59F7074 E4902004 E3520000 0A000016 E0D050B4 E1A05185 E0855004 E1D530B0 E3530030 0AFFFFF6 E5555020 E31500XX 0AFFFFF3 E1A06001 E5B6302C E1530002 0AFFFFEF E1560007 9AFFFFFA E1A06001 E5B6302C E1560007 AAFFFFE9 E3530000 1AFFFFFA E5862000 EAFFFFE5 E8BD00FF E1D400B6 EA00F997 0206D2F8 02072B00 00000000 D2000000 00000000 XX : Weapon = 18, Armor = 20, Accessories = 40, Recipes = 80, Materials = 02. Add the different values (they are in hexadecimal) if you want different items. Eg 18+02=1A=Weapon+Materials. Or just use FF to get all items. If you want the bogus items, change the 0AFFFFF6 to E1A00000. If you want the code to clean multiple items, change the 0AFFFFEF to 05869000 (that might break your equipment. In that case, just reequip your items). Use this code without any other item code, else your inventory will be messed up (and you might have to fix it by using the clean multiple items mod). This code will work while going to the main menu, inventory, ring of pact (and maybe at other places). Also if your inventory is full (the game allows 512 items at max), it'll stop adding items. That way, it *should* be 100% crash/bug free now. And please, don't quote that code !!!! Just say "all items v2.3", I'll understand what you're referencing to. PS : this code is meant for you to have only once version of each items. If you use the clean multiple items version, it will delete all double/triple/... version of the items. So if you want, let's say, 3 Mythril Shards, you can't with that code. However, you just have to use one Mythril Shards (so it'll be deleted), then use the code to make it respawn. Also, I'm not making a code to let you discard anything, or clean your inventory. It could end up messing everything. |
Author: | Evil Jerk [ Sat Dec 15, 2007 6:42 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Hiei-YYH wrote: adrteow wrote: in addition to that can someone make max stats codes leaders, thx this game is like FFX2 for ps2, if you played, you'll know that the "stats" are auto generated based on your level. that's it, if you want max stats, go to max level. Actually stats should at least be partly configurable. In addition to fixed stats gained each time a character levels, 2 stat points are allocated based upon nature and type of Esper (ex: Fire, Melee) they summoned the most during the prior level. If anyone could find a way to modify this, that'd be great. A lot of my characters must be getting +1 Mind, +1 Magick each level because I summon a lot of healing natured Espers. EDIT: I found the addresses. I'm working on them. I'm also going to try experimenting with the character modifiers to see if I can find anything interesting. Screwing around with the values a bit previously I did happen upon an alternate version of Balthier with a different stat distribution (enemy version?). Unfortunately it seems I can't modify Ba'Gamnan's spot after he leaves. "Character Slot Enabler" needed if even possible? It'd be nice to be able to use all 10. If it's story progression dependent, it might be impossible. Hiei-YYH wrote: Values 0258 = Vaan 0259 = Penelo 025A = Balthier 025B = Fran 044D = Kytes 044E = Filo 0834 = Llyud 08FC = Ba'Gamnan feel free to help in the list ;p these are only the basics that was in my list for now. 1C84 = Balthier 1C85 = Fran 1F40 = Ashe 1F41 = Basch The Balthier and Fran values I listed here produce the exact same stats as what you had, just these are their values for the properly recruited versions. |
Author: | Evil Jerk [ Sat Dec 15, 2007 11:05 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
I gotta give credit to Hiei-YYH since I found these memory addresses while looking for additional values for his character modifier codes. Bonus Stat Modifiers: Vaan Strength 1206CED0 0000???? Magick 1206CED2 0000???? Stamina 1206CED4 0000???? Mind 1206CED6 0000???? Speed 1206CED8 0000???? Penelo Strength 1206CF00 0000???? Magick 1206CF02 0000???? Stamina 1206CF04 0000???? Mind 1206CF06 0000???? Speed 1206CF08 0000???? Kytes Strength 1206CF30 0000???? Magick 1206CF32 0000???? Stamina 1206CF34 0000???? Mind 1206CF36 0000???? Speed 1206CF38 0000???? Filo Strength 1206CF60 0000???? Magick 1206CF62 0000???? Stamina 1206CF64 0000???? Mind 1206CF66 0000???? Speed 1206CF68 0000???? Llyud Strength 1206CF90 0000???? Magick 1206CF92 0000???? Stamina 1206CF94 0000???? Mind 1206CF96 0000???? Speed 1206CF98 0000???? Ba'Gamnan Strength 1206CFC0 0000???? Magick 1206CFC2 0000???? Stamina 1206CFC4 0000???? Mind 1206CFC6 0000???? Speed 1206CFC8 0000???? Balthier Strength 1206CFF0 0000???? Magick 1206CFF2 0000???? Stamina 1206CFF4 0000???? Mind 1206CFF6 0000???? Speed 1206CFF8 0000???? Fran Strength 1206D020 0000???? Magick 1206D022 0000???? Stamina 1206D024 0000???? Mind 1206D026 0000???? Speed 1206D028 0000???? Ashe Strength 1206D050 0000???? Magick 1206D052 0000???? Stamina 1206D054 0000???? Mind 1206D056 0000???? Speed 1206D058 0000???? Basch Strength 1206D080 0000???? Magick 1206D082 0000???? Stamina 1206D084 0000???? Mind 1206D086 0000???? Speed 1206D088 0000???? These codes modify a character's bonus stats. You normally get 2 bonus stat points distributed with each level up based upon that character's most summoned Esper nature and type. These bonus stats are then added to the character's base stats. There is no normal means of viewing what your characters base and bonus stats are. |
Author: | Hiei-YYH [ Sun Dec 16, 2007 5:38 pm ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
the character value list is actually a 32bit value. First Vaan is 00010258. Judge of Wings = 00110011 |
Author: | Hiei-YYH [ Tue Dec 18, 2007 6:18 am ] |
Post subject: | Re: [NDS] Final Fantasy XII - Revenant Wings [U] [AR] |
Evil Jerk wrote: So are the values the same for that Esper modifier you were working on? If so do you still have a use for boss names? post the name of all bosses then i'll check their values. |
Page 1 of 4 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |