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[NDS] Transformers Autobots & Decepticons [E] [AR]
https://www.kodewerx.org/forum/viewtopic.php?f=19&t=4567
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Author:  ARpro [ Sat Oct 27, 2007 10:33 am ]
Post subject:  [NDS] Transformers Autobots & Decepticons [E] [AR]

Game ID: AFZP aa623bda

Full Threat Meter (Lots of cops): By adrianmarti (Me)
020adc04 00000004

Empty Threat Meter (No cops): By adrianmarti (Me)
020adc04 00000000

Ultimate Threat code "A+L+Left" Lots of cops "A+R+Right" No cops: By adrianmarti (Me)
94000130 ddde0000
020adc04 00000004
d1000000 00000000
94000130 eeee0000
020adc04 00000000
d2000000 00000000

Extremely Fast Run Speed: By oscarhuke
2207d305 000000f0

Extreme Speed Button Enabled: By oscarhuke (Button enabled by adrianmarti)
Buttons: "L+R+Up"=On "L+R+Down"=Off
94000130 fcbf0000
2207d305 000000f0
d1000000 00000000
94000130 fc7f0000
2207d305 00000020
d2000000 00000000

Author:  kenobi [ Sat Oct 27, 2007 1:14 pm ]
Post subject:  Re: [NDS] Transformers Autobots & Decepticons [E] [AR]

Nice. Are you sure the "Extremely Fast Run Speed" code works properly ? I mean, we had a lot of problem with that game (for the [U] region) because it was using "pointers in pointers", and anything in the high area of the ram (0x02180000+?) was different for each level, and for each game.

Btw, don't take it wrong at all, but I have a small remark about your pad activators... You see, the 16-bits value at the pad register, 0x04000130, is actually a 10-bits value. Bits 11~16 are unused, and zeroed. Which means these bits are useless, and should not be taken in count.
So 94000130 ddde0000 and 94000130 eeee0000 "look" a bit strange (it actually gives the feeling - at least to me - you're not confident in what you're doing ; unless you're "marking" your code, in case some copy/paste them you'll be sure they would have been "stolen", as noone will ever use that kind of values for an activator).
Usually "we" choose to make the AR just ignore these bits (your codes would then be 94000130 FDDE0000 and 94000130 FEEE0000 ; Parasyte explained how to do it here).

Author:  ARpro [ Sun Oct 28, 2007 2:27 am ]
Post subject:  Re: [NDS] Transformers Autobots & Decepticons [E] [AR]

kenobi wrote:
Nice. Are you sure the "Extremely Fast Run Speed" code works properly ? I mean, we had a lot of problem with that game (for the [U] region) because it was using "pointers in pointers", and anything in the high area of the ram (0x02180000+?) was different for each level, and for each game.

Btw, don't take it wrong at all, but I have a small remark about your pad activators... You see, the 16-bits value at the pad register, 0x04000130, is actually a 10-bits value. Bits 11~16 are unused, and zeroed. Which means these bits are useless, and should not be taken in count.
So 94000130 ddde0000 and 94000130 eeee0000 "look" a bit strange (it actually gives the feeling - at least to me - you're not confident in what you're doing ; unless you're "marking" your code, in case some copy/paste them you'll be sure they would have been "stolen", as noone will ever use that kind of values for an activator).
Usually "we" choose to make the AR just ignore these bits (your codes would then be 94000130 FDDE0000 and 94000130 FEEE0000 ; Parasyte explained how to do it here).


Yes. It works perfectly on Autobot and Decepticon. But it wont work with your own character only the main characters like Optimus, Megatron, Bumblebee, Jazz, Blackout... And yes. Every character that are on the movie, but not the own costumized autobot/decepticon.

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