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[NDS] Mega Man ZX Advent [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=4548 |
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Author: | Hiei-YYH [ Wed Oct 24, 2007 9:50 pm ] |
Post subject: | [NDS] Mega Man ZX Advent [U] [AR] |
GAME ID: YZXE 59db331c Invincible 22169D0C 00000080 Infinite Health 22169D1A 00000020 Infinite SP 22169E20 00000020 Infinite Crystals 02169DE8 0001869F Infinite Lives 22169DE4 00000009 Quick Burst (Y for main Weapon and X for Subweapon) 927FFFA8 F7FF0000 22169DA0 00000078 D0000000 00000000 927FFFA8 FBFF0000 22169DA1 00000078 D0000000 00000000 Turbo Shot 12169F90 00000000 22169F92 00000000 22169F98 00000000 22169FA1 00000000 02169FB0 00000000 Infinite Run 920163AC 00001E4E 120163AC 00000000 D2000000 00000000 Moon Jump (B) 94000130 FFFD0000 02169CD0 FFFFFC80 D0000000 00000000 Have All Forms Selectable 1212127E 0000F7CF 02121280 F7F7F7FF |
Author: | surge [ Wed Oct 24, 2007 11:30 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
wow you are fast, I suppose you using datel cheat maker ? (ideas = slow, no$gba = crash) |
Author: | Hiei-YYH [ Wed Oct 24, 2007 11:48 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
i was using both ideas and no$gba. of couse no$gba crashes, but i fixed where it crashes then the game booted. |
Author: | surge [ Thu Oct 25, 2007 2:05 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
I find out something while trying the codes. infinite HP/SP 0x64 are to high, "view status" (start) will result game to crash The max should be 0x20. (16+ 4x4 life upgrade) I hope that helps. |
Author: | Hiei-YYH [ Thu Oct 25, 2007 2:21 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
surge wrote: I find out something while trying the codes. infinite HP/SP 0x64 are to high, "view status" (start) will result game to crash The max should be 0x20. (16+ 4x4 life upgrade) I hope that helps. thanks for the info ![]() |
Author: | Hextator [ Thu Oct 25, 2007 9:07 am ] |
Post subject: | |
Hiei-YYH wrote: thanks for the info ![]() Heh, yeah, GBA MM Zero games were very fun to hack. Hiei-YYH wrote: i was using both ideas and no$gba. of couse no$gba crashes, but i fixed where it crashes then the game booted. How exactly did you do this? Could whatever you did be used to boot, say, Starfox Command? Hiei-YYH wrote: Infinite Crystals 02169DE8 0001868F I think you mean 0001869F. 1868F is a typo, it would seem, unless you meant to put "99983" instead of "99999". Although, really, you should just put "XXXXX" ![]() |
Author: | Hiei-YYH [ Thu Oct 25, 2007 9:55 am ] |
Post subject: | Re: |
Zeld wrote: How exactly did you do this? Could whatever you did be used to boot, say, Starfox Command? replacing some opcodes that no$gba doesn't recognize. (illegal add opcodes as martin already said) MMZXA (CB) D207ECAA 08004422 1207ECAA 00001912 1207ECE0 000019DB 1207ED10 000019DB 1207ED48 000018E4 1207ED96 00001912 1207EF58 00001989 1207EF70 00001889 1207EFA2 00001889 MMZX D2009B8A 0A004422 12009B8A 00001912 12009BC0 000019DB 12009BF0 000019DB 12009C28 000018E4 12009E38 00001989 12009DD6 00001909 12009C76 00001912 12009CEC 0000191B 12009E50 00001889 12009E82 00001889 Zeld wrote: I think you mean 0001869F. 1868F is a typo, it would seem, unless you meant to put "99983" instead of "99999". Although, really, you should just put "XXXXX" ![]() yes, it was a typo ;p EDITED the all forms code. |
Author: | Twiffles [ Thu Oct 25, 2007 4:19 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
The Japanese game came forever ago, and yet there were no codes. XD Anyways, good job Hiei. I'll test any codes you may need testing, since I really don't care for the English game. >> |
Author: | Hiei-YYH [ Thu Oct 25, 2007 5:46 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
Twiffles wrote: The Japanese game came forever ago, and yet there were no codes. XD Anyways, good job Hiei. I'll test any codes you may need testing, since I really don't care for the English game. >> I was not active at that time. anyway, try searching the game id, it should appear some codes i believe. YZXJ 803ea0df |
Author: | Sprinkle32 [ Fri Oct 26, 2007 12:06 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
hello, thnks for the codes but there one thing though when i've pass the first boss the game's always crashing or freezing, i'm using all the codes, any ideas? |
Author: | Hiei-YYH [ Fri Oct 26, 2007 12:15 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent (U) [AR] |
Sprinkle32 wrote: hello, thnks for the codes but there one thing though when i've pass the first boss the game's always crashing or freezing, i'm using all the codes, any ideas? are you using another transformation? don't use at the first boss or will crash after the event. (or at least back to normal before kill him) |
Author: | Cielos [ Fri Oct 26, 2007 11:56 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
using Turbo Shot would crash the game with a white screen when I change from the Shadow form (ninja) to any other form. I'm using R4 ver 1.11. I don't really need to use this code actually, just that I've tested it and I think you'd like to know the result. |
Author: | nobitapow [ Fri Oct 26, 2007 1:20 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Believe it or not, all of these code i activated (one by one) the game crashes once i start game. I'm using a real g6 cart. does anyone else have this problem? what's wrong with the game..? |
Author: | nobitapow [ Fri Oct 26, 2007 1:21 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
.. wow forget trying to activate these codes. I de-activate just one code. while my "turn on cheat" still activated. the game still does not load. what... |
Author: | jakk9000 [ Fri Oct 26, 2007 2:07 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
So has anyone made a have all medals code yet? |
Author: | Reru [ Fri Oct 26, 2007 3:07 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Well, something to consider with the Quick Burst code. Since there's different button configurations (Type A, Type B, and Custom), that code doesn't work as well with Type A and Custom sets. Possibly make it slower, and that it would apply to all the weapon configurations, not the buttons themselves? |
Author: | nobitapow [ Fri Oct 26, 2007 3:27 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
I'm using a Real g6 cart. While my cheat switch was "on". the game does not load. I'm thinking there is something wrong with this megaman zx advent (U) , because the same thing happened with the rockman zx advent (J). reason why i think this game is causing problems is because my other games work just fine when i turn on my cheat switch. |
Author: | Hiei-YYH [ Fri Oct 26, 2007 8:20 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Try getting a R4 or any new good flashcart Cielos wrote: using Turbo Shot would crash the game with a white screen when I change from the Shadow form (ninja) to any other form. I'm using R4 ver 1.11. I don't really need to use this code actually, just that I've tested it and I think you'd like to know the result. Just forget this one, i'll asm hack it later, so it will be no more crashes. |
Author: | Twitch30 [ Fri Oct 26, 2007 9:51 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
The G6 Real has issues when enabling the extra options (reset, etc.) for some newer games (such as Phantom Hourglass, and this one, obviously). It has nothing to do with the codes. I own one too, and I'm rather disappointed with it. |
Author: | nobitapow [ Sat Oct 27, 2007 2:52 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
.. ok so i broke my g6. |
Author: | pinwiz [ Sun Oct 28, 2007 10:19 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Can you make an seperate code that gives you Model a? |
Author: | Twiffles [ Sun Oct 28, 2007 12:29 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
pinwiz wrote: Can you make an seperate code that gives you Model a? Well Model a is obtained for getting all medals, so just wait if it's made. Also, Hiei. Do you know how to find a game ID for a rom image? Never mind, I figured it out. |
Author: | prophetzero [ Mon Oct 29, 2007 8:39 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
How about a code for all disks and I am hearing about a model ax so a code for that would be awesome too. Or could we have more codes in general. |
Author: | Hiei-YYH [ Mon Oct 29, 2007 9:31 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Twiffles wrote: pinwiz wrote: Can you make an seperate code that gives you Model a? Well Model a is obtained for getting all medals, so just wait if it's made. Also, Hiei. Do you know how to find a game ID for a rom image? Never mind, I figured it out. what's model a? a transformation? if it is, i guess there is this transformation with the "have all transf selectable" code |
Author: | prophetzero [ Mon Oct 29, 2007 10:43 pm ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Model a comes with the select all forms code. Its a form that transforms you into a old nes version of yourself as model A like in the old classic megamans. BTW thanks for the codes and please make more and consider the ones I suggested. |
Author: | Dualscreenman [ Tue Oct 30, 2007 2:38 pm ] |
Post subject: | Re: |
Zeld wrote: Hiei-YYH wrote: i was using both ideas and no$gba. of couse no$gba crashes, but i fixed where it crashes then the game booted. How exactly did you do this? Could whatever you did be used to boot, say, Starfox Command? I've gotten Star Fox to boot. It just stays at a white screen for a while. I use Unlimited MHZ disaster %10 to speed it up. |
Author: | Solgath [ Thu Nov 01, 2007 5:52 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
i'm not sure if its the codes or not but it keeps black screening on me and saying "game card has been removed" i'm using a supercard SD, for the chunky version of the DS. it didn't do this before, so i'm thinking its the codes, i'm only using 4 of the codes, well if anyone has had this prob, and fix could u lets us know, thnks in advanced. |
Author: | Hiei-YYH [ Thu Nov 01, 2007 8:29 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Solgath wrote: i'm not sure if its the codes or not but it keeps black screening on me and saying "game card has been removed" i'm using a supercard SD, for the chunky version of the DS. it didn't do this before, so i'm thinking its the codes, i'm only using 4 of the codes, well if anyone has had this prob, and fix could u lets us know, thnks in advanced. i don't think it's the codes dude, get a proper flash cart. |
Author: | Hextator [ Thu Nov 01, 2007 9:32 am ] |
Post subject: | |
Dualscreenman wrote: Zeld wrote: Hiei-YYH wrote: i was using both ideas and no$gba. of couse no$gba crashes, but i fixed where it crashes then the game booted. How exactly did you do this? Could whatever you did be used to boot, say, Starfox Command? I've gotten Star Fox to boot. It just stays at a white screen for a while. I use Unlimited MHZ disaster %10 to speed it up. Hm. I think you told me that before and I just forgot. But what about games that legitimately DON'T boot? I can't think of any off the top of my head, but I know there are plenty. |
Author: | Dualscreenman [ Thu Nov 01, 2007 10:36 am ] |
Post subject: | Re: [NDS] Mega Man ZX Advent [U] [AR] |
Hmm, guess it wasn't deja vu. zOMG Matrix! This game does some tricky ASM shit that no$gba doesn't like. I believe Hiei-YYH's code disables the opcodes from executing. So if an illegal opcode is responsible for the not-bootingness of the game, then in theory a patch could be made. |
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