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[NDS] The Legend of Zelda - Mugen No Sunadokei [J] [AR]
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Author:  Hiei-YYH [ Wed Jun 20, 2007 11:08 am ]
Post subject:  [NDS] The Legend of Zelda - Mugen No Sunadokei [J] [AR]

just for now

Infinite Ruppes
121B96EE 0000270F

Infinite Health
620EDBCC 00000000
B20EDBCC 00000000
2000039E 00000080
D2000000 00000000

Invincible
620EDBCC 00000000
B20EDBCC 00000000
2000039C 00000002
D2000000 00000000

Press X for Moon Jump
927FFFA8 FBFF0000
620EDBCC 00000000
B20EDBCC 00000000
10000BD0 0000F600
D2000000 00000000


more codes at my sub

Author:  Mewy [ Thu Jun 21, 2007 7:28 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Hey wait, now already Zelda Phantom Hourglass???

G-Masters says yes...

But anyway, nice codes...

Author:  Hiei-YYH [ Fri Jun 22, 2007 10:01 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Mewy wrote:
Hey wait, now already Zelda Phantom Hourglass???

G-Masters says yes...

But anyway, nice codes...



Yes, it's phantom hourglass.


i need some feedback, are all the codes working without any glitch or crash? (the ones in my subscription too)

Author:  Arcane [ Fri Jun 22, 2007 11:57 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Should I test the ones from here, or the ones Rune posted for you over on GSC?

Author:  Hiei-YYH [ Fri Jun 22, 2007 1:26 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Arcane wrote:
Should I test the ones from here, or the ones Rune posted for you over on GSC?


posted for me? lol
anyway, the ones at my subscription... if there are something wrong with the xml file, just tell me and i post all here.

Author:  oldbushie [ Fri Jun 22, 2007 1:31 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Invincibility, moon jump, and infinite rupees cause no problems for me. Though oddly, the woman swordfighter that travels around is unbeatable unless you turn off invincibility, I guess it carries over to her too. XD Either that or I only finally figured out how to beat her when I turned off cheats.

Thanks for the codes, they've been helping immensely. :D Now all we need is a code that stops the phantom hourglass timer (maybe check to see what flag changes when you enter a median room where the timer stops automatically and turns red).

Author:  Hiei-YYH [ Fri Jun 22, 2007 1:35 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

oldbushie wrote:
Invincibility, moon jump, and infinite rupees cause no problems for me. Though oddly, the woman swordfighter that travels around is unbeatable unless you turn off invincibility, I guess it carries over to her too. XD Either that or I only finally figured out how to beat her when I turned off cheats.

Thanks for the codes, they've been helping immensely. :D Now all we need is a code that stops the phantom hourglass timer (maybe check to see what flag changes when you enter a median room where the timer stops automatically and turns red).



I'll add more codes with my progress in game :P I'm a bit stuck right now... i finished the first dungeon (Flame dungeon) do you know where i should go now?

Author:  oldbushie [ Fri Jun 22, 2007 1:49 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

I found an impromptu walkthrough in the gamefaqs forums for the time being, preserved in case it gets buried/deleted:
http://www.villageidiotvsworld.com/zelda.txt

Author:  Hiei-YYH [ Fri Jun 22, 2007 1:50 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

oldbushie wrote:
I found an impromptu walkthrough in the gamefaqs forums for the time being, preserved in case it gets buried/deleted:
http://www.villageidiotvsworld.com/zelda.txt


thank you very much :)

so, you can test the other codes? like the ship ones, area mod... etc... thanks in advance.

Author:  oldbushie [ Fri Jun 22, 2007 2:41 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

You're welcome. :)

I did try the "invincible ship" code, but it crashed the game. I had saved the game while on the ship, maybe that had something to do with it, I don't know. All I know is that when I loaded, the ship was in flames and I couldn't do anything.

Author:  Hiei-YYH [ Fri Jun 22, 2007 2:54 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

oldbushie wrote:
You're welcome. :)

I did try the "invincible ship" code, but it crashed the game. I had saved the game while on the ship, maybe that had something to do with it, I don't know. All I know is that when I loaded, the ship was in flames and I couldn't do anything.


Then i think it need some joker :P (or maybe because i used a 32bit write :S )

test this:

Ship Invincibility
620EDC94 00000000
B20EDC94 00000000
DC000000 F7FFF544
28000000 00000002
D2000000 00000000

if not works then this:

Press Select for ship Invincibility
94000130 FFFB0000
620EDC94 00000000
B20EDC94 00000000
DC000000 F7FFF544
28000000 000000FF
D2000000 00000000
D0000000 00000000

it will not freeze, it's just to see if works. if works I'll try fix.

oh and by the way

Maximum Hourglass Time (99''59)
6219A56C 00000000
B219A56C 00000000
DC000000 F7FFFFE0
08000000 00057E04
D2000000 00000000

or

Stop decreasing Hourglass timer
6219A56C 00000000
B219A56C 00000000
DC000000 F7FFFFE0
08000000 00057E04
2800000C 00000000
D2000000 00000000


edit: ok fixed some codes that i had put in 32bit mode, but it should be 8bit :lol:



camera mode ? lol

Image

Author:  oldbushie [ Fri Jun 22, 2007 4:38 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Invincible ship code works great now. :D No joker trigger needed.

However, while the "stop hourglass and keep it at 99'59"" does work fine in the phantom dungeon, it seems to crash the game when ship-warping from one place to another when you bring up the chalkboard for writing the symbol. Not sure how it would affect that, but I tried with only that particular code turned on. The same thing happens with the regular "set time to 99'59"" code.

I'm thinking just having a code that keeps the time from decreasing would be sufficient, no need to max out the time allotted if the time is stopped.

Edit: Three misc codes that would be useful but not imperative: invincible treasure hunting hook, max hits in the sword training ship, and max points in the ship cannon minigame.

Author:  Hiei-YYH [ Fri Jun 22, 2007 7:04 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

oldbushie wrote:
Invincible ship code works great now. :D No joker trigger needed.

However, while the "stop hourglass and keep it at 99'59"" does work fine in the phantom dungeon, it seems to crash the game when ship-warping from one place to another when you bring up the chalkboard for writing the symbol. Not sure how it would affect that, but I tried with only that particular code turned on. The same thing happens with the regular "set time to 99'59"" code.

I'm thinking just having a code that keeps the time from decreasing would be sufficient, no need to max out the time allotted if the time is stopped.

Edit: Three misc codes that would be useful but not imperative: invincible treasure hunting hook, max hits in the sword training ship, and max points in the ship cannon minigame.


ok, i'll hack these when I'm able to play those mini games ;)

edit: added link speed mod.

Author:  Mewy [ Sat Jun 23, 2007 1:41 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

I unpacked the Rom, but there is no Beta map, only a few Demo maps, so that means, maybe you can walk on it... :)

I'll try to hack it later, and screenshot will be posted later aswell, because I'm on an other computer...

Author:  deku shrub [ Sat Jun 23, 2007 6:32 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

wait im confused is this a leakedhpantom hour glass or what

Author:  Hiei-YYH [ Sat Jun 23, 2007 8:30 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Mewy wrote:
I unpacked the Rom, but there is no Beta map, only a few Demo maps, so that means, maybe you can walk on it... :)

I'll try to hack it later, and screenshot will be posted later aswell, because I'm on an other computer...


lol why edit the rom? i already added a map mod ;p

and no, there is no beta map

0034 = DEMO OP MAP (Need a Flag to Start the Event)
0035 = SAME AS ABOVE BUT WITHOUT MAP
0036 = DEMO END MAP (Need a Flag to Start the Event)
0037 = DEMO CHASE MAP (Need a Flag to Start the Event)

Author:  Mewy [ Sat Jun 23, 2007 9:08 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Because I can make Rom hacks better then code hacks...

Author:  Hiei-YYH [ Sat Jun 23, 2007 9:20 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Mewy wrote:
Because I can make Rom hacks better then code hacks...


ah ok, if you have the tools to decompress the narc files and the editors :P good luck.

Author:  oldbushie [ Sat Jun 23, 2007 7:55 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Infinite health works great, max score in ship cannon game works great, and max score in the swordfighting training is great. :D

Always having an item in the first/second slot doesn't seem to work right for me.

I'm sure you'll get around to all the other minigame cheats as you complete the game. ;) *is almost done himself*

Also, a code to have 1 (or even 99 but 1 is neater) of each ship part would be extremely awesome.

Author:  deku shrub [ Sun Jun 24, 2007 3:08 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

can some one make a youtube vid of moonjump

Author:  Mewy [ Sun Jun 24, 2007 6:12 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Image
Here are all the maps in the map named Maps, lol...

I tried to hack it that way, without succes...

Author:  Hiei-YYH [ Sun Jun 24, 2007 9:37 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

oldbushie wrote:
Also, a code to have 1 (or even 99 but 1 is neater) of each ship part would be extremely awesome.


there are already, it's with Have All Quest Items, I'll make a separated room for that later.

OK oldbushie, can you use the map mod and tell me which one is the 3rd dungeon, or better the island that is the 3rd dungeon, that's because i'm hacking in an emulator and i can't close the ds to reach there :P

Author:  Mewy [ Sun Jun 24, 2007 11:13 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Hiei-YYH wrote:
oldbushie wrote:
can you use the map mod and tell me which one is the 3rd dungeon, or better the island that is the 3rd dungeon, that's because i'm hacking in an emulator and i can't close the ds to reach there :P

Same problem here, but I'm using a flash card and I don't know where the island is, try to make a Walk Through Walls code to get out of the room...

Author:  Hiei-YYH [ Sun Jun 24, 2007 11:36 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Mewy wrote:
Hiei-YYH wrote:
oldbushie wrote:
can you use the map mod and tell me which one is the 3rd dungeon, or better the island that is the 3rd dungeon, that's because i'm hacking in an emulator and i can't close the ds to reach there :P

Same problem here, but I'm using a flash card and I don't know where the island is, try to make a Walk Through Walls code to get out of the room...


if you are playing in a real ds, just close the lid when you reach at the end of Hourglass dungeon (after you finish the wind dungeon) where the game will show you a Green dot in the map. go there and fish (you need to pick the rod first) the sun key.


but forget about it, i hacked the sun key and entered the temple.

Author:  purple haze [ Sun Jun 24, 2007 12:16 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

any chance of a infinite arrow code? arrows go so fast lol.

Author:  oldbushie [ Sun Jun 24, 2007 2:58 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Hiei-YYH wrote:
oldbushie wrote:
Also, a code to have 1 (or even 99 but 1 is neater) of each ship part would be extremely awesome.


there are already, it's with Have All Quest Items, I'll make a separated room for that later.


Ah, you mean the incomplete Quest Items codes? I tried the one-line Have All Items code but I'm guessing that's solely for the usable items like the boomerang which I already have all of. Glad to hear you made it past that sun key bit, I'm sure there's a lot of interesting "side features" that emulators will have to add in the future.

Also, for the time being I'm done with the main game, I'm just enjoying cleaning up after the side quests and trying to figure out where these last couple items go while not knowing a lick of Japanese. XD

Edit: I took an educated guess as to which codes you meant were for ship parts and which were for those trade items based on the placement of 01:

Have all ship parts:
021B9714 01010101
021B9718 01010101
021B971C 01010101
021B9720 01010101
021B9724 01010101
021B9728 01010101
021B972C 01010101
021B9730 01010101
021B9734 01010101
021B9738 01010101
021B973C 01010101
021B9740 01010101
021B9744 01010101
021B9748 01010101
021B974C 01010101
021B9750 01010101
021B9754 01010101
021B9758 01010101

Have 99 of each trade item:
021B975C 63636363
021B9760 63636363

Both sets of codes work great on my ds. :D

Author:  Hiei-YYH [ Sun Jun 24, 2007 6:41 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

purple haze wrote:
any chance of a infinite arrow code? arrows go so fast lol.


Infinite Arrows
221B9872 00000063

Author:  dillweed [ Sun Jun 24, 2007 10:31 pm ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Great codes Hiei-YYH. My two additions are pretty lame in comparison but here you go.

Infinite mice bomb thingies
221B9876 00000063

Infinite ship trawling power
221F48BC 00000005

Author:  Mewy [ Mon Jun 25, 2007 8:40 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Hiei, where is the 3rd temple???
I have the sun key legit now, a rod and catched a fish...
Plus, where do I have to use the key???

I know, this belongs in Dial 911, but I'm to lazy to make a thread at the moment...

Author:  oldbushie [ Mon Jun 25, 2007 10:29 am ]
Post subject:  Re: [NDS] The Legend of Zelda - Mugen No Sunadokei (J)

Sorry, moving servers, here's the walkthrough at my old site for the time being: http://mason.gmu.edu/~alight/zelda.txt

Basically, find four marker stones with numbers on them and dig in the center of where they intersect, it's under a plam tree.

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