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[GB] Super Mario Land 2: 6 Golden Coins [U] [GS] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=2531 |
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Author: | dlong [ Fri Jun 08, 2007 9:03 pm ] |
Post subject: | [GB] Super Mario Land 2: 6 Golden Coins [U] [GS] |
By dsman Kill enemies for stars in star mode 010879A2 Enemies killed meter at 99 01998DA2 Constrast modifier 01??7EA2 |
Author: | Hextator [ Sun Sep 14, 2008 11:50 am ] |
Post subject: | |
By moi: 0x1589 - Jump height modifier (byte) (default 0x10, 0xE makes you jump insanely high and other values are dangerous; 0x12 makes you short hop) 0x1599 - Fall speed modifier (byte) (default 0x10, inverse of notes of jump height modifier; increasing fall speed or decreasing jump height has the effect of shifting jump height by 1) 0x5621 - Writes to a counter that is set when star power is gained (LDI (HL), A; alignment is screwy here) 0xA2C2 - Lives modifier (byte) 0xA263 - Coins modifier (2 bytes) 0xA28D - Enemies killed modifier (byte) <- DSMan already found this, of course 0xA254 - Time remaining to complete level modifier (2 bytes) 0xA271 - Time remaining for star power (2 bytes, big endian, and yes, it's misaligned) Infinite Star Power: 019971A2 0xA43F - Counter that is set when star power is gained; seems to be music related (changing it seems useless) (starts at 0x1C) (byte) 0xA44F - Same as above, except slower/number starts at 0x8 (byte) |
Author: | HyperHacker [ Sun Sep 14, 2008 1:13 pm ] |
Post subject: | Re: [GB] Super Mario Land 2: 6 Golden Coins [U] [GS] |
I don't think the GB CPU enforces any alignment. Also, many of those are ROM addresses (0000-7FFF), so Gameshark can't touch them. Codebreaker can though, its code format is just bbaaaa-vv (and not using byteswapped addresses like GS does). |
Author: | Hextator [ Sun Sep 14, 2008 3:38 pm ] |
Post subject: | |
I was posting the ROM addresses because I wanted to post them somewhere, and didn't feel like making a whole new thread over at JUL. Also, only 3 of those addresses listed are ROM addresses, and one of them was just there for reference to help me find the address it was writing to. Too bad I learned afterward that I had no use for the address, but I don't throw out documentation. Anyhow, I have a lot to learn about GB cheat devices. I hope the EH has info on them. |
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