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| [NDS] Megaman Battle Network 5: Double Team [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=2365 |
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| Author: | Arcane [ Wed May 16, 2007 11:01 pm ] |
| Post subject: | [NDS] Megaman Battle Network 5: Double Team [U] [AR] |
Filled by ME. :v A copy of my notes: A21b8C68 33333333 221b8cb0 0000000Y 221b8c69 000000XX d0000000 00000000 Improved unlocker. xx = charge buster mod. y = unlockable mod. 01 = orange bass 02 = blue bass 03 = sol Chip modification: 221ED170 000000XX Amount of chips in the first slot of your sack. In hex. 221ED171 000000XX Letter code of the first slot of your sack. 1A is star, 00 is A. Work from there. 221ED167 000000XX Type of chip in the first slot of your sack. Add +10h to any of those three to get the next chip. 94000130 FDFF0000 221ECF25 0000000A D0000000 00000000 Press L to max out a red chip trader. Do NOT use on blue chip traders. 94000130 FDFF0000 221ECF26 00000003 D0000000 00000000 Press L to max out a blue chip trader. You can use this on red traders but you'll have to put 7 more chips in. 221b99c4 000000XX Arm chip modifier for Colonelsoul. 0001 - CANNON 0002 - HICANNON 0003 - MCANNON 0004 - AIRSHOT 0005 - AIRHOC 0006 - BOOMER 0007 - SILENCE 0008 - TORNADO 0009 - WIDESHT1 000A - WIDESHT2 000B - WIDESHT3 000C - MRKCAN1 000D - MRKCAN2 000E - MRKCAN3 000F - VULCAN1 0010 - VULCAN2 0011 - VULCAN3 0012 - SPREADER 0013 - THUNDER 0014 - ICESEED 0015 - PULSAR1 0016 - PULSAR2 0017 - PULSAR3 0018 - SPSHAKE1 0019 - SPSHAKE2 001A - SPSHAKE3 001B - STATIC 001C - LIFESYNC 001D - MINIBOMB 001E - ENERGBOM 001F - MEGNEBOM 0020 - GUNDELS1 0021 - GUNDELS2 0022 - GUNDELS3 0023 - QUAKE1 0024 - QUAKE2 0025 - QUAKE3 0026 - CRAKBOM 0027 - PARABOM 0028 - RESETBOM 0029 - BUGBOMB 002A - GRASSEED 002B - LAVASEED 002C - CANNBALL 002D - GEYSER 002E - BLKBOMB 002F - SEASEED 0030 - SWORD 0031 - WIDESWRD 0032 - LONGSWRD 0033 - WIDEBLDE 0034 - LONGBLDE 0035 - WINDRACK 0036 - CUSTSWRD 0037 - VARSWRD 0038 - SLASHER 0039 - MOONBLD1 003A - MOONBLD2 003B - MOONBLD3 003C - KATANA1 003D - KATANA2 003E - KATANA3 003F - TANKCAN1 0040 - TANKCAN2 0041 - TANKCAN3 0042 - REDFRUT1 0043 - REDFRUT2 0044 - REDFRUT3 0045 - SKULLY1 0046 - SKULLY2 0047 - SKULLY3 0048 - DRILARM1 0049 - DRILARM2 004A - DRILARM3 004B - TIMEBOM1 004C - TIMEBOM2 004D - TIMEBOM3 004E - VOLTZ1 004F - VOLTZ2 0050 - VOLTZ3 0051 - LANCE 0052 - YOYO 0053 - WIND 0054 - FAN 0055 - BOYBOMB1 0056 - BOYBOMB2 0057 - BOYBOMB3 0058 - GUARD1 0059 - GUARD2 005A - GUARD3 005B - CRACKOUT 005C - DUBLCRAK 005D - TRIPCRAK 005E - MAGNUM 005F - METAGEL 0060 - SNAKE 0061 - CIRCGUN 0062 - MINE 0063 - ROCKCUBE 0064 - FANFARE 0065 - DISCORD 0066 - TIMPANI 0067 - VDOLL 0068 - ASTROID1 0069 - ASTROID2 006A - ASTROID3 006B - RECOV10 006C - RECOV30 006D - RECOV50 006E - RECOV80 006F - RECOV120 0070 - RECOV150 0071 - RECOV200 0072 - RECOV300 0073 - BUSTERUP 0074 - PANLGRAB 0075 - AREAGRAB 0076 - GRABRVNG 0077 - GRABBNSH 0078 - SLOGAUGE 0079 - FSTGAUGE 007A - PNLRETRN 007B - GEDDON1 007C - GEDDON2 007D - GEDDON3 007E - RAINYDAY 007F - COLORPT 0080 - ELEMRAGE 0081 - BLINDER 0082 - AIRSPIN1 0083 - AIRSPIN2 0084 - AIRSPIN3 0085 - INVISBL 0086 - BBLWRAP 0087 - BARRIER 0088 - BARR100 0089 - BARR200 008A - NRTHWIND 008B - HOLYPNL 008C - ANTIFIRE 008D - ANTIWATR 008E - ANTIELEC 008F - ANTIWOOD 0090 - ANTINAVI 0091 - ANTIDMG 0092 - ANTISWRD 0093 - ANTIRECV 0094 - COPYDMG 0095 - ATTCK+10 0096 - NAVI+20 0097 - FIREHIT1 0098 - FIREHIT2 0099 - FIREHIT3 009A - HOTBODY1 009B - HOTBODY2 009C - HOTBODY3 009D - AQWHIRL1 009E - AQWHIRL2 009F - AQWHIRL3 00A0 - SIDEBUB1 00A1 - SIDEBUB2 00A2 - SIDEBUB3 00A3 - ELCREEL1 00A4 - ELCREEL2 00A5 - ELCREEL3 00A6 - CUSVOLT1 00A7 - CUSVOLT2 00A8 - CUSVOLT3 00A9 - CRSSHLD1 00AA - CRSSHLD2 00AB - CRSSHLD3 00AC - WAVEPIT 00AD - REDWAVE 00AE - MUDWAVE 00AF - CACTBAL1 00B0 - CACTBAL2 00B1 - CACTBAL3 00B2 - WOODNOS1 00B3 - WOODNOS2 00B4 - WOODNOS3 Dark Chip Values 00BB - DARKCIRC 00BC - DRKSWORD 00BD - DARKINVS 00BE - DARKPLUS 00BF - DRKLANCE 00C0 - DARKWIDE 00C1 - DARKTHND 00C2 - DRKRECOV 00C3 - DARKMETR 00C4 - DARKDRIL 00C5 - DARKTORN 00C6 - DRKSONIC Mega Chips values 00C9 - LifeAur 00CA - Muramasa 00CB - Guardian 00CC - Anubis 00CD - Attack+30 00CE - BugFix 00CF - DublPoint 00D0 - Snctuary 00D1 - FullCust 00D2 - Meteors 00D3 - NumbrBl 00D4 - Jealousy 00D5 - Poltrgst 00D6 - Blakwing 00D7 - Otenko 00D8 - JustcOne 00D9 - NeoVari 00DA - Z Saber 00DB - GunDelEX 00DC - SuprVulcan 00DD - Roll 00DE - RollSp 00DF - RollDS Team Of Protoman Navis Chips Values 00E0 - Gyroman 00E1 - GyromnSP 00E2 - GyromnDS 00E3 - NapalmMn 00E4 - NapalmMnSP 00E5 - NapalmMnDS 00E6 - SerchMan 00E7 - SerchMnSP 00E8 - SerchMnDs 00E9 - MagnetMn 00EA - MagntMnSP 00EB - MagntMnDs 00EC - Meddy 00ED - MeddySP 00EE - MeddyDS 00EF - Protoman 00F0 - ProtomnSP 00F1 - ProtomnDS Team Of Colonel Navis Chips Values 00F2 - Numbrman 00F3 - NumbrmanSP 00F4 - NumbrmanDS 00F5 - Colonel 00F6 - ColonelSP 00F7 - ColonelDS 00F8 - Shadowman 00F9 - ShadomanSP 00FA - ShadomanDS 00FB - TmHawkman 00FC - TmHawkmnSP 00FD - TmHawkmnDS 00FE - Knigtmn 00FF - KnigtmnSP 0100 - KnigtmnDS 0101 - Toadman 0102 - ToadmanSP 0103 - ToadmanDS Boss Navi Chips Values 0104 - Shademan 0105 - ShademanSP 0106 - ShademanDS 0107 - Blizman 0108 - BlizmanSP 0109 - BlizmanDS 010A - Cloudman 010B - CloudmanSP 010C - CloudmanDS 010D - Cosmoman 010E - CosmomanSP 010F - CosmomanDS 0110 - Larkman 0111 - LarkmanSP 0112 - LarkmanDS 0113 - Gridman 0114 - GridmanSP 0115 - GridmanDS 0116 - Django 0117 - DJangoSP 0118 - DJangoDS Unknown Chips Values (does not add into library) 0119 - Gunncann 011A - CANNBALL 011B - SWRDMODE 011C - YOYOMODE 011D - DRILMODE 011E - LCRSSHLD 011F - LSTEPSWD 0120 - LCounter 0121 - ElemPowr 0122 - FinalGun Giga Chips Values 012D - Bass 012E - DeltaRay 012F - BugCurse 0130 - MetrKnuk 0131 - OmegaRkt 0132 - BassAnly 0133 - HolyDrem 0134 - BigHook 0135 - CrossDiv 0136 - BugCharg 0137 - Leader's Raid (No Picture and description) 0138 - Nebula Grey / Lord Of Chaos (No Picture and description) 0139 - Phoenix 013A - DethPhnx Program Advances Values 0140 - Gigacan1 0141 - Gigacan2 0142 - Gigacan3 0143 - Infvulc1 0144 - Infvulc2 0145 - Infvulc3 0146 - Boxer1 0147 - Boxer2 0148 - Boxer3 0149 - SuprSpr1 014A - SuprSpr2 014B - SuprSpr3 014C - SharkPar1 014D - SharkPar2 014E - SharkPar3 014F - Cacdance1 0150 - Cacdance2 0151 - Cacdance3 0152 - H-Burst 0153 - LifeSrd 0154 - GreatYo 0155 - PitHoky 0156 - PoisPhar 0157 - CsmoPris 0158 - WildBird 0159 - Football 015A - BigNoise 015B - TimeBom+ 015C - BodyGrd 015D - PileDrvr Navicust modification: 94000130 FDFF0000 2216975C 00000001 2216975D 00000002 2216975E 00000003 2216975F 00000004 22169760 00000005 22169761 00000006 22169762 00000007 22169763 00000008 22169764 00000009 22169765 0000000A 22169766 0000000B 22169767 0000000C 22169768 0000000D 22169769 0000000E 2216976A 0000000F 2216976B 00000010 2216976C 00000011 2216976D 00000012 2216976E 00000013 2216976F 00000014 22169770 00000015 22169771 00000016 22169772 00000017 22169773 00000018 22169774 00000019 2216977C 000000XX 22169784 000000XX 2216978C 000000XX 22169794 000000XX 2216979C 000000XX 221697A4 000000XX 221697AC 000000XX 221697B4 000000XX 221697BC 000000XX 221697C4 000000XX 221697CC 000000XX 221697D4 000000XX 221697DC 000000XX 221697E4 000000XX 221697EC 000000XX 221697F4 000000XX 221697FC 000000XX 22169804 000000XX 2216980C 000000XX 22169814 000000XX 2216981C 000000XX 22169824 000000XX 2216982C 000000XX 22169834 000000XX 2216983C 000000XX D0000000 00000000 Navicust modifier. Replace every XX with a value to have a 25-block navicust with whatever you choose. WARNING: It is actually possible to make it so buggy BugStop won't even work. 07 = SuprArmr Red Solid 0B = Custom1 Blue Solid 0F = Custom2 Blue Solid 13 = MegFldr1 Green Solid 17 = MegFldr2 Green Solid 18 = GigFldr Red Solid 1C = FstBarr Red Solid 1D = FstBarr Green Solid 1E = FstBarr Blue Solid 1F = FstBarr White Solid (Never knew it came in four colors!) 23 = Shield Green Solid 27 = Reflect White Solid 2b = AntiDmg Red Solid 2f = FlotShoe Blue Solid 30 = AirShoes Yellow Solid 34 = UnderSht White Solid 3A = SneakRun Blue Solid 3F = OilBody Red Solid 41 = Fish Blue Solid 47 = Battery Yellow Solid 48 = Jungle Green Solid 4D = Collect Yellow Solid 51 = Millions Green Solid 55 = Humor Pink Solid 59 = Chivalry Blue Solid 5D = AutoRun Red Solid 61 = AutoHeal Pink Solid 64 = BustPack Blue Solid 68 = BodyPack Green Solid 6C = HubBatc White Solid 70 = BugStop White Solid 76 = SoulClen White Solid 7B = Rush Yellow Solid 7D = Beat Blue Solid 81 = Tango Green Solid 85 = MegaVirs Green Solid 89 = GigaVirs Green Solid 8C = Attack+1 White Unsolid 8D = Attack+1 Pink Unsolid 8E = Attack+1 Yellow Unsolid 90 = Speed+1 White Unsolid 91 = Speed+1 Pink Unsolid 92 = Speed+1 Yellow Unsolid 94 = Charge+1 White Unsolid 95 = Charge+1 Pink Unsolid 96 = Charge+1 Yellow Unsolid 98 = SoulT+1 White Unsolid 99 = SoulT+1 Pink Unsolid 9A = SoulT+1 Yellow Unsolid 9C = AttckMAX White Unsolid 9D = AttckMAX Pink Unsolid 9E = AttckMAX Yellow Unsolid A0 = SpeedMAX White Unsolid A1 = SpeedMAX Pink Unsolid A2 = SpeedMAX Yellow Unsolid A4 = ChargMAX White Unsolid A5 = chargMAX Pink Unsolid A6 = ChargMAX Yellow Unsolid A8 = HP+50 White Unsolid A9 = HP+50 Pink Unsolid AA = HP+50 Yellow Unsolid AC = HP+100 White Unsolid AD = HP+100 Pink Unsolid AE = HP+100 Yellow Unsolid B0 = HP+200 White Unsolid B1 = HP+200 Pink Unsolid B2 = HP+200 Yellow Unsolid B4 = HP+300 White Unsolid B5 = HP+300 Pink Unsolid B6 = HP+300 Yellow Unsolid B8 = HP+400 White Unsolid B9 = HP+400 Pink Unsolid BA = HP+400 Yellow Unsolid BC = HP+500 White Unsolid BD = HP+500 Pink Unsolid BE = HP+500 Yellow Unsolid C2 = NavChg+1 Yellow Solid C4 = NavChg+2 White Solid C8 = Support White Solid Battle/team modification: 2216f290 000000XX team slot 1 mod. 2216F294 000000XX team slot 2 mod. 222DB547 00000005 Infinite turns in Soul Unison 22380795 00000005 5 Navichanges allowed per battle 22380796 000000XX Number of Navichanges done modifier 2216A3ED 000000XX Shadowman's attack power. 1216A42E 0000XXXX Shadowman's max HP. 1216A442 0000XXXX Shadowman's chip damage. 2216A4AD 000000XX Tomahawkman's attack power 1216A4EF 0000XXXX Tomahawkman's Max HP 1216A502 0000XXXX Tomahawkman's chip damage Add 60 to Shadowman's stuff to go up, Tomahawk is two places away. Remove 60 to go down. 2216A0ED 000000XX Buster Attack 2216A0EE 000000XX Buster Speed 2216A0EF 000000XX Buster Charge 221b8C68 000000XX Buster fire type 221b8c69 000000XX Buster charge type 221b8C6B 000000XX back-b move 221b8c7d 000000XX Custom screen health drain mod 221b8c7C 000000XX ingame health drain mod 221b8c77 000000XX Chance of destroying square behind you mod 221b8c74 000000XX Palette mod? 221b8c72 000000XX Some bizarre face mod? 221b8c95 000000XX That annoying sliding glitch. 221bc92 000000XX 221bc93 000000XX 221bc94 000000XX Bug mod? Soul Mod: 221B8C90 000000XX 222DB547 00000009 222DB54A 0000000Y Y = Chaos. 1 is Chaos Soul, 0 is Double Soul. XX = Soul type. 0C is ToadSoul, 00 is normal Megaman. And yes, you can be ChaosMegaman. Values: 01 Protoman 02 Gyroman 03 Searchman 04 Napalmman 05 Magnetman 06 Meddi 07 Colonel 08 Shadowman 09 Numberman 0A Tomahawkman 0B Knightman 0C Toadman |
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| Author: | agyei22 [ Sat May 19, 2007 2:18 am ] |
| Post subject: | |
system: nintendo DS region: US device: action replay DS game: megaman battle network 5 double team DS code requested: infinite turns for soul unisons and chaos unisons. |
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| Author: | uberpwnage101 [ Wed Jul 11, 2007 10:09 am ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [US] [ARDS] *FIL |
" 2216A0ED 000000XX Buster Attack 2216A0EE 000000XX Buster Speed 2216A0EF 000000XX Buster Charge 221b8C68 000000XX Buster fire type 221b8c69 000000XX Buster charge type 221b8C6B 000000XX back-b move " what #s am i supposed to use to replace the X's in those? |
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| Author: | TheBlackJoker [ Tue Jul 17, 2007 5:31 am ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [US] [ARDS] *FIL |
A21b8C68 33333333 221b8cb0 0000000Y 221b8c69 000000XX d0000000 00000000 Improved unlocker. xx = charge buster mod. y = unlockable mod. 01 = orange bass 02 = blue bass 03 = sol umm what do i replace y with |
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| Author: | King Rhyono [ Tue Jul 17, 2007 8:22 am ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [US] [ARDS] *FIL |
TheBlackJoker wrote: A21b8C68 33333333 221b8cb0 0000000Y 221b8c69 000000XX d0000000 00000000 Improved unlocker. xx = charge buster mod. y = unlockable mod. 01 = orange bass 02 = blue bass 03 = sol umm what do i replace y with numbers and/or letters. |
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| Author: | PatrickPacard [ Sun Aug 05, 2007 11:10 am ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [U] [AR] |
What's the blue bass/orange bass/sol for? |
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| Author: | Codekingmss [ Tue Aug 14, 2007 1:27 pm ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [U] [AR] |
that would be buster type. If you put in Boktai2 while playing you get sol type and the Bass type from the GBA MMBN5. |
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| Author: | chang91 [ Sat Dec 01, 2007 1:06 am ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [U] [AR] |
is there any infint zenny code~? |
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| Author: | kenobi [ Sun Dec 02, 2007 2:25 am ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [U] [AR] |
Infinite Zenny code Code: Press B+Select to have 999999 zenny *
94000130 FFF90000 0202B84C 42806008 621652D0 00000000 B21652D0 00000000 0000005C 000F423F D2000000 00000000 * : Do not use on the game's main screen !!! |
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| Author: | Hyperflaky [ Thu Dec 06, 2007 3:01 pm ] |
| Post subject: | Re: [NDS] Megaman Battle Network 5: Double Team [U] [AR] |
the infinite zenny code doesn't work, period a walk through walls code? |
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