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| [NDS] Touch the Dead [U] [AR] https://www.kodewerx.org/forum/viewtopic.php?f=19&t=2202 |
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| Author: | kickenchicken57 [ Sat May 26, 2007 10:38 am ] |
| Post subject: | [NDS] Touch the Dead [U] [AR] |
EDIT: Added more codes EDIT2: Fixed unlock codes Action Replay: Code: Inf Health:
220AFBA4 00000005 Inf Lives: 220AFBA6 0000000A Never Reload Pistol: 220AFBB1 00000008 Unlock Pistol: 220AFBB4 00000001 Never Reload Shotgun: 220AFBB9 00000064 Inf Ammo Shotgun: 220AFBBA 00000064 Unlock Shotgun: 220AfBBC 00000001 Never Reload Uzi: 220AfBC1 0000001E Inf Ammo Uzi: 220AfBC2 00000064 Unlock Uzi: 220AfBC4 00000001 Unlock Crowbar: *Credit Urusblugo of CMP 220AFBAC 00000001 Zombies Killed: 120AFC04 0000xxxx Shots Fired Level 1: 120AFC12 0000xxxx Shots Hit Level 1: 120AFC14 0000xxxx Head Shots: 120AFC18 0000xxxx Arm Shots: 120AFC1A 0000xxxx Leg Shots: 120AFC1C 0000xxxx Belly Shots: 120AFC1E 0000xxxx 100% Accuracy Level 1(Don't use with Shots fired/Hit modifier code): DA000000 020AFC14 D7000000 020AFC12 D2000000 00000000 |
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| Author: | Fetus [ Sat May 26, 2007 12:41 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
First of all, thanks for the codes. Second, what is the GAMEID? I sure am new to this: ADFE 58e1ec32 |
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| Author: | NinjaRaiden20XX [ Sat May 26, 2007 2:38 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
Thanks for this, was just about to post a request. |
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| Author: | kickenchicken57 [ Sat May 26, 2007 6:50 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
you are correct about the game ID. I seem to have trouble loading my save in No$gba so I will have to play through the game a bit to get to the other weapons. EDIT: I am sure there is either a pointer for the shots fired or it is set for each level in an address. Not sure why the other addresses around it seem static such as head,arm,leg,belly shots. O well, I'll figure it out later as I can't figure out how to do a memory dump in Renegade.... |
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| Author: | bfoos [ Sun May 27, 2007 12:21 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
The unlock crowbar code is... Code: Credit Urusblugo of CMP Unlock Crowbar 220AFBAC 00000001 You only need the first address in your unlock codes. More codes from Urusblugo Code: Max Power Pistol 220AFBB0 00000003 Max Power Shotgun 220AFBB8 00000003 Max Power Submachine Gun 220AFBC0 00000003 Max Power Crowbar 220AFBA8 00000003 And a 1 line Health/Lives code 020AFBA4 00630005 Thanks for the stat codes, we were working on this game yesterday as well and I wasn't sure how to go about finding them. |
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| Author: | kickenchicken57 [ Sun May 27, 2007 12:44 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
bfoos wrote: The unlock crowbar code is... Code: Credit Urusblugo of CMP Unlock Crowbar 220AFBAC 00000001 You only need the first address in your unlock codes. Thanks for pointing that out. Turns out the first address alone wouldn't unlock the weapons in the emulator if I had already begun playing. The pictures showed but they were not selectable. I tested the first line only on the AR and it works fine in my game. bfoos wrote: Thanks for the stat codes, we were working on this game yesterday as well and I wasn't sure how to go about finding them. Sure thing, thanks for the max power as well |
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| Author: | Hiei-YYH [ Sun May 27, 2007 7:47 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
guess i should start posting my codes here huh? by the way, i posted those codes at CMP at 25/5 |
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| Author: | NinjaRaiden20XX [ Sun May 27, 2007 10:12 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
What is the maximum value that can be put in the stat codes? (Zombies Killed, Shots Fired Level 1, Shots Hit Level 1, Head Shots, Arm Shots, Leg Shots, Belly Shots) Is it "FFFF" ? |
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| Author: | Hiei-YYH [ Sun May 27, 2007 10:41 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
each level has different addresses for stats if i'm not mistaken... you can put 03E7, it shouldn't be more than that. Infinite Time (CB) D224267C 00300000 2224267C 00092B00 |
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| Author: | kickenchicken57 [ Tue May 29, 2007 8:45 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
Hiei-YYH wrote: each level has different addresses for stats if i'm not mistaken... 2224267C 00092B00 As for that, the stats appeared to be working across 2 different levels but I could be mistaken as the shots fired and hit did change on me. It probably does need a pointer though and I guess if no one does it I will do it tomorrow after work. |
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| Author: | FNG [ Thu May 31, 2007 12:18 pm ] |
| Post subject: | Re: [NDS] Touch the Dead |
lol.. good thing I searched for this topic before posting my codes... this is the only one I have that you didn't already find: Excellent End of Stage Stats 620afb10 00000000 B20afb10 00000000 20000018 00000064 2000001a 00000064 2000001c 00000064 2000001e 00000064 20000028 00000045 2000002a 00000045 2000002c 00000045 2000002e 00000045 D2000000 00000000 |
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| Author: | Hiei-YYH [ Sun Jun 03, 2007 8:44 am ] |
| Post subject: | Re: [NDS] Touch the Dead |
FNG wrote: lol.. good thing I searched for this topic before posting my codes... this is the only one I have that you didn't already find: Excellent End of Stage Stats 620afb10 00000000 B20afb10 00000000 20000018 00000064 2000001a 00000064 2000001c 00000064 2000001e 00000064 20000028 00000045 2000002a 00000045 2000002c 00000045 2000002e 00000045 D2000000 00000000 don't take me wrong, ARDS is good and all but damn, there are too many code types to remember... heres a quote from Ps2 Mod in CB forum about ps2 cb, the reason i don't like ARDS is underlined. Pyriel wrote: As far as bias goes, I preferred the CodeBreaker on the PS2 because it provided the features that were most important to me. Most notably, it loads very quickly, and I remember all of its commands, even the obscure ones, without the need for a reference list. but anyway, no one here cares about XD but i like simple code types, besides cbds code types are similar to ps2 cb then for me it's all good. about the codes you post, i don't know if is you that post the codes in the official site but if is, here's a suggestion: A example Ball Speed Always -1 (SUPER Slow!) 22058ab8 00000001 Ball Speed Always Normal 22058ab8 00000002 Ball Speed Always +1 22058ab8 00000003 Ball Speed Always +2 22058ab8 00000004 why post the same code repeatedly just changing the values? why not Ball Speed Mod 22058ab8 000000?? and put a value list since the codes are unencrypted? i don't get you guys at ar site... really... it just take a lot of space for nothing. |
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