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PostPosted: Fri Apr 20, 2007 11:47 pm 
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[Please read this FULL message !]

Here is a code for Metroid Prime Hunters :

Teleport to player:
1 - A+LEFT
2 - A+UP
3 - A+RIGHT
4 - A+DOWN
Press A + ?? to Warp to player # (WI-FI):
94000130 FFDE0000 <-- IF A+LEFT
D3000000 020da730 <-- sets the offset for player 1
520D9CB8 00000001 <--IF you are player 2
F20DB660 0000000C <-- copy 0xC bytes from offset to 020DB660
D0000000 00000000 <--ENDIF
520D9CB8 00000000 <--IF you are player 3
F20DC590 0000000C <-- copy 0xC bytes from offset to 020DC590
D0000000 00000000 <--ENDIF
520D9CB8 00000001 <--IF you are player 4
F20DD4C0 0000000C <-- copy 0xC bytes from offset to 020DD4C0
D0000000 00000000 <--ENDIF
D2000000 00000000 <--END ALL CLEAR ALL

94000130 FFBE0000 <-- IF A+UP
D3000000 020DB660 <-- sets the offset for player 2
520D9CB8 00000000 <--IF you are player 1
F20da730 0000000C <-- copy 0xC bytes from offset to 020da730
D0000000 00000000 <--ENDIF
520D9CB8 00000000 <--IF you are player 3
F20DC590 0000000C <-- copy 0xC bytes from offset to 020DC590
D0000000 00000000 <--ENDIF
520D9CB8 00000001 <--IF you are player 4
F20DD4C0 0000000C <-- copy 0xC bytes from offset to 020DD4C0
D0000000 00000000 <--ENDIF
D2000000 00000000 <--END ALL CLEAR ALL

94000130 FFEE0000 <-- IF A+RIGHT
D3000000 020DC590 <-- sets the offset for player 3
520D9CB8 00000000 <--IF you are player 1
F20da730 0000000C <-- copy 0xC bytes from offset to 020da730
D0000000 00000000 <--ENDIF
520D9CB8 00000001 <--IF you are player 2
F20DB660 0000000C <-- copy 0xC bytes from offset to 020DB660
D0000000 00000000 <--ENDIF
520D9CB8 00000001 <--IF you are player 4
F20DD4C0 0000000C <-- copy 0xC bytes from offset to 020DD4C0
D0000000 00000000 <--ENDIF
D2000000 00000000 <--END ALL CLEAR ALL

94000130 FF7E0000 <-- IF A+DOWN
D3000000 020DD4C0 <-- sets the offset for player 4
520D9CB8 00000000 <--IF you are player 1
F20da730 0000000C <-- copy 0xC bytes from offset to 020da730
D0000000 00000000 <--ENDIF
520D9CB8 00000001 <--IF you are player 2
F20DB660 0000000C <-- copy 0xC bytes from offset to 020DB660
D0000000 00000000 <--ENDIF
520D9CB8 00000000 <--IF you are player 3
F20DC590 0000000C <-- copy 0xC bytes from offset to 020DC590
D0000000 00000000 <--ENDIF
D2000000 00000000 <--END ALL CLEAR ALL


Is it possible to apply similar idea (the conditional logic) to the old codes of Mario Kart (e.g. Items WiFi, Moon Jump WiFi, Shy Guy WiFi) to make them run better (e.g. Not eveybody jumping WiFi) and more stable (e.g. not easy to freeze when Items code is used while less than 4 players in WiFi) ?

I think the (conditional) line :

520D9CB8 00000001 <--IF you are player 2

is the key point !

Many Thanks !


Last edited by TeenTin on Sat Apr 21, 2007 12:19 am, edited 2 times in total.

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PostPosted: Wed May 02, 2007 3:37 pm 
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I need a little help:
The following code from Codejunkies is not quite right:
Unlock All Characters, Cars & Classes
223ce2e2 0000007f

The code did not unlock the character R.O.B., though it did unlock everything else it was supposed to.
Anyone know how to fix this?


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PostPosted: Wed May 02, 2007 3:46 pm 
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My guess would be to change that 7 to an F.

There's 4 characters that aren't unlocked to begin with and I think that 7 unlocks three of them.

The F must unlock all the karts and classes.

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PostPosted: Wed May 02, 2007 4:02 pm 
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Zeld wrote:
My guess would be to change that 7 to an F.

There's 4 characters that aren't unlocked to begin with and I think that 7 unlocks three of them.

The F must unlock all the karts and classes.


Changed the 7 to an F, worked like a charm, thanks. :D

EDIT: I need some more help. I was using the 3 Star Rank codes for the missions from codejunkies and I can't figure out how to get them to "stick", that is, the effects of the codes remain even without using the Action Replay.

EDIT2: Nevermind, I figured out what to do. All I had to do was for each level of missions I had to activate the code for all but 1 mission and then beat the remaining mission(using the Freeze Time code, of course) to get the codes to stick.


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PostPosted: Sun May 06, 2007 8:14 pm 
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If anyone is having wifi item codes freezing on you, here is my version which hasn't frozen on me yet.

Press Select for XX

94000130 FFFB0000
B217BC14 00000000
B0000974 00000000
20000000 00000001
20000010 000000XX
D3000000 00000000
B217BC14 00000000
B0000B84 00000000
20000000 00000001
20000010 000000XX
D3000000 00000000
B217BC14 00000000
B0000D94 00000000
20000000 00000001
20000010 000000XX
D3000000 00000000
B217BC14 00000000
B0000FA4 00000000
20000000 00000001
20000010 000000XX
D2000000 00000000

Substitute XX for the item value.

I believe you can slightly modify this to make it so that you'll always get a certain item from an item box, but as yet haven't tested it.


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PostPosted: Sun May 06, 2007 10:20 pm 
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TeenTin wrote:
How does this code work ? I mean, do I need to "get an item box" for that item to appear ?

Besides, would you please kindly explain the function of each line ?

Thank you very much indeed !! :wink:


You need to press Select to initiate the on-screen item box thing, then you'll get your desired item. Here's a crappy vid I made of it.

This is what each line is doing:

Code:
94000130 FFFB0000 //if select is pressed
B217BC14 00000000 //offset to value in 0217BC14
B0000974 00000000 //offset to value in 974 (player1)
20000000 00000001 //make the item slot roll (player1)
20000010 000000XX //set item to XX (player1)
D3000000 00000000 //clear offset
B217BC14 00000000 //offset to value in 0217BC14
B0000B84 00000000 //offset to value in B84 (player2)
20000000 00000001 //make the item slot roll (player2)
20000010 000000XX //set item to XX (player2)
D3000000 00000000 //clear offset
B217BC14 00000000 //offset to value in 0217BC14
B0000D94 00000000 //offset to value in D94 (player3)
20000000 00000001 //make the item slot roll (player3)
20000010 000000XX //set item to XX (player3)
D3000000 00000000 //clear offset
B217BC14 00000000 //offset to value in 0217BC14
B0000FA4 00000000 //offset to value in FA4 (player4)
20000000 00000001 //make the item slot roll (player4)
20000010 000000XX //set item to XX (player4)
D2000000 00000000 //end if


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PostPosted: Mon May 07, 2007 7:05 pm 
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NOOBISH wrote:
What are the item value numbers :?:



00 - Green Shell
01 - Red Shell
07 - Blue Shell
02 - Banana
03 - ? Block
04 - Mushroom
0D - Golden Mushroom
06 - Bomb
08 - Thunderbolt
0C - Star
0E - Bullet Bill
0F - Blooper
10 - Boo


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PostPosted: Tue May 08, 2007 1:30 pm 
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0D - Golden Mushroom
05- Triple Shroom

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PostPosted: Tue May 08, 2007 1:43 pm 
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Title: Mr. Bitches
09- 3x Green Shell
0A- 3x Bananas
0B- 3x Red Shell

Heh, figures, all three of these were in the first post

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PostPosted: Wed May 09, 2007 6:42 am 
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A few codes I made today:

Press Select for 3rd Lap (WiFi version)
Activating this before/during the countdown will let you finish when you pass the starting line.
94000130 FFFB0000
621755FC 00000000
B21755FC 00000000
20000038 00000003
1000004E 00000003
200000C4 00000003
100000D4 00000003
20000150 00000003
10000166 00000003
200001DC 00000003
100001F2 00000003
D2000000 00000000

Always Get a Perfect Start (WiFi compatible)
Still must hold A upon takeoff.
6217ACF8 00000000
B217ACF8 00000000
000004D4 00000F20
00000A7C 00000F20
00001024 00000F20
000015CC 00000F20
D2000000 00000000

Everlasting Bullet Bill (WiFi version)
6217ACF8 00000000
B217ACF8 00000000
10000556 00000001
10000AFE 00000001
100010A6 00000001
1000164E 00000001
D2000000 00000000

Everlasting Boo (WiFi version)
6217ACF8 00000000
B217ACF8 00000000
10000548 00000001
10000AF0 00000001
10001098 00000001
10001640 00000001
D2000000 00000000

Everlasting Star (WiFi version)
6217ACF8 00000000
B217ACF8 00000000
1000053E 00000001
10000AE6 00000001
1000108E 00000001
10001636 00000001
D2000000 00000000


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PostPosted: Fri May 11, 2007 12:08 am 
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Two more I just made.

Easy Drafting (WiFi version)
6217ACF8 00000000
B217ACF8 00000000
10000540 00006000
10000AE8 00006000
10001090 00006000
10001638 00006000
D2000000 00000000

Everlasting Drafts (WiFi version)
You must draft beforehand. Lasts until you hit an item.
6217ACF8 00000000
B217ACF8 00000000
10000542 00000001
10000AEA 00000001
10001092 00000001
1000163A 00000001
D2000000 00000000


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PostPosted: Fri May 11, 2007 11:01 am 
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Easy Drafting (WiFi version)
6217AD18 00000000
B217AD18 00000000
10000540 00006000
10000AE8 00006000
10001090 00006000
10001638 00006000
D2000000 00000000

Everlasting Drafts (WiFi version) EU
You must draft beforehand. Lasts until you hit an item.
6217AD18 00000000
B217AD18 00000000
10000542 00000001
10000AEA 00000001
10001092 00000001
1000163A 00000001
D2000000 00000000

Here is the EU I thought you would have figured the difference by now

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PostPosted: Sat May 12, 2007 9:16 pm 
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Kart Stat Modifiers
(US) WiFi compatible
6217ACF8 00000000
B217ACF8 00000000
B00002CC 00000000
XXXXXXXX YYYYYYYY
D3000000 00000000
B217ACF8 00000000
B0000874 00000000
XXXXXXXX YYYYYYYY
D3000000 00000000
B217ACF8 00000000
B0000E1C 00000000
XXXXXXXX YYYYYYYY
D3000000 00000000
B217ACF8 00000000
B00013C4 00000000
XXXXXXXX YYYYYYYY
D2000000 00000000

(EU) WiFi compatible
6217AD18 00000000
B217AD18 00000000
B00002CC 00000000
XXXXXXXX YYYYYYYY
D3000000 00000000
B217AD18 00000000
B0000874 00000000
XXXXXXXX YYYYYYYY
D3000000 00000000
B217AD18 00000000
B0000E1C 00000000
XXXXXXXX YYYYYYYY
D3000000 00000000
B217AD18 00000000
B00013C4 00000000
XXXXXXXX YYYYYYYY
D2000000 00000000


Individual Stat Addresses and Values

Kart Collision Size (X: 00000000)
Y: 0000FFFF (Large collision size)
Y: 00006800 (Egg1 collision size)
Y: 00000000 (Fall through track)

Kart Item/Kart Collision Size (X: 00000004)
Y: FFFFFFFF (Untested)
Y: FFFFE600 (Egg1 Item/Kart Collision Size)
Y: FF000000 (No collision)

Mini Turbo Duration (X: 1000000E)
Y: 00000000 (No MT)
Y: 00000044 (Egg1 MT duration)
Y: 0000FFFF (Long MT duration)

Top Speed (X: 00000010)
Y: 00000000 (No speed)
Y: 0000778D (Egg1 150cc)
Y: 0000FFFF (300cc)

Acceleration (X: 00000014)
Y: 00000000 (No acceleration)
Y: 00000191 (Egg1 acceleration)
Y: 0000FFFF (Instant acceleration)

Acceleration (Type 2) (X: 00000018)
Y: 00000000 (Untested)
Y: 0000004D (Egg1 acceleration 2)
Y: 0000FFFF (Better acceleration)

Deceleration (X: 0000002C)
Y: 00000000 (Instant deceleration)
Y: 00000FD7 (Egg1 deceleration)
Y: 00000FFF (Longer deceleration)

Steering Sensitivity (X: 10000030)
Y: 0000004F (Little sensitivity)
Y: 00000184 (Egg1 sensitivity)
Y: 00000FFF (Very sensitive)

Steering Sensitivity (Drift) (X: 10000032)
Y: 0000000F (Little sensitivity)
Y: 000000BD (Egg1 sensitivity)
Y: 00000FFF (Very sensitive)

Drift Recovery (form of handling) (X: 00000034)
Y: 00000000 (No recovery)
Y: 000000D6 (Egg1 recovery)
Y: 00000FFF (Instant recovery)

On-road Friction (X: 00000038)
Y: 00000000 (No friction)
Y: 00000DAC (Egg1 friction)
Y: 00001200 (Great friction)

Type 1 Off-road Friction (X: 00000044)
Y: 00000000 (No friction)
Y: 0000041A (Egg1 friction)
Y: 00000A00 (Not tested)

Type 3 Off-road Friction (X: 00000048)
Y: 00000000 (No friction)
Y: 000002BC (Egg1 friction)
Y: 00000A00 (Not tested)

Type 2 Off-road Friction (X: 0000004C)
Y: 00000000 (No friction)
Y: 00000118 (Egg1 friction)
Y: 00000A00 (Not tested)

Type 1 Off-road Speed (X: 00000070)
Y: 00000000 (No speed)
Y: 00000D09 (Egg1 speed)
Y: 0000FFFF (Very fast)

Type 2 Off-road Speed (X: 00000074)
Y: 00000000 (No speed)
Y: 00000A8D (Egg1 speed)
Y: 0000FFFF (Very fast)

Type 3 Off-road Speed (X: 00000078)
Y: 00000000 (No speed)
Y: 000006AC (Egg1 speed)
Y: 0000FFFF (Very fast)

Speed (Type 2) (X: 0000007C)
Y: 00000000 (No speed)
Y: 00001000 (150cc? Average Speed)
Y: 00002000 (Double average)


Here's a link to the default values of all the karts in time trial mode with Peach. I have yet to identify the rest of the stats. If anyone can figure out any of the remaining 20 or so stats, please post or let me know somehow. :)


Any kart has Dry Bomber stats (100cc w/Yoshi weight) (WiFi Version)
You may experience slowdown with framerate while using this code
6217ACF8 00000000
B217ACF8 00000000
B00002CC 00000000
E0000000 00000260
00007000 FFFFE400
00009000 00490666
00006396 000001FB
0000005E 00000D99
00000137 00000083
00000999 00000FDF
00B80198 000000E6
00000DAC 00000001
00000640 000004B0
00000320 00000140
00000050 00000001
00000DAC 00000DAC
00000A28 00000DAC
00001000 00000191
00000E1C 00000BC3
00000787 00001000
00000F0D 00000191
00001000 00001000
00001000 00001000
00007000 FFFFE400
00009000 00490666
00006396 000001FB
0000005E 00000D99
00000137 00000083
00000999 00000FDF
00B80198 000000E6
00000DAC 00000001
00000640 000004B0
00000320 00000140
00000050 00000001
00000DAC 00000DAC
00000A28 00000DAC
00001000 00000191
00000E1C 00000BC3
00000787 00001000
00000F0D 00000191
00001000 00001000
00001000 00001000
00007000 FFFFE400
00009000 00490666
00006396 000001FB
0000005E 00000D99
00000137 00000083
00000999 00000FDF
00B80198 000000E6
00000DAC 00000001
00000640 000004B0
00000320 00000140
00000050 00000001
00000DAC 00000DAC
00000A28 00000DAC
00001000 00000191
00000E1C 00000BC3
00000787 00001000
00000F0D 00000191
00001000 00001000
00001000 00001000
00007000 FFFFE400
00009000 00490666
00006396 000001FB
0000005E 00000D99
00000137 00000083
00000999 00000FDF
00B80198 000000E6
00000DAC 00000001
00000640 000004B0
00000320 00000140
00000050 00000001
00000DAC 00000DAC
00000A28 00000DAC
00001000 00000191
00000E1C 00000BC3
00000787 00001000
00000F0D 00000191
00001000 00001000
00001000 00001000
D2000000 00000000

For EU version convert the first two lines to:
6217AD18 00000000
B217AD18 00000000

Just the Dry Bomber conversion for now. If there are requests for other karts they'll probably end up in the subscription.


Last edited by Toom on Sat May 12, 2007 9:30 pm, edited 1 time in total.

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PostPosted: Sun May 13, 2007 5:06 am 
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Play in teams on Wifi
US and EU. Player 1 and 3 are blue, player 2 and 4 are red.
023CDD30 00000001
023CDD4C 00000000
023CDD7C 00000001
023CDDAC 00000000
023CDDDC 00000001


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PostPosted: Sun May 13, 2007 2:33 pm 
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are these the player codes? or just the player codes for size modifier?
000000BC 0000xxxx player1
000000C0 0000xxxx
000000C4 0000xxxx

00000664 0000xxxx player 2
00000668 0000xxxx
0000066C 0000xxxx

00000c0c 0000xxxxplayer3
00000c10 0000xxxx
00000c14 0000xxxx

000011b4 0000xxxx player4
000011b8 0000xxxx
000011bc 0000xxxx

0000175c 0000xxxx player 5
00001760 0000xxxx
00001764 0000xxxx

00001d04 0000xxxx player6
00001d08 0000xxxx
00001d0c 0000xxxx

000022ac 0000xxxx player 7
000022b0 0000xxxx
000022b4 0000xxxx

00002854 0000xxxx player 8
00002858 0000xxxx
0000285c 0000xxxx


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PostPosted: Tue May 15, 2007 9:47 pm 
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I've just noticed my lap modifier code had a mistake... it should be:

94000130 FFFB0000
621755FC 00000000
B21755FC 00000000
20000038 00000003
1000004E 00000003
200000C4 00000003
100000DA 00000003
20000150 00000003
10000166 00000003
200001DC 00000003
100001F2 00000003
D2000000 00000000

TeenTin wrote:
It seems that there is nobody interested in finding codes for wireless multiplay which, as far as I know, is in great demand. I really hope that one great hacker can make the first breakthrough .... then, flood of codes will follow.

Wireless multiplay does no harm on wifi after all. Friends can gather to enjoy cheats (e.g. 300cc, moon jump, ...) together.

I would assume that multiplayer sends full ghost data to every player, and not X, Y and Z values like I presume it does over Wifi. I wouldn't think that existing codes would break over multiplayer if all players used exactly the same codes and that they were 8 player compatible.

dexter0 wrote:
If it is not to much trouble Toom, I would like to know how you were able to accomplish some of these codes mostly because I tried to create them and failed.

Sure, which codes specifically? Most are done by watching and modifying the memory viewer in Renegade after a bit of searching. I also use the kiosk and other demo versions of the game to find out values.


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PostPosted: Tue May 15, 2007 10:19 pm 
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nicky041192 wrote:
Porkchop21 wrote:
no, there is not any set player codes that work for each code

The player slots are just what you use for the code + 5A8

so you add 5a8 to the player code in speed mod?i want to make everypne go faster.


i cant make everyone fast.heres the one i tried for 300 cc:
6217ad18 00000000
b217ad18 00000000
000000d4 00002000
000000d8 00002000
000000dc 00002000
0000067c 00002000
00000680 00002000
00000684 00002000
00000c24 00002000
00000c28 00002000
00000c2c 00002000
000011cc 00002000
000011d0 00002000
000011d4 00002000
00001774 00002000
00001778 00002000
0000177c 00002000
00001d1c 00002000
00001d20 00002000
00001d24 00002000
000022c4 00002000
000022c8 00002000
000022cc 00002000
0000286c 00002000
00002870 00002000
00002874 00002000
d2000000 00000000
i dont know whats wrong with it.


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PostPosted: Thu May 17, 2007 8:29 pm 
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Oh don't worry, I haven't given up on coloured Shy Guys and White ROB.

Making a mirror mode code was too easy. Funny thing, I just tried this on Wifi and other players' moves are mirrored as well, I didn't really expect that. Too perfect really.

Force Mirror Mode (WiFi compatible)
123CDD2E 00000100


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PostPosted: Fri May 18, 2007 1:02 pm 
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@mewy The Everlasting Star in Fact DOES work on EU I have had people test it for me

YOU must get a star first, or just put on always have star you dont automattically get the Star with Everlasting Stars alone

This is the EU one
Everlasting Star for EU
6217AD18 00000000
B217AD18 00000000
1000053E 00000001
10000AE6 00000001
1000108E 00000001
10001636 00000001
D2000000 00000000

If you arent using this then you are using the wrong one

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PostPosted: Sat May 26, 2007 3:09 pm 
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Here's a crummy code I made about a week ago. It lets you press R to cycle through items in your inventory. Currently only works in single player games, probably wouldn't work on WiFi without causing peoples' games to freeze (I tried to work with the WiFi safe method but the AR just doesn't accept my conditionals).

This code cycles through the items and dumps the item number to an unused address so that it can be read by a conditional statement (I had to do this because nesting the conditional in this code didn't work):
74000100 FF00000C
94000130 FEFF0000
B217BC14 00000000
B0000974 00000000
DA000000 00000030
D4000000 FFFFFFFF
D7000000 00000030
D3000000 023FFFE8
D7000000 00000000
D2000000 00000000

This code checks which item you have and sets it to nothing if you go past item 0x0 (the above code subtracts 1 each time so this code is used to make the item number loop back to a safe number; however, due to lag, there is still a chance you will have an item that you're not supposed to and freeze the game if you press L. My recommendation is to not press L or X unless you're positive you have a valid item).
823FFFE8 00000013
B217BC14 00000000
B0000974 00000000
10000030 00000013
D2000000 00000000

This code fixes the amount of the item you have to 2 to avoid the item amount going from 0 to 0xFFFF after being used (the game, for some reason, lets you use your item even when you have 0 of it, which causes the item amount to loop to 0xFFFF; if you get hit by a blue shell or some such thing, when your items try to fly out of you, the game will crash because there are too many).
B217BC2C 00000000
20000054 00000002
D2000000 00000000

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PostPosted: Wed May 30, 2007 8:08 am 
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Sound Test Codes

I can substitute most songs for other ones, this one just changes the title screen music.

Force title screen to play music
[U] 021DB4A4 00000XXX

[J] 021DB7C4 00000XXX untested

[E] 021DB4E4 00000XXX untested

[K] 021D22C4 00000XXX untested

Substitute XXX for the value corresponding to the music you want to play:
174: Title Screen
180: Single Player Screen
18C: Multiplayer Mode
198: WFC Mode
1A4: Options Screen
1B0: ???
1BC: Records Screen
1C8: On Your Mark (GP)
1D4: Course Intro (Figure-8 Circuit)
1E0: Course Intro (Standard)
1EC: Course Intro (Wario Stadium)
1F8: On Your Mark (Time Trails and WFC Race)
204: On Your Mark (Battle)
210: Battle Intro
21C: Boss Intro
228: Cheep Cheep Beach
234: Yoshi Falls
240: Delfino Square
24C: Airship Fortress
258: Waluigi Pinball, Wario Stadium
264: Peach Gardens
270: Luigi's Mansion
27C: SNES Mario Circuit 1
288: SNES Koopa Beach 2
294: SNES Donut Plains 1
2A0: SNES Choco Island 2
2AC: GBA Peach Circuit, GBA Luigi Circuit
2B8: GBA Bowser Castle 2
2C4: GBA Sky Garden
2D0: N64 Choco Mountain
2DC: N64 Moo Moo Farm
2E8: N64 Frappe Snowland
2F4: N64 Banshee Boardwalk
300: GCN Luigi Circuit, GCN Yoshi Circuit
30C: GCN Baby Park
318: GCN Mushroom Bridge
324: Shroom Ridge
330: DK Pass
33C: Desert Hills
348: Tick-Tock Clock
354: Bowser Castle
360: Rainbow Road
36C: Chain Chomp?
378: Balloon Battle, Shine Runners
384: Mission
390: Boss Mission
39C: Took 1st Place Fanfare (GP)
3A8: Took 2nd or 3rd? Place Fanfare (GP)
3B4: Took 5th or Lower? Fanfare (GP)
3C0: Lost Mission, WFC Match or Battle Fanfare
3CC: Won WFC Match Fanfare
3D8: Took 2nd Place on WFC Match
3E4: Received stars on a Mission
3F0: Received a rank on a Mission
3FC: New record on Time Trials
408: Defeated Boss
414: GP Finished Race 1st, 2nd, 3rd? place
420: GP Finished Race 4th place? or lower
42C: WFC Match Beaten Opponents Finish
438: Finished Mission?
444: Finished Time Trial
450: WFC Match Lost to Opponents Finish
45C: Last Lap
468: Beaten Opponents Results Screen
474: Tied with Opponent Results Screen
480: Lost to Opponents Results Screen
48C: Victory Race
498: GP Good Results Screen
4A4: GP Bad Results Screen
4B0: Credits
4BC: Credits
4C8: Unlocked Missions
4D4: Unlocked Hidden Missions?
4E0: Starman
4EC: Figure-8 Circuit, Mario Circuit
4F8: Nintendo Logo

Not sure what 1B0 is.


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PostPosted: Wed May 30, 2007 7:58 pm 
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Komrade
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Joined: Tue Mar 27, 2007 10:18 am
Posts: 1328
0x23ce2f4 - Versus Wins
0x23ce2f8 - Versus Losses
0x23ce2fc - Battle Wins
0x23ce300 - Battle Losses
0x23ce304 - WiFi Wins
0x23ce308 - WiFi Losses

Haven't seen those documented before so I went and lost on WiFi to get those addresses.

Not that that was a hefty price, considering I just set my losses to the number it would have been without people winning unfairly.

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PostPosted: Sat Jun 02, 2007 10:11 pm 
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Kommunist
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Joined: Sun May 06, 2007 7:51 pm
Posts: 14
Location: Australia
Shy Guy Colour Codes

NOT WIFI COMPATIBLE
(That is, no one else in the race will see the effect, only you will)

Player addresses:

For version U and E (untested)
Player 1
023D99DC 0000000X

Player 2
023D99E0 0000000X

Player 3
023D99E4 0000000X

Player 4
023D99E8 0000000X

Player 5
023D99EC 0000000X

Player 6
023D99F0 0000000X

Player 7
023D99F4 0000000X

Player 8
023D99F8 0000000X

For version J (untested)
Player 1
023D901C 0000000X

Player 2
023D9020 0000000X

Player 3
023D9024 0000000X

Player 4
023D9028 0000000X

Player 5
023D902C 0000000X

Player 6
023D9030 0000000X

Player 7
023D9034 0000000X

Player 8
023D9038 0000000X

For version K (untested)
Player 1
023D92DC 0000000X

Player 2
023D92E0 0000000X

Player 3
023D92E4 0000000X

Player 4
023D92E8 0000000X

Player 5
023D92EC 0000000X

Player 6
023D92F0 0000000X

Player 7
023D92F4 0000000X

Player 8
023D92F8 0000000X

Colour Values:
Substitute X for one of the following values:
0: Green
1: Dark Blue
2: Yellow
3: Red
4: Black
5: Blue
6: Pink
7: White
8: No texture


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PostPosted: Mon Jun 04, 2007 3:56 pm 
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Kommunist
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Joined: Sun May 06, 2007 7:51 pm
Posts: 14
Location: Australia
+++NdsH4ck3r wrote:
True, but I meant a code that allowed you to race the whole race and always come in first. Or would that be pointless?

Sounds like a good idea to me. Here's my version of the freeze timer code:

WiFi compatible

Press Start to freeze time
(U)
94000130 FFF70000
B21755FC 00000000
00000004 00000000
D2000000 00000000

(E)
94000130 FFF70000
B217561C 00000000
00000004 00000000
D2000000 00000000

Press Select to start time
(U)
94000130 FFFB0000
B21755FC 00000000
00000004 00000001
D2000000 00000000

(E)
94000130 FFFB0000
B217561C 00000000
00000004 00000001
D2000000 00000000

Make sure that the timer does not equal 0:00:000 for the entire race. If it does equal that when you pass the finish line, you may end up coming last, or not finishing at all or even going to the next race. This code does not keep you at a certain rank for the entire race though. That type of code always froze on me.


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PostPosted: Mon Jun 04, 2007 5:46 pm 
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Kommunist
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Joined: Sun May 06, 2007 7:51 pm
Posts: 14
Location: Australia
Press SELECT to Instantly Win (WiFi only)
(U)
94000130 FFFB0000
B21755FC 00000000
1000000E 00000008
00000014 00000001
000000A0 00000001
0000012C 00000001
000001B8 00000001
D2000000 00000000

(E)
94000130 FFFB0000
B217561C 00000000
1000000E 00000008
00000014 00000001
000000A0 00000001
0000012C 00000001
000001B8 00000001
D2000000 00000000


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