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PostPosted: Tue May 22, 2007 7:45 am 
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Title: Ancient Code Sage
EH? Completion Map code? Code Junkies hacked that one. You should know something about cheat codes...they indeed may cause certain cut scenes to not play should you skip ahead in getting items, status, etc...before their time in the game. The game will not freeze but you may indeed find cut scenes skipped over. I have tested my codes many times to ascertain their quality in doing exactly what they say they should do. Both DS Vanias had several major incomplete codes that I corrected and tested. My personal feeling about cheating in a game is this: Use Infinite health and forget the rest if you just want to play out the game without worry of dying all the freaking time...that is the work around in my mind if you find the codes are skipping cut scenes and all. I did find that if I use a skill code prior to actually picking one up that I in fact COULD NOT pick it up...but that was no big deal as I already had it! BUT again...that might lead to a skipped cut scene. The other thing is a check: Make sure you use the updated codes here or on Code Junkies as FNG has worked with me to insure that bogus codes were replaced with the corrected codes.

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PostPosted: Tue May 22, 2007 8:08 am 
I'm pretty sure he misunderstood, and is thinking the game is going to far by going over 100%, but he doesn't realize it goes to around 900%


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PostPosted: Tue May 22, 2007 3:53 pm 
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Well, if that truly is the case, then I apologize for my misunderstanding. I'll just continue playing with only Infinite HP/MP/Gold, and not use any other codes (Except Max Luck, seeing as I can get any item drop almost 99% of the time with max luck). I apologize for being so asinine about this, I just never have had a game that has a 900%+ Map. I'm guessing it's because you get the combined completion of every areas map. Like Dracula's Castle and Nation of Fools both maxed out go to a 200% completion? lol, I'm sorry for being so dumb about this, as I said, I've never had a game where completion can get to over 100%. Again, I apologize.

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PostPosted: Tue May 22, 2007 5:00 pm 
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Title: Ancient Code Sage
Dude...WHY are you apologizing? All I said is that using some of these codes might not allow you to see certain cut scenes or pick up certain items or skills if you already turned them on. Just got and have some fun with the game and the codes. Ok. Cool. Ciao.

P.S. You all come back, you hear?

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PostPosted: Tue May 22, 2007 5:14 pm 
macrox...it wasn't the codes...read either of my posts....


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PostPosted: Tue May 22, 2007 5:40 pm 
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Title: Ancient Code Sage
Yeah....I know. I was trying to make the guy feel better. Thanks. ...nuff said.

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PostPosted: Sun May 27, 2007 6:46 pm 
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Hehe, thank you guys for your consideration and kindness. Would it be possible to have a Have All Sub Weapons code that doesn't give Charlotte that story acquired spell? Or better yet, only gives Jonathan all of HIS Sub weapons, and not Charlotte's spells? I forget the name of that story acquired spell, but its the one that you use on the sisters to purify them or something like that. And it'd be great if it didn't include the Owl and Toad transformation spells as well. Thank you for your time, and I really appreciate what you code hackers do for us, for no charge at that! :D

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PostPosted: Tue May 29, 2007 10:21 am 
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Title: Ancient Code Sage
Sanctuary Spell lifts the curse from the Sisters.

So which is it? No spells or not having those 3 spells?

Also, who said these codes were for free? Did not Friar Vincent give you my bill? Just Kidding. :D

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PostPosted: Wed May 30, 2007 5:50 pm 
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Not having Sanctuary, Toad morph, and Owl Morph while having every other spell would be great, and thank you :D . And I actually lol'd at that last comment :lol: Thank you again!

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PostPosted: Sat Jun 02, 2007 12:53 pm 
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Title: Ancient Code Sage
Have all Skills, Spells, Sub Weapons, and Relics except for Toad and Owl Morph and Sanctuary.
Press Y.

927FFFA8 f7ff0000
12111aa0 00009999
12111a71 00009900
12111a72 00009999
02111a74 99999999
02111a78 99999999
02111a7c 00999999
22111a81 00000099
12111a82 00009999
d5000000 99999999
c0000000 00000006
d6000000 02111a84
d2000000 00000000

Now no more please! Go and try to play the game and have some fun with it already. ok? Peace. mac

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PostPosted: Fri Jun 08, 2007 5:59 pm 
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*edit* Moved to Code/hack requests

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PostPosted: Sat Jun 23, 2007 2:24 pm 
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Hey macrox, I used the All Weapons code on Codejunkies and it worked fine and everything, except that it gave me 3 Vampire Killers (all set to 9). I was just wondering if it would be possible to fix it? Also, why isn't there a code to get the Twin Bee trophy aswell?

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PostPosted: Sat Jun 23, 2007 3:08 pm 
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The three vampire killers are
The fixed one you get t words the end the normal one you start as and ****'s Vampire killer


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PostPosted: Sat Jun 23, 2007 3:24 pm 
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I already have the true Vampire Killer via non-cheating.

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PostPosted: Sun Jun 24, 2007 6:34 am 
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Title: Ancient Code Sage
The codes on Code Junkies ARE my codes when FNG updated the database!!

If you want a code put it in the code request forum please...I don't care where you put the request...but the mods around here do.

Congrats on the non-cheating victory!! Please pick up your gold star on the way out...

seriously...if all anyone ever did was use cheats codes there would be little point in playing the game at all...would there now?

Congrats again on the completion.

mac

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PostPosted: Mon Jun 25, 2007 11:58 am 
Zeld pointed out to me that the way I did it was kinda dumb, so I've fixed it.

All items
C0000000 0000000B
02111BF8 99999999
DC000000 00000004
D2000000 00000000


Last edited by King Rhyono on Tue Jun 26, 2007 4:01 pm, edited 2 times in total.

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PostPosted: Mon Jun 25, 2007 4:02 pm 
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Title: Ancient Code Sage
The have all items is NOT my code on CJ...and if that is still bogus we need to tell FNG. I tried King's code and it works perfectly.

To be clear...the codes I made and corrected for CJ on from my web page...

http://macrox.kodewerx.net/home.html


oh and one more thing....I dont know when it happened...but somebody screwed up the USA database on CJ....cause Vania POR is missing a lot of codes that were there before. Good thing I have a copy of the old database.

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PostPosted: Mon Jun 25, 2007 6:04 pm 
The reason it wasn't working for me is because I was using the "Item Guide Complete" code :lol: . But you're right, my ARDS hasn't been updated in months (no reason having my TT) so when I was offline (storm) I noticed my list from CJ was much longer than the current. Also, I knew you didn't make those codes mac, there was no repeater, you should look at it, its kinda funny how unskilled the maker was.

All weapons
C0000000 00000008
02111C2C 99999999
DC000000 00000004
D2000000 00000000

All weapons + Tori (allows Johnathan to use Maria's bird)
C0000000 00000008
02111C2C 99999999
DC000000 00000004
D2000000 00000000
22111C50 00000099

All Clothes
C0000000 00000006
02111C54 99999999
DC000000 00000004
D2000000 00000000
22111C70 00000099

All headwear
C0000000 00000004
02111C74 99999999
DC000000 00000004
D2000000 00000000

All Footwear
C0000000 0000000E
22111C89 00000099
DC000000 00000001
D2000000 00000000

All Accessories
C0000000 00000014
22111C98 00000099
DC000000 00000001
D2000000 00000000


Last edited by King Rhyono on Tue Jun 26, 2007 12:53 am, edited 1 time in total.

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PostPosted: Mon Jun 25, 2007 11:45 pm 
Charlotte no status ailment
22112234 00000000
220FCD22 00000000

Status Mod
(Charlotte)
22112234 000000XX
00 - Good
01 - Poisoned
02 - Cursed
04 - Stone

Colors Mods

Charlotte normal
220FCD22 00000000

Poisoned
220FCD22 0000004F

Glowing Grey
220FCD22 00000040

Glowing Blue/White
220FCD22 0000004A

Glowing Red/White
220FCD22 0000004B

Glowing Red
220FCD22 0000004C

Cursed (correct me if I'm wrong)
220FCD22 00000050

Glowing with darker clothes
220FCD22 00000058

Glowing with pink clothes
220FCD22 0000005A

I dunno, kinda weird
220FCD22 0000005F

Play with it all you like :P


Last edited by King Rhyono on Tue Jun 26, 2007 12:13 am, edited 1 time in total.

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PostPosted: Tue Jun 26, 2007 12:12 am 
Johnathan no status ailment
221121C8 00000000
220FCBC2 00000000

Status Mod
(Johnathan)
221121C8 000000XX
00 - Good
01 - Poisoned
02 - Cursed
04 - Stone

Colors Mods

Johnathan normal
220FCBC2 00000000

Poisoned
220FCBC2 0000004F

Glowing Grey
220FCBC2 00000040

Glowing Blue/White
220FCBC2 0000004A

Glowing Red/White
220FCBC2 0000004B

Glowing Red
220FCBC2 0000004C

Cursed (correct me if I'm wrong)
220FCBC2 00000050

Glowing with darker clothes
220FCBC2 00000058

Glowing with pink clothes
220FCBC2 0000005A

I dunno, kinda weird
220FCBC2 0000005F

Play with it all you like :P


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PostPosted: Thu Feb 26, 2009 6:53 pm 
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Well, mac got me scratching my head for a while on this one. I finally figured out something after picking Para's brain a little.

Sanctuary Charges Instantly
021F2034 E3A02000

Sanctuary Charges Instantly (Alternate)
120FCCCA 00000000

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Quote:
<ThePhantom> What, would you prefer I keep track of it with fucking binary shifting, like you probably did? Hell no.
<ThePhantom> A hedgehog's asshole could understand my code, N-O-B-O-D-Y B-U-T Y-O-U C-A-N U-N-D-E-R-S-T-A-N-D Y-O-U-R-S
<Parasyte> Nobody has to understand it
<Parasyte> Plus, bitwise shifting owns
<Parasyte> A lot
<ThePhantom> Nobody has to understand it?
<Parasyte> Correct...
<ThePhantom> Write code like it's for your job, ass. :P
<Parasyte> No way.
<ThePhantom> Either provide fucking documentation or don't write it like a deranged circus chimp on crack.


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